pursuitsnail
kiwifarms.net
- Joined
- Sep 13, 2021
Highmaul was an 'appetizer' raid like MSV. Those were something they started doing in order to bridge the gap between heroic dungeons and the first tier of raiding, which turned into a ridiculous chasm in Cata.. A problem they brought on themselves by deciding that heroic dungeons were THE end game content for casuals, and thus should not drop better gear, and that ten man raids were going to drop the same loot as twenty-five mans, which were for real players who deserved purples. It's why ZA and ZG ending up becoming that stepping stone, though I don't remember what they had originally planned for the re-releases. I do remember that Greg "Dungeons are Hard!" Street was awfully salty that people didn't git gud, and instead just left since the instanced content was so punishing.WoD had a really solid opening but then after about a month or two it died, and the lack of any new content for the whole expansion just made it worse. The Mythic raids that WoD did have were pretty good though, but splitting High Maul and BRF the way they did was rather stupid as despite them sort of sharing a tier, once BRF was out there was no reason to go to High Maul.
And it's easy to forget that pretty much all WoD had after leveling was a daily quest to grind mobs and running eight dungeons that all dropped the same loot. Not jumping into Highmaul? No reason to stay for the intentionally miserable overworld and completely broken Ashran.