The most important part of it is that while it's a religion/cult/conspiracy, nothing about it is supernatural. ComStar still follows the rules of the setting with everything they do. If they don't have assets stationed near or at wherever trouble pops up, they still need to stuff their agents into a dropship, send that dropship up into space, burn to a jumpship, get to the target system, undock, burn to the planet, land the dropship, unload their agents, and then finally get to the goon shit they wanted to do.
The biggest break from established limitations and rules I can remember is The Wall, and even that was a technology with an extremely high cost to operate, and it only interacted with the side of the setting no one really explored (with good reason): hyperspace physics.