Roblox Community General Thread

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You used to get banned for saying "Gay" on ROBLOX. Let THAT sink in.
You still can. One of my friends got banned for that last year because some guy reported him.
It's one of those games where I want to get the RBXL files to make it work again so I can relive it all.
Honestly, this makes me wonder about how.... temporary Roblox games really are. There's a short period of time to actually play a game as it was intended, without any game-breaking bugs due to engine updates or music/image takedowns, with enough popularity to play with other people, without it being deleted by Roblox or the developer for some random reason, and enough to actually experience how the game updates and grows. It's kinda like a ton of multiplayer focused games, but unlike those, when a Roblox game goes down, it's pretty much gone for good. You can't for example, make mods to fix it, it's up to the developer or whoever picked up the game after to fix these. You can't decompile anything iirc, so the only things left of those games are random videos people upload to YouTube, and maybe a webpage archive. While there are some games that are outright uncopylocked, most aren't. I recently played a Roblox game that grabs all your played games, and it genuinely felt weird to see so many games just marked as "Content Deleted", games that at some point I played on a whim when I was younger, and now I would never be able to see what they even were. Granted, most of them were probably shit.

Online-only is a fucking plague on the games industry, and I partly blame Roblox for that.
 
Someone earlier explained that there was an update that was supposed to improve performance but ended up making the engine slower.
Not an engine issue, but I have to vent about this somewhere: The new Roblox Studio explorer is aids. It is worse in every way compared to the old explorer. When opening Studio, it takes multiple minutes for all of the instance icons to load (this, for some reason, includes the dropdown and search button icons too) while it used to happen instantly. Using the search feature lags Studio to hell while also taking longer to show what you're actually looking for. It used to look a lot uglier but it's just okay now. I don't remember why they did this, they keep saying it's for "performance improvements" but I've heard that it can actually be worse for some people and the search function, as I said, slows Studio to a crawl. The best part is that there is no option for going to the previous explorer unless you rip out and replace the files of Studio itself. And next I heard they're going to be doing the same thing to the topbar as well! I don't know what their obsession is with writing things in rlua, eventually they're going to rewrite the engine itself in rlua until it's just Roblox in Roblox all the way down.
 
It's kinda like a ton of multiplayer focused games, but unlike those, when a Roblox game goes down, it's pretty much gone for good. You can't for example, make mods to fix it, it's up to the developer or whoever picked up the game after to fix these. You can't decompile anything iirc, so the only things left of those games are random videos people upload to YouTube, and maybe a webpage archive. While there are some games that are outright uncopylocked, most aren't.
Back in the day, there was a proliferation of people hacking into other accounts to rehost games on their account, one of the most infamous being JaredValdez. It wasn't a practice seen positively, but occasionally, these games were either left in some repository for anyone to get a copy or left uncopylocked. And some rare cases a dev remembers the game, finds the files and they manage to release it as a fix. This is literally the only feasible way to preserve games on Roblox even in the modern day.

It's the reason why people can use sets from popular games in their animation. You could search up games like "Prison Break" or "Doors" and you'd be able to find the asset models of the game.

The Left 4 Dead inspired zombie game, Contamination is still online on the original creator's account but is completely broken, and the only way to play it is through someone who took the game's assets and patched it.

This is not the case for other assets in the game, where preserving it is incredibly easy, including plugins where you can get the source code of any plugin that you've installed. The only means of game preservation on Roblox is usually thanks to piracy. Which I think is fucking bizarre, especially with how Roblox tend to sell itself on nostalgia regularly, but they provide no other way of saving a game from being unplayable.
 
I've personally been looking for a copy of Anaminus's Vidre Cova for a long time. For some reason despite how popular it and all of Anaminus's places were, I can't seem to find a leaked copy anywhere. If no one else remembers it, it was an obstacle course puzzle in one of the most amazing looking caves I've ever seen.
 
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Back in the day, there was a proliferation of people hacking into other accounts to rehost games on their account, one of the most infamous being JaredValdez. It wasn't a practice seen positively, but occasionally, these games were either left in some repository for anyone to get a copy or left uncopylocked. And some rare cases a dev remembers the game, finds the files and they manage to release it as a fix. This is literally the only feasible way to preserve games on Roblox even in the modern day.
I thought that the way to steal games wasn't that at all. There was some kind of exploit where if you used report abuse it would send some kind of copy of the place as it is presently in the server, or just some way of saving the game as the client currently sees it in general. For some reason this allowed you to just steal entire places. I have no idea how it really worked, but I saw on free models some stolen games and they always were in a mid-game state like it had been taken from a server while it was being played rather than the initial state of the game that new servers start with.

Honestly I feel that filtering disabled old games should have just been automatically uncopylocked if the account owner was inactive. It's not like there's any trade secrets anymore from those days, unlike the new (tryhardy) roblox (mobile-style microtransaction) games. That way someone can basically just repair the game or run it in an old client (although roblox hates that you can do that last part)
 
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