Board games

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I used to play monopoly 8-10 players by myself. sort of like Freddie Prince does during qurarntine, except if i had a girlfriend/wife like SMG i 'd be doing something else besides negotiating bad resolutions in a fucking boardgame.
 
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Hey Kiwis, I was looking at the Games section and noticed that we don't really have a lot of board game discussion here. Although we do have a thread about bad board games and spergs, and I apologize if this needs to be moved there, but I thought it might be fun to have a thread where people can share games they enjoy or want to warn people against buying. To start things off, I wanted to showcase a game I don't see a lot of people talk about, but I think deserves some love. Without further ado, here’s Rum and Bones: Second Tide!


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Yar, Har, Fiddle Dee Dee......


NOTE ON RULING:

Rum and Bones has been released twice- the original game from 2015 and a revamp (Second Tide) in 2017. Although some characters referenced will be from the first game, the rules I’m reviewing are from the most updated version of Second Tide, as all characters from the original are compatible with the rerelease with the purchase of an upgrade kit.


OVERVIEW:

In Rum and Bones, 2 to 6 players take the role of pirate heroes and crews vying for control of Davy Jones’ coins, magical artifacts said to grant untold power to those who hold them. Various factions, from the oceans of our world and beyond, compete for these coins through a series of nautical battles. Players can play as any of these factions, ranging from typical pirates to ironclad warriors, and even undead or orcish crews.

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Seen Here: basic layout of Second Tide base set- Deep Lords Vs. Marea De La Muerte


HOW TO PLAY

Both players begin with their ships and three powerful pirate heroes, each with their own skills and strengths, to create their crew. Although the ship designs and basic strategies of the crews differ greatly, each hero in the game is divided into one of five classes, which are as follows:

Captain: Captains act as a jack-of-all-trades that usually focuses on the core aspect of your team. While they’re not necessary to win, they strike a good balance between health, damage, and versatility, and can even work as makeshift Brutes or Swashbucklers in a pinch.

Brute: Big, strong, and tough. Brutes are your tank/meat shields who are meant to wade into a fight and take as much damage as possible. Despite not having too much more health than Captains (12 to their 10), Brutes are often much better at taking hits, and will often have some way to heal themselves or become stronger as they are wounded.

Gunner: Gunners are the glass cannons of Rum and Bones: powerful and able to shoot from a distance, but very susceptible to being crushed if caught out in the open. Their attacks often specifically aim at priority targets and inflict debilitating statuses to weaken enemy heroes. If kept fed and protected, they can be extremely effective without needing to engage in direct combat.

Swashbuckler: Close-range Gunners, Swashbucklers focus on swiftly getting into the enemy lines and letting loose. They tend to deal more damage to groups and excel at shredding enemy Heroes but need proper feeding to become tremendous threats.

Quartermaster: The support class of Rum and Bones. Quartermasters often have effects that benefit your crew or other heroes, like healing heroes, generating coins, or forcibly activating crew for bonus movement and attacks. Some Quartermasters will have surprisingly powerful effects that can provide the last push one needs to win.

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Captain Shark, Doodoodoodoodoo.....

While technically the game recommends only having one of each class on your crew, in my experience it’s more fun to double up or find strong combinations (such as 2 Quartermasters constantly enabling a Brute). Each class has their own strengths and weaknesses, and finding which heroes work with which Tide Card decks is always interesting, especially when you come up with combinations nobody has seen before.

The game takes place entirely on the ships of your chosen crews, as both teams wage a broadside battle. The first team to reach 8 Victory Points wins. You can get these by either destroying objectives on the other player’s ship (such as masts, steering wheels, and ammo reserves), or simply by killing their heroes outright (each player may choose 3 respawning heroes for their crew). The game is played in rounds, with players being given the choice each round of when to move their heroes and crew (or pass and wait for the other player’s action). Over the course of the game, you use everything at your disposal to eliminate the enemy, including the powers of your heroes, Tide Cards that you draw from your ship’s deck, and a deck gun you can fire at opponents after moving your crew. Some Tide Cards will even let you summon a powerful Sea Monster on your side, giving you a powerful ally to help swing the battle in your favor.

When moving and attacking with your heroes, you can roll die to hit opponents, use skills, and even attempt to swing across the ship’s rigging to surprise your enemy. Killing enemy crew members or heroes’ nets you coins, which can be used to unlock and upgrade your characters’ abilities. Heroes can also be stunned, blinded, and knocked overboard among other things, so it’s important to protect them and know when to fall back behind your crew. Your crew, likewise, gets a turn to move and attack every round, following a direct path to your opponent’s nearest objective attacking anything in the way.

Despite the constant threats of enemy crew and heroes the opponent isn’t the only thing to worry about: certain Tide Cards and hero abilities will raise the Kraken Pool which, when high enough, can summon the Kraken itself- an immensely powerful sea monster that takes no sides and attacks everyone randomly. Often facing the Kraken can force the teams to work together- at least until they race to get the dying blow on the creature, as slaying it gives a good number of victory points.

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The Kraken, destroyer of heroes and wrecker of your shit

Characters in the game come from many different pirate crews, each with their own decks and styles of ships. Each crew has a play style they tend to center around (such as the Deep Lords having a focus on the Kraken Pool or the Mazu’s Dreadful Curse gang focusing on controlling movement throughout the battlefield). Either version of the base game comes with two crews of five, with large expansions adding entirely new crews and smaller boxes offering extra pirates or sea monsters.

The game basically plays like a board game version of MOBAs, like League or DOTA: carefully move and level up your heroes, aim for the objectives and kills, try to avoid pissing off the Kraken, and eventually overpower the opponent with a slow and steady push. This isn’t to say that the game is predictable. The randomness of Tide Cards and the appearance of the Kraken can easily throw a wrench in a strategy (I have had him appear as early as the fifth round), and just like many board games, everything can change with an unfortunate roll of the dice. It’s a relatively slow-paced, but still exciting board game that I personally had a lot of fun with. But with a game as large and complex as this, there’s bound to be some issues.

First, the good parts: I really like the design of the game. Everything looks relatively good. The sculpts are nice and unique, the characters are diverse, and the gritty pirate atmosphere mixed with fantasy, history, and whatever else finds its way onto your ship work surprisingly well together.

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Blutrausch Legion sculpts- love the green Brute in particular!

Probably the best aspect of the game is the ability to combine different crews and characters to find your own unique combinations- especially if you permit multiple characters of the same classes. It’s fun to piece together what works from your entire roster and devising some particularly unique or effective combos. Although most crews will have two members of each class exclusive to them (although the Deep Lords have three Captains), a lot of the expansion pack crew are ‘Mercenaries’ who can be used by any team, leading to more originality and diversion from the norm. Some Mercenaries even combine with each other, giving you even less reason to only use your basic crew. If you had the money, you could create almost endless combinations for your crew- which creates endless games and ways to play.

Unfortunately, the strength of Rum and Bones can also become its greatest weakness: with such a large roster of characters, some are bound to have slipped by balance testing, and facing a team composed of three broken characters, or one based on abusing a mechanic of the game, can cross the line from annoying to genuinely infuriating. A particularly infamous example of this would be this fucker:

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The real Beast of Pirate's Bay is the jackass who picks him.

Don’t get me wrong, I love the real-life musician this character is based on- but this is a prime example of how some characters slipped under the balance testers’ radar. On the surface, Voltaire doesn’t seem super broken- his attack is kind of weak, and his activated ability takes a while to set up-until you consider his second ability. Moving the enemy an average of two to three spaces doesn’t seem so bad, but then you remember there’s often only one or two spaces between any given character and the ocean most of the time, the fact that it takes an entire round to bring someone knocked overboard back up to the battlefield, and that most characters have an average of 8-10 HP, and you can see how things spiral out of control pretty quick. With good positioning and good rolls, it’s entirely possible to force all the opponent’s heroes off the ship in one move without placing yourself in any danger. And you get to do this every round. Starting to see the problem? At that point, the annoying ranged attack and the pulling any card out of your deck becomes a minor nuisance. Want to add insult to injury? Combine him with Captain Hook (who immediately causes 4 damage to anyone who falls overboard), any other pushing character, and the Mazu’s Dreadful Curse deck (because both he and Hook are Mercenaries), and I guarantee your friend will never want to play again. Long story short, there’s a damn good reason he’s banned from my play group.

Now, this would be fine if Volty here was the only broken character- but unfortunately, that’s not the case. Many other characters have ridiculously overpowered abilities: Davy Jones boasts an immunity to the Kraken and tremendous attack power (able to roll upwards of 10+ dice in a single attack), Miss Mags and Mr. Sticks are incredible all-purpose supports, and a fed Le Boeuf can smash through objectives with ease. And with how easy it is to get coins in the game with the help of a good Quartermaster, chances are if your opponent is fielding even one of these monsters, you’ll be getting the full unpleasant experience. It’s nothing house rules against playing certain characters or combos can’t fix, but it can certainly limit the creativity and combination aspects of the game.

Suggested Buy: Mercenary Chest

If you like the game and want to grab more options, I highly recommend the Mercenary Chest. For less than what you'd pay for a new crew, you can snag 10 Mercenaries who fit onto any team. Good if you want to branch out a little but aren't willing to go out and snag everything. It's also packing some particularly powerful characters, including a Quartermaster who fits perfectly into the starter Deep Lords crew.

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If you like MOBAS and complex games with a lot of moving parts to consider, then it’s a fun one to spend a few hours on, and combining the different traits of the characters, decks and ships can make it highly customizable to your play style (provided you have the cash to track down some of the rarer sets). On the other hand, it’s very time-consuming, the pieces can be pricey, and the rules can get a bit messy at times. If you’re a CMON fan, give it a go, but casual players had best look elsewhere for piratical play.

7/10


Again, please excuse me if this is unwarranted or belongs somewhere else. Please let me know if you like reviews like this, would like me spotlight more games from my collection, or have a game of your own to review!
 
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I love board games. Axis & Allies, Nemesis, Zombicide, ect.

There is this You Tube channel called Tabletop Island. Hid unboxing and other videos have a VHS filter on it so it looks like an old school 80s video. I don't understand that. "I'll post unboxing videos of games that aren't in stores yet that people really want to see, and put a filter on it so it doesn't look as good." People want to see things as best they can and He makes it intentionally difficult for them.
 
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Wtf happened to board games? They've gotten way more expensive over the last decade. And most of them are bloated messes with far too much pieces and far too many rules. Seeing the new version of Heroquest for £90 really sealed it for me that Board Games just aren't made for me anymore. It's not like I could even find anyone, let alone 3 - 5 people with 5 hours to a whole weekend to spare to play this stuff. Just seems like they make these things for You Tube lets plays and not actual people with limited time on their hands. I used to like Twilight Imperium when I was a kid and could get other kids involved. But it's like every company looked to that game for inspiration on how to make things a bloated mess.
 
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Wtf happened to board games? They've gotten way more expensive over the last decade. And most of them are bloated messes with far too much pieces and far too many rules. Seeing the new version of Heroquest for £90 really sealed it for me that Board Games just aren't made for me anymore. It's not like I could even find anyone, let alone 3 - 5 people with 5 hours to a whole weekend to spare to play this stuff. Just seems like they make these things for You Tube lets plays and not actual people with limited time on their hands. I used to like Twilight Imperium when I was a kid and could get other kids involved. But it's like every company looked to that game for inspiration on how to make things a bloated mess.
just looks like it, market experienced a major boom, kickstarter meant people were willing to overpay for plastic hard, and now the supply issues make everything even more expensive.
while there are a lot of games trying to channel their inner FFG, not every game is like that. lot of kickstarters feel they need to offer something for "value", including stretch goals and exclusives you might not ever play at all. heroquest is a good example, banking on nostalgia and being crowdfunded. for that price might as well get altar quest or even cheaper this:
(even has a kickstarter running right now, just compare the pledges to what you get: https://www.kickstarter.com/projects/ovb/league-of-dungeoneers

depending what you're looking for there's most likely a game that will fit your time and table constraint, but like I said due to the market being big as fuck (although I haven't really kept up with it, no idea what effect covid had) and MUH CULT OF THE NEW it's hard to find the good games when no one talks or ever mentions them anymore.
for example take this game. even when it was new it wasn't really talked about, while it's still sitting in the bgg top 100 (not that it means much imo) after 12 years. it's one of the few eurogames I can stand, which already puts it above anything new people gush about like everdell, wingspan etc.

twilight imperium is also a heavyweight (probably the heaviest of them all) which you always needed a certain group of players for. depending what you like about it you can always grab a game more focusing on that while trimming it down, like the strategic aspect, or scheming to get a plan going etc.; if you just want to piss people off you can grab a box of citadels or even mascarade get the same effect in a much shorter time (while also being easier to explain, faster turns so less downtime etc.).
 
Necroing the thread.

But one of the games I've been quiet enjoying is Power Rangers: Heroes of the Grid. Its pretty great, they just release a GI Joe game that pretty much utlizes the same system. Word on the street you can have Joes gunning down Putties and Monsters with Tanks.
 
Wtf happened to board games? They've gotten way more expensive over the last decade. And most of them are bloated messes with far too much pieces and far too many rules. Seeing the new version of Heroquest for £90 really sealed it for me that Board Games just aren't made for me anymore. It's not like I could even find anyone, let alone 3 - 5 people with 5 hours to a whole weekend to spare to play this stuff. Just seems like they make these things for You Tube lets plays and not actual people with limited time on their hands. I used to like Twilight Imperium when I was a kid and could get other kids involved. But it's like every company looked to that game for inspiration on how to make things a bloated mess.
I blame kickstarter.
 
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I blame kickstarter.
Probably doesn't help that there's a large demographic who thinks the game is better if it takes three hours to set up and play.

Really, the market needs more quick and easy to play stuff like Race for the Galaxy that isn't as brain dead as Monopoly.
 
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Probably doesn't help that there's a large demographic who thinks the game is better if it takes three hours to set up and play.

Really, the market needs more quick and easy to play stuff like Race for the Galaxy that isn't as brain dead as Monopoly.
still exists, there's still a lot of traditional publishers doing those kind of games (2F spiel for example, and other german ones), however they don't get a lot of trending exposure compared to the latest OMG CHECK OUT THIS KICKSTARTER FOMO $300 WORTH OF PLASTIC AND MORE CONTENT YOU EVER WANNA PLAY BUT BOY DOES IT LOOK GOOD FOR UNBOXING VIDEOS AND ON THE SHELF!!11.

ironically a lot of industry awards also value the former more (doesn't help that quite a few kickstarters are undercooked in gameplay and mostly sell on looks and plastic), and compared to other industries still have some integrity - I might not exactly play those games, but I can see why they've won, and it's usually deserved (compared to like the oscars or hugos).

I never really played race for the galaxy, so couldn't point out good alternatives, but I think I remember hearing back then there were some (and looking at the pictures I'd definitely say there are games making do with less content, like 7th wonders or star realms).
 
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I never really played race for the galaxy, so couldn't point out good alternatives, but I think I remember hearing back then there were some (and looking at the pictures I'd definitely say there are games making do with less content, like 7th wonders or star realms).
The Race for the Galaxy mention was just because it's a game that uses a simple deck to create a lot of different victory conditions, so it's very easy to set up and has decent depth of play, but I wouldn't say it's the best game. I have played 7 Wonders and it's a good one as well, and Carcassonne is another one that has little to no set up but has a lot of ways to play it and can be enjoyable in terms of replay value.

I just like games that use minimalistic approaches to set up and objects used.
 
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Probably doesn't help that there's a large demographic who thinks the game is better if it takes three hours to set up and play.

Really, the market needs more quick and easy to play stuff like Race for the Galaxy that isn't as brain dead as Monopoly.

I agree. So many game designers seem to have confused complexity with value.
 
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I agree. So many game designers seem to have confused complexity with value.
This has been especially true for card games, because while Yugioh was always a textbook on a card other games tended to be simple but have a lot of depth. Lately though the amount of extra shit needed to play Magic and the amount of text on cards has become obnoxious to the point it's not even fun with how much shit everything does.

I kind of want to try Flesh and Blood, the game actually looks interesting and has nice art instead of the Optimus Prime, Walking Dead, Gay Men In A Bathtub, and whatever else Magic has become.

Game design is like UI design, it's good when people don't even notice the systems are there.
 
I kind of want to try Flesh and Blood, the game actually looks interesting and has nice art instead of the Optimus Prime, Walking Dead, Gay Men In A Bathtub, and whatever else Magic has become.
there's a pretty good mod up on TTS apparently if you wanna give it a try.
 
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The older I get, the farther away from playing videogames I drift and the more I've gained interest in older physical games. I've been reading up on Checkers/draughts and loving it.

Also, Bridge and Cribbage are fun games. You can get alot of fun out of a deck of cards
 
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The older I get, the farther away from playing videogames I drift and the more I've gained interest in older physical games. I've been reading up on Checkers/draughts and loving it.

Also, Bridge and Cribbage are fun games. You can get alot of fun out of a deck of cards
Some of that is just that video games have gotten shittier over time, and with everything being a live service physical forms of media that retain their form have gained some value.
 
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Some of that is just that video games have gotten shittier over time, and with everything being a live service physical forms of media that retain their form have gained some value.
You're probably right about that. I still play a couple games a year if they catch my eye. But those still are single player experiences.

Also, did you know theres a card game you can play with a deck of tarot cards? It was a game before it was divination crap. Rules here.
 
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Probably doesn't help that there's a large demographic who thinks the game is better if it takes three hours to set up and play.

Really, the market needs more quick and easy to play stuff like Race for the Galaxy that isn't as brain dead as Monopoly.
There's plenty quick & easy play stuff out there, it just doesn't often get the attention. Though yes I usually do have a rule that a game should not take longer to set up than it takes to actually play.

Though some stuff also depends on the storage. A buddy and I were playing "twisted fables" and it's a blast. IF you arrange things right, you can have it set up in about a minute. However you have to take time to short & store everything properly once done. (like maybe 10-15 min) If you don't, then the set up could take ages.

Likewise some great games like Marvel United and Unmatched can be VERY fast to set up... most of the time is spent trying to dig through the boxes to find the character everyone wants. In those cases a decent storage solution can save you time.

I just like games that use minimalistic approaches to set up and objects used.
For me it depends. Sometimes I'm in a minimalist mood, others I want more meat. Like C'thulhu, Even Death May Die takes a bit to set up, but it's also a decent time for play.

I mean if you want minimalist approach - you really can't beat the first and original Tsuro.
 
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For me it depends. Sometimes I'm in a minimalist mood, others I want more meat. Like C'thulhu, Even Death May Die takes a bit to set up, but it's also a decent time for play.

I mean if you want minimalist approach - you really can't beat the first and original Tsuro.
I don't mind the more complex ones if someone else has them set up before I get to wherever it's being played, but I'm just not into the idea of wasting so much time mucking about with it to just start playing. One thing I didn't really consider though is that games can integrate the complexity into the play as opposed to just the set up so that it becomes more of a strength than a weakness.
 
Deep Sea Adventure is a fun game! Easy to set up and understood! Easy to play and explain. Game gits in a small box.
The older I get, the farther away from playing videogames I drift and the more I've gained interest in older physical games. I've been reading up on Checkers/draughts and loving it.

Also, Bridge and Cribbage are fun games. You can get alot of fun out of a deck of cards
There's a million of million card games, each with unique rules and they all play different. All you need is a deck of cards.
 
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