Plagued /r/TNOmod and the Reddit HOI4 modding community - When a subreddit for a video game mod turns to utter insanity

fyi, TNO team member counts are public and can be tracked, even if its inaccurate by 5-15 members at any given time due to some being banned from participating in the pleb server/leaving the pleb server on own volition
The bot that does that is public and used by various groups by now.
View attachment 3585536
What even Greytide means?
Considering half of their manpower is Greytide?
 
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What even Greytide means?
Considering half of their manpower is Greytide?
Low level volunteers from their discord. Hoi 4 uses scripting which is really really simple psuedo-programming to make it more moddable. The kind of stuff Roblox uses. It's more like changing values and the name of values and copypasting shit than real programming. So it's really easy to take a bunch of kids and just get them to do that. I believe there have been some accounts and it's mostly just inputting localization (as in the writing, that's the fancy term for it in the hoi community) into the events and having them show up properly. So basically rigging focuses to function properly and shit like political power decisions and border wars. While the low amount of listed developers is shocking; they effectively have far more man power actually developing than the mod than you think. The problem is Greytiders don't do shit and you can't really police them when they come and go in the hundreds. So it's a revolving door of people who do like 2-3 things. But there are hundreds of them so eventually something materializes.
 
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>200+ members
>still no updates
lmao'ing @ tnofags
200 members are not working towards one thing, they are split into multiple teams - each having on average 20-40 members.
Its over 200 members but what matters is those 15 developers and honestly that seems quite low for such a big mod, like how do you end up with almost twice as many team leads as there are coders?
Developers are a managerial role
What even Greytide means?
Considering half of their manpower is Greytide?
Writer
Low level volunteers from their discord. Hoi 4 uses scripting which is really really simple psuedo-programming to make it more moddable. The kind of stuff Roblox uses. It's more like changing values and the name of values and copypasting shit than real programming. So it's really easy to take a bunch of kids and just get them to do that. I believe there have been some accounts and it's mostly just inputting localization (as in the writing, that's the fancy term for it in the hoi community) into the events and having them show up properly. So basically rigging focuses to function properly and shit like political power decisions and border wars. While the low amount of listed developers is shocking; they effectively have far more man power actually developing than the mod than you think. The problem is Greytiders don't do shit and you can't really police them when they come and go in the hundreds. So it's a revolving door of people who do like 2-3 things. But there are hundreds of them so eventually something materializes.
You've shat a random paragraph.

How do you outsiders manage to get fucking everything wrong after a year of frequenting this fucking thread!? Do you not do your research into something you wish to ridicule or comment on?

Instead, confess me this: why do you still care about 200-ish teenagers sometimes working on a niche mod for a niche game made for weird and mentally questionable people. I have pretty much left TNO and anything to do with it ever since I got a few select people off the team, the spergouts of several special cases do not warrant any interest after they happen for the second time. Quality enterntainment comes and goes, and it passed TNO a while ago.
 
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Bit of drama on the subreddit due to them completely reworking China from the ground up, some people were wondering if they were going to remove the western insurgency as well. They made a public statement that Long Yun was getting reworked (for the third time), but his rebellion won't get removed for now.

The mod is fucked. First complete America rework, now complete China rework. The analysis someone made a while back really hit the nail on the head, the mod has far too many "ideas people" for their own good. Since they don't do any actual work (ie. coding), these ideas people will never stop trying to incessantly "rework" content.

Also longtime subreddit janny and "developer" Einstein got booted from the team for some reason. People are being vague about it on the subreddit and the discord. OPAsian is also gone, but it seems that was voluntary. Not sure about either case though.
 
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Bit of drama on the subreddit due to them completely reworking China from the ground up, some people were wondering if they were going to remove the western insurgency as well. They made a public statement that Long Yun was getting reworked (for the third time), but his rebellion won't get removed for now.

The mod is fucked. First complete America rework, now complete China rework. The analysis someone made a while back really hit the nail on the head, the mod has far too many "ideas people" for their own good. Since they don't do any actual work (ie. coding), these ideas people will never stop trying to incessantly "rework" content.

Also longtime subreddit janny and "developer" Einstein got booted from the team for some reason. People are being vague about it on the subreddit and the discord. OPAsian is also gone, but it seems that was voluntary. Not sure about either case though.
It’s why I think 70s and 80s content will never come out. They’ll just endlessly rewoooork anything and everything forever and nothing will go forward
 
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Update on TNO: 2WRW td:dr planned to change discord servers but a retard hit the delete server
 
fyi, TNO team member counts are public and can be tracked, even if its inaccurate by 5-15 members at any given time due to some being banned from participating in the pleb server/leaving the pleb server on own volition
The bot that does that is public and used by various groups by now.
I wouldn't know, I'm banned from there. Out of those roles, composers, ambassadors, moderators and I guess testers don't actually do anything mod related. Artists do their thing, greytides (writers) do theirs, so the amount of actual coders is team leads, developers, senior contribs and contribs. Presuming there's no overlap between those four roles, TNO currently has around 145 team members who know how to code, of course team leads and developers do less of it but they do still work on the mod, Pacifica for instance has been a developer for a long time but has written a lot of code regardless.

Honestly wasn't expecting so many.
Hoi 4 uses scripting which is really really simple psuedo-programming to make it more moddable. The kind of stuff Roblox uses. It's more like changing values and the name of values and copypasting shit than real programming. So it's really easy to take a bunch of kids and just get them to do that. I believe there have been some accounts and it's mostly just inputting localization (as in the writing, that's the fancy term for it in the hoi community) into the events and having them show up properly. So basically rigging focuses to function properly and shit like political power decisions and border wars.
AFAIK HoI4's code language is essentially Python, while Roblox uses Lua. They're pretty different from what I've seen. Besides, I for one don't know any "proper" code languages, but you aren't being serious if you claim you can teach any random bunch of kids code like this "really easily".

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AFAIK HoI4's code language is essentially Python, while Roblox uses Lua. They're pretty different from what I've seen. Besides, I for one don't know any "proper" code languages, but you aren't being serious if you claim you can teach any random bunch of kids code like this "really easily".
Comparing the Paradox scripting language to Python (or other scripting languages like JavaScript or Lua) is a bit generous, while they are all technically scripting languages, they are very different in purpose. Every script you write in Hoi4 accesses already previously written code (in Hoi4 modding these are usually triggers, effects, defines (constants initialised on game start to control different aspects of the game), modifiers, scopes, etc). People have gotten very creative what you can do with this limited set of tools but in order to add any real methods that fundamentally change the game one needs access to the source code for the game, which is written in C++. This is, at least in my limited experience, very different from Roblox, where you can make entirely new games, in part thanks to the fact that you have access to a reasonably widely used and documented language (Lua).
 
End of a New Beginning's goals were far fetched to begin with. There is absolutely no way that the game can make it from 1857 to 2050, especially on an engine as shitty as the Clausewitz Engine. You'd unironically be better off developing a grand strategy game in Unreal at that point.
HOI4 can't handle it, EU4 can. I presume this is because EU4 has a lot fewer moving parts than HOI4 does.
 
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HOI4 can't handle it, EU4 can. I presume this is because EU4 has a lot fewer moving parts than HOI4 does.
Even then Paradox has issues with how their late game lags, a lot of spaghetti that becomes a real mess the longer it goes on. Like how years ago they fixed a bug in CK2 that was causing insane amounts of lag because every day Greek characters were checking if they could castrate people.
 
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