Unpopular Opinions about Video Games

Hideo Kojima is a hack, and left to his own devices, can only develop self masturbatory dreck that loses tens of millions. Any Metal Gear he made that didn't have Fukushima as co writer was total ass. I'm not saying the guy was the key part, but there is a fundamental change to the storytelling and direction from MGS3 to 4. He was only involved in pre production and has been missing ever since.

Death Stranding is a pile of shit, and it's so far up it's own ass, and devotes a few scenes of exposition to try and explain the convoluted and uninteresting story to the player and it never draws you in. It feels very much like that shitty Beyond: Two Souls game.

He's only developing games now to feed his own fucking ego and further hob knob with pedowood actors and directors, since they'll never give him a movie.
 
Any Metal Gear he made that didn't have Fukushima as co writer was total ass. I'm not saying the guy was the key part, but there is a fundamental change to the storytelling and direction from MGS3 to 4.
Any Metal Gear game that wasn't heavily reworked by Jeremy Blaustein had shit writing. He managed to give at least a veneer of military professionalism and restraint (relatively speaking) to MGS1 that mitigated the worst excesses of comically overwrought melodrama in every other game in the series.

Not one of those fucking Nips could even get a job on a daytime soap opera. The fact that Kojima (or Fukushima, if that's your preference) is widely considered a genius auteur is a scathing indictment of the entire industry.
 
Hideo Kojima is a hack, and left to his own devices, can only develop self masturbatory dreck that loses tens of millions.
What Kojima games have lost tens of millions?


edit: since this is the unpopular opinions thread, I think Metal Gear Solid 4 is his best game after Policenauts.
 
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Hideo Kojima is a hack, and left to his own devices, can only develop self masturbatory dreck that loses tens of millions. Any Metal Gear he made that didn't have Fukushima as co writer was total ass. I'm not saying the guy was the key part, but there is a fundamental change to the storytelling and direction from MGS3 to 4. He was only involved in pre production and has been missing ever since.

Death Stranding is a pile of shit, and it's so far up it's own ass, and devotes a few scenes of exposition to try and explain the convoluted and uninteresting story to the player and it never draws you in. It feels very much like that shitty Beyond: Two Souls game.

He's only developing games now to feed his own fucking ego and further hob knob with pedowood actors and directors, since they'll never give him a movie.
Any Metal Gear game that wasn't heavily reworked by Jeremy Blaustein had shit writing. He managed to give at least a veneer of military professionalism and restraint (relatively speaking) to MGS1 that mitigated the worst excesses of comically overwrought melodrama in every other game in the series.

Not one of those fucking Nips could even get a job on a daytime soap opera. The fact that Kojima (or Fukushima, if that's your preference) is widely considered a genius auteur is a scathing indictment of the entire industry.
edit: since this is the unpopular opinions thread, I think Metal Gear Solid 4 is his best game after Policenauts.
MGS4 was just nostalgiawank for the previous games and attempts at "deconstructing" the modern military shooter genre when it was still taking off. I ragequit at the part where those smaller not-Metal Gears that moo like cows one-hit killed me IMMEDIATELY after reloading my last save.

MGSV was a massive waste of potential. It spread itself too thin by being open-world, having repeatable side ops, the base-building mechanics, and every chapter being "WRITTEN AND DIRECTED BY HIDEO KOJIMA".

The funniest part for me was the borked AI. A Russian ran right past me, while I was standing up and in his way, to go shoot in Quiet's general direction.

As for Kojima: remember that Game Awards when the Dorito Pope gave him an award just for being his friend?
 
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Any Metal Gear game that wasn't heavily reworked by Jeremy Blaustein had shit writing. He managed to give at least a veneer of military professionalism and restraint (relatively speaking) to MGS1 that mitigated the worst excesses of comically overwrought melodrama in every other game in the series.

Not one of those fucking Nips could even get a job on a daytime soap opera. The fact that Kojima (or Fukushima, if that's your preference) is widely considered a genius auteur is a scathing indictment of the entire industry.

Oh I know. Agnus Kaku who translated SOL basically called him a bargain bin Tom Clancy who cannot write. He got his lawyers to go after her when she posted unedited scripts on her blog showing how, much like Blaustein's work, all the fun dialogue wasn't penned by Kojima and done by the translators.

I don't know for sure if Fukushima was really the brains around the trilogy, but he's definitely a factor in MGS4 being as awful as it is when he wasn't apart of the bulk of that writing, or possibly all of it.

What Kojima games have lost tens of millions?


edit: since this is the unpopular opinions thread, I think Metal Gear Solid 4 is his best game after Policenauts.
Death Stranding was a sales failure in the US. It made money yeah, but they probably lost a shit load in advertising. It's no wonder why they double dipped it for the director's cut. It's a lot like TLOU2 cooking it's sales numbers by discounting it within it's first year to try and recoup it. Which is why they did that worthless remake of TLOU1 when all it needed was reskinned assets.

The amount of qualifiers Kojima tried to pilpul to call it a success was laughable.



Kojima had his jew lawyers wipe reviews from Meta and claims it sold well in the UK (tiny compared to the US) and Japan (where console gaming is dying).
 
MGS4 was just nostalgiawank for the previous games and attempts at "deconstructing" the modern military shooter genre when it was still taking off. I ragequit at the part where those smaller not-Metal Gears that moo like cows one-hit killed me IMMEDIATELY after reloading my last save.

MGSV was a massive waste of potential. It spread itself too thin by being open-world, having repeatable side ops, the base-building mechanics, and every chapter being "WRITTEN AND DIRECTED BY HIDEO KOJIMA".

The funniest part for me was the borked AI. A Russian ran right past me, while I was standing up and in his way, to go shoot in Quiet's general direction.

As for Kojima: remember that Game Awards when the Dorito Pope gave him an award just for being his friend?
MGSV is the same 6-8 missions over and over for 60 hours. Half way through the game, you need to do what you already did but on HARD mode.

Why? Why do people feel this game is unfinished when it was designed to be 80% filler? The dumb mission 51 wasn't going to add anything more to this trash fire. You stick Sutherland in there and he doesn't even speak for the huge majority of the game. Fire Hayter unceremoniously, who turns out he wanted to get rid of from the very beginning, because this closet fag gook can't share the spotlight with someone because these jap devs hate the western actors.
 
this closet fag gook can't share the spotlight with someone because these jap devs hate the western actors.
Specifically, Hayter was sharing the spotlight and rabid love from the fans, but wasn't enough of a Hollywood celebrity for Kojima to bask in the reflected fame like Sutherland or any of the big actors in Death Stranding. If it's not getting Kojima attention, it has to be destroyed.

Truly the more I learn about the man, the more I dislike him.
 
Specifically, Hayter was sharing the spotlight and rabid love from the fans, but wasn't enough of a Hollywood celebrity for Kojima to bask in the reflected fame like Sutherland or any of the big actors in Death Stranding. If it's not getting Kojima attention, it has to be destroyed.

Truly the more I learn about the man, the more I dislike him.
Getting rid of David Hayter as Snake is like getting rid of Clint Eastwood as Dirty Harry.

 
Specifically, Hayter was sharing the spotlight and rabid love from the fans, but wasn't enough of a Hollywood celebrity for Kojima to bask in the reflected fame like Sutherland or any of the big actors in Death Stranding. If it's not getting Kojima attention, it has to be destroyed.

Truly the more I learn about the man, the more I dislike him.
He's a commie fuck. Which is ironic since one of the composers said he wanted more shares of the profits which is against the tradition of what devs do over there. They just take a salary.

Of course they ran cover for this coming out as her "opinion."

gamingbolt.com/konami-kojima-split-not-due-to-bonusprofit-sharing-rika-muranakas-statements-were-misconstrued

When-Hideo-Kojima-is-blamed-by-a-politician-for-the.jpg

Getting rid of David Hayter as Snake is like getting rid of Clint Eastwood as Dirty Harry.

While I think Hayter is a a drooling dyed in the wool liberal retard, he's always embraced the role and has always been overwhelmingly nice to fans. He defined cool voice acting for 20 years. It was the first VA in gaming I took seriously.
He had thousands of reviews on Meta removed with Sony's lawyers.

 
The second I wish they'd gone more in depth with Ukaizo but by the time I got there I wasn't really against it getting to the meat of it which is beating the final obstacle, beating your political opponents, and then finishing Eothas' Big Kerfuffle.
They really screwed themselves by giving the main quest a sense of urgency in a game format that didn't fit it. Yeah hold up Eothas let me go explore this random dungeon full of vampires because they might have some good loot here.

If they either dropped the urgency or railroaded you through everything it would have worked out better narratively. Ukaizo was just a disappointment because I was expecting to spend hours there exploring it but nope.
 
They really screwed themselves by giving the main quest a sense of urgency in a game format that didn't fit it. Yeah hold up Eothas let me go explore this random dungeon full of vampires because they might have some good loot here.

If they either dropped the urgency or railroaded you through everything it would have worked out better narratively. Ukaizo was just a disappointment because I was expecting to spend hours there exploring it but nope.
TBH I immediately assumed there wouldn't be a time limit because this sort've 'OH NOOOO WE HAVE TO STOP THEM' story beat happens far too often. Even Baldur's Gate 2 has it when they claim that your body is dying and the big-bad is obliterating a hidden city. But no sweat go do the quests you want before it starts he's not going anywhere and neither are you. Ukaizo was still overall pretty meh despite it being the objective of just about every faction.

One big thing I absolutely despised is the "less evil" Pirate ending where the faction leader just turns the storms back on because chaos reigns. They have the gall to pretend this is a more reasonable and non-evil choice than establishing a new nation that doesn't consider slavery to be utterly unacceptable. While just about every faction either uses slaves in private or has lower classes that are comparable to slaves.
 
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He also extracted reviews of MGSV using the Ludovico Technique:

There's nearly a solid decade of that series getting perfect scores purely based on the fucking title, as stated in the video.

You know, a lot of people give shit to Portable Ops, but it's the only post Snake Eater game where I enjoyed the plot and felt like it was very much married to the MGS3 universe. Sure it was clunky, but look at how many mechanics in it were copied into all the other Kojima self suck fests. I like how at this point it was known he really wanted to stop making them and MPO was the first he didn't helm, but he felt compelled to admonish it and call it non canon.

Peace Walker was a copy and paste job with a better set of mechanics. With the added element of Snake lusting after a child and having gey buttsecks in a box with Miller. Singing robots. Seriously, fuck that game. Fun to play, fuck yes. A good Metal Gear game? Arguably the worst. It reeks of Japanesy anime horseshit way more than it's companions.

This is the guy leading the industry?

V tried to move away from that but still borrowed a lot. I never could comprehend why people praise the gameplay when it plays almost like a mobile game. Where all the cool mechanics that both MGS3-4 created gutted, all the boss fights are fucking atrocious,. Like individual blades of grass can collapse in Snake Eater, and all the flora and fauna in V is completely static and lifeless. And the game abruptly ends with Kojima speaking to the player saying "WE'RE BOTH BIGGU BAWSU DID YOU RIKE IT!?". Metal Gear 1 didn't require this retcon bullshit of Venom. Villains die and come back all the fucking time.

V at it's core, plays like third party barren wasteland simulator from the PS2 era that had a hundred million dollar budget. It is no wonder they fucking fired him. All these faggot troons cawing at the idea it was all Konami's fault. This fucking dude, would take 5 years to develop a game that would not make the mega money it did since 2001. They sell well, but for the amount of time versus competitors like COD which are low rent tbh, was no where near that type of effort in and the payout. That got tired of his auteur bullshit and canned him.

I for one think he went over budget and intentionally stalled that POS. Used company money to ingratiate himself into pedowood after wasting a lot of cash on the stupid viral campaign for V that went no where. With the bandage mask thing, buying web domains for fake websites to hide the fact it was V. He got what he deserved, Konami is making hand over fist with Pachinko, Metal Gear is thankfully dead, and Sony has to put up with his shit now.
 
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When the PS3 was released gaming started going to shit and the PS5 is history repeating itself.
It's definitely when games really started phoning it in and putting everything behind paywalls, which only escalated with PS4 into oblivion.

I find no reason to buy a PS5 at this point of time. They did nothing with the PS4 and it had no real worthy titles to buy it for and had no real media management like the PS3 XMB did. It was merely a place holder for PS5 to be developed. And now, PS5 feels like the same thing but even more so since half it's titles are just remasters and ports.
 
I honestly think that, if some games were to get proper remakes and fleshed out a bit more, then they could be really good. For instance, the Legend of Spyro trilogy; all three games got rushed really badly - Eternal Night in particular, though Dawn of the Dragon has a TON of cut content as well - and it's part of the reason why they're kinda shit at points in terms of gameplay and story. I feel like, if the trilogy got update to fix some of the bugs, and maybe tone down some of the darker shit, then the games could honestly be a lot of fun; I'm a genuine fan of the Legend trilogy, despite its flaws.

Anyone else think the Legend series could do well if they toned the edgy stuff down and got some fixes in there?
 
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