Ubisoft Sellout - Bankruptcy Speedrun Any% Thread

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So we all know that Beyond Good and Evil sequel is not coming anytime soon:
The open world Avatar game that nobody gives a single shit about got delayed for 2 more years:
There is almost no hype for Skull and Bones, it is very likely the game support will get canned in less than a year:
Their Battle Royale attempt flopped:
Last Rainbow Six game was a flop:
Rocket League with Roller Skates just came and went:
Their Tom Clancy crossover game is already suffering an identity crisis:
Prince of Persia Remake got delayed with no news on the horizon:
Same can be said about the Splinter Cell Remake that had almost an entire year with no news:
So Ubisoft finally have a chance to at least quell people anticipation for their next projects with their own"e3 event", and what they do?
6 Assassins Creed games:
FcUg_-jXoAATAXY.jpg
The clock is ticking and I really doubt Rainbow Six mobile and 2 F2P Division games will save Ubisoft after gigantic wastes of money that fails to produce any actual results.
 
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Apparently Tencent went and increased their stakes last week. So that caused a 17% drop in shares as the idea of a complete Ubisoft buyout by another company became less likely.

The Guillemots seem pretty invested in keeping Ubisoft from getting bought out, so I wonder if that means bankruptcy is more likely than getting snatched up by Microsoft or something. I don't know enough about investment and everything to really speculate how well off they are financially, but yeah, their game developments and offerings haven't been looking great to me.
 
The Guillemots seem pretty invested in keeping Ubisoft from getting bought out
It kind of hurts - as a fellow breton - to see a company like Ubisoft going down. I wish Yves Guillemot had the balls to say no to Tencent and the ESG agenda (there's a politburo with a diverse woman in charge of 99% of the company, she only answers to him, it's the equivalent of Laura Miele for EA) but then again the big problem is having your HQ in Canada. All the creatives are gone, imagine letting Michel Ancel and Patrice Désilets go only to canibalize their creations.
If you want to know how bad things are at Ubisoft, just launch UPlay (or whatever it's called these days), the news page is full of "Women or BIPOC at Ubisoft" articles.
 
I've waited SO LONG for BG&E 2. The original is still one of my all-time favourite games.

I couldn't care less about AssCreed - boring games that try too hard to tell stories I don't care about. And way too many stupid side missions. I want a very linear experience or I get bored and distracted.

Rainbow Six: Vegas is still the pinnacle of the R6 series.

Oh, and Ubi has just announced it is committed to some Diversity hiring program, so you know all their games will be full of black trannies and obese lesbi-thems from now on. Still, I suppose that's the only way IGN will give them a 9/10 score.
 
Apparently Tencent went and increased their stakes last week. So that caused a 17% drop in shares as the idea of a complete Ubisoft buyout by another company became less likely.

The Guillemots seem pretty invested in keeping Ubisoft from getting bought out, so I wonder if that means bankruptcy is more likely than getting snatched up by Microsoft or something. I don't know enough about investment and everything to really speculate how well off they are financially, but yeah, their game developments and offerings haven't been looking great to me.
tencent are true cancer, they worm their way into every company and then use the IPs to push out generic addiction exploiting p2w mobile game tier trash content.
 
I just hope once guillemots deem the company bbs they just sell it to microshit or even sony, i wondered why gameloft is dying horribly but not EA then i remembered that EA keeps their woke faggots on a tight leash unlike gameloft, i'll remember Dungeon Hunter 2 fondly because anything above it was pure pay to win shit.
 
Isn't every ac game after the first one literally the same game except with new exciting setting or new exciting rpg mechanichs where you get to use real money to skip shit copy-paste content.

Like the only way they get me to play a new one if it's set in like in the niggerlands and you get play as the leader of oonga-boonga tribe.
 
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and thus Rayman and Splinter Cell (the only other franchises people cared about beyond BG&E) will be further ignored in favor of more AssCreed, Rabbids, Tom Clancy FPS number 349, and the new uber heckin' black lesbian non-binary trannies.
I've only played the the first SC and Chaos Theory, basically the only ones from the old era that are available on Steam. I've always heard that everything that came after was less tactic stealth and more cinematic epic which is why I haven't touched them. Maybe I'm missing something but it feels like that whole franchise's popularity was entirely carried by the first three games.

Rayman was in a similar position, where people only really cared about the first two games (and for very different reasons, given how radically different they are), but then Origins and Legends were good, so that one does feel worse to lose. Though maybe by the time they made the second one they had exhausted all their ideas. Personally I'd like a new, well done 3D Rayman in the style of Rayman 2, but sadly nowadays only Nintendo seems to know how to make 3D platformers, and very sporadically.

By the way it's not 6 AC games, it's 5 games (3 of them might not even be that, the ones titled with codenames) and a Netflix collaboration, so some shitty TV show where they raceswap the population of European cities with blacks or whatever as usual.
 
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A few other things of note:
  • Mario + Rabbids: Sparks of Hope comes out next month, we'll see how that turns out
  • Ubisoft Connect on PC is cancerous bloatware, and it's unavoidable - buying a game on Steam or Epic still demands you use it; everything's also online-only and most games don't work on Steam Deck
  • Rocksmith+ is egregiously overpriced, and can't just be bought and played by itself like Rocksmith 2014:
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(if you can't load this image: it's $15/month | $40/3 months | $100/12 months)
 
By the way it's not 6 AC games, it's 5 games (3 of them might not even be that, the ones titled with codenames) and a Netflix collaboration, so some shitty TV show where they raceswap the population of European cities with blacks or whatever as usual.
The Netflix collaboration includes a mobile game released exclusively on t e "Netflix Games" platform:

‘Assassin’s Creed’ Targets New Mobile Game​

The live-action TV show isn’t the only project in the works.
Like Altair and his many hidden tools, Netflix has more than one Assassin’s Creed project up its sleeve.
On top of a forthcoming live-action series, Netflix and Ubisoft are joining forces to create an original Assassin’s Creed mobile video game. Announced at the Ubisoft Forward event Saturday, the game will be exclusive to Netflix and won’t feature any ads or in-app purchases.
For those who haven’t chosen a side in the centuries-spanning war between the Assassins and the Templars, the Assassin’s Creed video game franchise launched 15 years ago. Each installment is set in a different time period — the Italian Renaissance! The French Revolution! Ancient Egypt! — and follows members of the Assassins brotherhood as they fight to protect free will from those who threaten it. Since most of the games are open world, that could mean anything from stealthily eavesdropping on conversations to engaging in naval battles in the Caribbean — or simply assassinating enemies with the brotherhood’s trademark hidden blade.
In October 2020, Netflix announced it was developing a genre-bending live-action Assassin’s Creed television show. This new mobile game will allow members to dive even further into the AC universe.
However, Assassin’s Creed isn’t the only new mobile game on the horizon. Netflix and Ubisoft are also partnering on similar projects for theValiant Hearts and The Mighty Quest franchises. Arriving January 2023, the new Valiant Hearts game is a sequel to Ubisoft’s Valiant Hearts: The Great War, directed by the original game’s core team and featuring a brand-new story. Meanwhile, The Mighty Quest project, which is also due some time next year, “will draw inspiration from the roguelike genre to deliver an experience that celebrates the series’ premiere hack-and-slash combat in a fresh and highly replayable format,” according to the press release.
“We’re thrilled to work with Ubisoft, whose track record creating memorable worlds for fans is unmatched,” said Mike Verdu, vice president of games at Netflix. “This partnership will provide our members with exclusive access to some of the most exciting game franchises as we continue to build a catalog of great mobile games for our members around the world.”
“As we continue to create great experiences on all platforms, we’re glad to be partnering with such an innovative and creative partner as Netflix,” said Jean-Michel Detoc, chief mobile officer of Ubisoft. “I believe that this partnership will be a great opportunity for Netflix members to further explore our worlds and universes on mobile.”
Game on.
 
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Not only did R6:Extraction flop (shame, I kind of like the game but it desperately needs more content with more to do), but Siege is suffering as well. Player numbers have been on a steady decline for a while.

Siege has this lovely thing where they're progressively getting less and less content per season, and I'm finally not alone when it comes to bitching about it. Pair that with seasonal events being slightly edited repeats of past years and balance changes taking several months, and it's clear that Ubisoft is reducing the man power for the game and are slowly killing it off. Don't worry though, they're still thrilled to sell you an overpriced battlepass filled with cosmetics instead of putting meaningful content into the game.
 
I've only played the the first SC and Chaos Theory, basically the only ones from the old era that are available on Steam. I've always heard that everything that came after was less tactic stealth and more cinematic epic which is why I haven't touched them. Maybe I'm missing something but it feels like that whole franchise's popularity was entirely carried by the first three games.

Rayman was in a similar position, where people only really cared about the first two games (and for very different reasons, given how radically different they are), but then Origins and Legends were good, so that one does feel worse to lose. Though maybe by the time they made the second one they had exhausted all their ideas. Personally I'd like a new, well done 3D Rayman in the style of Rayman 2, but sadly nowadays only Nintendo seems to know how to make 3D platformers, and very sporadically.
Rayman 3 was pretty good dispite not having Ancel at the helm, but was treated as lesser compared to the first two by most because of the sillier story and focus on comedy, the washing detergent based powerups, and the like.

We already seen how well Ubisoft can do previously with treating Rayman with the Rabbids becoming it's own franchise and became more popular than the series it spun off from.

It pretty much got the same treatment with Splinter Cell twice over with two separate outcomes that seems irrelevant to the comparison without close inspection both times, which we can see with Ubisoft today.
 
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