- Joined
- May 24, 2020
It's not even modern design that destroys him, it's any game designed differently than Super Street Fighter 2 Turbo. If all the planets and satellites in the Solar system aligned and he decided to play Fightcade, if he played something that he's not likely to have played a lot back in the day that has a big community of all skill levels, like the Capcom Jojo game for example, it'd be the same thing. He'd be destroying scrubs with the most basic shit but as soon as he'd face someone who knows how to do a tandem combo he'd be destroyed.I think it’s his own inability to stomach modern design. When he passes all the newbies he could stomp, suddenly he complains about tryhards and netcode and auto-combos — Hell, I think he complained about games with long normal combos, saying they’re flashy for audiences but awful competitively. All he wants is a safe space where he can zone out and play his comfort game where he “should” get easy wins and swing his dick around for a few hours.
Things like that, and his overreaction to any setback in a competitive game, help explain why he’d like a game with a 99.3% win rate.
He played VF5 Ultimate Showdown recently and that's a good example of that too. Ultimate Showdown is just a graphics upgrade, it does nothing to VF5 Final Showdown gameplay-wise, not even a single balance change, nothing. Final Showdown came out over a decade ago, so it's already pretty damn old. Same story, the game was F2P if you had PSPlus, Phil was destroying people in his first week of playing because there were a lot of noobs on there who have never played a fighting game before just spamming the punch button, then as soon as he left the Derich ranks and started facing people with functional brains, his winrate took a nosedive from like 90% to 20%. Just knowing how to block low was enough to completely shut his offense down and that's why he ragequit that game.
Last edited: