Unpopular Opinions about Video Games

I honestly think that, if some games were to get proper remakes and fleshed out a bit more, then they could be really good. For instance, the Legend of Spyro trilogy; all three games got rushed really badly - Eternal Night in particular, though Dawn of the Dragon has a TON of cut content as well - and it's part of the reason why they're kinda shit at points in terms of gameplay and story. I feel like, if the trilogy got update to fix some of the bugs, and maybe tone down some of the darker shit, then the games could honestly be a lot of fun; I'm a genuine fan of the Legend trilogy, despite its flaws.

Anyone else think the Legend series could do well if they toned the edgy stuff down and got some fixes in there?
I stand that the Legend trilogy is the peak of Spyro content, and I will never forgive Skylanders for killing the Spyro's Kingdom game we were going to get.
Spyro One was good, but Riptos Rage onwards was an absolute pile.

I actually dig the 'edgy' stuff. You need evil to make a good, epic story, IMO, and if Malefor was just some dipshit that had a hate boner or something, it would just feel stupid. Edge is far too subjective to really hate, IMO. After all, some people consider just having a war in your game as 'edgy.'
 
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And the game abruptly ends with Kojima speaking to the player saying "WE'RE BOTH BIGGU BAWSU DID YOU RIKE IT!?". Metal Gear 1 didn't require this retcon bullshit of Venom. Villains die and come back all the fucking time.
I never reached that point, but I hated it when I discovered it. You weren't Big Boss the whole time, just some schmo that's been brainwashed into thinking he's Big Boss.
 
Here’s two:

1) Bethesda should be spending a sizable portion of the TES6 budget on either runtime voice synthesis or a digital tool for their writers and quest designers. They can get a ton of samples from big name people to back it up, but the first large scale open world game with reasonable voice synthesis is going to be a huge milestone. People dump on big studios for not hiring enough writing talent but editing fully voiced games is as much to blame as poor writing/narrative priorities. The scope of stories and believability of the world would be improved immensely if writers were free to edit without putting someone in the booth, and if the person in the booth didn’t have to record a million alternate lines for interacting with different characters/places/story outcomes.

2) Sid Meier did a lot to make 4X turn based strategy accessible and fun, but the shadow he’s cast over the genre has stifled creativity for decades. I was excited for Humankind since a lot of their marketing was it being a fresh take on things, but the result was not sufficiently distinct from Civ. It honestly could have been sold as a Civ branded sequel and I’m not sure many people would have caught on to the difference. Paradox has broken the mold but in doing so has just created a new one. There’s a lot of room to play in the strategy design space but what we end up getting is fantasy/scifi/historic reskins of familiar systems, with maybe a gimmick or two (Look, a separate tactical map! Look, your civ changes names and cultures as time goes on!)
 
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2) Sid Meyer did a lot to make 4X turn based strategy accessible and fun, but the shadow he’s cast over the genre has stifled creativity for decades. I was excited for Humankind since a lot of their marketing was it being a fresh take on things, but the result was not sufficiently distinct from Civ. It honestly could have been sold as a Civ branded sequel and I’m not sure many people would have caught on to the difference. Paradox has broken the mold but in doing so has just created a new one. There’s a lot of room to play in the strategy design space but what we end up getting is fantasy/scifi/historic reskins of familiar systems, with maybe a gimmick or two (Look, a separate tactical map! Look, your civ changes names and cultures as time goes on!)
I will never say anything bad about Sid Meier. His digital cocaine taught me two profound things:
  1. I learned more about world history from Civ 5 than I ever did in school (because history class is nothing but "Christians bad, white people bad, muh slavery, muh Jim Crow, muh six gorillion" year after year);
  2. I should never be allowed anywhere near public office, because any amount of political power WILL turn me into Kim Jong-Un.
 
And the game abruptly ends with Kojima speaking to the player saying "WE'RE BOTH BIGGU BAWSU DID YOU RIKE IT!?". Metal Gear 1 didn't require this retcon bullshit of Venom. Villains die and come back all the fucking time.
Yet fanboys like to act that Big Boss "blowing up" in a fucking 8-bit game at a time where enemies regularly blew up or just flashed away somehow needed an explanation when nobody ever fucking questioned Liquid and Raven both getting blown the fuck up in the first MGS and surviving.
 
I honestly think that, if some games were to get proper remakes and fleshed out a bit more, then they could be really good. For instance, the Legend of Spyro trilogy; all three games got rushed really badly - Eternal Night in particular, though Dawn of the Dragon has a TON of cut content as well - and it's part of the reason why they're kinda shit at points in terms of gameplay and story. I feel like, if the trilogy got update to fix some of the bugs, and maybe tone down some of the darker shit, then the games could honestly be a lot of fun; I'm a genuine fan of the Legend trilogy, despite its flaws.

Anyone else think the Legend series could do well if they toned the edgy stuff down and got some fixes in there?
The margin for error for good remakes seems to be enormous. RE2 was decent, and following the afterglow of originally playing it, I saw how flawed it was. It clearly needed like another year, year and a half to cook. RE3 is the most blatant cash grab I've ever seen. FFVII is padded into oblivion and the battle system sucks. No interest in playing the sequel when I couldn't be asked for finish the original.

I'm biased of course, but I still see REmake 2002 as the heavyweight champ of remakes. But you can only really appreciate it if you played the original first, not backwards.
 
Are you talking about the original or the remake?
Of course the "remake."

The team came off like they had a brief outline of the plot and didn't even play the original. 80% of the areas from the original were removed. All that appeared was the RPD and Hospital. And the Hospital was the only area that was objectively better than the original.

The entire uptown area was cut. When Carlos meets Jill, they walk to the RPD yet it cuts to the tram which skips 1/3 of the original already.
 
Of course the "remake."

The team came off like they had a brief outline of the plot and didn't even play the original. 80% of the areas from the original were removed. All that appeared was the RPD and Hospital. And the Hospital was the only area that was objectively better than the original.

The entire uptown area was cut. When Carlos meets Jill, they walk to the RPD yet it cuts to the tram which skips 1/3 of the original already.
I get that, it was just a joke about the similarities between the two.
 
I get that, it was just a joke about the similarities between the two.
I find it funny both were rushed out, and I believe the original had a shorter development time and had way more content and replayability. Look at the innovation it accomplished. It invented four new mechanics that the previous games didn't have.

The emergency dodge. Gunpowder. Live events. And the quickturn was the first time it was ever put into a game ever.

The remake has so many anti gameplay segments.

PRESS UP TO ESCAPE THE NEMESIS

I'll never understand why RE6 gets so much shit when RE3 specifically is the most Michael Bay the series ever got, and faggots on GameFAQs couldn't suck it off hard enough and call it superior to the original.
 
Dragon's Lair was an arcade game, which, as pointed out earlier, used a Laserdisc to display pre-animated sequences. While many cut-down versions for systems like the NES existed prior, the arcade version wouldn't become available in homes until disc-based computers and consoles hit the market in the 90's.
8 bit technology is sufficient for an accurate Dragon's Lair port, the NES devs were just lazy


If you buy FIFA/Football Manager/Madden/or the like, you have no right to ever complain about COD/Pokemon being "the same every year".
The question to ask is, what would it take to get you to buy a football video game. For me it would probably involve landmines and robots so I assume EA doesn't care what I think. Their customers seem happy enough.

I have been playing Caves of Qud a lot, lately, and it is a good game at its base, but it is a bit rough around the edges. It has been in early-release mode for years, though.

The main problem is that while the sprites and structure objects themselves are cool, the dark backgrounds and the foregrounds really cause eyestrain after awhile and make it really hard to tell night from day in the game. I am trying to track down somebody who can update and polish up a mod for it that colorizes the game environment called the tileset mod by a guy called Chest Hole. Unfortunately, he abandoned it years ago and it is incompatible with the current version of the game.

As an aside, the game developers are some really hardcore SJWs and they have dozens of different pronoun designations on their game development Discord and they refuse to let anybody play as the Putus faction in-game because they made them an obvious "Nazi" metaphor. You can increase or decrease your reputation with all of the other factions, though, so what is the problem? If a player wants to be an evil douchebag like the Putus are let that be up to them.
Roguelike development is lousy with SJWs and trannies... it's to be expected. I think the Nethack and Angband guys are probably too boomer to actually give a damn about that stuff. A lot of the one-man projects might be ok. Like POWDER

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Sounds like Wpark got redpilled on kobolds
 
8 bit technology is sufficient for an accurate Dragon's Lair port, the NES devs were just lazy

Cartridge space allowed that. Just look at the Amiga version(two disks I think or maybe that was Space Ace).
The question to ask is, what would it take to get you to buy a football video game. For me it would probably involve landmines and robots so I assume EA doesn't care what I think. Their customers seem happy enough.
That's exactly it. They say "bring back Mutant League Sports" but would never buy it they did. They're Sarkeesians.
 
I'll never understand why RE6 gets so much shit when RE3 specifically is the most Michael Bay the series ever got, and faggots on GameFAQs couldn't suck it off hard enough and call it superior to the original.
To their credit, a fair number of outlets gave it ~6/10. I think that's a pretty fair score for a very mechanically competent game with very nice presentation, even if it was a half-hearted attempt to squeeze more money out of their investment in the RE2 engine.

I would've been annoyed paying full price for a glorified expansion pack, but it's not an offensively bad experience on its own merits.
 
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One game series I always liked and it was very underrated when it came out is Paladin's Quest (Lennus I in Japan) and its Japan-only sequel, Lennus II. (There is an English fan-translation, patch, though) It is an SNES RPG series that is like stepping into the album art of an early-1970's prog rock album. It takes place on a world that is clearly not Earth nor any particular culture counterpart that would correspond to it with both the artwork and monster design. Another cool thing about both games is that while you have two permanent party members in the first game and one in the second game, you can hire mercenaries for the rest of your party slots.

While both games are good, I like the second one slightly better, as the translation in Paladin's Quest is a bit rushed and it is a bit hard to figure out what some of the abbreviations for some items actually mean.

Paladin's Quest
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Lennus II
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To their credit, a fair number of outlets gave it ~6/10. I think that's a pretty fair score for a very mechanically competent game with very nice presentation, even if it was a half-hearted attempt to squeeze more money out of their investment in the RE2 engine.

I would've been annoyed paying full price for a glorified expansion pack, but it's not an offensively bad experience on its own merits.
It was more of a commercial to get people to play Resistance which had updates while the main game didn't. They really did everything they could to reuse everything from RE2. Except it was poorly implemented when zombies at a distance would move in like half frame speed and all the gore mechanics were gutted.

For all it's faults and missing areas, I could almost forgive that if they didn't fuck of Nemesis so badly. The one thing classic RE was known for was being incredibly consistent with it's lore. It's one series I give so much credit to for not putting holes in previous games with newer games. They made him something completely different that doesn't even jive with what was established in the RE2 remake either. Turning into a giant Xenomorph dog? A building sized Dead Space monster? Why retrieve the G virus in RE2 when you already have something far tougher than that.

I find that game so offensive since the original is my favorite of the old trilogy.
 
I am playing though cyberpunk 2077 again, and honestly I think it soured me on open world games as a whole. As big and as beautiful Night City is, it is so hollow and devoid of activities that it doesn't warrant the open world, so traveling and exploring becomes a pain. But the problem is that most if not all open world games are like this. The last open world game I enjoyed playing to completion was black flag because I liked the pirate ship gimmick too much. I think Yakuza did open world right: a small district filled with a wide variety of activities that don't always involve the core gameplay. It keeps the story pacing tight due to short travel times and actually has fun side activities, so you don't get bored just doing the same thing over and over again. Also, it allows more resources to be put into gameplay, stories, and level design.
 
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