Pokémon (Not-So) Griefing Thread - Scarlet and Violet Released with 10 Million Copies in First 3 Days in Buggy States

Trick that let's you leap over various spots/cliffs/etc.:

Some footage of Gholdengo, Gimmighoul's evo:
Gholdengo ground surfing:


Gholdengo's signature attack:

I was originally planning on getting Violet, but the more I see of the past Paradox Pokemon, I think I'll go with Scarlet instead. Slither Wing in particular has become a personal favorite design wise.

Also Hydreigon is exclusive to Scarlet, and it's one of my favorite Pokemon.
 
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I only played up until the first gym and while there’s quite a bit of dialogue in the beginning like any modern Pokémon game, that mostly ends once the actual game starts (e.g. once you leave the school). There’s also an option to skip cutscenes that’s available right from the start, though I haven’t tried it so I couldn’t say how it works.
Skip cutscene button is the same as it’s been since LGPE, it only skips actual pre-rendered cutscenes.
I'm aware that the recent games are exceptionally hand-holdy, especially in SwSh where you can't take three steps without being escorted somewhere or told to do something to advance the plot. How does SV compare?

I hope they fixed pop-in issues that used to plague the overworld. I know that in some places in SwSh, only about 4 NPCs were shown at a time in the cities. It may be optimization issues, but when you compare it with other contemporary open world Switch games that don't have as much of a dramatic pop-in issue, the excuse falls flat, especially when patches can be applied via updates.
SV apparently has that same issue SwSh had combined with more dialogue than Sun and Moon. Pop-in and the “reduce the framerate of the model” thing from Arceus have not been fixed.
 
SV apparently has that same issue SwSh had combined with more dialogue than Sun and Moon. Pop-in and the “reduce the framerate of the model” thing from Arceus have not been fixed.
Someone should trick Game Freak by saying 'I want to make a pokemon game for mobile devices' and then just make it for Steam Deck. I know it's not the switch's entire fault for these games running like shit but I would love to see a game with the same graphical love of Colliseum in my lifetime.
 
Someone should trick Game Freak by saying 'I want to make a pokemon game for mobile devices' and then just make it for Steam Deck. I know it's not the switch's entire fault for these games running like shit but I would love to see a game with the same graphical love of Colliseum in my lifetime.
What's wrong with Pokemon Snap 2?

Edit:
Some footage of Gholdengo, Gimmighoul's evo:
Gholdengo ground surfing:
View attachment 3879819

Gholdengo's signature attack:
View attachment 3879828
So, it's a better Steel-type Payday? Sick.
 
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TPCi released the beta for their new Pokémon TCG Live app to the wider community a couple of days ago.
It’s a bit of a mixed bag, it has both pros and cons when compared to the TCGO. For me, the biggest issues are the lack of a landscape mode for tablets (and larger phones), the inability to turn off win/loss animations for avatars, packs only giving you 5 cards (I’ve heard mixed responses on this one, some people say that the 5-card thing only affects free packs while others say that packs obtained from code cards also have their card counts dropped) as opposed to 10 cards, and the app looking grainy on tablets due to it being designed for phones. I’ve also heard other people complain about the avatars in general and the game’s UI too.

But outside of that I don’t have any major issues with it, the crafting/dusting system is a MAJOR step up from the crappy trading system that allowed trading “companies“ to flourish on the TCGO’s official forums and a majority of meta/Tier 1 cards can easily be obtained. The way a match flows takes some getting used but its not too bad. You can transfer your stuff from the TCGO (I haven’t yet, I’m still trying to complete a playset of non-playable URs from a certain set in order to maximize my credit payout when I open packs from said set) and get ”premium” currency if you have any leftover unopened packswhen you do. You also get “budget” versions of some decent competitive decks as a “starting” gift with one of those decks being REALLY popular in the current Standard format.
Oh, and one more thing…
See you guys at 9 PM PST or earlier, especially if your local non-corporate vidya shops are selling the Scarlet/Violet early.
 
TPCi released the beta for their new Pokémon TCG Live app to the wider community a couple of days ago.
It’s a bit of a mixed bag, it has both pros and cons when compared to the TCGO. For me, the biggest issues are the lack of a landscape mode for tablets (and larger phones), the inability to turn off win/loss animations for avatars, packs only giving you 5 cards (I’ve heard mixed responses on this one, some people say that the 5-card thing only affects free packs while others say that packs obtained from code cards also have their card counts dropped) as opposed to 10 cards, and the app looking grainy on tablets due to it being designed for phones. I’ve also heard other people complain about the avatars in general and the game’s UI too.

But outside of that I don’t have any major issues with it, the crafting/dusting system is a MAJOR step up from the crappy trading system that allowed trading “companies“ to flourish on the TCGO’s official forums and a majority of meta/Tier 1 cards can easily be obtained. The way a match flows takes some getting used but its not too bad. You can transfer your stuff from the TCGO (I haven’t yet, I’m still trying to complete a playset of non-playable URs from a certain set in order to maximize my credit payout when I open packs from said set) and get ”premium” currency if you have any leftover unopened packswhen you do. You also get “budget” versions of some decent competitive decks as a “starting” gift with one of those decks being REALLY popular in the current Standard format.
Oh, and one more thing…
See you guys at 9 PM PST or earlier, especially if your local non-corporate vidya shops are selling the Scarlet/Violet early.

Was TCG Live still in the Canada-only Beta up until now?
 
Looking at some of the leaks I feel the game is going to suffer from some major balancing issues (more than usual anyway), everything about Palafin Hero seems especially broken with a 160 attack stat. Is it supposed to be offset by it's evolution method or what?

Can see this being a big point of contention.
 
I've been playing the game for a few days now, and i really, really like it. The pokedex still seems to be fucked(maybe not, i'm not sure.) but man this is honestly the ideal pokemon game i had in my head ever since, shoot, at least Pokemon Colosseum on the gamecube disappointed so badly almost 20 years ago. The only thing about it that puts me off is the crappy frame rate on a real switch coupled with the new designs being kinda dumb looking. Haven't really played pokemon since Y, but aside from the Donkey and Flamingo pokemon i haven't really found any new pokemon i really liked, even the starters were underwhelming.
 
Looking at some of the leaks I feel the game is going to suffer from some major balancing issues (more than usual anyway), everything about Palafin Hero seems especially broken with a 160 attack stat. Is it supposed to be offset by it's evolution method or what?

Can see this being a big point of contention.
If you play singles, Smogon might just ban it. If you play doubles, the doubles can balance it out as they do a lot of the extra OP Pokemon for singles.
 
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If you play singles, Smogon might just ban it. If you play doubles, the doubles can balance it out as they do a lot of the extra OP Pokemon for singles.
It’s also worth noting that Palafin needs switch out with a waiting Pokémon and then switched back out, making it somewhat easier to predict in the long run.
 
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