Legend of Zelda thread - Lorefags GTFO!

I thought making the same game five times in a row did that and not any story content.

That makes sense, but that logic should apply to all big franchises that allude to depth instead of spelling things out. Maybe its just the curse of Nintendo's family friendly image that just innately attracts the biggest retards around.
Well, there are lots of Zelda theory channels on YouTube that also get theories from their commenters....I think one of them did a Majora's Mask gameplay years ago
 
Zelda also doesn't have any awful games or lore-breaking aspects that "ruin" things for fans. And it's just a hugely popular series in general (remember when Halflife theory-crafting was a big deal? Or Must? Or Halo?) And lastly, since at least OoT/MM the game's designers have consciously created consistent, but only alluded to, lore to be discovered, as opposed to Mario, which specifically avoids consistent lore.
 
Mario has consistent lore but it's a lot more contained to the RPGs, where it should be. Speaking of RPGs, I wish Zelda would include more RPG elements again like they did in Zelda 2.
That's not really Mario, that's a thirdy party's officially endorsed Mario fanfiction. Last I checked, mainline Mario was still in "it's all a play" mode.
 
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Link's Awakening was just a dream, sorry to disappoint you. The giant dead fish might as well be Jabu Jabu or, most likely, a random dead sea creature.

There's a lot of theory crafting the community has done about the game being set post-dimensional merge, what with there being both Koroks and Zoras about but oh well, guess we'll find out for sure at some unspecified future time.
Yes, the whale skeleton is just a whale skeleton. The twitter user is mistaken the fins for wings...

Really think trying to connect every Zelda game together in one coherent narrative is a pointless exercise, also known as wanking.


Zelda games are never about the story. The story is a paper-thin excuse to give you a good game to interact with and the story will never matter to Nintendo much as the flow, the cool puzzles and mechanics. They can't risk writing themselves into a corner that would fuck with the actual game construction,. That's why the characters are so stereotyped and one-dimensional, the story often so thread-bare. Be a hero. Have people give you quests. There's a kingdom (in ruined more often than not because it give the player more freedom and give in-game justification to the exploration), put some kooky characters in it to make it feel lived in, there's a princess to save because it's a tried and true formula. It's dangerous to go alone, have a pointy sword to stabby-stabby the bad guys with.

Those are great games but the story is almost always a weak point.

They sometimes manage to extract something poignant (In Ocarina of Time but it feels accidental) but in BOTW for exemple a lot of npc repeat too often, are stuck in very narrow loops and you can really tell that your interactions with them are limited. The Champions are also vastly under-utilized.

The answer to how all the games connect together is in the title: it's a LEGEND being told and retold, slightly differently each time.

Legends have different iterations, they are transmitted orally, their narrative is fuzzy and the details are prone to change based on who is telling the story. It's not a saga or a tv show they are not chronologically linked.
 
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The answer to how all the game connect together is in the title: it's a LEGEND being told and retold, slightly differently each time.
This was seemingly made even more clear in BOTW, but you still have Zelda autists trying to figure out how it's all connected even though it really feels like Nintendo regrets ever giving credence to the timelines and is trying to do another soft reboot.
 
Why, because he's just producer? He hasn't been designer/director on much for a while.
Yes, Miyamoto wasn't a driving force on those games and they certainly haven't defined the Mario universe for either him or Nintendo as a whole. He's mostly a figurehead who drops in from above to see progress updates, works on big picture hardware/tech development and, from what it seems, has a more hands on role in Pikmin and Star Fox. This true for Zelda too, those have been Aonuma's games since OoT, just as "main-line" Mario was handed off to another guy following SMB 3.
 
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Yes, Miyamoto wasn't a driving force on those games and they certainly haven't defined the Mario universe for either him or Nintendo as a whole. He's mostly a figurehead who drops in from above to see progress updates, works on big picture hardware/tech development and, from what it seems, has a more hands on role in Pikmin and Star Fox. This true for Zelda too, those have been Aonuma's games since OoT, just as "main-line" Mario was handed off to another guy following SMB 3.
Miyamoto was merely a producer for every other Star Fox game except the original, and that even includes Star Fox 2. By that standard there's no "canon" Star Fox story beyond the original.
 
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Yes, the whale skeleton is just a whale skeleton. The twitter user is mistaken the fins for wings...

Really think trying to connect every Zelda game together in one coherent narrative is a pointless exercise, also known as wanking.


Zelda games are never about the story. The story is a paper-thin excuse to give you a good game to interact with and the story will ever matter as much as the cool puzzles and mechanics to Nintendo. They can't risk writing themselves into a corner that would fuck with the actual game mechanisms. That's why the characters are so stereotyped and one-dimensional, the story often so thread-bare. Be a hero. Have people give you quests. There's a kingdom (in ruined more often than not because it give the player more freedom and give in-game justification to the exploration), put some kooky characters in it to make it feel lived in, there's a princess to save because it's a tried and true formula. It's dangerous to go alone, have a pointy sword to stabby-stabby bad guys with.


Those are great games but the story is almost always a weak point.

They sometimes manage to extract something poignant (In Ocarina of Time but it feels accidental) but in BOTW for exemple a lot of npc repeat too often, are stuck in very narrow loops and you can really tell that your interactions with them are limited. The Champions are also vastly under-utilized.


The answer to how all the game connect together is in the title: it's a LEGEND being told and retold, slightly differently each time.

Legends have different iterations, they are transmitted orally, their narrative is fuzzy and the details are prone to change based on who is telling the story. It's not a saga or a tv show they are not chronologically linked.
When I was a kid I always just assumed alttp and ocarina of time were remakes of the original legend of Zelda and links awakening, majora's mask and the Oracle games were kind of like what if? side story kind of things. It was the gamecube games that made everything weird and confusing.
 
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Well, it doesn't really help much that they've cut & pasted an few landmarks from the series and placed them in BOTW.
I don't know how Nintendo could make it any more clear that with BOTW, every other game is just a myth and legend in the world. It's 10,000+ years in the future or whatever, it features technology never seen in the rest of the series, they flat out mention shit from every single game even though they're supposed to be divided up among multiple different timelines and universes or whtaever...

But, easter eggs and callbacks can't just be easter eggs and callbacks if you're a fucking Nintendo autist I guess. Of course Lon Lon Ranch and Hyrule Castle town remains would survive 10,000+ years into the future despite multiple cataclysmic events taking place in that time.
 
I don't know how Nintendo could make it any more clear that with BOTW, every other game is just a myth and legend in the world. It's 10,000+ years in the future or whatever, it features technology never seen in the rest of the series, they flat out mention shit from every single game even though they're supposed to be divided up among multiple different timelines and universes or whtaever...

But, easter eggs and callbacks can't just be easter eggs and callbacks if you're a fucking Nintendo autist I guess. Of course Lon Lon Ranch and Hyrule Castle town remains would survive 10,000+ years into the future despite multiple cataclysmic events taking place in that time.
With BOTW only Skyward Sword and itself are "canon" IMO
 
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I don't know how Nintendo could make it any more clear that with BOTW, every other game is just a myth and legend in the world. It's 10,000+ years in the future or whatever, it features technology never seen in the rest of the series, they flat out mention shit from every single game even though they're supposed to be divided up among multiple different timelines and universes or whtaever...

But, easter eggs and callbacks can't just be easter eggs and callbacks if you're a fucking Nintendo autist I guess. Of course Lon Lon Ranch and Hyrule Castle town remains would survive 10,000+ years into the future despite multiple cataclysmic events taking place in that time.
That's just it, though, they're easter eggs and callbacks. Cool shit, just there for the sake of it.
 
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