Jim Sterling / James "Stephanie" Sterling / James Stanton/Sexton & in memoriam TotalBiscuit (John Bain) - One Gaming Lolcow Thread

The Gays vidya creators can do whatever they want.

If they start to do stuff that Jim Sterling wants that surely will be the death of the industry. Faggy wrestling draws literally less than 10 "people". Dark Souls draws millions as it is.
 
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He doesn't care if Dark Souls has an easy mode or not, he wouldn't use it if it had. People who do care are not reasonable. More people buying the game if it has an easy mode is a good thing.
I wanted to focus on this point since everyone's already covered the others: The reason Souls games have sold as well as they have up to this point is precisely because they were unique in their approach to difficulty and what they demand of the player. They serve a long-starved but sizeable demographic of people who still enjoy games that don't take them by the hand and clutter the screen with objective markers, tutorial boxes, superficial HUD elements and loot fountains.

You can't normie-fy a game like Dark Souls with difficulty sliders. Skyrim, sure, because it's literally just DPS vs DPS, but creating an easy mode for something as finely tuned as a Souls game would mean taking time and resources away from the content that made those games popular in the first place. Given how much we already know FS cut from their games in order to hit deadlines there is no way including an easy mode would not result in a lesser product.

In short: Fuck off, Jim.
 
Dark Souls 1 isn't a difficult game, it is a badly designed game. Filled with terrible gimmick bosses, ridiculously small arenas with no room for maneuvering, janky controls, dreadful camera and lock-in, an infestation of enemies 3 times faster than you in every corner of the map, and of course, Blighttown and Lost Izalith.

The original Dark Souls is a disgrace to the franchise. I've played Demon's Souls and DS2 since and it's impressive how far superior these games are compared to the rushed shitshow that was DS1. I think DS1 didn't need an easy mode, it needed a complete overhaul.
 
Dark Souls 1 isn't a difficult game, it is a badly designed game. Filled with terrible gimmick bosses, ridiculously small arenas with no room for maneuvering, janky controls, dreadful camera and lock-in, an infestation of enemies 3 times faster than you in every corner of the map, and of course, Blighttown and Lost Izalith.

The original Dark Souls is a disgrace to the franchise. I've played Demon's Souls and DS2 since and it's impressive how far superior these games are compared to the rushed shitshow that was DS1. I think DS1 didn't need an easy mode, it needed a complete overhaul.
Respectfully disagree about everything aside from lost Izalith and difficulty. Blighttown is easily negated by rusty old ring, there are few gimmick boss fights aside from discharge and bed of chaos. As for difficulty - if your hands grow from your buttocks it's very hard game. And it gets easier further down the road. Dark souls 3 is piss easy and character controls are fine tuned. So, again, in this game, difficulty is on player's reaction and ability to actually learn how to play the game
 
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Let's say hypothetically Dark Souls is this uberhard game.

Why buy it knowing it is?

Everyone says it's hard. Everyone mentions the lack of difficulty adjustment (from the menu, not in game). Git Gud is a popular meme. Why, after all these warning signs, must Dark Souls change? It's literally being mad a game is exactly as advertised. It's like buying Madden and complaining there's no JRPG elements. Don't buy a Fromsoft game if you're not willing to accept it might not be easy.

Not to mention how difficulty is supposed to be there for the artistic merit of the thing. You're supposed to be undead or cursed in a big ass land of things that want you dead-er. These huge "VIDEO GAMEZ MUST BE TAKEN SUPER CEREAL AS ART" guys absolutely shit themselves and cry if an artistic direction for a game isn't what they want it to be.
 
Let's say hypothetically Dark Souls is this uberhard game.

Why buy it knowing it is?

Everyone says it's hard. Everyone mentions the lack of difficulty adjustment (from the menu, not in game). Git Gud is a popular meme. Why, after all these warning signs, must Dark Souls change?
because it's popular, and popular things must be inclusive

everyone wants in this club, therefore you must let me in this club
sure there are other clubs i can go to, but they aren't popular, so fuck that
 
because it's popular, and popular things must be inclusive

everyone wants in this club, therefore you must let me in this club
sure there are other clubs i can go to, but they aren't popular, so fuck that
This is why half the students I get at university nowadays can't spell words and I'm no longer allowed to mark them down for it, even if the sentences are barely legible. Twenty years ago, they had to have top marks in multiple subjects. Today, they don't even have to show up to class.

To keep it on topic: Jim is fat and what he thinks are massive milkers look like paper towel wedged down a blouse to create a lumpy uni moob.
 
Jim is still a fat man, but I have something to add this time. For all this talk of games benefitting from easy modes, how many of them ask for help? No, like legitimately asking for help because they're stuck? You'll get the "git gud" responses sure, but what about the people who go to forums and say "Oh yeah, he kicked my shit in. But I found out he was weak to fire and that made things much more manageable"? What about the people who can say "Oh, wait until he raises his sword, then stick to the right of him, he's much easier to dodge that way"

A lot of people relate to struggling in sections and will happily tell people how they overcame the struggles, you just have to swallow your pride and admit you need help.

Of course, it's easy for me to say when I have the truly woke opinion of not playing Soulsborne games because I don't think they're good, but simply not playing something you don't enjoy is apparently too much of a high IQ move for vidya pundits, huh?
 
simply not playing something you don't enjoy is apparently too much of a high IQ move for vidya pundits, huh?
How will they be part of the "Conversatiun" if they don't play and bitch about the new gaem. What are they supposed to do? Think and figure out an interesting topic or angle to discuss? Actually script something? Fuck that. Just bitch and moan or praise something without any thought.
 
How will they be part of the "Conversatiun" if they don't play and bitch about the new gaem. What are they supposed to do? Think and figure out an interesting topic or angle to discuss? Actually script something? Fuck that. Just bitch and moan or praise something without any thought.
capitalism is bad, but supporting independent game creators? that's WORSE

Dwarf Fortress gets released (on Steam) in a week's time.
Let's see if Jim does a video on how complex it is requiring his ADHD addled brain to lose track within 20 seconds of embarking.

ETA: the on Steam bit, since it's already been available to download forever.
i'm waiting for jims argument of "people with one hand are too stupid to use this game, but not me, this doesn't bother me at all"
 
Dwarf Fortress gets released (on Steam) in a week's time.
Let's see if Jim does a video on how complex it is requiring his ADHD addled brain to lose track within 20 seconds of embarking.

ETA: the on Steam bit, since it's already been available to download forever.
Dwarf Fortress, now there's an accessibility issue just waiting for Jim's well thought out and nuanced opinions.

"I am fat and I think Dwarf Fortress looks ugly and should be made pretty for me, also I'm totally a sexy woman and this is milk coming out, not pus. I promise."
 
To make any game or work that's actually meaningful a level of exclusion is necessary to not be completely forgettable. Whether that be forcing you to come up with a way to kill a boss you cannot seem to win against or forcing you to actually really think about your party composition and every move in some RPG/strategy games. Now sometimes I do think that game modes that completely neuter the fun of some games could exist without damaging the experience for everyone else all that much (like being able to choose a stupidly easy mode such as in Persona 5 that locks you into that mode for the rest of your playthrough if you choose it).

But for something like a game solely centered around challenge? Kind of diminishes the idea that the only option to make a challenging section easier is to come up with or find builds/techniques to counter a boss, or to just literally ask for help. Why ask for any help if you can just turn the difficulty down? Miyazaki seems to try everything he can to make cooperation or talking about the game integral to the act of a game easier and simply sliding the difficulty down would basically stop a large number of people asking for any help at all.
 
The git gud meme is just that, a fucking joke, stemming from the olden days of Dark Souls where people asked 'how do I beat x boss.', and the answer was well and truly: There's no special trick, there's no magical puzzle that'll make the Capra Demon stop putting his cloven hoof up your ass while his dogs chew you apart, you just have to get better. Or, in short, get good.
To be fair, there are ways in Dark Souls to make the game really easy, at least for long stretches. For example that sword I think you got from shooting the tail of the dragon at the start of Dark Souls one. The thing is, if I tell you how to do a secret thing that'd make your powerful, I just ruined the enjoyment you'd get of discovering that naturally, whether through intuition, experimentation, or good ol' fashioned guessing and a leap of faith.

Dark Souls players are just going to answer 'git gud' because to do otherwise would be to spoil the whole experience and the entire idea is to go in blind.
 
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