Saints Row thread

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So that's why it sucked so bad.

Woke G4TV's review
leftoids really annoy me because while anti-sjws like this annoy me with their obsession with anita, the leftoids then go and collab with her in the year 2022 as if she's the dalia lama of video games while calling da chudz still obsessed with her. it's very frustrating. you cant call the kettle black and then paint yourself black
 
So that's why it sucked so bad.
>Anita is responsible for why Saints Row sucks.
>Article dated 2014.

>Anita today.
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She's more than irrelevant. Need to come up with a better reason than why the game sucks yellowflash, cause it ain't just Anita. The issues here stem so much more deeper than just muh wahmen.

She also turns the comments off every single video up there. I'm not kidding. If she still had clout, she would not hide like this.
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I think a big problem with Saints Row starting after the first released, is that the game tries desperately to differentiate itself from Grand Theft Auto by adding immersion breaking wackiness, which the original fans despise. The Saints Row series is another victim of Grand Theft Auto holding stupid sense of ownership over the open world crime genre, that and retarded devs.
Every Saints Row game is "of its times" in a sense.

Saints Row 1: Was developed as an attempt to make Grand Theft Auto San Andreas on Xbox 360. The Third Street Saints even were originally colored green. The game was largely an attempt to capitalize on 2000s era rap culture.
Saints Row 2: Was a direct continuation of 1. Was an even bigger attempt to capitalize on 2000s era rap culture esp in its marketing which prominently featured stuff like grills. The developers tried a bunch of then trendy ideas like ingame advertising that companies could rent out
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Saints Row 3: Was the first game definitively lampooning GTA4. They deliberately made it to parody the game's serious atmosphere. Like adding WWE-esque moves for the player, the Dildo Bat, and making a gang based on Luchadores. It was also heavily slashed back by THQ's bankruptcy. It was also full of minor dlc that was common at the time
SR4: Was a DLC that was made into a full game. Also was made to capitalize on the popularity of super heroes at the time
SR5: Made to appeal to Tiktok zoomers and fortnite players. Art style is made simpler and they add buzz words to all the lines like "late stage capitalism".

It's actually surprising how every game encapsulates a certain era of media so perfectly. Grand Theft Auto by comparison always felt totally separate.
 
Every Saints Row game is "of its times" in a sense.

Saints Row 1: Was developed as an attempt to make Grand Theft Auto San Andreas on Xbox 360. The Third Street Saints even were originally colored green. The game was largely an attempt to capitalize on 2000s era rap culture.
Saints Row 2: Was a direct continuation of 1. Was an even bigger attempt to capitalize on 2000s era rap culture esp in its marketing which prominently featured stuff like grills. The developers tried a bunch of then trendy ideas like ingame advertising that companies could rent out
View attachment 3644831

Saints Row 3: Was the first game definitively lampooning GTA4. They deliberately made it to parody the game's serious atmosphere. Like adding WWE-esque moves for the player, the Dildo Bat, and making a gang based on Luchadores. It was also heavily slashed back by THQ's bankruptcy. It was also full of minor dlc that was common at the time
SR4: Was a DLC that was made into a full game. Also was made to capitalize on the popularity of super heroes at the time
SR5: Made to appeal to Tiktok zoomers and fortnite players. Art style is made simpler and they add buzz words to all the lines like "late stage capitalism".

It's actually surprising how every game encapsulates a certain era of media so perfectly. Grand Theft Auto by comparison always felt totally separate.
Agents of Mayhem: wanted to tap into the hero shooters with diversity trend started by overwatch and the 80’s/90’s nostalgia parody wave of the early to mid 2010’s (well 80’s parody has never went out of style but i feel thats when we started to get more stuff just blatantly wanking off nostalgia and referencing things for the sake of it)
 
Actually one last thing with colombo, i once watched a video essay calling saints row 2 classist for having you kill hobos. Can someone please find if not that video at least the reddit threads when he argued with people calling him an idiot. I dont have a bounty but i guess youll get a free like for ur troubles?
 
>Anita is responsible for why Saints Row sucks.
>Article dated 2014.

>Anita today.
View attachment 3644832
She's more than irrelevant. Need to come up with a better reason than why the game sucks yellowflash, cause it ain't just Anita. The issues here stem so much more deeper than just muh wahmen.

She also turns the comments off every single video up there. I'm not kidding. If she still had clout, she would not hide like this.
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You do understand this game started development in 2014 right? Anita had massive clout from around 2014-2017. She absolutely could have impacted development.

And that the director for SR2022 is directly quoted in the article as saying he loves Anita's bullshit?

Can you read at all?
 
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Really late quote due to the DDoS.

Sad part is there's actually a kernel of an interesting idea there with missions like Dustmoot: a post-apocalyptic tribal LARP, paying homage to wasteland movies/games, specifically Mad Max and Dune, done in the same engine as the past games. You have to try really, really hard to fuck a concept like that up.

Instead: you shoot a couple guys who stand there doing nothing, a bulletsponge, shoot some balloons in the tapeworm and crawl out its ass. On top of that, the shit you gets not even all that good for what you'd have at that point in the game. It feels so empty.
It feels so much that they only went with the post apocalyptic because they didn't want to make melee combat actually good, put in some spells for the fantasy, and also just use cars like everywhere else. They all speak in this shitty ye olde englishe. Your LARP weapons still do full damage to cars and will make them explode. Seriously with a lot of this shit I can't tell if that was an actual design decision or just them being lazy and/or incompetent. Same goes for the virtue signaling oddly enough. Even that feels half assed.
 
Now that I've finished Saints Row 2, I've decided to try out the very first game of the series. Apparently the Xenia emulator can properly run this game in a way that it can be completed, so I gave it a shot. Downloaded a full package off of some YouTube talking head with the dumped game, updated the emulator to the latest canary version to alleviate some of the audio delay issues of the Xenia emulator, and so far it's been running pretty well.

xenia_canary_2022-08-25_12-12-28.png

If anyone wants I can repackage it again and upload it somewhere, but do keep in mind that you'll need a controller to play it properly, Xenia only has limited keyboard support, and well, the keyboard doesn't have analog sticks, which the game does utilize.

EDIT: I went ahead and did it anyway.
Archive password: kiwifarms.net
7-zip required for unpacking
Start the game by running run.bat

Part 1
Part 2
Part 3
Part 4
Part 5
Part 6
Part 7
Part 8
Part 9
Part 10
Part 11

I recommend using JDownloader 2 for ease of downloading the whole set. You should be able to copy and paste the text on the forum into the program and it will read the links for you.

Excuse the split archive, Anonfiles has been having server issues and I don't know any better free and anonymous hosting solution than Zippyshare.
Remember that you still have to match Xenia's system requirements and have a fairly powerful computer to run this. Meaning you need a fairly modern and powerful CPU with AVX2 support, a GPU that supports Direct3D 12 Rasterizer-Ordered Views (GTX 950 or newer/better), and 6GB of RAM or more.
 
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>Reboot Saints Row again, because Agents of Mayhem was pure garbage.
>Agents of Mayhem is the first saints Row Reboot due to the ending of Gat out of Hell.
>It's literally Saints Row 3, again.
>Just more grind and more shit locked behind a story nobody cares about.

This is why I actively pirate and what I can't pirate , I rent.
 
I don't plan on playing or buying this absolute dogshit but I'm watching a few streams and I have to ask what's the deal with enemies exploding when you melee them?

Is there a logical explanation for this or is it just wacky moneycheese random reddit humor bullshit?
You have an ability to do an exploding punch. It uses adrenaline charges and you get somewhere between 3-5 of them.

Having played it for about six hours (easy to find), it's pretty mid. The wokeness isn't as overbearing as I thought it'd be; the bigger problem is that the game is just fucking boring rather than lecturing me about white privilege or giving me Tranny Rambo as a companion. In fact I'd say RDR2 was way more obnoxious on the woke front than this game is.

Saints Row 2022 just feels like an inept sophomore effort. Kind of like the Halo show or the Netflix Resident Evil; it's like they had a generic crime game planned out and then shoehorned some Saints Row stuff in as an afterthought. There's a whole bunch of references to "Self Made" and "Be Your Own Boss" within mission dialog, which makes me think that was the intended working title before they pivoted to making it part of the Saints Row 'verse. Gameplay is boring, cars are no fun to drive (and oddly quiet), and there are bugs both major and minor all over the place.
 
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I'm going to quote myself from a different thread about Embracer buying up Crystal Dynamics and Eidos Montréal.

Furthermore, although I'm more positive on this sale than I am not, I'm not 100% sure that a publisher's whos only output up to now has been mid level Eurojank means that you're going to get a Deus Ex title that is of a high budget, high quality and retains the type of philosophy, tone and cultural backdrop informing those things to truly stand next to the original.

I'm now very, very concerned about the futures of both Deus Ex and Tomb Raider.
 
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