Forced Co-op/Anti solo player game design in games. Like helldivers 2. Not everyone has a clique of friends to play every game with. Yet any time you bring up valid complaints they just get shouted down by said cliquish assholes brigading and censoring any suggestions to make games more accessible to solo players. The best you can hope for is just some impartial randoms who refuse to communicate but also just want to play the game with no bullshit.
None of them will invite new people to their clique either, so they prove all the condemnation of such bullshit justified because you can't even play the game when you can be booted at any time by some chucklefuck who thinks its funny to do this to as many other players as possible until they get a fist to the face IRL. Only then do they start to learn some god damn civility. Yeah the internet has always been filled with these types, but games didnt let them dictate the experience for "randos" and "outsiders" with access to a kick feature.
As an allegory: MW2 matchmade lobbies and other pre-2010s games didnt have a "boot player from lobby" option outside of private matches so they were forced to leave if they simply didnt like someone and you could still enjoy the game, but modern day games almost entirely take place within private matches and too many retards are more than happy to abuse that privilege.