- Joined
- Feb 19, 2021
*Shrug* I guess it was pointless in the end.I was going to do that, but you cannot even see your character outside of death. So, what's the point?
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*Shrug* I guess it was pointless in the end.I was going to do that, but you cannot even see your character outside of death. So, what's the point?
Kurt Cobain intensifies*Shrug* I guess it was pointless in the end.
like the developer saying old Dante looked like a gay cowboy and that his new Dante is "cool".
There've only ever been one or two Rogue-likes that I enjoyed and I try to avoid that entire genre (though I suppose Rogue-like structure transcends a single "genre") as a rule.What kind of autism is necessary to enjoy Hades? I played it a little bit this weekend and it looks and plays like one of those old flash games, but with way more grind than it should have.
I still can't understand the hype. Already asked for a refund.
Counterpoint. This shouldn't be an unpopular opinion no matter where you are on the abortion spectrum because:Also sniper abortion.
It's not the abortion really; it's more like the easiest example you can use to show how tryhard the game feels. It doesn't fit the goofy but cool spirit of the DMC games.Counterpoint. This shouldn't be an unpopular opinion no matter where you are on the abortion spectrum because:
To be fair, it didn’t have much in the way of competition.FNAF are some of the best horror games released in the previous decade or so. Lorefags didn't ruin it, zoomers did.
Sure the OG games Rule of Cool all of Dante's Inferno, but at least one can tell the developers read it once. Tryhard Donte didn't even do that.It's not the abortion really; it's more like the easiest example you can use to show how tryhard the game feels. It doesn't fit the goofy but cool spirit of the DMC games.
Also dumbass Donté still works with his brother after not agreeing at all with the decision and has the nerve to be shocked when it turns out Virgil is power hungry at the end of the game.
I don't think these are unpopular opinions at all considering how the Pokemon franchise despite having huge backlashes, they seem to be a franchise that is just way too big to fall especially when you think about it, there's no rival franchise that can be compared with them. The brand alone is more than enough to get anyone to get attached to it.I just realized that a lot of the hated parts about gaming, (i.e. loot boxes, DLC, obsession with cosmetics, removing features in later games, FOMO, and remakes), were not pioneered first by companies such as EA, Blizzard, Ubisoft, Paradox, Valve, or Nexon, but by Game Freak, with the Pokémon games. Examples that include:
-Pokémon had the idea to split up the series into two games for their mainline games. It is said that it is done to encourage trading, but it can be seen as a slimy way to get people to buy both versions of the game, i.e. by completionists, consoomers, competitive players, etc.
-The Pokémon games moved away from having a third "definitive version" of game (Yellow, Emerald, Platinum), released after the second, because they realized that they can sell more copies by making more paired games. And those games would be considered a full-priced game, as a DLC. Also, it was only with Sword and Shield that introduced the actual DLC monetization method, as well as updating the base game, since Game Freak doesn't like to update base games to include features in later games for some reason. One example of this is the ORAS Mega Evolutions not being usable and X & Y.
-Pokémon games always have had a habit of removing features, to "keep the games fresh". And while people tolerated it for a long while, the Dexit situation (as well as 100+ or so moves being unusable in those games too), was when it became obvious as a crying baby of those "removing features" practices. Sword and Shield (as well as the other Generation VIII games in Brilliant Diamond and Shining Pearl, and Legends Arceus), also did not carry over Mega Evolutions and Z-Moves from past games.
-Pokémon games were one of the earliest to go with the remastering trend, and subsequent remasters would get lower and lower in quality. FireRed and LeafGreen was just around, HeartGold and SoulSliver were considered to be the best remakes (even though I don't feel like playing them), Omega Ruby and Alpha Sapphire was not as good, (the game's UI was a massive downgrade compared to X & Y's, and Hoenn being a boring region to play meant that I didn't enjoy ORAS at all) and Brilliant Diamond and Shining Pearl were just turds, due to those games being outsourced to ILCA, presumably due to how much flak Game Freak got due to the Dexit situation. BDSP also was missing some quality-of-live improvements for some reason (i.e. TMs being consumable items again), while having some other QoL features (i.e. not needing HM mules anymore), and didn't even include the gimmicks introduced in the same generation. (BDSP didn't have Dynamaxing, while ORAS at least included some new Mega Evolutions, and Primal Reversion for the cover Legendaries)
-The animation of a Pokémon egg hatching, or starting a Legendary Pokémon encounter (and then soft resetting), for the purpose of Shiny hunting/breeding, is a dopamine-spiking pre-roll action, and is no different than playing at a slot machine, or watching the animation of a loot box open, until it reveals the contents inside. And some people are so obsessed with Shiny hunting, to the point that those people could have easily gotten addicted to gambling at either casinos, or with loot boxes in games. The odds of getting a Shiny is so low (1/4096, and it used to be 1/8192 in the older games), that it is pretty much a form of gambling. The games do have various gimmicks to increase the odds of getting a Shiny, but you still will need to spend a large amount of time, to get one.
-Speaking of gambling, the Game Corners in the earlier games were just that. It was also very telling that they were removed in later games, while loot boxes in today's games were only recently cracked down on, and only in some countries.
-Pokémon sometimes does give away events, namely for Legendaries, Mythicals, and Shiny Pokémon, that are only available for a certain period of time. So that means that if you weren't playing the game at the time of a give away event, you're out of luck.
Some of their spin-off games, i.e. GO, Masters EX, and Unite, also come off as being cash-grabs, and would be absolutely flamed by the entire gaming community, if it wasn't a Pokémon game. It seems like Pokémon also seems to have the same immunity to criticism, that Valve has, in that just like when Valve introduces either a new CSGO crate, a new DOTA 2 Battle Pass, or new TF2 hats, when a new Pokémon game comes out, people instantly go into the "SHUT UP AND TAKE MY MONEY" mode, even if the criticism of the games are very loud and noticeable, i.e. when the Dexit situation was revealed.
Shiny hunting is massively retarded. I remember ages ago seeing a video of someone playing four games of Pokemon (I think FR/LG) on four different GBAs, and freaking out like they just won the lottery when they came across a shiny Ponyta or something. Congrats on landing on a good RNG value and wasting a lot of time, I guess?- Never got the appeal of shiny hunting, it's another one of these randomized bullshit where it requires no skill but just brute force which I'm never a fan of for any game. This would be okay honestly if it's just a graphical feature, but given how there's a need for randomisation for fucking stats for Pokemon (individual values (IV), natures, etc.) to do well in competitive Pokemon is a major turnoff and bad design and actually worse than shiny hunting in my opinion.
And with the whole stats being randomized thing, leading to a colossal shitton of doing repetitive tasks in order to gamble for a better EV or whatever? That is awful to its core. Pokemon's a game where directly editing your save file to change your stats is trivial, yet don't competitive Pokemon players have rules against doing that? It makes for like, the worst possible competitive game: it's just a pissing contest of who is the luckiest/has the most patience to breed towards the best stats.
I think the only roguelike that does roguelike right is the original Our Darker Purpose, where you actually progress and get stronger the more you unlock.There've only ever been one or two Rogue-likes that I enjoyed and I try to avoid that entire genre (though I suppose Rogue-like structure transcends a single "genre") as a rule.
Re-playing the same thing over and over until I git gud AND get favorable RNG just isn't appealing. Feeling a sense of progression over time is one of the primary components that make a game enjoyable to me.
Can we stop pretending Pokemon removing ~100 pokemon is a big deal? I doubt anyone would care to notice Togetic never made it in the game. I bet you can't even tell me what this pokemon looks like without looking up the wiki.-Pokémon games always have had a habit of removing features, to "keep the games fresh". And while people tolerated it for a long while, the Dexit situation (as well as 100+ or so moves being unusable in those games too), was when it became obvious as a crying baby of those "removing features" practices. Sword and Shield (as well as the other Generation VIII games in Brilliant Diamond and Shining Pearl, and Legends Arceus), also did not carry over Mega Evolutions and Z-Moves from past games.
"I don't care, therefore anyone who does is pretending."Can we stop pretending Pokemon removing ~100 pokemon is a big deal? I doubt anyone would care to notice Togetic never made it in the game. I bet you can't even tell me what this pokemon looks like without looking up the wiki.
Honestly I haven't played Pokemon since Gold/Silver and a big factor in my dropping the series was every generation adding 100+ new Pokemon that always got progressively lazier and less creative in terms of design."I don't care, therefore anyone who does is pretending."