Unpopular Opinions about Video Games

Saints Row: The Third really paved the way, though predicted, the downfall of Saints Row as a whole. The game let you have so much fun, that it exhausted so much out of you to the point where you’re now being crucified and forced to not have fun anymore.

It’s always the edgy, politically incorrect games that love to lecture you on why you need to be more morally superior over others and mature for reasons that are still unexamined or unexplained.
 
like the developer saying old Dante looked like a gay cowboy and that his new Dante is "cool".

I forgot he said that. His Dante looked like a fucking twink; showering the guy in hookers didn't make him seem less gay, it made him look more in denial.

Also sniper abortion.
 
What kind of autism is necessary to enjoy Hades? I played it a little bit this weekend and it looks and plays like one of those old flash games, but with way more grind than it should have.

I still can't understand the hype. Already asked for a refund.
There've only ever been one or two Rogue-likes that I enjoyed and I try to avoid that entire genre (though I suppose Rogue-like structure transcends a single "genre") as a rule.

Re-playing the same thing over and over until I git gud AND get favorable RNG just isn't appealing. Feeling a sense of progression over time is one of the primary components that make a game enjoyable to me.
 
Counterpoint. This shouldn't be an unpopular opinion no matter where you are on the abortion spectrum because:
It's not the abortion really; it's more like the easiest example you can use to show how tryhard the game feels. It doesn't fit the goofy but cool spirit of the DMC games.

Also dumbass Donté still works with his brother after not agreeing at all with the decision and has the nerve to be shocked when it turns out Virgil is power hungry at the end of the game.
 
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FNAF are some of the best horror games released in the previous decade or so. Lorefags didn't ruin it, zoomers did.
To be fair, it didn’t have much in the way of competition.

1 was very novel though, I’ll say that.
 
I liked Drakengard 3’s final boss. A lot hate it, but I had a lot of fun trying to beat this boss. The rhythm game at the end felt fresh. It was a great challenge, and made getting Ending D all the more satisfying.
 
Super smash bros Ultimate doesn't deserve to call itself that because it doesn't have all of the stages from the past smash bros.
Where's Icicle mountain? Poke Floats? Woolly world? Pac-Maze? Even past versions of Battlefield and Final Destination or even the metal crystal stage from the classic mode of the first game would have been really cool to have been in Ultimate.
 
It's not the abortion really; it's more like the easiest example you can use to show how tryhard the game feels. It doesn't fit the goofy but cool spirit of the DMC games.

Also dumbass Donté still works with his brother after not agreeing at all with the decision and has the nerve to be shocked when it turns out Virgil is power hungry at the end of the game.
Sure the OG games Rule of Cool all of Dante's Inferno, but at least one can tell the developers read it once. Tryhard Donte didn't even do that.
 
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I just realized that a lot of the hated parts about gaming, (i.e. loot boxes, DLC, obsession with cosmetics, removing features in later games, FOMO, and remakes), were not pioneered first by companies such as EA, Blizzard, Ubisoft, Paradox, Valve, or Nexon, but by Game Freak, with the Pokémon games. Examples that include:

-Pokémon had the idea to split up the series into two games for their mainline games. It is said that it is done to encourage trading, but it can be seen as a slimy way to get people to buy both versions of the game, i.e. by completionists, consoomers, competitive players, etc.

-The Pokémon games moved away from having a third "definitive version" of game (Yellow, Emerald, Platinum), released after the second, because they realized that they can sell more copies by making more paired games. And those games would be considered a full-priced game, as a DLC. Also, it was only with Sword and Shield that introduced the actual DLC monetization method, as well as updating the base game, since Game Freak doesn't like to update base games to include features in later games for some reason. One example of this is the ORAS Mega Evolutions not being usable and X & Y.

-Pokémon games always have had a habit of removing features, to "keep the games fresh". And while people tolerated it for a long while, the Dexit situation (as well as 100+ or so moves being unusable in those games too), was when it became obvious as a crying baby of those "removing features" practices. Sword and Shield (as well as the other Generation VIII games in Brilliant Diamond and Shining Pearl, and Legends Arceus), also did not carry over Mega Evolutions and Z-Moves from past games.

-Pokémon games were one of the earliest to go with the remastering trend, and subsequent remasters would get lower and lower in quality. FireRed and LeafGreen was just around, HeartGold and SoulSliver were considered to be the best remakes (even though I don't feel like playing them), Omega Ruby and Alpha Sapphire was not as good, (the game's UI was a massive downgrade compared to X & Y's, and Hoenn being a boring region to play meant that I didn't enjoy ORAS at all) and Brilliant Diamond and Shining Pearl were just turds, due to those games being outsourced to ILCA, presumably due to how much flak Game Freak got due to the Dexit situation. BDSP also was missing some quality-of-live improvements for some reason (i.e. TMs being consumable items again), while having some other QoL features (i.e. not needing HM mules anymore), and didn't even include the gimmicks introduced in the same generation. (BDSP didn't have Dynamaxing, while ORAS at least included some new Mega Evolutions, and Primal Reversion for the cover Legendaries)

-The animation of a Pokémon egg hatching, or starting a Legendary Pokémon encounter (and then soft resetting), for the purpose of Shiny hunting/breeding, is a dopamine-spiking pre-roll action, and is no different than playing at a slot machine, or watching the animation of a loot box open, until it reveals the contents inside. And some people are so obsessed with Shiny hunting, to the point that those people could have easily gotten addicted to gambling at either casinos, or with loot boxes in games. The odds of getting a Shiny is so low (1/4096, and it used to be 1/8192 in the older games), that it is pretty much a form of gambling. The games do have various gimmicks to increase the odds of getting a Shiny, but you still will need to spend a large amount of time, to get one.

-Speaking of gambling, the Game Corners in the earlier games were just that. It was also very telling that they were removed in later games, while loot boxes in today's games were only recently cracked down on, and only in some countries.

-Pokémon sometimes does give away events, namely for Legendaries, Mythicals, and Shiny Pokémon, that are only available for a certain period of time. So that means that if you weren't playing the game at the time of a give away event, you're out of luck.

Some of their spin-off games, i.e. GO, Masters EX, and Unite, also come off as being cash-grabs, and would be absolutely flamed by the entire gaming community, if it wasn't a Pokémon game. It seems like Pokémon also seems to have the same immunity to criticism, that Valve has, in that just like when Valve introduces either a new CSGO crate, a new DOTA 2 Battle Pass, or new TF2 hats, when a new Pokémon game comes out, people instantly go into the "SHUT UP AND TAKE MY MONEY" mode, even if the criticism of the games are very loud and noticeable, i.e. when the Dexit situation was revealed.
 
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I just realized that a lot of the hated parts about gaming, (i.e. loot boxes, DLC, obsession with cosmetics, removing features in later games, FOMO, and remakes), were not pioneered first by companies such as EA, Blizzard, Ubisoft, Paradox, Valve, or Nexon, but by Game Freak, with the Pokémon games. Examples that include:

-Pokémon had the idea to split up the series into two games for their mainline games. It is said that it is done to encourage trading, but it can be seen as a slimy way to get people to buy both versions of the game, i.e. by completionists, consoomers, competitive players, etc.

-The Pokémon games moved away from having a third "definitive version" of game (Yellow, Emerald, Platinum), released after the second, because they realized that they can sell more copies by making more paired games. And those games would be considered a full-priced game, as a DLC. Also, it was only with Sword and Shield that introduced the actual DLC monetization method, as well as updating the base game, since Game Freak doesn't like to update base games to include features in later games for some reason. One example of this is the ORAS Mega Evolutions not being usable and X & Y.

-Pokémon games always have had a habit of removing features, to "keep the games fresh". And while people tolerated it for a long while, the Dexit situation (as well as 100+ or so moves being unusable in those games too), was when it became obvious as a crying baby of those "removing features" practices. Sword and Shield (as well as the other Generation VIII games in Brilliant Diamond and Shining Pearl, and Legends Arceus), also did not carry over Mega Evolutions and Z-Moves from past games.

-Pokémon games were one of the earliest to go with the remastering trend, and subsequent remasters would get lower and lower in quality. FireRed and LeafGreen was just around, HeartGold and SoulSliver were considered to be the best remakes (even though I don't feel like playing them), Omega Ruby and Alpha Sapphire was not as good, (the game's UI was a massive downgrade compared to X & Y's, and Hoenn being a boring region to play meant that I didn't enjoy ORAS at all) and Brilliant Diamond and Shining Pearl were just turds, due to those games being outsourced to ILCA, presumably due to how much flak Game Freak got due to the Dexit situation. BDSP also was missing some quality-of-live improvements for some reason (i.e. TMs being consumable items again), while having some other QoL features (i.e. not needing HM mules anymore), and didn't even include the gimmicks introduced in the same generation. (BDSP didn't have Dynamaxing, while ORAS at least included some new Mega Evolutions, and Primal Reversion for the cover Legendaries)

-The animation of a Pokémon egg hatching, or starting a Legendary Pokémon encounter (and then soft resetting), for the purpose of Shiny hunting/breeding, is a dopamine-spiking pre-roll action, and is no different than playing at a slot machine, or watching the animation of a loot box open, until it reveals the contents inside. And some people are so obsessed with Shiny hunting, to the point that those people could have easily gotten addicted to gambling at either casinos, or with loot boxes in games. The odds of getting a Shiny is so low (1/4096, and it used to be 1/8192 in the older games), that it is pretty much a form of gambling. The games do have various gimmicks to increase the odds of getting a Shiny, but you still will need to spend a large amount of time, to get one.

-Speaking of gambling, the Game Corners in the earlier games were just that. It was also very telling that they were removed in later games, while loot boxes in today's games were only recently cracked down on, and only in some countries.

-Pokémon sometimes does give away events, namely for Legendaries, Mythicals, and Shiny Pokémon, that are only available for a certain period of time. So that means that if you weren't playing the game at the time of a give away event, you're out of luck.

Some of their spin-off games, i.e. GO, Masters EX, and Unite, also come off as being cash-grabs, and would be absolutely flamed by the entire gaming community, if it wasn't a Pokémon game. It seems like Pokémon also seems to have the same immunity to criticism, that Valve has, in that just like when Valve introduces either a new CSGO crate, a new DOTA 2 Battle Pass, or new TF2 hats, when a new Pokémon game comes out, people instantly go into the "SHUT UP AND TAKE MY MONEY" mode, even if the criticism of the games are very loud and noticeable, i.e. when the Dexit situation was revealed.
I don't think these are unpopular opinions at all considering how the Pokemon franchise despite having huge backlashes, they seem to be a franchise that is just way too big to fall especially when you think about it, there's no rival franchise that can be compared with them. The brand alone is more than enough to get anyone to get attached to it.

- I just find it unnecessary for today for Pokemon to release two different versions of the same game. At least way back then you may argue it's to promote the link cable which in a sense it can be still slimy, but given that Pokemon Sword & Shield are also sold in a bundle together that just screams milking it. At the time way back then for Gen 1, apparently they wanted to make much more versions of it to make each copy of Pokemon Red/Blue/Green/whatever different/unique but it was scrapped which led to the 2/3 versions we have. Looking back thank God we didn't.

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- I wouldn't quite say the community tolerated the idea of removing new features from games, like people are disappointed with no Battle Frontier in OR/AS as an example, though Dexit is pretty much bursting the bomb that is slowly beginning to explode.

- Personally I would say BD/SP is the only remake out of the ones you mentioned in which I considered it's a really bad one. FR/LG, HG/SS and OR/AS did add a good ton of new features to make them unique from their original counterparts (rip Battle Frontier in OR/AS however) but as for BD/SP they just followed the same shitty plotline in D/P and not much additional features, it's just D/P with a new style of paint with no redesigns, and people give the excuse of ILCA being "faithful".

- Never got the appeal of shiny hunting, it's another one of these randomized bullshit where it requires no skill but just brute force which I'm never a fan of for any game. This would be okay honestly if it's just a graphical feature, but given how there's a need for randomisation for fucking stats for Pokemon (individual values (IV), natures, etc.) to do well in competitive Pokemon is a major turnoff and bad design and actually worse than shiny hunting in my opinion.
 
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- Never got the appeal of shiny hunting, it's another one of these randomized bullshit where it requires no skill but just brute force which I'm never a fan of for any game. This would be okay honestly if it's just a graphical feature, but given how there's a need for randomisation for fucking stats for Pokemon (individual values (IV), natures, etc.) to do well in competitive Pokemon is a major turnoff and bad design and actually worse than shiny hunting in my opinion.
Shiny hunting is massively retarded. I remember ages ago seeing a video of someone playing four games of Pokemon (I think FR/LG) on four different GBAs, and freaking out like they just won the lottery when they came across a shiny Ponyta or something. Congrats on landing on a good RNG value and wasting a lot of time, I guess?

And with the whole stats being randomized thing, leading to a colossal shitton of doing repetitive tasks in order to gamble for a better EV or whatever? That is awful to its core. Pokemon's a game where directly editing your save file to change your stats is trivial, yet don't competitive Pokemon players have rules against doing that? It makes for like, the worst possible competitive game: it's just a pissing contest of who is the luckiest/has the most patience to breed towards the best stats.
 
And with the whole stats being randomized thing, leading to a colossal shitton of doing repetitive tasks in order to gamble for a better EV or whatever? That is awful to its core. Pokemon's a game where directly editing your save file to change your stats is trivial, yet don't competitive Pokemon players have rules against doing that? It makes for like, the worst possible competitive game: it's just a pissing contest of who is the luckiest/has the most patience to breed towards the best stats.

Hacking Pokémon is supposedly against the rules of VGC, but it's rarely enforced. There was a person that used a Beast Ball Porygon2 (I think) back in a Sun and Moon tournament, and was even shown on the tournament live stream, which is impossible to obtain in that ball legitimately in those games, but no action was taken against him.

Also, @José Mourinho: Given how many blunders the franchise has been having in recent times, with Dexit being the biggest of all, and yet Sword and Shield sold very well (as well as the amount of Nintendo Switch sales too), is asking the question of how many more blunders, or how big of a blunder, will it take for people to finally snap and give up on the franchise.
 
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There've only ever been one or two Rogue-likes that I enjoyed and I try to avoid that entire genre (though I suppose Rogue-like structure transcends a single "genre") as a rule.

Re-playing the same thing over and over until I git gud AND get favorable RNG just isn't appealing. Feeling a sense of progression over time is one of the primary components that make a game enjoyable to me.
I think the only roguelike that does roguelike right is the original Our Darker Purpose, where you actually progress and get stronger the more you unlock.
-Pokémon games always have had a habit of removing features, to "keep the games fresh". And while people tolerated it for a long while, the Dexit situation (as well as 100+ or so moves being unusable in those games too), was when it became obvious as a crying baby of those "removing features" practices. Sword and Shield (as well as the other Generation VIII games in Brilliant Diamond and Shining Pearl, and Legends Arceus), also did not carry over Mega Evolutions and Z-Moves from past games.
Can we stop pretending Pokemon removing ~100 pokemon is a big deal? I doubt anyone would care to notice Togetic never made it in the game. I bet you can't even tell me what this pokemon looks like without looking up the wiki.
 
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"I don't care, therefore anyone who does is pretending."
Honestly I haven't played Pokemon since Gold/Silver and a big factor in my dropping the series was every generation adding 100+ new Pokemon that always got progressively lazier and less creative in terms of design.

So tl,dr he's right.
 
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