Culture Rockstar Games Cleaned Up Its Frat-Boy Culture - and Grand Theft Auto, Too - With a new tone at the company and a change in creative direction, GTA VI will probably feel very different from its predecessor Grand Theft Auto V


In the summer of 2020, after a police officer killed George Floyd, Rockstar Games quietly shelved a mode of play it had planned to release for its Grand Theft Auto Online game.

Called Cops ‘n’ Crooks, the mode was a twist on the children’s game where players organize into teams of good guys and bad guys, but seemed especially tone-deaf during the global reckoning over police violence. Senior executives at the company, concerned about how the narrative might be interpreted during a time of heightened skepticism and mistrust of American police, put it aside. They still haven’t made plans to bring it back, according to people familiar with development.

This was one of several politically sensitive actions Rockstar, a division of Take-Two Interactive Software Inc., has taken in recent years. The company removed transphobic jokes from the most recent console release of Grand Theft Auto V and significantly narrowed its gender pay gap. Rockstar’s next game, Grand Theft Auto VI, will include a playable female protagonist for the first time, according to people familiar with the game. The woman, who is Latina, will be one of a pair of leading characters in a story influenced by the bank robbers Bonnie and Clyde, the people said. Developers are also being cautious not to “punch down” by making jokes about marginalized groups, the people said, in contrast to previous games.

Moves like these once seemed unthinkable for a company whose best-selling franchise is a satirical depiction of America that involves playing gangsters who kill civilians and where women are mostly depicted as sex objects. Grand Theft Auto V was a nihilistic parody that threw insults at everything, from right-wing radio hosts to liberal politicians. Inside the company, the tone wasn’t much different. Rockstar employees described a workplace culture full of drinking, brawling and excursions to strip clubs. The company was an early symbol of an industry-wide problem of long hours at the office, known as crunch, in which staff were expected to be at their desks many nights and weekends in order to keep a game on schedule.

Grand Theft Auto V

A scene from Grand Theft Auto V

Source: Rockstar Games

That strategy was financially successful and turned Grand Theft Auto V into the second-best selling game of all time, with 165 million copies sold. It also led to burnout, attrition and a public controversy in 2018 that prompted hundreds of Rockstar employees to speak out about the difficult work environment.

Since that outcry, Rockstar has attempted to reinvent itself as a more progressive and compassionate workplace, according to interviews with more than 20 people who work there or left recently, all of whom requested anonymity because they weren’t authorized to speak publicly. One employee described it as “a boys’ club transformed into a real company.” A spokesman for Rockstar declined to comment.

Can a kinder, gentler Rockstar still produce the chart-topping caliber of game the studio has become known for? Some employees aren’t sure. Morale across the company is higher than it’s ever been, according to many staffers. But the development of Grand Theft Auto VI has been slower than impatient fans and even longtime employees have expected.

Much of that has to do with the pandemic, but the delay is also due to some of the changes that the company implemented in an effort to improve working conditions, such as a restructuring of the design department and a pledge to keep overtime under control. Some workers say they’re still trying to figure out how to make games at this new iteration of Rockstar and wonder even what a Grand Theft Auto game looks like in today’s environment. Besides, several Rockstar employees pointed out that you can't really satirize today's America — it's already a satire of itself.

Between the company’s new mandate and the 2019 departure of Dan Houser, who led creative direction on many previous Rockstar games, all signs suggest Grand Theft Auto VI will feel very different than its predecessor.

Rockstar Games was founded in 1998 by a handful of British game-makers as a subsidiary of Take-Two. With 2001’s Grand Theft Auto III and its sequels, the company revolutionized open-world video games and grew to employ thousands of people, with offices in California, New York, across the UK and beyond. Grand Theft Auto products accounted for 31% of Take-Two’s $3.5 billion in total revenue in fiscal 2022, according to company filings.

The studio was built on a culture of seven-day work weeks, said Jamie King, a founder who left after eight years. But, he said, that sort of culture is “unsustainable.” Games like Red Dead Redemption and Max Payne 3 required what some employees referred to as “death marches”—months of mandatory 14-hour days and weekends that took a toll on employees’ lives, mental health and sometimes marriages.

In October 2018, shortly before the release of Red Dead Redemption 2, Houser, one of Rockstar’s founders, said his team had been working “100-hour weeks” to finish the game. The comments, which Houser later walked back, were the tipping point for many employees.

relates to Rockstar Games Cleaned Up Its Frat-Boy Culture - and Grand Theft Auto, Too

Rockstar Games' Red Dead Redemption 2 video game.

Rockstar Games

Similar complaints have rippled through the industry in recent years. Game developers working at Activision Blizzard Inc., Riot Games and Ubisoft Entertainment SA have all criticized their employers for issues ranging from sexual discrimination to overwork. Activision Blizzard is being sued by the state of California over allegations of sexual harassment and discrimination. While those companies have acknowledged their issues and vowed to change, none has done as much in response to a worker revolt as Rockstar, according to people across the company.

The transformation of Rockstar includes changes to scheduling, converting contractors to full-time employees and the ouster of several managers that employees saw as abusive or difficult to work with. When the pandemic started, workers received care packages, cloth masks and surprise bonuses. During the protests over the death of George Floyd, a Black man who was murdered by police officers, the company said it would match donations to Black Lives Matter charities. Employees have been given new mental health and leave benefits. A new policy called “flexitime” allows staff to immediately take time off for every extra hour they work. And for the past four years, management has promised that excessive overtime won’t be required for Grand Theft Auto VI, one of the most-highly anticipated games by fans and investors on the planet.

Sticking to that pledge has already prompted changes to the game. Original plans for the title, which is code-named Project Americas, were for it to be more vast than any Grand Theft Auto game to date. Early designs called for the inclusion of territories modeled after large swaths of North and South America, according to people familiar with the plans. But the company reeled in those ambitions and cut the main map down to a fictional version of Miami and its surrounding areas.

Rockstar’s plan is now to continually update the game over time, adding new missions and cities on a regular basis, which the leadership hopes will lead to less crunch during the game’s final months. Still, the game’s world remains large, with more interior locations than previous Grand Theft Auto games, impacting the timeline.

To help avoid overtime, Rockstar has also added more producers to keep track of schedules, a move that’s mostly been positive, developers said, but one that has also caused bottlenecks. Some employees said they found themselves waiting around to communicate through middlemen or that it felt like multiple people were in charge, leaving them unsure of who should make the final call.

Rockstar put in place a new management structure following the departure of former design director Imran Sarwar, who was accused by several employees of bullying and verbal abuse. His position was filled by three other directors, creating what several people described as a “too many cooks” situation where design decisions are frequently left in flux or contradict one another. Some core aspects of the game, such as combat, were still going through changes even as developers expected them to be locked down, employees said. Sarwar didn’t respond to a request for comment.

Industry analysts anticipate that the next Grand Theft Auto will be out sometime in Take-Two’s 2024 fiscal year, which runs from April 2023 through March 2024, but developers are skeptical. The game has been in development in some form since 2014. Although there are loose schedules in place, people interviewed for this article said they didn’t know of any firm release date and that they expect the game to be at least two years away. Earlier this year, a group of designers quit Rockstar’s Edinburgh office, telling colleagues they were sick of the lack of progress.

Many others, however, say they’re content to work at a company where there’s little pressure to get a new game out the door. Grand Theft Auto V, which came out in 2013, is the most profitable entertainment property of all time thanks to its multiplayer component, Grand Theft Auto Online. That unprecedented financial success has given Rockstar leeway to make sweeping changes and to take its time on the next project. And, as one staff member pointed out, overhauling Rockstar’s culture could help with retention and recruitment as well as lead to games that are “better for everyone working on them,” and presumably the people playing them, too.
 
But most of those guys, despite having horrible drug and alcohol problems, didn't OD or an hero. We ended up with a bunch of paper tigers after the Sunset Strip days were over. Talented. But fragile and not meant to be long for this world.
To this day I have no idea how Keith Richards manages to stay alive, or how Charlie Watts made it all the way from 1963 to 2021 as their drummer.
 
Also to be honest I think they were already starting to lose steam as far as laughs by GTA 5. GTA 4 was gut busting. The dating profiles on the computer, the TV infomercials ("Ahhh, SHIT DICK, *don't make Estelle angry!*) and the radio stations that satirized both the Rush Limbaughs and Hannitys (the tranny bit 14 whole years ago was hilarious) and the soft spoken NPR station advocating for insane woke shit that is just like, normal now. Fucking hysterical piece of media.
 
And they all failed, Ubisoft admitted that no one cared enough to play the female character unless they were forced to play with them (Syndicate was the worst culprit of this)

I will get my rainbows now but of they actually put a honest to God based Latina it can be worth it but if they get the Californian type of Latina then is DOA

Time to cope by blowing not!Zuckerberg head with a Samsung phone again
The funniest part is that the writers have been pushing for female-only games since the days of Origins. They very badly wanted Bayek's cunt wife to be the main character.
I actually preferred Kassandra in Odyssey
Congratulations, my man, you're a queer.
 
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Yeah, ACKSHUALLY, GTA San Andreas is basically about how Marx was right and also Stalin and the dialectics theory too, and GTA 5 was actually a Hegelian dialectic based on the RAND Corporation...and how Bernie can still win.

GTA is about the political thing you started liking in 2016 or whichever French political philosopher who was a pedophile you started reading but you also hate that game because it's sexist :(

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it's nice these people believe the Jack Thompson stereotypes about the games and then think you're the idiot for actually liking them. I think "Sheikh Koba" is getting players confused with the leftists at CHAZ, you're not meant to kill innocent civilians in GTA.
 
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1. Buy Game.
2. Make nonstop YouTube videos of you running over black people and call it "URBAN YOUTH DESTROYER MONTAGE. (Part 1 out of 500)."
3. Discuss crime rates in the united states during your video as you run over an obese black woman fifty or so times.
4. Wait for Kotaku and other fags to ask for an interview.
5. Agree but just say "Fuck niggers - I love China" repeatedly.
 
Playing as a female criminal isn't a bad idea. Making her another guuuuuuuuurl power character who has to check off story boxes is mind meltingly retarded.
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I would play as her and would like to know how she spent nine years with "that snake without a tongue" Claude.

Sadly it won't happen because a game set between the 1992 - 2001 wouldn't have the crap GTA Online has.
 
You couldn't pick ONE heavy metal band? You picked 3 grunge and an awful nu-metal band that had a rapper? The fuck is this? You couldn't find some GLAM metal guy from the 80s dead from heroin or suicide?
Mega Deth made a song proving all those boomer tier faggots wrong.


Christian Rock sucks.
playable female character is a dope step. everything else..... eh
well 5 games is a good run. i don't know what they can do worthwhile in the 6th installment other than vr. they'll just make the map the bigger and bloat the game with heavy graphics. a slight change in car handling and a micro transaction laden online mode

who cares tbh. clickbait youtubers will make some videos over the outrage, someone will make a post here, kids will get excited for a new game which they can't run, paypigs will throw cash on the online mode as usual. God doesn't care for his creations, why should Rockstar
That means you will be able to dyke out with the prostitutes in the game.
 
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Yeah, ACKSHUALLY, GTA San Andreas is basically about how Marx was right and also Stalin and the dialectics theory too, and GTA 5 was a actually a Hegelian dialectic based on the RAND Corporation...and how Bernie can still win.

GTA is about the political thing you started liking in 2016 or whichever French political philosopher who was a pedophile you started reading but you also hate that game because it's sexist :(

View attachment 3542039

it's nice these people believe the Jack Thompson stereotypes about the game and then think you're the idiot for actually liking them. I think "Sheikh Koba" is getting players confused with the leftists at CHAZ, you're not meant to kill innocent civilians in GTA.
God, I wish these people would shut up.
 
R*: Quick, people are noticing that we treat our employees like shit! What do we do?
Intern: Go woke?
R*: Perfect! Let's create a Mary Sue character for GTA 6! And add QoL changes to GTA Online! They'll eat it up!\

Yeah, I don't like how they're thinking being "progressive" would stop "crunch culture."
 
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R*: Quick, people are noticing that we treat our employees like shit! What do we do?
Intern: Go woke?
R*: Perfect! Let's create a Mary Sue character for GTA 6! And add QoL changes to GTA Online! They'll eat it up!\

Yeah, I don't like how they're thinking being "progressive" would stop "crunch culture."
My tinfoil hat theory is that GTA Online is starting to dry up financially, but Rockstar is so pozzed at this point (all the talent has gone) that they’re still setting themselves up for failure.
 
My tinfoil hat theory is that GTA Online is starting to dry up financially, but Rockstar is so pozzed at this point (all the talent has gone) that they’re still setting themselves up for failure.
I mean even if it's drying up financially it's still brought in more money than practically anything else in the gaming world that doesn't have FIFA in its name. But yeah, point taken.

I think on a macro scale it's just impossible for a large gaming studio at this moment to *not* be completely infiltrated by tiresome wokery. Plus their online games have been rightfully dinged for some really gross and insidious lootbox shit, and it's a hell of a lot easier to (claim to) be woke than to turn off that particular money spigot.
 
I just want to say fuck you to rockstar games for that terrible remote control helicopter mission from Vice City. I never could complete that mission.
I literally don't get the hate for that mission. Its like a meme or something. I had issues as a kid but a couple years later it was no big deal.
 
  • Agree
Reactions: Milwaukee Macho Man
View attachment 3542029
Yeah, ACKSHUALLY, GTA San Andreas is basically about how Marx was right and also Stalin and the dialectics theory too, and GTA 5 was actually a Hegelian dialectic based on the RAND Corporation...and how Bernie can still win.

GTA is about the political thing you started liking in 2016 or whichever French political philosopher who was a pedophile you started reading but you also hate that game because it's sexist :(

View attachment 3542039

it's nice these people believe the Jack Thompson stereotypes about the games and then think you're the idiot for actually liking them. I think "Sheikh Koba" is getting players confused with the leftists at CHAZ, you're not meant to kill innocent civilians in GTA.
"Tell me you have a parasocial relationship with breadtubers without telling me you have a parasocial relationship with breadtubers."
 
You can tell that, whatever faults they have, the GTA games were actually very good because people can't pigeonhole it into their stupid nerd ideology they got after Gamergate. Uhhh it's an epic leftist satire of America but they made ethnic and sexual jokes so it's part of the alt-right rabbit hole.

It's almost like in the 2000s the point was to just be funny. Rockstar, a company hounded by Democratic senators like Joe Lieberman even more than Republican senators, was not "leftist". Are these people retarded? (Yes.)

But sure, right, nobody made jokes about American decline or the police before Marxist trannies came around.
 
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