Jim Sterling / James "Stephanie" Sterling / James Stanton/Sexton & in memoriam TotalBiscuit (John Bain) - One Gaming Lolcow Thread

Also, one point he made in that video was something along the lines of "why wouldn't you want games to have broader appeal? That means more people playing it!". I vividly remember the old Jim constantly mocking and disparaging game companies that tried to appeal to a wider audience, because it almost universally made the games shittier.
If memory serves, he did some videos on this topic of game accessibility when one of the newer Mario Kart games came out with an auto steer and no hurling yourself off the rainbow bridge setting, which upset some git gud type of players and made people wonder about leader boards and such. He argued that nobody was forcing you to turn that setting on or off, it allowed a wider audience to play it.

For some reason, while typing this, I'm also reminded of the time he did a video about Shepard from ME3 suddenly having the option for a same sex romance (femShep and Asari excluded) where he similarly argued nobody was forcing players to play Shepard as gay, it allowed wider audience to enjoy it.

Maybe a slippery slope? I don't know.
 
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Accessibility options are a good idea, so's an easy mode really if the devs feel like putting one in. The problem is Jim does not clarify what he means by accessibility options. I like to think of it as being like a swimming pool: nice and deep for all the strong and capable swimmers but with a shallow end for the kids and those who can't swim so well. However, what I really think Jim is asking for is a function for him to play as well as the skilled players without having to put in the time, ability, and effort. Which to use the swimming pool analogy, would be the equivalent of draining the pool to ankle deep so there's no risk of anyone drowning. I don't even know how you'd integrate difficulty settings in Elden Ring or whatever though, it's an interconnected single/multiplayer world. It would be like demanding World of Warcraft put an easy mode in.
I don't even play souls games, too much bullshit for me, but I do play a lot of RTS and boomer shooters and RPGs and their difficulty settings usually go from "an actual baby could play this" to "only an autistic no-lifer could play this". But again, those have separate single and multiplayer modes.
 
Accessibility options are a good idea, so's an easy mode really if the devs feel like putting one in. The problem is Jim does not clarify what he means by accessibility options. I like to think of it as being like a swimming pool: nice and deep for all the strong and capable swimmers but with a shallow end for the kids and those who can't swim so well. However, what I really think Jim is asking for is a function for him to play as well as the skilled players without having to put in the time, ability, and effort. Which to use the swimming pool analogy, would be the equivalent of draining the pool to ankle deep so there's no risk of anyone drowning. I don't even know how you'd integrate difficulty settings in Elden Ring or whatever though, it's an interconnected single/multiplayer world. It would be like demanding World of Warcraft put an easy mode in.
I don't even play souls games, too much bullshit for me, but I do play a lot of RTS and boomer shooters and RPGs and their difficulty settings usually go from "an actual baby could play this" to "only an autistic no-lifer could play this". But again, those have separate single and multiplayer modes.
This might be quite long because this discussion gets me proper spergy.

There's accessibility in the sense that you make games more accessible to people with disabilities, such as one hand controlling and colour blind settings etc. Then there's accessibility in the sense of a game simply being incompatible with a certain player's ability or sensibilities. Jim constantly conflates the two and it's infuriating. Admittedly there is a grey area in between the two, plenty of games rely on fast reflexes and quick inputs from the player, which some people simply lack the ability to do. But Jim never explores this, instead he just says "oh you don't want there to be an easy mode in Elden Ring, do you hate the disableds?" when the conversation is way more nuanced than that.

To take your swimming pool example, some people just cannot swim. Many of those people could learn how to if they put themselves to it, and others will never be able to swim no matter how much they may want to. Jim seems to want to accommodate both of these groups in exactly the same way by placing them in the same category. In my eyes that just infantilises the ones who refuse to learn, and patronises the ones who physically can't. If you treat both the same way you'll end up satisfying neither. Sure, all olympic sized swimming pools could have shallow ends to accommodate everyone, but I can't see that being an ideal situation for anybody. The people who can swim will have their pools made worse, the people who refuse to learn will still have no incentive to learn, and the ones who can't will just be paddling about watching the people who can swim. Who wins from any of that? Wouldn't it be better if everybody had experiences tailored for them specifically?

Minor power level but I love horror games. Or I at least love the idea of them. In reality I am far too much of a chicken shit to actually play many. And when I do I always get nightmares. Is this an accessibility issue? Possibly, my enjoyment of media is being affected. But it's an issue I could overcome in theory with practice. Or, we could do as Jim says, and make the experience more accessible for me. There should be a "horror free" mode to horror games, to allow me to experience the game without being scared. But then, horror games are supposed to be scary. If you remove the horror, what is the point of playing? I would not only be extremely egocentric to expect something like this from a game, I would be undermining the very reason to play the game at all.

It won't even get rid of the "elitism" that has Jim's panties in such a tizz. It would just move the conversation from "oh, you couldn't beat Elden Ring? Get good" to "oh, you beat Elden Ring on easy? Get good"

But then, I'm not a grown man on Youtube wearing a cheap wig. So what do I know.
 
I'm just going to post a link to my previous thoughts on Jim's idiotic 'Not having easy modes is ableist!' position and how he's fundamentally missing the point that the devs of games like Elden Ring are making in having a sole, unified difficulty that all players must deal with. As I've said, ironically his position is deeply contemptuous of the idea that games are proper art and should be treated as such.
 
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There should be a "horror free" mode to horror games, to allow me to experience the game without being scared. But then, horror games are supposed to be scary. If you remove the horror, what is the point of playing? I would not only be extremely egocentric to expect something like this from a game, I would be undermining the very reason to play the game at all.
Funnily enough, SOMA has a mode that disables the monsters of the game from chasing you and it doesn't detract the horror of the game at all. Walking Simulator horror is hard to pull off, but if the writing is good it doesn't need to be like Outlast. Wish more Devs could get this right.
 
Funnily enough, SOMA has a mode that disables the monsters of the game from chasing you and it doesn't detract the horror of the game at all. Walking Simulator horror is hard to pull off, but if the writing is good it doesn't need to be like Outlast. Wish more Devs could get this right.
That's a good point. Walking simulators with no threat can still be scary, but it has to be done very well. You can't just pluck the enemies and boss fights out of Resident Evil 7 and expect to get the same experience.

Still, a lot of horror has themes that could impact accessibility. Silent Hill 2 has a character who is a survivor of sexual abuse and a lot of her scenes are extremely uncomfortable with imagery evoking that. Could this stop real sexual abuse survivors from enjoying the game? That's likely, but should things like that be removed? I don't think so. Should there be an option to skip uncomfortable sections like it? Possibly, but most horror is designed to be uncomfortable, so you may as well skip the whole thing. Game developers can't possibly make a game that tailors to literally everybody on the planet. They should be allowed to make the games they want, as difficult/scary/horrible as they want. If people like it, they will play it. And if they can't, there's plenty more games out there.

Jim can't abide by that. He needs everything his way, everything needs to be for everyone and there's no room for discussion. What the hell happened to him?
 
I fully agree. That's the thing that gets me with the "Games are for everyone" crowd, there are so many genres of games that everyone should be able find something that appeals to them. It doesn't mean that every game should be for everybody. The whole appeal for Souls games are they are hard as nails until you master the mechanics. If you aren't interested in that, why would you want to play a souls game to begin with?
 
Can people just come to terms with the notion that not everything has to be accessible to everyone. All I heard was an obese man consumed by spite and bitterness. Like any creative medium, let the devs design the fucking games they want. People invested into other forms of art like film don't piss and moan near as much over decisions that were made during the creative process, leave that to the current cohort of reviewers that should be entirely ignored. It's not your vision, so fuck off. This is why vidya will always lag behind, also doesn't help the industry is saturated with freaks like Jim. For the record I like how FROM doesn't cave to this shit. If you were actually invested, you would learn the game and mechanics so you can improve. Don't like it, move on to the plethora of other bullshit you can play. ADHD addled retards like Jim with attention spans measured in seconds are their own worst enemy.

Edit - spelling
 
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Also, one point he made in that video was something along the lines of "why wouldn't you want games to have broader appeal? That means more people playing it!". I vividly remember the old Jim constantly mocking and disparaging game companies that tried to appeal to a wider audience, because it almost universally made the games shittier.
'Broader appeal' is why Ubisoft went from having wholly unique franchises like Prince of Persia, Far Cry 3 and Assassin's Creed and now just has Open-World Checklist: The Game. When you design your game to appeal to everyone you end up appealing to no one because nothing stands out; it's just generic sludge that will be forgotten the instant the player finishes the game or gets bored.

This is such a consoomer mindset. It's the same reason every film/series has to be a Marvel movie now with annoying fucking quippy dialogue, out-of-place music and every dramatic scene undercut by inappropriate jokes.

TL;DR Don't demand quality or unique experiences, just consoom product and get excited for next product.
 
I kind of wish you saw the opposite of people saying Souls games or whatever should have an easy mode. Like, people whinging about baby games being too easy. "The Rugrats Wizard of Oz game for PC is fine, I guess, but it'd be less ageist if it had a mode where it turned into a German board game."
 
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Jim's Twitter losses had been starting to level out the last couple months, but it seems his latest spak attack has really pissed people off; 1.2k followers lost in the last 30 days.
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ETA: After a quick glance at the other accounts I keep tabs on (Patrick Tomlinson, Moviebob) it seems all of them have suffered heavy constant losses the last month, so there's a chance this is a more Twitter-wide thing due to Elon's buyout than anything Jim has done.
 
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So is Jim a furry now, too, in addition to everything else? Suppose it was only a matter of time given how his exhibitionist-driven escalation has been going. The overlap is massive given both troons and furries are so cumbrained that anything and everything is sexualised to fuel their dopamine addiction.
wont be surprise if eventually he gets one, poor psycho fatso you used to be fun
 
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'Broader appeal' is why Ubisoft went from having wholly unique franchises like Prince of Persia, Far Cry 3 and Assassin's Creed and now just has Open-World Checklist: The Game. When you design your game to appeal to everyone you end up appealing to no one because nothing stands out; it's just generic sludge that will be forgotten the instant the player finishes the game or gets bored.

This is such a consoomer mindset. It's the same reason every film/series has to be a Marvel movie now with annoying fucking quippy dialogue, out-of-place music and every dramatic scene undercut by inappropriate jokes.

TL;DR Don't demand quality or unique experiences, just consoom product and get excited for next product.
But isn't that what comic book movies in the first place if not to mention comic books in general. The quippy dialogue it's what makes these movies. I mean yeah it's just fiction but saving the world and taking down evil can really put stress on a person's psyche it's just a normal coping mechanism for people to give out sarcastic wit one-liners. What do you want these films just to be about as dry as a courtroom drama?
 
But isn't that what comic book movies in the first place if not to mention comic books in general. The quippy dialogue it's what makes these movies. I mean yeah it's just fiction but saving the world and taking down evil can really put stress on a person's psyche it's just a normal coping mechanism for people to give out sarcastic wit one-liners. What do you want these films just to be about as dry as a courtroom drama?
No, the landscape of comic book movies used to be very different, you had all sorts of tones and aesthetics even if at their core they all centered around a pretty silly premise of men in spandex with magic powers. Yeah, some of them had a more tongue-in-cheek tone, and there were the usual action hero one-liners, but that's not what I'm talking about.

With the exception of Guardians of the Galaxy and the 10% of Doctor Strange 2 where Sam Raimi was allowed creative control there is absolutely nothing separating the MCU movies stylistically or creatively, and even GotG has been retroactively ruined because it was such a success they co-opted Gunn's style into all future movies, which is the specific kind of irreverent, downplay-every-moment-of-pathos with-a-joke schtick I'm talking about.

It was good when Gunn did it because it was different, now every single comic book movie tries to do the exact same thing and it's just boring and played out, the exact same way Far Cry 3 was great when it came out, but every Ubisoft game since sucks because it's just mimicking what Far Cry 3 did instead of trying to innovate the genre in its own way; the same way when Assassin's Creed first came out it was a legitimately interesting concept and new take on the genre, but then every element of gameplay got sandblasted off til it was literally just a case of holding the parkour button forward then pressing square in the vague vicinity of your target to win, then they abandoned any semblance of originality entirely and just turned it into another shitty live service game.
 
But isn't that what comic book movies in the first place if not to mention comic books in general. The quippy dialogue it's what makes these movies. I mean yeah it's just fiction but saving the world and taking down evil can really put stress on a person's psyche it's just a normal coping mechanism for people to give out sarcastic wit one-liners. What do you want these films just to be about as dry as a courtroom drama?


I mean, the original Superman film is hardly dry and without a sense of humour (Lex in particular is basically a comedy villain, albeit a dangerous and competent one) but Superman isn't cracking shit, punchline free jokes through the entire running time. One thing I liked about the first Wonder Woman flick was that the jokes in the movie mostly emerge organically from the situations, not the characters acting like arch, ironic observers of their own reality. It's the difference between Diana matter-a-factly mentioning that her people write scholarly treasties about how much fun lesbian sex is to a man born in 19th century America, versus Ant-Man going "Okay, so, that happened."
 
Jim's Twitter losses had been starting to level out the last couple months, but it seems his latest spak attack has really pissed people off; 1.2k followers lost in the last 30 days.
Could you imagine the blue balls we'd all get if his subscribers stay at something like 800,001 and we never get the sweet satisfaction of the less than 800K cope video.

Edit: whoops, missed that you were talking about Twitter not youtube, lol I didn't even think he'd be somehow losing twitter followers too. Is the only thing he's gained over the last year in any sense an ever increasing amount of long term medical issues?
 
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