Live A Live - It's been 28 years

Night Owl

And we keep driving into the night.
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Sep 19, 2018
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What the hell is this game?
Live A Live is a role-playing game released in 1994 for the Super Famicom. Set in a fictionalized version of Earth, each chapter takes place in a different era: from prehistory before spoken word was invented to the far flung future where humanity has taken to the stars. At first it might appear that each chapter is its own separate story with no obvious links to one another but as the player progresses through the game, it soon becomes evident there is something more going on. Each chapter features its own art, drawn by a different manga artist. Being in many ways an experimental game, it also mixes in various gameplay styles that at the time weren't usually seen in JRPGs such as stealth and survival horror. Much of the inspiration for the various stories came from movies rather than fellow games. It was the directorial debut of Takashi Tokita who would go on to direct other classics such as Chrono Trigger and Parasite Eve. This was also Yoko Shimomura's first solo work since joining Square.

The gameplay itself is turn-based and takes place on a 7x7 grid. The player is able to move characters across the grid, but so do the enemies. Abilities and techniques vary greatly from each other: some are able to attack only one square, while others can cover the whole grid or just a part of it. Some abilities, especially powerful ones, can also take a couple of turns to charge but can be canceled out by either side with specific attacks. There are also ways of putting a temporary elemental field onto the grid which will harm the enemy/player characters so long as they are standing on it. Characters level up and gain new abilities along the way, though some chapters have the gimmick of learning the abilities from someone else. The rest is more or less standard JRPG fare.

Why was it never released outside of Japan until now?
Various reasons were speculated as to why: poor graphical fidelity compared to its contemporaries. Licensing issues. Not being a priority due to it being a new IP. While it might be a combination of all of these facts, I think the reason is much simpler as the game was considered a flop upon release in Japan and not really given a chance overseas. Still, the game clearly has its fans in Japan and with the release of a fan translation in the 2000's, it became known to a small international fanbase as well.

The HD-2D Remake
Considering how old and unknown the game generally is, a remake came off as a bit of a surprise, but here it is. Redone in the style of Octopath Traveler, the game has been given a second chance to shine nearly 30 years later. From the trailers and the demo playthroughs, it appears to have been faithfully redone, with various QoL additions to UI and gameplay, orchestral soundtrack and even voice acting. It is yet to be seen if there are any significant changes or additional new content.

Final Trailer

I think the game, including the fan translation, are both well worth checking out. It may not surprise everyone with its content, especially since we've already seen many similar media since 1994 by this point, but it's an interesting game nonetheless.

I don't own a Switch, so note that my knowledge of the game only extends to the original.
 
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While I'm happy the game will get some US attention, I'm not personally interested outside of seeing how some of the iconic scenes look in HD-2D on YouTube. I played the game with the fan translation somewhere in the mid-to-late 2000's and the big moments aren't as good on repeat playthroughs so I don't intend to pick it up, at least not until (if?) it gets a price drop.

I've wondered long before the remake was announced how feasible an added chapter with a new protagonist & story would have been for the modding scene, and the remake would have been an interesting time to try it out but there doesn't seem to be any added content which is too bad. My fictional idea for a chapter is just something that's been kicking around in my head for years.
 
Enjoyed the fan translation I played years back but have a fanfare remake now is still odd. Livealive added a neat story gimmick to a very saturated genre at the time so it's kinda weird having it separated from that era, standing on its own without the direct comparisons to its contemporary. Basicly will people appreciate a twist on the formula without being familiar with the formula.
 
Played a very small amount of it on emulator way back in my teenage years, but don't remember much beyond that I played it. Definitely looking forward to this and will grab it on release. I played the demo for a bit, but died in the ninja scenario and decided I'll just wait for the full thing.

While the HD 2.5D or whatever it's called is cool, but I'm hoping they also don't go overboard with it, though I have a feeling they will.
 
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I played the game with the fan translation somewhere in the mid-to-late 2000's and the big moments aren't as good on repeat playthroughs so I don't intend to pick it up, at least not until (if?) it gets a price drop.
Yeah, one of the bad things about Live a Live is that it didn't really have that much replayability. Plus like three of the scenarios are just puzzles so once you know the route there's not really a whole lot else there. Kind of like replaying a horror game or something.
 
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I've only been exposed to the game through Let's Plays, myself. The gameplay looked kind of odd, but the writing was pretty good, even if it was a fan translation.
I suppose the one thing that bothers me above all else with this remake is that the Knight chapter is supposed to be secret, but its character is now presented in the lineup with everyone else. I suppose it makes sense, considering this is trying to appeal to people who are already familiar with the overall story, but still, c'mon guys.
 
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Live a Live is a masterpiece and everyone should play it. I probably won't play the remake right now but I will add it to my backlog expecting it to be just as good.

Yeah, one of the bad things about Live a Live is that it didn't really have that much replayability. Plus like three of the scenarios are just puzzles so once you know the route there's not really a whole lot else there. Kind of like replaying a horror game or something.
Disagreed. All chapters have several secrets and things you can do differently to spice things up once you are familiar with the game. Only chapter I would agree has no variation is the far future one but even that one has neat details to find.
 
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I've only been exposed to the game through Let's Plays, myself. The gameplay looked kind of odd, but the writing was pretty good, even if it was a fan translation.
I suppose the one thing that bothers me above all else with this remake is that the Knight chapter is supposed to be secret, but its character is now presented in the lineup with everyone else. I suppose it makes sense, considering this is trying to appeal to people who are already familiar with the overall story, but still, c'mon guys.
I do wish they'd kept it hidden, because I think most savvy gamers will probably figure it out before it happens anyway. I liked how in the original it was dropped in the menu with no fuss or fanfare, just to catch you off guard.

Edit: I couldn't stop myself from looking at spoilers but the final boss has a new form after the boss rush with all seven characters participating in it for the true ending. That's awesome.
 
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Did this come out of nowhere, or is it just me? I haven't heard anything about this coming to the US, and this is something that people should have been shouting from rooftops about given the fact that it never made it to the US the first time, and it is a rather unique game in various aspects. Did I somehow miss the announcement before it was released?

This is one of the reasons to have an NVIDIA based system these days if one doesn't own a Switch. The emulation is quite good at this point, if one has an NVIDIA graphics card.
 
Did this come out of nowhere, or is it just me? I haven't heard anything about this coming to the US, and this is something that people should have been shouting from rooftops about given the fact that it never made it to the US the first time, and it is a rather unique game in various aspects. Did I somehow miss the announcement before it was released?
I assume if you're like me who doesn't care/own a Switch nor do I even bother watching the majority of game announcements concerning any consoles, it can be easily missed. I admit, even as someone who has loved LAL for a decade, I didn't hear about it until somebody brought it up in a random comment. It's still a fairly obscure game to begin with and only a small amount of people have actually even played the original game, much less heard about it until this very year.

But then, I've also been utterly convinced for the longest time that the game would never leave Japan, much less get a remake.

If this somehow makes enough money for a sequel/spinoff, it should follow the Watanabe family.
A Watanabe descendant stumbles into becoming the next Demon Lord and is so incompetent at his job, he accidentally kills himself more often than not before coming across even one hero to fight.
 
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Live A Live seems like the one game that was overshadowed by the hype and popularity that Secret of Mana and Chrono Trigger received, to the point where people thought that LAL was just a clone of those games in particular.

Either way, I might check this one out. This is the kind of obscure game that comes once in a while that actually seems interesting to play.
 
I love the 2d sprites in 3d environment, very reminiscent of PS1 jrpgs of yore, only with more flashy effects.

Did this come out of nowhere, or is it just me? I haven't heard anything about this coming to the US, and this is something that people should have been shouting from rooftops about given the fact that it never made it to the US the first time, and it is a rather unique game in various aspects. Did I somehow miss the announcement before it was released?

This is one of the reasons to have an NVIDIA based system these days if one doesn't own a Switch. The emulation is quite good at this point, if one has an NVIDIA graphics card.
I suppose if you haven't been watching the directs or seen the nintendo yt channel you wouldn't know. Probably not a good sign...
 
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Absolutely love Live A Live but chose Xenoblade 3, Mario Strikers and the new Somnium Files over it as part of my 'stop fucking buying games you aren't going to play anytime soon' initiative.

On a more broader scope, I feel like Live A Live is the last bastion of HD-2D remasters before we get what all of this has been building up to - the Chrono Trigger HD-2D Remake. Hopefully it sells and is received well both for what it is in a vacuum as well as what it represents for the future of this studio's commissions.
 
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LAL was the best selling game in Japan last week according to famitsu
(Also a 28/30 for the switch lol)

Very well deserved, I hope it can maintain legs with good word of mouth.

Did this come out of nowhere, or is it just me? I haven't heard anything about this coming to the US, and this is something that people should have been shouting from rooftops about given the fact that it never made it to the US the first time, and it is a rather unique game in various aspects. Did I somehow miss the announcement before it was released?

This is one of the reasons to have an NVIDIA based system these days if one doesn't own a Switch. The emulation is quite good at this point, if one has an NVIDIA graphics card.
Nintendo gave it fairly decent promotion in Nintendo directs and twitter. That means you probably don't follow Nintendo specific news. Also it was rather obscure so even if there are a lot of people recommending it heavily they are still few in number.
 
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