Artcow WogglebugLoveProductions / Cynthia Hanson / Cherie Anne Hapney - One Womanchild's Fruitless Quest to Make Her Cockroach Husbando a Household Name

What is the Wogglebug's sexual orientation?


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Well, I was rather expecting for one of you to go to my website to see my latest update. But (sigh) here is the update I posted there:

I've decided to start all over again with these updates. Because now there are going to be some major changes. I received my first major screenplay coverage report from WeScreenplay.com yesterday and the rating they gave overall was a "Pass." I was not surprised by this as their website states that 95% of the scripts they review receive a "Pass" and 4% a "Consider" and only 1% a "Recommend." Still the issues they addressed in the script concerning plot and character were still issues I was concerned about all along and which was why I sent the script into them. Then after I showed the coverage report to Richard Poshard he and I agreed that we would use it as we collaborate together on a rewrite of the entire script from beginning to end. We decided we will try our best to get it from being a "Pass" to a "Consider" or even a "Recommend."

I've also been interviewing various professional animators of 3D and 2D animation. I received many quotes from many applicants ranging in many different countries including the United States, India, New Zealand, Argentina, and Nepal. I've narrowed them down to a handful to choose from. But for the moment basically all of them are too expensive for me to at all easily afford to start work with right away. Even the 2D animation (which always costs less than 3D) is still too expensive. I am hoping something may work out though because most of the animators I've narrowed my choices down to are excellent and talented and I'm beginning to prefer 2D over 3D, especially after viewing this 30 second example that Inspire Animations did for me:


I am hoping to be able to hire this animation company from India. Though they will charge me $200 per minute of animation and this will mean a 10 minute short film alone will cost me $2,000. Which I would need a successful Indiegogo campaign for. I sincerely hope something will work out eventually.
 
Well, I was rather expecting for one of you to go to my website to see my latest update. But (sigh) here is the update I posted there:

I've decided to start all over again with these updates. Because now there are going to be some major changes. I received my first major screenplay coverage report from WeScreenplay.com yesterday and the rating they gave overall was a "Pass." I was not surprised by this as their website states that 95% of the scripts they review receive a "Pass" and 4% a "Consider" and only 1% a "Recommend." Still the issues they addressed in the script concerning plot and character were still issues I was concerned about all along and which was why I sent the script into them. Then after I showed the coverage report to Richard Poshard he and I agreed that we would use it as we collaborate together on a rewrite of the entire script from beginning to end. We decided we will try our best to get it from being a "Pass" to a "Consider" or even a "Recommend."

I've also been interviewing various professional animators of 3D and 2D animation. I received many quotes from many applicants ranging in many different countries including the United States, India, New Zealand, Argentina, and Nepal. I've narrowed them down to a handful to choose from. But for the moment basically all of them are too expensive for me to at all easily afford to start work with right away. Even the 2D animation (which always costs less than 3D) is still too expensive. I am hoping something may work out though because most of the animators I've narrowed my choices down to are excellent and talented and I'm beginning to prefer 2D over 3D, especially after viewing this 30 second example that Inspire Animations did for me:


I am hoping to be able to hire this animation company from India. Though they will charge me $200 per minute of animation and this will mean a 10 minute short film alone will cost me $2,000. Which I would need a successful Indiegogo campaign for. I sincerely hope something will work out eventually.

kawaii
 
Well, I was rather expecting for one of you to go to my website to see my latest update. But (sigh) here is the update I posted there:

I've decided to start all over again with these updates. Because now there are going to be some major changes. I received my first major screenplay coverage report from WeScreenplay.com yesterday and the rating they gave overall was a "Pass." I was not surprised by this as their website states that 95% of the scripts they review receive a "Pass" and 4% a "Consider" and only 1% a "Recommend." Still the issues they addressed in the script concerning plot and character were still issues I was concerned about all along and which was why I sent the script into them. Then after I showed the coverage report to Richard Poshard he and I agreed that we would use it as we collaborate together on a rewrite of the entire script from beginning to end. We decided we will try our best to get it from being a "Pass" to a "Consider" or even a "Recommend."

I've also been interviewing various professional animators of 3D and 2D animation. I received many quotes from many applicants ranging in many different countries including the United States, India, New Zealand, Argentina, and Nepal. I've narrowed them down to a handful to choose from. But for the moment basically all of them are too expensive for me to at all easily afford to start work with right away. Even the 2D animation (which always costs less than 3D) is still too expensive. I am hoping something may work out though because most of the animators I've narrowed my choices down to are excellent and talented and I'm beginning to prefer 2D over 3D, especially after viewing this 30 second example that Inspire Animations did for me:


I am hoping to be able to hire this animation company from India. Though they will charge me $200 per minute of animation and this will mean a 10 minute short film alone will cost me $2,000. Which I would need a successful Indiegogo campaign for. I sincerely hope something will work out eventually.

You could do it yourself if you took the time and effort to learn flash, you realize. Hell, Source Filmmaker, or even hand-animated with Windows Movie Maker could save you a fortune. Why avoid the route that involves actual work? The project clearly means that much to you.
 
Well, I was rather expecting for one of you to go to my website to see my latest update. But (sigh) here is the update I posted there:

See, the point is that none of us care that much about your shitty franchise. When you show up and do your little monkey-dance, that's great, but when you're not here, we're likely to get distracted by a butterfly and wander off. The only way to keep our attention is to update more. Try harder to convince us you're right and that the Wogglebug is a beloved character and that your franchise will knock Oz off its pedestal. You can do it! I have faith in you!

Also that is the saddest fucking music in that animation and it makes me believe that the Wogglebug promptly went backstage and hanged himself.
 
It means it's very desu
See, the point is that none of us care that much about your shitty franchise. When you show up and do your little monkey-dance, that's great, but when you're not here, we're likely to get distracted by a butterfly and wander off. The only way to keep our attention is to update more. Try harder to convince us you're right and that the Wogglebug is a beloved character and that your franchise will knock Oz off its pedestal. You can do it! I have faith in you!

Also that is the saddest fucking music in that animation and it makes me believe that the Wogglebug promptly went backstage and hanged himself.

I did NOT choose this music for it!!!
 
Okay, this is getting pathetic now.

WoggleBugLover, we're not here to prop up your insane delusions that you're doing anything but completely wasting your time and money over your bizarre fixation on a hundred-year-old character literally nobody else cares about. We're not your PR company, your critics or your fanbase. If you really think it's a good idea to pour $2000 of other people's money down the pan over a lazily-animated Flash video featuring your self-insert dancing with Brundlefly in a waistcoat, that's all on you. You're not going to find any validation here - or, I suspect, on Indiegogo. Waste your own money on your vanity project if you must, but leave other people's out of it.
 
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Well, I was rather expecting for one of you to go to my website to see my latest update. But (sigh) here is the update I posted there:

I've decided to start all over again with these updates. Because now there are going to be some major changes. I received my first major screenplay coverage report from WeScreenplay.com yesterday and the rating they gave overall was a "Pass." I was not surprised by this as their website states that 95% of the scripts they review receive a "Pass" and 4% a "Consider" and only 1% a "Recommend." Still the issues they addressed in the script concerning plot and character were still issues I was concerned about all along and which was why I sent the script into them. Then after I showed the coverage report to Richard Poshard he and I agreed that we would use it as we collaborate together on a rewrite of the entire script from beginning to end. We decided we will try our best to get it from being a "Pass" to a "Consider" or even a "Recommend."

I've also been interviewing various professional animators of 3D and 2D animation. I received many quotes from many applicants ranging in many different countries including the United States, India, New Zealand, Argentina, and Nepal. I've narrowed them down to a handful to choose from. But for the moment basically all of them are too expensive for me to at all easily afford to start work with right away. Even the 2D animation (which always costs less than 3D) is still too expensive. I am hoping something may work out though because most of the animators I've narrowed my choices down to are excellent and talented and I'm beginning to prefer 2D over 3D, especially after viewing this 30 second example that Inspire Animations did for me:


I am hoping to be able to hire this animation company from India. Though they will charge me $200 per minute of animation and this will mean a 10 minute short film alone will cost me $2,000. Which I would need a successful Indiegogo campaign for. I sincerely hope something will work out eventually.
That animation is really clunky and horrid. $200 per minute for this is a rip off.
 
I am hoping to be able to hire this animation company from India. Though they will charge me $200 per minute of animation and this will mean a 10 minute short film alone will cost me $2,000. Which I would need a successful Indiegogo campaign for. I sincerely hope something will work out eventually.

But you had an Indiegogo campaign before, didn't you? I don't remember that panning out very well, and the demand for Wogglebug hasn't increased any since then. Also, the animation in this test certainly looks shoddy, but at least it's not terrifying like the 3D Wogglebug. Perhaps you could learn the 2D software yourself? Looks like they just built a Wogglebug model in Flash and are tweening the limbs around, that something you could pull off for a lot cheaper.
 
I was actually thinking a number of you here cared about what I do and want me to succeed. But now I am sorry to have posted here again.

You should use gospel music. Everyone needs a little bit of Jesus in their lives.

Forget it. I am an atheist. I'll go with secular music.

That animation is really clunky and horrid. $200 per minute for this is a rip off.

This is a different type of animation than others. Other types would actually cost me a lot more ($1,000 per minute). And the guy I talked to did assure me he would do unlimited revisions until I was happy and satisfied with what his crew would create for me. This was just a sample he did without me even suggesting anything.

But you had an Indiegogo campaign before, didn't you? I don't remember that panning out very well, and the demand for Wogglebug hasn't increased any since then. Also, the animation in this test certainly looks shoddy, but at least it's not terrifying like the 3D Wogglebug. Perhaps you could learn the 2D software yourself? Looks like they just built a Wogglebug model in Flash and are tweening the limbs around, that something you could pull off for a lot cheaper.

I had a limited number of resources before. I will have to save up at least for 3 - 6 months before I can even afford to have Inspire Animations do a five minute animation film for a video to promote it with.

And I cannot learn to use flash animation much better than I could learn to use digitally hand-drawn animation. I tried both in the past and failed. I either find a way to afford a 2D animator or I stick with IClone 3D animation completely.
 
Just took a look at WeScreenplay.com to check if a 'pass' meant they didn't like it. (It does.) By the looks of it WoggleBugLover paid these guys $65, presuming her script qualified for their very cheapest rate, to be told her plot and characters needed work. So, she spent $65 to be told what we've been telling her for the last 100 pages for free.
 
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I was actually thinking a number of you here cared about what I do and want me to succeed. But now I am sorry to have posted here again.



Forget it. I am an atheist. I'll go with secular music.



This is a different type of animation than others. Other types would actually cost me a lot more ($1,000 per minute). And the guy I talked to did assure me he would do unlimited revisions until I was happy and satisfied with what his crew would create for me. This was just a sample he did without me even suggesting anything.



I had a limited number of resources before. I will have to save up at least for 3 - 6 months before I can even afford to have Inspire Animations do a five minute animation film for a video to promote it with.

And I cannot learn to use flash animation much better than I could learn to use digitally hand-drawn animation. I tried both in the past and failed. I either find a way to afford a 2D animator or I stick with IClone 3D animation completely.

Oh, I always saw the Wogglebug as a Christ figure. Isn't that what he is in canon? He redeems his followers through logic and reason, right? I thought you were going for that image, that's the vibe I got from your stories.
 
I had a limited number of resources before. I will have to save up at least for 3 - 6 months before I can even afford to have Inspire Animations do a five minute animation film for a video to promote it with.

You're going to spend $1000 for a promotional film for your IndieGogo campaign? Your last campaign got absolutely no funding, and it wasn't for a lack of a promotional film. Where do you think you're going to get backers?
 
Just took a look at WeScreenplay.com to check if a 'pass' meant they didn't like it. (It does.) By the looks of it, WoggleBugLover paid these guys $65, presuming her script qualified for their very cheapest rate, to be told her plot and characters needed work. So, she spent $65 to be told what we've been telling her for the last 100 pages for free.

The readers at WeScreenplay.com are trained professionals who I get better understanding on my work than I could with any of you. And @voiceguy has been helping me improve the script in ways none of you ever could because you don't believe in or care about what I want to achieve.

You're going to spend $1000 for a promotional film for your IndieGogo campaign? Your last campaign got absolutely no funding, and it wasn't for a lack of a promotional film. Where do you think you're going to get backers?

No, not that much. But I was just saying if I wanted to use Inspire Animations animation I would need to do both those things. And I figured out I need to have better timing to start an Indiegogo campaign. I should not have started the last one at the end of the year was all.
 
You know I just said we weren't your critics or your PR company? That's because what we are is your audience.

It's your audience you've got to sell your work to. Not @voiceguy, who's genuinely nice and genuinely cares about you and is far too involved with you and your work to be an unbiased observer. Not a bunch of people who you've paid $65 to and therefore have to be polite enough and encouraging enough to keep you sweet and stop you asking for a refund - and they've succeeded, if you plan to give them another $65 to review the same deeply flawed project a few months down the line. It's all about us. Total strangers who've got no reason to believe in your dreams for you. Strangers who have no idea how much time and effort and hope you've invested in your project and wouldn't be interested if you told us. You're right, we don't care about your franchise. It's your job to make us do that.
 
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