Shotgun Badger
kiwifarms.net
- Joined
- Dec 21, 2018
I usually don't like to do the whole 'thing vs thing Japan' routine, but its kind of illuminating that Elden Ring was released with uncompromising difficulty and a near total lack of player handholding that relied on the player to figure out the best routes forward and best way to handle the voluminous threats before them, and later on in the year God of War Ragnarok was released with a comical amount of carefully directing the player to make sure that they never had to activate their brain even once with an extremely on-rails experience where every minor character just tells you exactly what you need to do to proceed. Its night and day, Jim already whined about the fact that Elden Ring doesn't have an explicit easy mode with all the typically retarded arguments around that, will he whine about GOW going a zillion miles in the opposite direction to the point that everybody is posting clips of the most absurd fake QTE events and player being told exactly what to do to proceed at any given time because the developers have absolutely no trust that the player isn't a fucking idiot? I mean GOW is super accessible thanks to all that crap, isn't it?Conflating difficulty with accessibility was the sneakiest trick gaming journos have pulled in a while.