Saints Row thread

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I haven't played the reboot (nor do I intend to) so I'll turn to those who have with this particular question: is it explained at any point in the game why the main cast is in the desert? I ask because it doesn't seem like the kind of setting you'd place these type of characters without some sort of justification for it within the story itself.
Watching gameplay videos still felt like explaining it was a bit mute here.
 

It’s almost insulting that out of all the ATCQ songs the devs could have chosen, they chose this one only because they think the song is just about being lost in a desert because you lost your wallet.

In a game where you still have no clue as to what this has to do with waffle makers and student loans.
Should have used can I kick it.
 
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I haven't played the reboot (nor do I intend to) so I'll turn to those who have with this particular question: is it explained at any point in the game why the main cast is in the desert? I ask because it doesn't seem like the kind of setting you'd place these type of characters without some sort of justification for it within the story itself.

If the reviews are anything to go by, then no. No explanation for the location, nor why you and the other characters are in it, nor how and why you and the other characters know each other/are friends...the entire story and situations just "happen" with no background, build up, supporting details, etc. other than offhand remarks about student loans or being "an investor," etc.
 
If the reviews are anything to go by, then no. No explanation for the location, nor why you and the other characters are in it, nor how and why you and the other characters know each other/are friends...the entire story and situations just "happen" with no background, build up, supporting details, etc. other than offhand remarks about student loans or being "an investor," etc.
Sitcom writing, essentially.
 
Correct me if I'm wrong but is there seriously only 4 activities in this fucking game? All I've seen are the shitty waste disposal, the wing suit shit, the chop shop, and the shitty insurance fraud minigame that stopped being funny after the first game.

Where's fight clubs? Rampage? Septic avenger? Trailblazing? None of thr games past 2 ever had the fun fucking activities.
Playing Saints Row 2 because there's more stuff you can do in that game than the new one. Only bad thing is the graphics aged horribly. It's closer to PS2 than Xbox 360/PS3 later years.
It does look shitty but they made up for it in scale and detail. Stilwater is amazingly designed and has more interiors than almost any open world city before or since. I can tolerate shit textures if it means more world and gameplay depth. Saints Row 3 focused a lot more on the graphical appeal and style but only managed that by gutting almost everything that made the first 2 games special.
is it explained at any point in the game why the main cast is in the desert? I ask because it doesn't seem like the kind of setting you'd place these type of characters without some sort of justification for it within the story itself.
No, the real answer is because Breaking Bad is popular but they clearly wanted to set the game in San Francisco.
Sitcom writing, essentially.
This is really accurate, you can tell the woman writing this loved to watch Big Bang and How I Met Your Mother with a glass of wine in her lap. Almost every quip, line, and character interaction is written like a sitcom bit. All its missing are awkward pauses and a laugh track.
 
This is really accurate, you can tell the woman writing this loved to watch Big Bang and How I Met Your Mother with a glass of wine in her lap. Almost every quip, line, and character interaction is written like a sitcom bit. All its missing are awkward pauses and a laugh track.
Funny you say that.
It lacks the awkward pauses, but my mind just fills them in.
 
Correct me if I'm wrong but is there seriously only 4 activities in this fucking game? All I've seen are the shitty waste disposal, the wing suit shit, the chop shop, and the shitty insurance fraud minigame that stopped being funny after the first game.

Where's fight clubs? Rampage? Septic avenger? Trailblazing? None of thr games past 2 ever had the fun fucking activities.
No there are plenty that you unlock with empire levels and building more ventures. Septic avenger hasn't been in since 2 but you get the usual insurance fraud, mayhem, various flavors of stealing various things, most made trivial by using a helicopter with a magnet, you even get a Professor Genki but it's not doctor somethingorother and it's a main mission that lasts all of ten minutes and is never brought up again and to add insult to injury it also doesn't unlock the trophy you're supposed to get. You get to do heists by which I mean you get to wait in the car while other people do heists because doing more interiors and proper mechanics for that is hard I suppose? You get desert courier timed driving missions which give you varying qualities of vehicles to get the thing done and got kind of tediously frustrating rather quickly, you get protection shit where you go to a place then spam flame fist on a few guys, you get crime scene cleanup that always has the hilarious setup of you're trying to do x normal activity then they call you and you have to take the marked car there in a limited time then take the car that's already there somewhere else with a different time limit.

I'm sure I'm forgetting something but as stated previously I actually had a decent amount of fun with some of the side missions and there are a good amount of them to pad the game to all hell.

Oh yeah, before I forget again: One of the updates broke timers showing at all so doing timed mission without knowing how much time you actually had really fucking sucked extra hard. They fixed it a day later with the next update but still.
 
During my time with Saints Row 1 on the emu, I've heard it said by a bystander NPC commenting on Playa's reckless driving. Can't tell if it was "nigga" or "nigger".
I just replayed SR1 on the Xenia emulator this week and I had to double take a lot because of that. I'm 99% sure the NPC's that comment on your driver are saying "nigger." Which is hilarious, but whether or not it's intentional or they were reading "nigga" in the scripts as "nigger" is up for debate. Made me laugh a lot every time it happened though.
 
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Yeah, you're right.

It's a sitcom in videogame form.
Which gets even worse than your usual sitcom. It being made as a sitcom without laugh tracks made it so that adding a laugh track enhanced it even more. The massive irony is when you remove the laugh tracks from actual classic sitcoms, they become almost hard to watch.

This game is so bad at even being a sitcom, cause it just reverses the one thing that can ruin the vibe of sitcom, & instead becomes even more of a sitcom than it already is. I'm genuinely thinking what isn't this game bad at.
 
The devs.
This is still a game made and financially backed by a corporation and a corporation has one purpose which is to generate profit. Making maximum profit means you don't alienate and anger your customers. This whole game baffles me. Surly the marketing research team or whoever should have known insulting and attacking their fanbase was a bad idea, right?!
 
This is still a game made and financially backed by a corporation and a corporation has one purpose which is to generate profit. Making maximum profit means you don't alienate and anger your customers. This whole game baffles me. Surly the marketing research team or whoever should have known insulting and attacking their fanbase was a bad idea, right?!
When you grow up being pandered to by corporations and society as a whole, you start to view success as something you're entitled to.
 
This is still a game made and financially backed by a corporation and a corporation has one purpose which is to generate profit. Making maximum profit means you don't alienate and anger your customers. This whole game baffles me. Surly the marketing research team or whoever should have known insulting and attacking their fanbase was a bad idea, right?!
If marketing didn't then the devs sure did. When the initial trailer dropped and was blasted by everyone, especially the classic fans of 1/2 they'd been cozying up to for weeks leading up to the trailer. For fuck's sake, one of the devs practically burst into tears during an interview because the reaction was so bad and she didn't know how to cope.

I don't know what the fuck they were thinking, but they must have been smoking some premium copium behind the scenes. I guess they figured with enough brand recognition and astroturfing they could maybe get away with it and court those fans back, they clearly started to police the reddit and discord servers after the reveal, didn't need Jannies in the credits to know that.

The real answer is that this was made to appeal to people on Twitter with fake internet personalities. The kind they put on for clout and wicked updoots. Almost everyone is quirky or goofy and talks in 15 character zingers because that's who the game was made by and for. Problem is, the people willing to ratio the haterz on Twitter to show those CHUDS what's up aren't willing to throw down 60 bucks for a game they had no genuine interest in in the first place.

Volition will go down in history as one of the most boneheaded companies to ever exist. Hope they die soon.
 
Volition will go down in history as one of the most boneheaded companies to ever exist. Hope they die soon.
Volition will dissolve itself into an Embracer name to insure that the company will learn its cautionary tale about their most lopsided decision ever, that being Saints Row 2022.
 
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https://www.forbes.com/sites/paultassi/2022/08/29/is-saints-row-woke-an-investigation/ (Archive)

I find myself in the position of defending the game as better than people are giving it credit for, at least by Saints Row standards, and I find myself consistently accused with the same, weird thing.
The idea is that I am forced to defend Saints Row because it is “woke,” and I’m just a liberal journalist powerless to resist its siren’s call.

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I’m confused and concerned on whether or not you were or were not forced to play this game.

  • The lead boss in the commercials is a brown woman. This is different than past Saints Row games which made the “default” boss in the commercials a white guy. Of course, in all these games, you can make your boss any race or gender or even like, Shrek. So this is really just a marketing call.
  • You have a diverse group of friends. No matter what race you are as the boss, you will have a Latino friend, a black friend and an Asian friend as the core team of the game. But of course in past Saints Row games, you main group was Johnny Gat, who is Asian, Pierce, who is black and Shaundi who I’m pretty sure is white and just has dreadlocks sometimes.
Nice that you subtly admit that the old guard of Saints Row characters were more interesting than the current ones that no one will remember after a few months and change.

  • You cannot rob stores. This struck me as more of a technical design thing with shops being their own little micro-zones, rather than some statement about protecting the lives of shopkeepers when you can still just literally murder any random civilian on the street you come across.
“Technical design”

That is a funny way to say that these people took all the fun away of sticking up people with robberies, and not having them learn consequences when you’re no longer allowed to do this.

The main storyline is still just murdering a lot of gangs and a private security firm to secure territory for yourself. You kill civilians, police, everyone who gets in your way, just like all the other games, just like GTA. Is a brown girl on the box instead of a white guy making the game woke? Is one single character mentioning his ex-boyfriends? Is it the lack of a dildo bat? I don’t get it.
Adding more word salad on top of more words still won’t change the fact that everything open world wise will always compare to GTA, and it will still be lackluster. No one cares about the fact that a woman is “brown” or that a guy is “white”; this game is just lifeless and bland.

But the idea that this reboot looked bad because it “got woke” and is now failing because of some sort of series-betraying heel-turn toward liberalism, that literally does not reflect the reality of what’s in the game itself.
If you chose to not look at Saints Row’s literal PR account made for Twitter where they disrespected all of the old fans and essentially pulled the “If you don’t like it, don’t buy it” routine, then that’s your own fault.

Just because Saints Row is not “woke“ in your eyes does not change the fact that we still have legitimate reasons to dislike this game, and it has nothing to do with politics or a person’s gender. Overall, this Forbes article was just pointless.
 
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https://www.forbes.com/sites/paultassi/2022/08/29/is-saints-row-woke-an-investigation/ (Archive)




I’m confused and concerned on whether or not you were or were not forced to play this game.


Nice that you subtly admit that the old guard of Saints Row characters were more interesting than the current ones that no one will remember after a few months and change.


“Technical design”

That is a funny way to say that these people took all the fun away of sticking up people with robberies, and not having them learn consequences when you’re no longer allowed to do this.


Adding more word salad on top of more words still won’t change the fact that everything open world wise will always compare to GTA, and it will still e lackluster. No one cares about the fact that a woman is “brown” or that a guy is “white”; this game is just lifeless and bland.


If you chose to not look at Saints Row’s literal PR account made for Twitter where they disrespected all of the old fans and essentially pulled the “If you don’t like it, don’t buy it” routine, then that’s your fault.

Just because Saints Row is not “woke“ in your eyes does not change the face that we still have legitimate reasons to dislike this game, and it has nothing to do with politics or a person’s gender. Overall, this Forbes article was just pointless.
I think I've lost half of my brain cells from that Forbes article.
 
I sincerely hope Deep Silver understands that the Saints Row IP isn't at fault here, rather the problem is its developer doesn't understand their own IP anymore. Punish Volition for screwing the pooch with this reboot, but don't punish the fanbase by putting the IP "on ice" for the next decade.

Doesn't have to be a new entry, they can get a different studio to remaster/remake the other games to get them to understand the IP.
 
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I’m confused and concerned on whether or not you were or were not forced to play this game.


Nice that you subtly admit that the old guard of Saints Row characters were more interesting than the current ones that no one will remember after a few months and change.


“Technical design”

That is a funny way to say that these people took all the fun away of sticking up people with robberies, and not having them learn consequences when you’re no longer allowed to do this.


Adding more word salad on top of more words still won’t change the fact that everything open world wise will always compare to GTA, and it will still be lackluster. No one cares about the fact that a woman is “brown” or that a guy is “white”; this game is just lifeless and bland.


If you chose to not look at Saints Row’s literal PR account made for Twitter where they disrespected all of the old fans and essentially pulled the “If you don’t like it, don’t buy it” routine, then that’s your own fault.

Just because Saints Row is not “woke“ in your eyes does not change the fact that we still have legitimate reasons to dislike this game, and it has nothing to do with politics or a person’s gender. Overall, this Forbes article was just pointless.
Actually the bit about Boss always being white is incorrect. Default Boss in SR2 is a black guy. Some 'investigation' there Mr. Journalist.

Downloaded the game and beat it over the course of a few days. Awful. Another egregious omission is the utter lack of street racing. How do you have an open world crime game with no street racing?
AI driving barely works. They're constantly being spawned right behind you to give the impression that they can actually chase you when they otherwise just slam into shit and break. New devs can't program driving, like CP2077.
 
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