Biggest bullshit in a video game

It really doesn't help that the boss fight there  will fuck people up the first few times. Yunalesca is way worse too thanks to Mega Death catching every player off guard the first time they fight her. Anyone that says they weren't TPK'd the first time without hearing about the fight is a god-damned liar.
I didn't get tpk'd but that was because of sheer luck I happened to have been slow curing zombie on one person. That fight punishes first timers for being too efficient removing the debuff an earlier boss taught you about.
 
I didn't get tpk'd but that was because of sheer luck I happened to have been slow curing zombie on one person. That fight punishes first timers for being too efficient removing the debuff an earlier boss taught you about.
It sure doesn't help that said debuff was from the previous brick wall of a boss that would still be engraved on the player's mind. For all the good things that game has, that design path is a major flaw in the narrative climax of the game.
 
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It sure doesn't help that said debuff was from the previous brick wall of a boss that would still be engraved on the player's mind. For all the good things that game has, that design path is a major flaw in the narrative climax of the game.
The devs severely unbalanced Seymour and yunalesca, only to over balance every boss fight afterwards. I do not understand how they fucked that up.
 
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"Cope, seethe and dilate puny mortal!" - Duriel, Lord of Pain
 
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"Cope, seethe and dilate puny mortal!" - Duriel, Lord of Pain
Destroyer of people with shit computers.

If you were around the minimum specs he'd just charge and kill you before the level even loaded.

e: Minotaur Lord was the Titan Quest version. Even with a good computer that game started lagging randomly sometimes, and on Legendary you're just fucking dead if he gets close to you.
 
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This is maybe not biggest bullshit tier but still annoying. I just started playing Alien: Isolation and within the first few hours there are 2-3 instances where there are scripted in-game cutscene type segments with dialogue, followed by tricky gameplay areas with a bunch of enemies. The problem is the cutscene bit is maybe a minute or so AFTER the nearest save point.

I don't mind dying in these types of games, part of the gameplay is learning enemy patters and getting better and whatnot. I do however mind sitting through the same fucking scripted segment for the 4th or 5th time because of where the save point is. Its a waste of time and really takes you out of the game. Just do a save after your gay little scripted scene.

People have been complaining about un-skippable cutscenes since the 90s but I guess devs never fucking learn.
It's not the worst contender, but remember that one part in Mass Effect aka "why you don't go for Liara first"?

I think all the media hype surrounding the ability to bang Liara at the time was astroturfed in order to frustrate horny 14-year old players.
 
It's not the worst contender, but remember that one part in Mass Effect aka "why you don't go for Liara first"?

I think all the media hype surrounding the ability to bang Liara at the time was astroturfed in order to frustrate horny 14-year old players.
I don't remember what that is but I've always that banging party members is stupid.

One sequence in ME1 that really annoyed me was a pretty early fight against a Liara-like, can't remember what they're called. There was a piece of the cut scene that couldn't be skipped, it wasn't very long but it was so shitty and had a music hook I think. It felt like one of those "this is cool moments" you would find in little Timmy's broken asset flip game on Steam.
 
Are you implying that my thousands of deaths to him were caused by my blood golem spawning in ahead of me and getting decimated wasn't a feature?
Ugh fucking Necromancer.

Magic in RPGs is fucking bullshit and Diablo 2 was a prime example. You can play through most of the game as a mage blowing away trash mobs not realising the skills you picked are borderline useless on bosses. Bonus points if there is no in-game mechanic to re-spec your skills. Don't want to replay a 40 hour game? Should have looked up a guide you idiot.

To this day I have a habit of never allocating skills in RPGs after I level up until absolutely necessary because I'm paranoid I'm wasting skill points and will be boned in late game.
 
Ugh fucking Necromancer.

Magic in RPGs is fucking bullshit and Diablo 2 was a prime example. You can play through most of the game as a mage blowing away trash mobs not realising the skills you picked are borderline useless on bosses. Bonus points if there is no in-game mechanic to re-spec your skills. Don't want to replay a 40 hour game? Should have looked up a guide you idiot.

To this day I have a habit of never allocating skills in RPGs after I level up until absolutely necessary because I'm paranoid I'm wasting skill points and will be boned in late game.
I wish Diablo 2 had a respec system, because by the time I realized Blood Golem was bad and getting me killed, I had wasted way too many skills points to not just try to keep it going. Older me now knows to just dump everything into skeletons and skeleton mastery.
 
I'm gonna come out swinging and say the Bioshock series. The strongest start to a franchise that ended up literally exactly where it began like a kids hayride.
 
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Mafia II's Chapter 14. You're penniless and have to raise money to advance through the story. To do that, you have to rob stores or junk cars. That can be tedious. The boss fight at the end is worse.

You're in a tight building and enemies a level above you start throwing infinite molotovs at you. It's dark in there too, so good luck fighting them.

There's a trick to bypass this: minor spoilers

 
Mafia II's Chapter 14. You're penniless and have to raise money to advance through the story. To do that, you have to rob stores or junk cars. That can be tedious. The boss fight at the end is worse.

You're in a tight building and enemies a level above you start throwing infinite molotovs at you. It's dark in there too, so good luck fighting them.

There's a trick to bypass this: minor spoilers

I remember that shit, fuck that part. It took me a few deaths to figure out that method, but still was bullshit.


Sticking with Mafia, a few of the missions in Mafia 1 (original) I'd consider bullshit, but I'll go with the final mission in the museum:
You start out in inadequate cover with a few enemies right next to you, then have to fight through a long shooting section with only like 2 medical stations around with extremely jank shooting, and the worst part is when at two separate occasions a random fucking grenade drops down and will blow you up guaranteed unless you knew about it before, and the final boss can one hit kill you or at least two hit kill you, and he only has a damn 1911.


R.I.P. my nigga Paulie tho
 
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Elemental affinities in RPGs. Unless you go full area effects a la' Divine Divinity 2. It's basically pointless gameplay wise - Do what elemental weakness chart tells you without thinking. Games with limited skills are even worse, since either waste skill slots "just in case" or just play until you need to switch (that happens in FF7R). Having elemental characters means that they can be completely useless against bosses, like Tokyo Mirage with the final boss being resistant to flame elements so fuck the fire character.

I think the Touhou mobile gacha RPG "Touhou LostWord" handles it pretty well, actually. It's not just "set fire character to attack fire weakness", the attribute system is complicated enough to make you think.
  • There are 8 elements of shots, along with a null-element type. (5 elements of chinese alchemy + Sun/Moon/Star + No-Element)
  • Every character has a unique 'temperament' based on weather or natural phenomena, which makes all their elemental strengths and weaknesses different
  • On top of that shot types can be one of many 'substance' types that scale very differently depending on stat buffs and battle conditions (Slice, Heavy, Laser, etc etc)
  • Some bullets are tagged as "X-Killer" bullets, which automatically crit against a specific enemy with a tag attribute (Fairy-Killer, God-Killer, Moon-Killer)
  • Attacks and spells also all change depending on how many pips of the energy meter you spend that turn. Every single attack or spell in the game has 6 'layers' of shots. Every layer can have completely different elements, substances, and 'killer' tags, and every attack in the game has a different amount of 'layers' of shots trigger per energy pip used. (If you spend no energy, a single base layer triggers by default .... usually.)
In summary, the solution is: add so many moving parts for types/elements there's not an immediately obvious thing to do in each situation.
 
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