I will never not be in utter awe at how good this kid is at VFX, which in this day and age, is a surprise considering how in comparison the new She-Hulk show's CGI is terrible for a multi-billion dollar corporation.
So I too think the backrooms are dumb and completely overblown in terms of horror. But I thought I'd share this one interesting dream I had where I was involved in it.
I was walking around this house minding my own business and when I opened a door to go outside I suddenly found myself in the backrooms. Panicking, I turned around to go back but the door was gone and only more backrooms was there. Eventually I felt like I was trying to wake myself up only to find myself back in the backrooms again, until eventually I found a opening in the ceiling with a wall used as an incline that lead me to this rocky, grassy terrain for me to walk on. I ran hoping that the backrooms wouldn't catch me again until I woke up for real.
Nothing too spectacular, but yeah, fuckin' zoomer memes making their way into my dreams... Stay outta my head dammit
The CGI from that kid is impressive, but its not very much work to create something like that in blender. It looks like hes using a plugin to use a phone as a virtual camera (there are a few plugins to do this) and recording the camera movements by hand. Because of the simplicity of the backrooms, very little is needed in terms of modelling or materials. For more detailed art, Megascans is available for free if you have an Epic Games account, and you can find endless free assets online. Lighting is what sells it, which is just part of Blender's raytracer. The VHS filter and camera exposure hides the errors and finer details, making it look more realistic. This is most noticeable in those shitty indie horror VHS games, where they look more realistic by being blurred from VHS filters.
I hate modern storytelling and its obsession with 'lore'. Modern lore is just explaining every single thing, with no regard as to leaving a mystery. The backrooms zoomers try and make this eldritch cosmic horror setting, but destroy any sense of atmosphere or mystery by explaining every single minute detail for no other reason than that is what they think lore is.
My take on writing lore is that it should present a possible solution, or multiple, but never outright confirm anything. By leaving things to your imagination, whatever the reader images is always going to be scarier or more interesting than whatever you can come up with yourself. Leave things open, let people speculate, but don't just outright confirm things.
A good book trilogy that presented an alien concept and the horrors of exploring it is the Southern Reach Trilogy, the first book being Annihilation. The first book never explains anything, because from the point of view of the book, there is no way that anything could be explained. The second book fills in some blanks that were in the first, but only in a way that leaves things up to interpretation. The final book 'settles' on some things, but only in the characters rationalizing the alien events occurring to them.
Marvel movies and Five Nights at Freddy's have ruined modern storytelling and lore by removing any sort of ambiguity. Everything has to mean something, nothing can be fuzzy. Complexity = depth. I can only imagine zoomers playing Morrowing (will never happen) and trying to rationalize the fact that it heavily uses the unreliable narrator. They would probably take the 36 lessons as pure fact.
The backrooms seemed interesting, but reddit does what reddit does and took an original idea and drove it into the ground by over explaining everything and adding monsters and such. I find it funny how 4chan and similar places are where all the original ideas are made, just as a throwaway, then reddit and gang steal it and twist it into something unrecognizable. You know what they say about how evil cannot create, only destroy.
Take a look at the Garry's mod workshop and you'll see that its just flooded with backrooms maps and liminal spaces. Zoomers are obsessed with the 'eerie source engine' feeling and have milked everything they can out of it.
The CGI from that kid is impressive, but its not very much work to create something like that in blender. It looks like hes using a plugin to use a phone as a virtual camera (there are a few plugins to do this) and recording the camera movements by hand. Because of the simplicity of the backrooms, very little is needed in terms of modelling or materials. For more detailed art, Megascans is available for free if you have an Epic Games account, and you can find endless free assets online. Lighting is what sells it, which is just part of Blender's raytracer. The VHS filter and camera exposure hides the errors and finer details, making it look more realistic. This is most noticeable in those shitty indie horror VHS games, where they look more realistic by being blurred from VHS filters.
I hate modern storytelling and its obsession with 'lore'. Modern lore is just explaining every single thing, with no regard as to leaving a mystery. The backrooms zoomers try and make this eldritch cosmic horror setting, but destroy any sense of atmosphere or mystery by explaining every single minute detail for no other reason than that is what they think lore is.
My take on writing lore is that it should present a possible solution, or multiple, but never outright confirm anything. By leaving things to your imagination, whatever the reader images is always going to be scarier or more interesting than whatever you can come up with yourself. Leave things open, let people speculate, but don't just outright confirm things.
A good book trilogy that presented an alien concept and the horrors of exploring it is the Southern Reach Trilogy, the first book being Annihilation. The first book never explains anything, because from the point of view of the book, there is no way that anything could be explained. The second book fills in some blanks that were in the first, but only in a way that leaves things up to interpretation. The final book 'settles' on some things, but only in the characters rationalizing the alien events occurring to them.
Marvel movies and Five Nights at Freddy's have ruined modern storytelling and lore by removing any sort of ambiguity. Everything has to mean something, nothing can be fuzzy. Complexity = depth. I can only imagine zoomers playing Morrowing (will never happen) and trying to rationalize the fact that it heavily uses the unreliable narrator. They would probably take the 36 lessons as pure fact.
The backrooms seemed interesting, but reddit does what reddit does and took an original idea and drove it into the ground by over explaining everything and adding monsters and such. I find it funny how 4chan and similar places are where all the original ideas are made, just as a throwaway, then reddit and gang steal it and twist it into something unrecognizable. You know what they say about how evil cannot create, only destroy.
Take a look at the Garry's mod workshop and you'll see that its just flooded with backrooms maps and liminal spaces. Zoomers are obsessed with the 'eerie source engine' feeling and have milked everything they can out of it.
Movie is very different from the book. The only similarity is the setting and concept of exploring into a location twisted by an alien entity. I enjoyed the movie, but the book is just something else. It's probably the best modern lovecraftian story that I've read. Other attempts at cosmic horror feel like they fall flat, instead going the route of Call of Cthulhu, being about some entity instead of the concept. The author of Annihilation said that he wasn't actually inspired by Lovecraft, but instead a story called The Other Side of the Mountain. Annihilation feels like a modern take on The Colour out of Space.
Pretty good episode. It's better that stickbro is kept to a minimum, I know he gives tension to the whole thing but it's better that he's not shoved into every episode.
The whole Backrooms things reminds me of the 1990s TV mini-series "The Langoliers". The show depicted the past as a kind of liminal space, and it was pretty creepy until what was going on was explained and those goofy monsters showed up.
Like that there's some threats that connect more to real life rather than imaginary entities and scenarios but i thought async wasnt supposed to be evil
Like that there's some threats that connect more to real life rather than imaginary entities and scenarios but i thought async wasnt supposed to be evil
but they wont let him leave or if they do let him go to reality its convincing his family hes an imposter
Which would be fine but he said they weren't evil which made the video unduly confusing at first
After-hours office spaces with most of the lights out and everyone gone are really creepy as fuck. There's something about the isolation in a space that's meant for lots of busy people that really sets me on edge whenever I've had occasion to be in one. There wouldn't even have to be any monsters, the DingDingDing! sound the security system makes when a door opens would make me utterly lose my shit if it happened in the middle of the night when nobody was supposed to be coming in.
I have no problem with the idea of the backrooms having occasional creatures in it. The issue, though, is when people try way too hard to make the backrooms as having a specific intent or purpose concerning the people who are stuck wandering in them as then it just comes off as stupid ghost stories being told around a campfire.
It also gets ridiculous when you have levels named things like "TH3 SH4DY GR3Y" as then it just seems like a post from a 14-year-old's Facebook wall.
The original idea of the backrooms was not meant to be "hell" or "heaven", but bits and pieces of reality that got mixed up in a bizarre leftover dimension. If there are creatures there, they should be quite rare and have their own strange ecology with each other. I hate the idea of backrooms entities specifically being there to interact with or take a personal interest in random wanderers out of some fanfic attempt to try to convey some clichéd moral Aesop. Plus, they should not be overly whimsical to the point of being stupid.
I have no problem with the idea of the backrooms having occasional creatures in it. The issue, though, is when people try way too hard to make the backrooms as having a specific intent or purpose concerning the people who are stuck wandering in them as then it just comes off as stupid ghost stories being told around a campfire.
It also gets ridiculous when you have levels named things like "TH3 SH4DY GR3Y" as then it just seems like a post from a 14-year-old's Facebook wall.
The original idea of the backrooms was not meant to be "hell" or "heaven", but bits and pieces of reality that got mixed up in a bizarre leftover dimension. If there are creatures there, they should be quite rare and have their own strange ecology with each other. I hate the idea of backrooms entities specifically being there to interact with or take a personal interest in random wanderers out of some fanfic attempt to try to convey some clichéd moral Aesop. Plus, they should not be overly whimsical to the point of being stupid.
I know it's probably been said ad nauseum before, but it needs saying again: The original post was short and conveyed the idea that something could be out there. This? This is basically just modern SCP.
The Backrooms Wiki is pretty much the epitome of leaving absolutely nothing to the imagination.
It could have worked as an SCP Foundation clone where people were logging in whatever nice stowies they had with some unreliable narrative focus (as if they are genuine places being explored) but instead its this dry explanation of everything. The whole floor system in particular is a stupid buzzkill of mystique. Unfortunately, its evident that "the Backrooms" has become a commercial frontier to be populated with their high quality but unoriginal cannons where there should have been freelance spergery. Like Slenderman before it, I can see some random Hollywood studio a turning the "internet legend" of the backrooms (particularly the le yellow maze) into absolute slop a decade from now.
Deserted offices at night is actually sweet, I can do stupid shit like skateboard around or try to see if I can steal from the vending machine. The worst part is that working nights sucks so bad.
At least tranny admins haven't shitted the Backrooms lore up like they did the SCP lore. Probably because making CG films takes a lot more effort than writing an entry on a website, and anything that takes effort is shunned by the Wokies.