Roblox Community General Thread

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30,000 tickets (equivalent to 3000 Robux)
I miss the tickets mechanic because if you didn't feel like putting money into the game but were patient you could still obtain at least some cool-looking items. A lot of the players that have joined in the last handful of years only have the meh-looking free catalog items and the fugly minions spongebob nerf dildo or whatever else gets produced from the sponsored events.
 
I miss the tickets mechanic because if you didn't feel like putting money into the game but were patient you could still obtain at least some cool-looking items. A lot of the players that have joined in the last handful of years only have the meh-looking free catalog items and the fugly minions spongebob nerf dildo or whatever else gets produced from the sponsored events.
Same, some of my best shirts & pants came cause of saving Tix. I wear some to this day & they're nearly a decade old.
 
I miss the tickets mechanic because if you didn't feel like putting money into the game but were patient you could still obtain at least some cool-looking items. A lot of the players that have joined in the last handful of years only have the meh-looking free catalog items and the fugly minions spongebob nerf dildo or whatever else gets produced from the sponsored events.
People make the excuse for Roblox (don't know if they ever officially said so in a blog) that the removal was justified because of the tickets/robux trading system. If it was such an issue, they could have just cut that part out of the site yet kept tickets earned for game vists/daily login. It's sad the hoops people go through to defend the greed of companies, especially ones that rely on user submitted content to even exist.
 
People make the excuse for Roblox (don't know if they ever officially said so in a blog) that the removal was justified because of the tickets/robux trading system. If it was such an issue, they could have just cut that part out of the site yet kept tickets earned for game vists/daily login. It's sad the hoops people go through to defend the greed of companies, especially ones that rely on user submitted content to even exist.
In the blog post they made at the time they pretty much sugar coat it and make vague promises of "gifts" and "more free items" that I don't think was ever really delivered on.
We have many things in store for the majority of ROBLOX players who do not want to become involved with the ROBUX economy. In the catalog, we intend to provide more free items, so that avatar customization without ROBUX continues to be creative and rich.
I still find the way they used the word "rich" in the blog post funny.
 
This is my most expensive Roblox item to date. Paying 30,000 tickets (equivalent to 3000 Robux) really payed off when I did it in 2012 just before 2013 and now people are asking me for it in over 80% of trades. A vintage relic of a time over 10 years ago. Despite being bought by 10,000 people on Roblox. It's really expensive with many people doing giveaways of that item. Basically as expensive as drone. People would even offer me items that are twice as expensive as this in trades.
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These Roblox Items are as expensive as a typical house mortgage in San Francisco.
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This item below used to be 5000 Robux back in 2010.
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This item below is worth nearly half the amount as the United States is in debt and almost as much as that Gold Deposit found in Uganda just recently. Even Elon Musk and Jeff Bezos can't afford it.
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As someone who started playing ROBLOX back in 2008, this limited market dog shit disgusts me.

Also, the rampant child predators. You go on games with voice chat and regularly see full blown men trying to flirt with teenagers
 
As someone who started playing ROBLOX back in 2008, this limited market dog shit disgusts me.

Also, the rampant child predators. You go on games with voice chat and regularly see full blown men trying to flirt with teenagers
Oh lord, Voice chat actually became a full blown feature? I expected them to take it behind the shed and blast it before it even got to beta. Administration was in a lazy at best state before, how did they expect this would go?
 
Oh lord, Voice chat actually became a full blown feature? I expected them to take it behind the shed and blast it before it even got to beta. Administration was in a lazy at best state before, how did they expect this would go?
Well here's the catch; you need to provide valid ID to unlock voice chat. ID is something only adults have. But heres the thing; somehow children are still on voice chat, so either A. They're somehow convincing their parents to share their ID with them, or they're stealing their parents ID to get voice chat. Its mind boggling
 
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In the blog post they made at the time they pretty much sugar coat it and make vague promises of "gifts" and "more free items" that I don't think was ever really delivered on.

I still find the way they used the word "rich" in the blog post funny.
I'm personally a fan of this quote:
The impetus behind removing tickets is not to make more money.
Sure. Removing the only free currency the game's ever had in favor of the paid one was totally not done in an effort to increase profits.
 
I'm personally a fan of this quote:

Sure. Removing the only free currency the game's ever had in favor of the paid one was totally not done in an effort to increase profits.
Literally lol, and it didn't do a good job combatting any of the shit they described. Botting place visits for tickets? Don't know a single soul who did that, especially back then when botting wasn't even really a thing yet.

Also funny how they describe tickets as a means to combat ROBUX inflation, cause guess what happened after tickets were removed; Robux inflated tenfold. A valkyrie helm is worth like 20 times what it used to be worth, and so is every other item. As for developers earning ROBUX, well, the value of ROBUX decreased so much that they earn pretty much fucking nothing from their games and they honestly don't deserve any money for what they make. Most games are copy pastes of another already existing game, built with free assets. It's like the unity asset flip issue, but within ROBLOX.

Even if these devs are coders, they aren't building skill worth anything in the real world. Coding is a good skill to have, but they code in what... Lua? At least that's what ROBLOX used to be coded in, and literally nobody in a job situation uses Lua. Worthless language to know.

"Many of these games have their own currencies" the vast majority of games on ROBLOX have literal pay to win. They think this pay to win is healthy in a childrens game?
 
Even if these devs are coders, they aren't building skill worth anything in the real world. Coding is a good skill to have, but they code in what... Lua? At least that's what ROBLOX used to be coded in, and literally nobody in a job situation uses Lua. Worthless language to know.
Well, Gmod also uses LUA for mods so it is a very valuable language to learn! Think of the career opportunities. Ever wonder why there is such a cross over between these similarly autistic communities? So many games in Roblox are just direct copies of game modes in GMOD, whether they be long cemented ones like TTT or more obscure. TTT and prop hunt became some of the biggest copied genres on Roblox. You can bet the people that brought them over just saw the gold mine that was the newly created devex, and had probably been modders in GMOD before.
 
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Even if these devs are coders, they aren't building skill worth anything in the real world. Coding is a good skill to have, but they code in what... Lua? At least that's what ROBLOX used to be coded in, and literally nobody in a job situation uses Lua. Worthless language to know.
Learning one language makes learning other languages vastly easier. Lua is just a very accessible high-level language, it just lacks libraries like Python which is just as accessible. I know the point you are making, most people who join Roblox have the wrong idea to solely make money off the platform, but to say that knowing Roblox studio is completely worthless is a little misleading. As far as personal experience I had when I was younger, the platform is good enough to encourage you to get used to the game dev process and move on to more established engines. To the engine's credit, it is incredibly easy to use and learn and I find it much better for beginners than Scratch, which tools are too rudimentary, or Unity where it's incredibly overwhelming for beginner game devs.

The real problem is the platform, not the tool. Most players, especially young ones get horribly disappointed that their work rarely gets attention, this is true 5 years ago and I assume it's worse now that Roblox barely does anything to support non-established games. However, the platform constantly puts Devs in the mindset that their work will eventually pay off, but they rarely don't. It's incredibly rare to find people who do making games for the hell of it because that alone isn't rewarding. I blame that on the fact so much of the website's social feature has been stripped away or totally made obsolete outside of game development, such as the forums or Groups. Without them, players have to use external sources to socialize, which is usually through Discord or Twitter, which opens the doors for pedophiles. This might be a moot point because at this scale I imagine the child predator problem will still be prominent even if the social features still existed.
 
It's a shame that good things can never last. I feel sad that kids won't be able to experience Roblox how I did. It was an amazing game if you were a kid that liked mmos but didn't have access to mommys credit card. (Even as a kid I realized spending real money on virtual things is stupid, anyways)
Being able to earn in game currency for free to design your character, being able to chat freely and not be censored for saying a number, and the biggest thing, having an entire game to yourself, where you can make literally whatever you wanted, for free. I guess you can still do that last thing but so much emphasis is put on the front page games now that hardly any kid will ever open up roblox studio. I hate the clique of roblox devs. I don't play anymore because I'm not a pedophile but I do drop in occasionally to see the latest disaster.
RIP OT
 
Most games are copy pastes of another already existing game, built with free assets. It's like the unity asset flip issue, but within ROBLOX.
Making cashgrabs that ride off of popular trends is unfortunately the go-to for people looking to make a buck on the platform. If you were one of those people who made a game based off of Squid Game at the peak of its popularity, you'd be raking in the dough. You can't make a passion project unless you a). are willing to accept that Roblox will make a forced change to the engine that will fuck it up + you'll have to clean up the mess and b). are ready to appeal to children for the most part. A few somewhat enjoyable games like Deepwoken have risen out of the flames, but those games are visibly scarred by the issues with the engine: permanently online, no control over the servers (can't assign more memory to them), and no insight into how the engine works on a technical level.
For the "lack of control over servers" part, Deepwoken made the mistake of having the entire map on one server; games like Arcane Adventures already handled this issue by splitting its gigantic world into different servers you would join any time you traveled past a certain point in one of the parts of the map. Deepwoken would benefit from being able to have access to servers with more RAM, but they can't host their own dedicated servers and Roblox doesn't support allocating more ram to servers that certain games are hosted on.

I feel like Roblox could get away with having a client where you could make & play singleplayer games. Look at HOURS, that game had a peak of 4.6k players and now sits at around ~250-300 average despite it being singleplayer. Being able to play a game like that without having to have an internet connection would be great, especially considering the game is almost entirely localscript (clientsided), meaning that calculations, animations, and sounds are done by the user's computer and not by the server.
If they're aiming for younger devs, then starting with something as simple as singleplayer would probably be much more tolerable than throwing them right into making multiplayer games. It'd be a nice opportunity to teach people the pros and cons of both models: singleplayer requires less time to be poured in figuring out how to secure things and, therefore, lets people focus more on making a good game - whereas multiplayer opens up opportunities for interactions between players but runs the risk of bad actors like exploiters and, worse, people trying to prey on vulnerable people (children). For a game creation tool aimed for a younger audience, I think true singleplayer would've been great from the start.

...The alternative is just using Unity to make a singleplayer game. You'd be better off just making a passion project on Unity in the long run. I wouldn't mind the HOURS guy recreating his game on Unity, though. I would love for more people to see stuff like that on Steam. As stated previously, the person who made Deadzone on Roblox moved onto creating Unturned using Unity - to great success.
It's a shame that good things can never last. I feel sad that kids won't be able to experience Roblox how I did. It was an amazing game if you were a kid that liked mmos but didn't have access to mommys credit card. (Even as a kid I realized spending real money on virtual things is stupid, anyways)
Being able to earn in game currency for free to design your character, being able to chat freely and not be censored for saying a number, and the biggest thing, having an entire game to yourself, where you can make literally whatever you wanted, for free. I guess you can still do that last thing but so much emphasis is put on the front page games now that hardly any kid will ever open up roblox studio. I hate the clique of roblox devs. I don't play anymore because I'm not a pedophile but I do drop in occasionally to see the latest disaster.
RIP OT
I used to be the kind of kid that spent mommy's credit card on Roblox. I would literally just buy catalog gears all the time because I thought they were cool. The old account I had all my gears on has been long since banned. I barely spend a dime on the platform nowadays, and the only thing I really miss back in the day were most of the gears working. Gears were wicked.

Another former OT user? I used the OT back in 2013 before all of the forums were removed. I thought I was a little 4channer back in the day and hosted occasional wiki raids on that subforum. Glad that's in the past now, lol.
 
I used to be the kind of kid that spent mommy's credit card on Roblox. I would literally just buy catalog gears all the time because I thought they were cool. The old account I had all my gears on has been long since banned. I barely spend a dime on the platform nowadays, and the only thing I really miss back in the day were most of the gears working. Gears were wicked.
Jared Valdez, is that you?
 
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Making cashgrabs that ride off of popular trends is unfortunately the go-to for people looking to make a buck on the platform. If you were one of those people who made a game based off of Squid Game at the peak of its popularity, you'd be raking in the dough. You can't make a passion project unless you a). are willing to accept that Roblox will make a forced change to the engine that will fuck it up + you'll have to clean up the mess and b). are ready to appeal to children for the most part. A few somewhat enjoyable games like Deepwoken have risen out of the flames, but those games are visibly scarred by the issues with the engine: permanently online, no control over the servers (can't assign more memory to them), and no insight into how the engine works on a technical level.
For the "lack of control over servers" part, Deepwoken made the mistake of having the entire map on one server; games like Arcane Adventures already handled this issue by splitting its gigantic world into different servers you would join any time you traveled past a certain point in one of the parts of the map. Deepwoken would benefit from being able to have access to servers with more RAM, but they can't host their own dedicated servers and Roblox doesn't support allocating more ram to servers that certain games are hosted on.

I feel like Roblox could get away with having a client where you could make & play singleplayer games. Look at HOURS, that game had a peak of 4.6k players and now sits at around ~250-300 average despite it being singleplayer. Being able to play a game like that without having to have an internet connection would be great, especially considering the game is almost entirely localscript (clientsided), meaning that calculations, animations, and sounds are done by the user's computer and not by the server.
If they're aiming for younger devs, then starting with something as simple as singleplayer would probably be much more tolerable than throwing them right into making multiplayer games. It'd be a nice opportunity to teach people the pros and cons of both models: singleplayer requires less time to be poured in figuring out how to secure things and, therefore, lets people focus more on making a good game - whereas multiplayer opens up opportunities for interactions between players but runs the risk of bad actors like exploiters and, worse, people trying to prey on vulnerable people (children). For a game creation tool aimed for a younger audience, I think true singleplayer would've been great from the start.

...The alternative is just using Unity to make a singleplayer game. You'd be better off just making a passion project on Unity in the long run. I wouldn't mind the HOURS guy recreating his game on Unity, though. I would love for more people to see stuff like that on Steam. As stated previously, the person who made Deadzone on Roblox moved onto creating Unturned using Unity - to great success.

I used to be the kind of kid that spent mommy's credit card on Roblox. I would literally just buy catalog gears all the time because I thought they were cool. The old account I had all my gears on has been long since banned. I barely spend a dime on the platform nowadays, and the only thing I really miss back in the day were most of the gears working. Gears were wicked.

Another former OT user? I used the OT back in 2013 before all of the forums were removed. I thought I was a little 4channer back in the day and hosted occasional wiki raids on that subforum. Glad that's in the past now, lol.
My interest in the gears aspect of the game died when I saved up all my tix to convert and bought those lame ninja throwing stars. I was on the forums around that time too. Stopped browsing regularly when I started getting more into 4chan. The drama that plagued that board almost deserves it's own thread.
 
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Some lolcalfdom things have been happening in the community, & even by Roblox itself. I'm only posting these here cause it's funny to me. I can't post pics due to the site being broken, but I may later if the site works & the editing mode isn't locked by then.

Roblox stole an UGC design for their Chainsmokers concert event item. They later  changed it.

Roblox's Innovation Awards (deadname: The Bloxxy Awards) was pretty controversial.

Jailbreak & Tower Defense Simulator fans are dilating cause Piggy won the Best Content Update award.

Developer of the Year award went to EasyGG, a dev who pretty much has nothing of merit behind this award. Prop Hunt & Rift Royale are dead games, despite the promises that they made saying they "never end development on a game of theirs". Islands is boring (I can personally attest to that). Bedwars is garbage now due to shitty P2W & garbage balancing due to unfair kits & combat. Speaking of which, Bedwars also won the People's Choice award.

Creatures of Sonaria, the game that won the Best Creative Direction award.... is apparently stealing from other games. This was also done for another game called Dragon Adventures. Erythia (her name is Mary Rukavina), the dev actually has accusations dating back to 2014 about how she scams designers & steals designs. Also, I've heard that nearly all UGC creators were scammers in 2015-16, is this true?

I haven't found a single pic of her, but I think it's her talking about her win in the Award Ceremony itself. If it is her, then damn, this bitch's a Giraffe.



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An example from Dragon Adventures:
JointPics_20220915_095110.PNG

EDGgUPmVAAEyaNB.png

EDGgXxXU4AAVtTJ.png

EDGgZ1oUYAA2T7L.png

She's been blatant about these at times:
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EgI8pjxWAAElGEa.jpeg

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The comments are deleted now.
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One more thing, apparently a lot of mechanics are stolen from The Isle on Steam.

I don't have pics of the plagarism but I did find a Google Drive link to some images, I refuse to post 88 images here. But I do have a ZIP file, which isn't posting properly.

Also, there's a meme video talking about things far worse than virtual plagarism & Discord bullshittery. Like, having your BF move in with her across the country, cheating on him, stopped paying the rent when he was unemployed (probably cause he moved across another country at the time), so they'd get evicted, he'd be homeless & she'd find a new place. Or about having nude twerking videos.

From the little bit of research I did, the BF's name is KasoduS (now suspended twitter account). And those twerking nudes might be leaked by him.

I've yet to find either of those, but goddamn this bitch is crazy.




For further confirmation, KasoduS put a statement about it.
Someone named Zooms reposted it on Twitter, & Erythia replied to it in a way that all but confirms this whole debacle.

I did some more research on her, she might just be the Yandev of Roblox.











In the 3rd video, she tried to save some face.
Screenshot_20220915_124022.jpg

TL;DR: Erythia might be a lolcow. I went in laughing at a lolipop being popular. I found female Yandev.

A fucking lolipop won the most popular UGC item award. A 15 Robux item, only bought by preppies, pick-me types & VSCO whores. An item, which is basically 2 cylinders & a sphere on Blender, with Shading & Lightning probably dont by Roblox's side, & takes 4 mins to make. This was actually proven by someone to make a point towards the dev as to how bullshit this win feels.

So obviously, people are understandably confused, jarred even.

One thing that probably fuels this flame more is that the same artist has made better stuff, so the lolipop winning is even more confusing.
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She & her simps were very condescending about this. To the point of being downright tone-deaf about it.

She got note of this situation fully & had a somewhat understandable (yet a bit condescending sounding, cause teenage girl) reply later.

The unsurprising behavior of the demographic this is made for didn't help either.

Also, while a bit of a low hanging fruit, the dev is a girl with pronouns in her a bio, alongside a gay pride flag & a BLM supporter. Her profile is pretty self-explanatory to what you're getting into.

Honestly, this isn't anyone's fault, or something faulty to begin with. It just shows the already known fact that Roblox is filled with virtual preppies. However, the dev & her underaged VSCO bitch shills are being so cunty about it that I can't help but call her & this whole thing retarded.

This is the best reaction & TL;DR you need on this whole debacle.
Now to the thing which led me here. TwentyTwoPilots, the guy behind Ultimate Driving, went on a tard-rage by a single guy & did a thing that even AAA gane devs are called out for, shitting on his audience. For those who don't know, Ultimate Driving (atleast nowadays) is a game which has been on nothing but a near constant downstream since the last 2-3 years due to being extremely grindy & P2W (it got even more P2W recently with VIP exclusive cars added). On top of being ridden with bugs & glitches. The most players he had was a player bump in September of 2021.

This all basically started when his game got called out to be an unoptimized piece of shit by one guy. He basically just meme'd about it & said the guy runs the game on a potato. He got called out for that by another guy.

This leads to him basically making a tweet shitting on his OG fanbase. This was followed up by another shit tweet.

1st Tweet:

2nd Tweet:

Remember that player bump mentioned in 2021? He later uses that as a Gotcha against everyone. A player bump that happened an year ago from now, only sustained for a single day, & only happened due to 2x event & Twenty One Pilots (the band) having an event around the same time.

As for the game, the game is a buggy, glitchy mess. It is said that most of these have been more noticible since Gamefam (known for the shitty Sonic game) bought the game.

>Accounts getting bricked.
>Hypercars don't feel hyper.
>Empty soulless map, only big for the sake of it.
>Not focusing on fixing minimaps, or other maps at all.
>Broken vehicle sounds.
>REALLY broken sounds.
>Broken jobs.
>Broken road signs.
>Broken daily rewards since a year ago.
>Broken car radio, on top of the fact the
requires a pass.
>Broken truck trailers.
>Made their earning system very mixed.
>The Hub update was absolutely broken at release, there were holes in grounds. I personally faced that issue when it came out. Among some other issues.
>The broken Koenigsegg Regera wing, found in September of 2021, resurfaced in may, yet not fixed to this day. Seriously, I checked. Also, it sounds like a 90's diesel pickup.
>Mansions update, an update anticipated for an unknown amount of years, some say 1, some say 2, some say 3, some say 4, & some even say since the last 9 years. Comes out, & is not only broken, but also a lie cause the mansions look like condos. Also, they're even less interactable than the free houses. Roofs & walls that have been left without collisions, floating birdhouses, etc. This led to a house update that didn't fix the house bugs, despite some of them being an issue for years. People were angry. My personal favorite one being jungles in houses like it's fucking Jumanji. Apparently this has been a problem since 2020, & even before.
>Invisible obstacles & walls that actually hinder gameplay. I have personal experience with this, made racing & casual driving just about hell at times.
 

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Some lolcalfdom things have been happening in the community, & even by Roblox itself. I'm only posting these here cause it's funny to me. I can't post pics due to the site being broken, but I may later if the site works & the editing mode isn't locked by then.

Roblox stole an UGC design for their Chainsmokers concert event item. They later  changed it.

Roblox's Innovation Awards (deadname: The Bloxxy Awards) was pretty controversial.

Jailbreak & Tower Defense Simulator fans are dilating cause Piggy won the Best Content Update award.

Creatures of Sonaria, the game that won the Best Creative Direction award.... is apparently stealing from other games. This was also done for another game called Dragon Creatures. Erythia, the dev actually has accusations dating back to 2014 about how she scams designers & steals designs. Also, I've heard that nearly all UGC creators were

One more thing, apparently a lot of mechanics are stolen from The Isle on Steam.

A fucking lolipop won the most popular UGC item award. A 15 Robux item, only bought by preppies, pick-me types & VSCO whores. An item, which is basically 2 cylinders & a sphere on Blender, with Shading & Lightning probably dont by Roblox's side, & takes 4 mins to make. This was actually proven by someone to make a point towards the dev as to how bullshit this win feels.

So obviously, people are understandably confused, jarred even.

One thing that probably fuels this flame more is that the same artist has made better stuff, so the lolipop winning is even more confusing.

She & her simps were very condescending about this. To the point of being downright tone-deaf about it.

She got note of this situation fully & had a somewhat understandable (yet a bit condescending sounding, cause teenage girl) reply later.

The unsurprising behavior of the demographic this is made for didn't help either.

Also, while a bit of a low hanging fruit, the dev is a girl with pronouns in her a bio, alongside a gay pride flag & a BLM supporter. Her profile is pretty self-explanatory to what you're getting into.

Honestly, this isn't anyone's fault, or something faulty to begin with. It just shows the already known fact that Roblox is filled with virtual preppies. However, the dev & her underaged VSCO bitch shills are being so cunty about it that I can't help but call her & this whole thing retarded.

This is the best reaction & TL;DR you need on this whole debacle.

Edit: The site killed around half an hour worth of archiving & writing I did, I'll redo this in more detail some hours from now.
A whole lot of the UGC content is piss easy to make memeshit or on the same quality as the lollipop in general though. the few decently creative items end up being copy pasted into oblivion with palette swaps or are straight up stolen from the unity asset store.
 
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