Death Stranding - Hideous Kojumbo does it again

Trailer for the new one ends with blatant MGS bait. I don't know who the fuck wanted a sequel to another Kojima self suck fest with a self aggrandizing story that isn't even remotely intriguing.

They took a huge gamble on this when the first one took 6 months to recoup dev costs. You have troons in YT comments acting like that's the qualifier that it's successful. They conveniently neglect to mention they released it to PC and then to PS5 in the following two years. Oh I bet it turned a profit, only after the rereleases. Selling more than TLOU2 doesn't mean anything when again, you're opening it to two new markets when it was originally discounted fairly quickly.
 
I thought he would go with a horror game. DS2 I have 0 interest on, 1's gameplay loop never clicked with me and the story is certainly not worth trudging along for it (bunch of pretentious horseshit...).

And yeah, if he's doing MGS member berries, well that tells me a lot and nothing particularly good.
 
I did complete the first one since I got it at a discount since I was bored with what I was playing at the time... so I went and bought a boring game... yeah I know.

The first like 6-8 hours of that game is agonizingly slow. The only enjoyment I got out of it was the grindy dopamine shit of building roads and some of the snow biome shit in the mountains. But aside from that, the boss "fights" are horrendous from a guy that broke the mold on how to present them and the "plot" I say loosely, was laughable high school level fan fiction.

I would be really shocked this isn't a bigger bomb than the first one was at release.
 
I did complete the first one since I got it at a discount since I was bored with what I was playing at the time... so I went and bought a boring game... yeah I know.

The first like 6-8 hours of that game is agonizingly slow. The only enjoyment I got out of it was the grindy dopamine shit of building roads and some of the snow biome shit in the mountains. But aside from that, the boss "fights" are horrendous from a guy that broke the mold on how to present them and the "plot" I say loosely, was laughable high school level fan fiction.

I would be really shocked this isn't a bigger bomb than the first one was at release.
At the start I was enjoying DHL simulator, but there was a point it just became tedious and I wanted to power through the fucking story since I was still intrigued. That's when it went from alright to ass. The payoff was not worth it, far from it.

I could see the gameplay loop working in a game with a very different theme and atmosphere. Something that looks to create a chill experience and adds more and more wacky conditions to how packages must be delivered, but definitely not in a story driven game.
 
At the start I was enjoying DHL simulator, but there was a point it just became tedious and I wanted to power through the fucking story since I was still intrigued. That's when it went from alright to ass.

I could see the gameplay loop working in a game with a very different theme and atmosphere. Something that looks to create a chill experience and adds more and more wacky conditions to how packages must be delivered, but definitely not in a story driven game.
That's a real good observation. The core function of the game is fun, it's just everything else that makes it a slog. Everyone likes grindy games where you put X amount of time in for a reward that gives a higher quality of life. It's worth it to build all the roads in that. Traversing across rough terrain is fun in itself, but it's such a crawl to even get to a point it's not painful.

Maybe the abysmal writing in it could of worked if it wasn't bogged down with such snail slow gameplay. But I doubt it. There's like three separate exposition scenes of explaining the plot from beginning to present and I just couldn't be asked to get invested in it at all since it was just so fucking stupid.
 
That's a real good observation. The core function of the game is fun, it's just everything else that makes it a slog. Everyone likes grindy games where you put X amount of time in for a reward that gives a higher quality of life. It's worth it to build all the roads in that. Traversing across rough terrain is fun in itself, but it's such a crawl to even get to a point it's not painful.

Maybe the abysmal writing in it could of worked if it wasn't bogged down with such snail slow gameplay. But I doubt it. There's like three separate exposition scenes of explaining the plot from beginning to present and I just couldn't be asked to get invested in it at all since it was just so fucking stupid.
That script was fucked no matter what game you stapled it to.

The gameplay loop on the other hand seems like a standard sims setup. Factorio is the best example I can think of where you start with a lot of manual shit and doing things personally but eventually reach a point where everything pretty much works on auto with slight supervision.

I'm not too attracted to those sorts of games but could totally see the DS gameplay loop making a very good game in that style with some tweaks and iteration as well as a setting that is more chill.
 
  • Like
Reactions: Aunt Carol
I actually really enjoyed the game. It’s most definitely not for everyone, but I found the whole “get everything connected” loop really engaging. I’m interested to see how this one goes, given how the first game ended. They’re gonna have to change up part of the gameplay, and I want to see how they handle that.
 
I actually really enjoyed the game. It’s most definitely not for everyone, but I found the whole “get everything connected” loop really engaging. I’m interested to see how this one goes, given how the first game ended. They’re gonna have to change up part of the gameplay, and I want to see how they handle that.
Yeah, I did a double take during the trailer when fragile hopped on the bike sans gear, before remembering the ending of the first. There was also those shinkawa drawings from a few years ago that sure looked like spaceships...
 
I actually really enjoyed the game. It’s most definitely not for everyone, but I found the whole “get everything connected” loop really engaging. I’m interested to see how this one goes, given how the first game ended. They’re gonna have to change up part of the gameplay, and I want to see how they handle that.
I gave the game shit for the message, but the gameplay is solid (though I think by the end the towers really ruin any of the challenges and more biomes would have worked well) and Kojima's writing is so heavy handed it shifts from being ridiculous to strangely endearing.

I kinda wish someone would make a more laid back version of the game that's more character and area focused than a "save the world" plot. Like Kino's Journey where you can change the areas by your actions.
 
  • Like
Reactions: SteelPlatedHeart
Yeah, I absolutely loved the courier side of the game. It had an incredibly addictive progression system - I felt the same excitement from getting a cargo or stability upgrade than I did from finding an epic weapon in an ARPG, ffs. Steadily going from dangerous foot traversal to vehicles, to exo-skeletons, to complicated systems of ziplines felt incredibly natural and satisfying. I had print outs of my best delivery routes and zip line networks, which made me look even more autistic than usual.

I would fucking love to be a courier like this in an MMO where every other player is a dragon slaying badass.
 
Yeah, I absolutely loved the courier side of the game. It had an incredibly addictive progression system - I felt the same excitement from getting a cargo or stability upgrade than I did from finding an epic weapon in an ARPG, ffs. Steadily going from dangerous foot traversal to vehicles, to exo-skeletons, to complicated systems of ziplines felt incredibly natural and satisfying. I had print outs of my best delivery routes and zip line networks, which made me look even more autistic than usual.

I would fucking love to be a courier like this in an MMO where every other player is a dragon slaying badass.
I didn't make printouts but I must have spent hours and hours building and maintaining that highway in the central area. I wasn't immediately hooked when I started the game because the story doesn't make a lot of sense at first and progressing through the first zone is rather slow since you don't have a lot of tools, but everything really opens up once you leave Port Knot City.
 
I didn't make printouts but I must have spent hours and hours building and maintaining that highway in the central area. I wasn't immediately hooked when I started the game because the story doesn't make a lot of sense at first and progressing through the first zone is rather slow since you don't have a lot of tools, but everything really opens up once you leave Port Knot City.
Oh man, highway restoration buddies!

I pushed myself to lunacy building the loop around those BTs, leading up to rhe furnances. Just me, my truck and chill out music for hours of cement deliveries. The flurry of Likes I got for the weeks after that was hysterical, if shamelessly manipulative.
 
I stopped after the first two zones, as the gameplay didn't do enough for me, and I also don't suffer from a terminal case of Like Addiction.

By that stage I looked back on what I was doing in MGS at a similar amount of time, and unlocking a multitude of guns, upgrades and gadgets was way more fulfilling than being an Amazon Prime deliverer. If I could have - for example - Ace Ventura'd the Dorito Pope's packages, then when he blasted me for doing a shit job, told him to come down and say it to my face, leading to a brawl sequence where I could smack him around until he paid me more, I might have felt more rewarded for my efforts.

I might try again sometime, but when you're stuck in The Backlog™ you're competing with other games to make it worth my time, and DS is a hard sell.
 
In order to make this work BTs need to be more of a threat. In DS1 you're technically supposed to sneak around them and take long detours to avoid them but I just walked right through them because 99% of the time you can just QTE out of it. With the proper upgrades your cargo doesn't even decay.

Not only is this boring but it's also stupid in the context of the world because there is a fuck ton of tedious dialogue about how dangerous BTs are.
 
In order to make this work BTs need to be more of a threat. In DS1 you're technically supposed to sneak around them and take long detours to avoid them but I just walked right through them because 99% of the time you can just QTE out of it. With the proper upgrades your cargo doesn't even decay.

Not only is this boring but it's also stupid in the context of the world because there is a fuck ton of tedious dialogue about how dangerous BTs are.
That’s assuming they’re even still a thing, considering Fragile’s fucked up granny body seems to have reversed itself.
 
  • Like
Reactions: Aunt Carol
That’s assuming they’re even still a thing, considering Fragile’s fucked up granny body seems to have reversed itself.
I am curious about that as well as Sam looking all washed out, what the Amelie cargo cult thing seems to be and whatever that Raiden-Higgs-Amelie hybrid thing is at the end. As usual I don't know what the fuck is going on and it looks really retarded and cringe. Can't wait to play it.
There's rumors Elle Fanning is going to be grown up Lou/BB. I can't imagine how she's going to get that much older within one game but it sounds sussy. Hope they don't get too Japanese with it, if you know what I mean.
 
  • Feels
Reactions: Aunt Carol
I am curious about that as well as Sam looking all washed out, what the Amelie cargo cult thing seems to be and whatever that Raiden-Higgs-Amelie hybrid thing is at the end. As usual I don't know what the fuck is going on and it looks really retarded and cringe. Can't wait to play it.
There's rumors Elle Fanning is going to be grown up Lou/BB. I can't imagine how she's going to get that much older within one game but it sounds sussy. Hope they don't get too Japanese with it, if you know what I mean.
I mean one can only guess why Kojima is making very detailed scans of Elle Fanning.
fanning.png
 
Back