Unpopular Opinions about Video Games

"Whaat? You want Mortal Kombat characters instead of muh 80s Hollyweird goyslop? What are you, fags?"
The 80s are dead and they aren't coming back.
Yeah you can say that, but we all know it's not true. The 80s never left, and neither did the 90s, which is why MK is what it is instead of being the exciting adventures of Kobra and Mavado on post-Armageddon earth.

MK9 already had practically every MK Trilogy character plus all two of the guys people actually like from MK4 and the PS2 games, and everybody hates their new OCs, so how can they even change up the roster? I kinda feel for anybody who wants the black guy from the movie to make it in or something like that, but as for all the recolors and joke characters, eh. It's already pretty autistic and fanservicey to have guys like Ermac and Skarlet and tbqh even Noob still running around as real characters. Nevertheless, if they ever bring back Motaro and don't give him a Zebron-themed skin, I'll feel personally betrayed.

I am honestly surprised that there isnt more games like star fox that game had a unique look ngl but most importantly is it on consoles
It's still Early Access, I think there's a free demo but I think you have to join a discord for the link and I really don't need to get on a furry discord, so I haven't tried it. I was skeptical until I saw the Space Harrier homages in the trailer (flying rocket gun, moais, snakey dragon), suggesting that the devs are proper rail shooter enjoyers and not just furry Nintendies. Space Harrier is still the king. Ex-Zodiac appear to have resisted the all-range/free-roaming meme, so I sense their hearts are in the right place. The only objection I have to these kinds of spiritual successors is when the devs don't seem to understand the game or genre they're supposed to be inspired by.
 
the actual number of skyrim rereleases is irrelevant. the part that matters is that they’re still selling people the exact same game at full price over a decade later, and people keep buying it.
I mean maybe they wouldn't if modern AAA games didn't suck absolute ass. If given a choice I'd rather buy Skyrim again than Sony cinematic walking sim with horrendously ugly girl boss black female character and 10,000 cut scenes and microtransactions too.
 
Basically, yeah. As I think I said previously in this thread, it's one of the most generic RPGs ever made with a boring cast, bland writing, tedious quests, and brainless combat and it would've been forgotten within a year if not for the Star Wars license.

It's functional, but does literally nothing interesting whatsoever. It feels like a game that a middleware developer might create to show off an engine.
That version of the game was forgotten promptly - KOTOR borrows a ton from Neverwinter Nights (the previous Bioware RPG game) and just swapped out the prominent Paladin (who falls from light) party member to a prominent Jedi party member (who falls from light) even with the series of speech checks to talk them down 1 on 1 near the end.

KOTORs biggest crime was having a speed buff that had to be re-cast every ~30 seconds (and other buffs with even smaller durations).
 
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KOTORs biggest crime was having a speed buff that had to be re-cast every ~30 seconds (and other buffs with even smaller durations).
Also that it would leave that shitty smearing effect on your screen about half the time too. They never fixed that in 2 either and its frustrating as hell.
 
the actual number of skyrim rereleases is irrelevant. the part that matters is that they’re still selling people the exact same game at full price over a decade later, and people keep buying it.
Even if this were true (it isn't), why would it matter at all? Why are publishers entitled to sell game at a reduced price at any point?

I honestly find "hard cores" hatred of Skyrim and Bethesda baffling.
 
I honestly find "hard cores" hatred of Skyrim and Bethesda baffling.
Its a "quirky" le /v/ reddit zoomer meme like the people that continue to insist Cyberpunk2077 is the worst game ever on par with Atari's ET or some shit.

This is why no one uses places like reddit to actually discuss games. They're filled with zoomers circle jerking and repeating whatever opinion they think will get them the most updoots.
 
Feeling really sad about console fags. Most AAA console games are basically the same game. Holistically, there's no difference between God of War, Uncharted, TLOU and Tomb Raider.
All those games you listed have more mechanical differences between each other than the following:

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Feeling really sad about console fags. Most AAA console games are basically the same game. Holistically, there's no difference between God of War, Uncharted, TLOU and Tomb Raider.

There's one scripted event after another, combat that is scripted and super dull, all revolving around the same principles. Same loop in the same linear levels, and I don't mind if the levels are linear, but there seems to be just 1 way to approach each situation and it's either run and gun or platforming. It's all so streamlined so that your average gamer doesn't need to revise their strategy and think about what they are about to do...
Isn't that less Console Gamers but more people who own a Playstation? You just named 3 First Party Sony Franchises (Uncharted, TLOU, God of War). They're all just Cinematic Games just trying to act like interactive movies pretty much.
 
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Isn't that less Console Gamers but more people who own a Playstation? You just named 3 First Party Sony Franchises (Uncharted, TLOU, God of War). They're all just Cinematic Games just trying to act like interactive movies pretty much.
TLOU and Uncharted are the only ones that share things in common, God of War 2018 and Ragnarok share really nothing in common with Uncharted and TLOU outside of just having a third person camera.

God of War Games are 3-4 times larger than the average modern naughty dog game. They also have a melee combat system that's more in-depth than what combat Naughty Dog has put into their games. Not only that but GOW has actual boss battles where as both Uncharted and TLOU do not really put an emphasis on having regular boss battles or even side missions and optional bosses. You really can't deviate in an uncharted or a TLOU game like you can in GOW.
 
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There's no way you actually believe Yoshi's Island plays more like Super Metroid than TLOU plays like Uncharted.

You don't, because it's not true, but now you're still going to dig your heels in and double down on the most retarded zoomer-esque take possible.
 
I think it depends on how good the "inspired" game is, and how done to death those particular games are.

Personally, I can't bear to gaze upon another 2D Zelda clone, but where's all the Star Fox inspired games? Enough Metroid wannabes, how about Game & Watch instead (one sort of similar game exists but it's not great)?

Are there really that many? Other than Blossom Tales and maybe Tunic i can't remember any other notable games, a shame since A Link the Past is my favorite 2D Zelda, i wouldn't mind trying a few other Zelda clones.
 
wait i thought that was the point of this thread
It's factually incorrect though. It's like if I said Madden '99 sucks because it's a terrible first person shooter. I can say it sucks, but it's objectively not an FPS.

Anyway, he's just being disingenuous at any rate.

Are there really that many? Other than Blossom Tales and maybe Tunic i can't remember any other notable games, a shame since A Link the Past is my favorite 2D Zelda, i wouldn't mind trying a few other Zelda clones.
Oceanhorn and Reverie come to mind. There's more I've seen and heard of like Ittledew and Hazelnut Bastille, but haven't tried them.

Oceanhorn is like Wind Waker but 2D, the art style just didn't do it for me though. Worth checking out if you like the visuals.

Reverie is good, it takes the Zelda formula and puts an Earthbound spin on it, but I got stuck and just didn't feel compelled to continue. It's worth a look, I just give up easily.
 
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Warzone has ruined Call of Duty since its inception.

It intentionally relies on meta weapons with CoD's fast TTK being hampered with bullet sponging gimmicks and lack of player cooperation. PvP is practically an excuse to level up your guns FOR Warzone, nothing more. Not everybody is into battle royale, people usually play CoD to pick up and play.

Don't even get me started on monetization and game size. Let's unload massive resources on Warzone with the base game while abandoning the core of CoD's identity since CoD4.
 
There's no way you actually believe Yoshi's Island plays more like Super Metroid than TLOU plays like Uncharted.

You don't, because it's not true, but now you're still going to dig your heels in and double down on the most retarded zoomer-esque take possible.
I said TLOU and Uncharted share similarities but others like GOW, Horizon, and Tsushima do not.

The SNES platformers have differences in things like level design because that's what separates metroidvanias from other 2d platformers. But a Metroidvania is still under the genre of 2D platformer. The games will have differences in how they execute powerups for example, Metroid's will stay with you until the end of the game, while Mario's powerups are temporary. But still both games have a buff system. Super Mario World and Donkey Kong Country both have animal based powerups which function mostly the same, Yoshi has different colors which grant specific abilities in much the same way the Kong's have a menagerie of animals each with it's own unique ability.
 
I said TLOU and Uncharted share similarities but others like GOW, Horizon, and Tsushima do not.
You later conceded that in a subsequent post, but those two just happen to be the most similar of them, the rest are still pretty similar.

If you hacked Nathan Drake into Tomb Raider and showed it to a casual gamer there's a good chance they wouldn't know it's not an Uncharted game. Nobody is going to mistake slow ass cartoony Kirby for the high speed faux 3D/realistic looking DKC. They look, sound, and feel very different.

The SNES platformers have differences in things like level design because that's what separates metroidvanias from other 2d platformers.
No it's not. The drastically different level design is but one glaring difference. Progression is very differently focused, combat is much more action oriented, and character development was usually non-existent in other platformers (even more action oriented ones).

Metroid and Yoshi's similarities are basically "2D and controlling a character". Would you say God of War is the same as Gone Home then; "3D and controlling a character"?

But a Metroidvania is still under the genre of 2D platformer. The games will have differences in how they execute powerups for example, Metroid's will stay with you until the end of the game, while Mario's powerups are temporary. But still both games have a buff system. Super Mario World and Donkey Kong Country both have animal based powerups which function mostly the same, Yoshi has different colors which grant specific abilities in much the same way the Kong's have a menagerie of animals each with it's own unique ability.
Platforming is secondary to exploration and combat in Metroidvanias. In platformers like Mario your goal is primarily platforming challenges with enemies as obstacles or even incorporated into the the platforming itself, and their physics reflect this fact, tuned to perfection for intricate control and accuracy.

"Both games have a buff system" means Pac-Man is the same as Call of Duty Modern Warfare, they both have buff systems after all.

You can lump anything together if you speak broadly enough. Barney and Godzilla are films about both giant reptiles featuring guys in suits, so they're the same.
 
You later conceded that in a subsequent post, but those two just happen to be the most similar of them, the rest are still pretty similar.

If you hacked Nathan Drake into Tomb Raider and showed it to a casual gamer there's a good chance they wouldn't know it's not an Uncharted game. Nobody is going to mistake slow ass cartoony Kirby for the high speed faux 3D/realistic looking DKC. They look, sound, and feel very different.
The solid writing was really what made those games like Uncharted and Last of Us good. They all feel like similar games now because they lost the one thing that set them apart. The gameplay was never particularly special.
 
You later conceded that in a subsequent post, but those two just happen to be the most similar of them, the rest are still pretty similar.

If you hacked Nathan Drake into Tomb Raider and showed it to a casual gamer there's a good chance they wouldn't know it's not an Uncharted game. Nobody is going to mistake slow ass cartoony Kirby for the high speed faux 3D/realistic looking DKC. They look, sound, and feel very different.


No it's not. The drastically different level design is but one glaring difference. Progression is very differently focused, combat is much more action oriented, and character development was usually non-existent in other platformers (even more action oriented ones).

Metroid and Yoshi's similarities are basically "2D and controlling a character". Would you say God of War is the same as Gone Home then; "3D and controlling a character"?


Platforming is secondary to exploration and combat in Metroidvanias. In platformers like Mario your goal is primarily platforming challenges with enemies as obstacles or even incorporated into the the platforming itself, and their physics reflect this fact, tuned to perfection for intricate control and accuracy.

"Both games have a buff system" means Pac-Man is the same as Call of Duty Modern Warfare, they both have buff systems after all.

You can lump anything together if you speak broadly enough. Barney and Godzilla are films about both giant reptiles featuring guys in suits, so they're the same.
That depends, old god of war was more of something along the lines of DMC, the newer games have been compared to legend of zelda. And playing the Norse Duology and some of the previous 3D Zelda titles you can see many things executed in a similar way or even designed in a similar fashion. The jump to 3d for Zelda was not a vast departure on what the 2d games established.

Also platforming and exploration in a metroidvania is the same thing. hidden rooms are very often hidden behind platforming oriented challenges. You're not going for long lengths of time without some level of platforming involved in a room.

What you're confusing is concepts and execution. The concepts are not what really give the games their similarities or differences, but it's how they're executed and implemented in games. You can twist the same line of string a million different ways.
 
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