Culture Rockstar Games Cleaned Up Its Frat-Boy Culture - and Grand Theft Auto, Too - With a new tone at the company and a change in creative direction, GTA VI will probably feel very different from its predecessor Grand Theft Auto V


In the summer of 2020, after a police officer killed George Floyd, Rockstar Games quietly shelved a mode of play it had planned to release for its Grand Theft Auto Online game.

Called Cops ‘n’ Crooks, the mode was a twist on the children’s game where players organize into teams of good guys and bad guys, but seemed especially tone-deaf during the global reckoning over police violence. Senior executives at the company, concerned about how the narrative might be interpreted during a time of heightened skepticism and mistrust of American police, put it aside. They still haven’t made plans to bring it back, according to people familiar with development.

This was one of several politically sensitive actions Rockstar, a division of Take-Two Interactive Software Inc., has taken in recent years. The company removed transphobic jokes from the most recent console release of Grand Theft Auto V and significantly narrowed its gender pay gap. Rockstar’s next game, Grand Theft Auto VI, will include a playable female protagonist for the first time, according to people familiar with the game. The woman, who is Latina, will be one of a pair of leading characters in a story influenced by the bank robbers Bonnie and Clyde, the people said. Developers are also being cautious not to “punch down” by making jokes about marginalized groups, the people said, in contrast to previous games.

Moves like these once seemed unthinkable for a company whose best-selling franchise is a satirical depiction of America that involves playing gangsters who kill civilians and where women are mostly depicted as sex objects. Grand Theft Auto V was a nihilistic parody that threw insults at everything, from right-wing radio hosts to liberal politicians. Inside the company, the tone wasn’t much different. Rockstar employees described a workplace culture full of drinking, brawling and excursions to strip clubs. The company was an early symbol of an industry-wide problem of long hours at the office, known as crunch, in which staff were expected to be at their desks many nights and weekends in order to keep a game on schedule.

Grand Theft Auto V

A scene from Grand Theft Auto V

Source: Rockstar Games

That strategy was financially successful and turned Grand Theft Auto V into the second-best selling game of all time, with 165 million copies sold. It also led to burnout, attrition and a public controversy in 2018 that prompted hundreds of Rockstar employees to speak out about the difficult work environment.

Since that outcry, Rockstar has attempted to reinvent itself as a more progressive and compassionate workplace, according to interviews with more than 20 people who work there or left recently, all of whom requested anonymity because they weren’t authorized to speak publicly. One employee described it as “a boys’ club transformed into a real company.” A spokesman for Rockstar declined to comment.

Can a kinder, gentler Rockstar still produce the chart-topping caliber of game the studio has become known for? Some employees aren’t sure. Morale across the company is higher than it’s ever been, according to many staffers. But the development of Grand Theft Auto VI has been slower than impatient fans and even longtime employees have expected.

Much of that has to do with the pandemic, but the delay is also due to some of the changes that the company implemented in an effort to improve working conditions, such as a restructuring of the design department and a pledge to keep overtime under control. Some workers say they’re still trying to figure out how to make games at this new iteration of Rockstar and wonder even what a Grand Theft Auto game looks like in today’s environment. Besides, several Rockstar employees pointed out that you can't really satirize today's America — it's already a satire of itself.

Between the company’s new mandate and the 2019 departure of Dan Houser, who led creative direction on many previous Rockstar games, all signs suggest Grand Theft Auto VI will feel very different than its predecessor.

Rockstar Games was founded in 1998 by a handful of British game-makers as a subsidiary of Take-Two. With 2001’s Grand Theft Auto III and its sequels, the company revolutionized open-world video games and grew to employ thousands of people, with offices in California, New York, across the UK and beyond. Grand Theft Auto products accounted for 31% of Take-Two’s $3.5 billion in total revenue in fiscal 2022, according to company filings.

The studio was built on a culture of seven-day work weeks, said Jamie King, a founder who left after eight years. But, he said, that sort of culture is “unsustainable.” Games like Red Dead Redemption and Max Payne 3 required what some employees referred to as “death marches”—months of mandatory 14-hour days and weekends that took a toll on employees’ lives, mental health and sometimes marriages.

In October 2018, shortly before the release of Red Dead Redemption 2, Houser, one of Rockstar’s founders, said his team had been working “100-hour weeks” to finish the game. The comments, which Houser later walked back, were the tipping point for many employees.

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Rockstar Games' Red Dead Redemption 2 video game.

Rockstar Games

Similar complaints have rippled through the industry in recent years. Game developers working at Activision Blizzard Inc., Riot Games and Ubisoft Entertainment SA have all criticized their employers for issues ranging from sexual discrimination to overwork. Activision Blizzard is being sued by the state of California over allegations of sexual harassment and discrimination. While those companies have acknowledged their issues and vowed to change, none has done as much in response to a worker revolt as Rockstar, according to people across the company.

The transformation of Rockstar includes changes to scheduling, converting contractors to full-time employees and the ouster of several managers that employees saw as abusive or difficult to work with. When the pandemic started, workers received care packages, cloth masks and surprise bonuses. During the protests over the death of George Floyd, a Black man who was murdered by police officers, the company said it would match donations to Black Lives Matter charities. Employees have been given new mental health and leave benefits. A new policy called “flexitime” allows staff to immediately take time off for every extra hour they work. And for the past four years, management has promised that excessive overtime won’t be required for Grand Theft Auto VI, one of the most-highly anticipated games by fans and investors on the planet.

Sticking to that pledge has already prompted changes to the game. Original plans for the title, which is code-named Project Americas, were for it to be more vast than any Grand Theft Auto game to date. Early designs called for the inclusion of territories modeled after large swaths of North and South America, according to people familiar with the plans. But the company reeled in those ambitions and cut the main map down to a fictional version of Miami and its surrounding areas.

Rockstar’s plan is now to continually update the game over time, adding new missions and cities on a regular basis, which the leadership hopes will lead to less crunch during the game’s final months. Still, the game’s world remains large, with more interior locations than previous Grand Theft Auto games, impacting the timeline.

To help avoid overtime, Rockstar has also added more producers to keep track of schedules, a move that’s mostly been positive, developers said, but one that has also caused bottlenecks. Some employees said they found themselves waiting around to communicate through middlemen or that it felt like multiple people were in charge, leaving them unsure of who should make the final call.

Rockstar put in place a new management structure following the departure of former design director Imran Sarwar, who was accused by several employees of bullying and verbal abuse. His position was filled by three other directors, creating what several people described as a “too many cooks” situation where design decisions are frequently left in flux or contradict one another. Some core aspects of the game, such as combat, were still going through changes even as developers expected them to be locked down, employees said. Sarwar didn’t respond to a request for comment.

Industry analysts anticipate that the next Grand Theft Auto will be out sometime in Take-Two’s 2024 fiscal year, which runs from April 2023 through March 2024, but developers are skeptical. The game has been in development in some form since 2014. Although there are loose schedules in place, people interviewed for this article said they didn’t know of any firm release date and that they expect the game to be at least two years away. Earlier this year, a group of designers quit Rockstar’s Edinburgh office, telling colleagues they were sick of the lack of progress.

Many others, however, say they’re content to work at a company where there’s little pressure to get a new game out the door. Grand Theft Auto V, which came out in 2013, is the most profitable entertainment property of all time thanks to its multiplayer component, Grand Theft Auto Online. That unprecedented financial success has given Rockstar leeway to make sweeping changes and to take its time on the next project. And, as one staff member pointed out, overhauling Rockstar’s culture could help with retention and recruitment as well as lead to games that are “better for everyone working on them,” and presumably the people playing them, too.
 
The thing is, time has proven those fundies and bible-thumpers right. Every fundie who has ever denounced Heavy Metal bands and artists as being depressed lowlives and drug-fueled onanists with nothing to live for, turned out to be right--Layne Staley, Scott Weiland, Chester Bennington, Chris Cornell, the list goes on. Good artists, yea, but certainly NOT role models.

And let's not forget how they insisted that a freakshow of debauchery was right around the corner, back in the '90s and early '00s. That also turned out to be right.
this faggot is collecting votes in the thread of a game that would've been banned by his party had they had their way. and i thought rockstar was the pathetic one...
 
So Rockstar has fully cucked as well? Is this revenge for people hating their shitty remasters of the 3d games?
Rockstar has been cucked since RDR2. That game's story is a trash heap of inconsistent narrative framing due to constantly having to take "modern sensibilities" into account. Killing a bunch of innocent people and beating the shit out of debtors is Just Cowboy Things, but if someone disrespects a heckin' PoCerino, Arthur takes time out of his schedule to make sure that white supremacist gets what's coming to him (extrajudicial death, of course).

One of the very first things that happens is a loan shark, whose entire life revolves around usury and extortion, whines about how the US government is mistreating the poor Indians. A predatory lender is mad that that the government is giving predatory loans. And it's delivered without a hint of irony. It actually could have been a funny moment, like someone saying "uhh isn't that what you do for a living?", but no. It's straight up social commentary from a sociopath.
 
but if someone disrespects a heckin' PoCerino, Arthur takes time out of his schedule to make sure that white supremacist gets what's coming to him (extrajudicial death, of course).
You remember the part in downtown Saint Denis where you get good karma for murdering a Eugenicist? despite it being 1899 and Eugenics being widely accepted and considered cutting edge science? The entire game puts a major emphasis on historical accuracy and then just throws it out the window for that encounter. It's really just a minor thing but it always felt really weirdly out of place and like people got off on it too much.
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Apologize

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The thing is, time has proven those fundies and bible-thumpers right. Every fundie who has ever denounced Heavy Metal bands and artists as being depressed lowlives and drug-fueled onanists with nothing to live for, turned out to be right--Layne Staley, Scott Weiland, Chester Bennington, Chris Cornell, the list goes on. Good artists, yea, but certainly NOT role models.

And let's not forget how they insisted that a freakshow of debauchery was right around the corner, back in the '90s and early '00s. That also turned out to be right.
Enlighten us as to how, A: People in the 1986 PMRC hearings knew about bands like Alice in Chains, Stone Temple Pilots, and Linkin goddamn Park before they existed
and
B: AL AND TIPPER GORE were "fundies" and "bible thumpers" out of the GOP?

Please do not larp as an oldfag when you were still a zygote in the "early 00s", zoom zoom.
 
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So Rockstar has fully cucked as well? Is this revenge for people hating their shitty remasters of the 3d games?
No. Its because GTA Online makes a metric fuckton of money for Take 2 and Rockstar. They just stop caring. Also the main folks behind the 3D and HD games no longer work there.
 
One of the very first things that happens is a loan shark, whose entire life revolves around usury and extortion, whines about how the US government is mistreating the poor Indians. A predatory lender is mad that that the government is giving predatory loans. And it's delivered without a hint of irony. It actually could have been a funny moment, like someone saying "uhh isn't that what you do for a living?", but no. It's straight up social commentary from a sociopath.

Wasn't it Hosea that delivered that monologue, not Strauss?
 
Rockstar has been cucked since RDR2. That game's story is a trash heap of inconsistent narrative framing due to constantly having to take "modern sensibilities" into account. Killing a bunch of innocent people and beating the shit out of debtors is Just Cowboy Things, but if someone disrespects a heckin' PoCerino, Arthur takes time out of his schedule to make sure that white supremacist gets what's coming to him (extrajudicial death, of course).

One of the very first things that happens is a loan shark, whose entire life revolves around usury and extortion, whines about how the US government is mistreating the poor Indians. A predatory lender is mad that that the government is giving predatory loans. And it's delivered without a hint of irony. It actually could have been a funny moment, like someone saying "uhh isn't that what you do for a living?", but no. It's straight up social commentary from a sociopath.

I've heard a theory that RDR 2's more woke-adjacent moments were done to appease Take-Two and the whole game's plot about the fall of the Old West and the end of the outlaw age was meant as sort of a subtle allegory on Dan Houser's part about the demise of the old video game industry he knew and his then-ongoing falling out with Rockstar.

Not sure if that's true or not since it reeks of the usual spergs online overthinking things as usual, but it's still interesting.
 
Rockstar has been cucked since RDR2. That game's story is a trash heap of inconsistent narrative framing due to constantly having to take "modern sensibilities" into account. Killing a bunch of innocent people and beating the shit out of debtors is Just Cowboy Things, but if someone disrespects a heckin' PoCerino, Arthur takes time out of his schedule to make sure that white supremacist gets what's coming to him (extrajudicial death, of course).

One of the very first things that happens is a loan shark, whose entire life revolves around usury and extortion, whines about how the US government is mistreating the poor Indians. A predatory lender is mad that that the government is giving predatory loans. And it's delivered without a hint of irony. It actually could have been a funny moment, like someone saying "uhh isn't that what you do for a living?", but no. It's straight up social commentary from a sociopath.
The gang's interactions with minorities are just a small part of the story.

The non-white people getting saved are either close personal friends, niggers illegally held in slavery decades after the end of the civil war (that the player is getting paid to free) or random people Arthur feels compelled to help for no real reason, which is standard Rockstar protagonist fare. For all the moments the game is obviously leaning left, like when you're rewarded for executing a former slave catcher in cold blood, it's also made abundantly clear that nobody in the gang besides Arthur and Charles really gives a fuck about niggers or indians in general unless there's a profit to be made.

Wasn't it Hosea that delivered that monologue, not Strauss?
It was, and it boiled down to "Oh well, sucks to be them" before he moved on and stopped giving a shit for the rest of the game.
 
Why does everything suck nowadays bros
A couple of Decades an eventual Felon named Martha Stewart created the idea of "Life Style branding" to crap to women with nothing in their lives except for wine and cats, this concept eventually mutated into consumerism that subsumed every single hobby because it is easier to sell mediocre shit to braindead Normies than to make an actual quality product.
 
One of the very first things that happens is a loan shark, whose entire life revolves around usury and extortion, whines about how the US government is mistreating the poor Indians. A predatory lender is mad that that the government is giving predatory loans. And it's delivered without a hint of irony. It actually could have been a funny moment, like someone saying "uhh isn't that what you do for a living?", but no. It's straight up social commentary from a sociopath.
I've been reading Empire of the Summer Moon about the Comanche and holy shit those motherfuckers deserved everything they got. Most of the Great Plains tribes come off as massive barbaric assholes roughly all the time. The Eastern tribes had some civilization, but the Plains Indians seemed to love the shit out of rape, pillaging, torture, and murder for its own sake. Fuck the noble savage mythology. Weakest part of RDR2.
 
They headed into that direction since GTA 5, not surprising to me at all.
Will surely be very hard hitting satire on the level of Watch Dogs 2.
Still, I will reserve judgement, Rockstar has not produced a bad game so far, we will see if that holds.
They've always leaned left, they helped make a video games against the Iraq War piece with Vice City assets back in 2002.
 
I may be wrong here but I’d say the majority of us only get upset about “Woke shit” because it’s reliably proven to be a canary in a coal mine for a poorly made product with numerous issues, inconsistencies that break the immersion and an overwhelming need to push an agenda above all else.

The left will never understand that we’ll tolerate a bit of preachiness as long as the product surrounding it is good. Hell, Metallica’s “Master of Puppets” is about how substance abuse destroys your life (Yes, the irony is thick) but most metalheads just headbang and scream “Master!” When James Hetfield points to the audience because it’s a fucking great song.
 
Alternative title: Rockstar Games Bent The Knee To Deranged Crazies They Once Satirized.
Come on, GTA 4 and (especially) 5 were already pretty left leaning. Hell, most of Trevor’s side missions were either ‘anti-immigration people are evil hypocrites’ or ‘rural people are all redneck white trash gun fellaters’.

I’m aware that a lot of people felt V was mediocre, but I really loved the way the story escalated, and especially the way Franklin matured through the story. And Franklin can’t happen in a game concerned about “punching down”.
 
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