- Joined
- Mar 24, 2019
What, no mention of the battle music?Mystic Quest (Final Fantasy USA) isn't a bad game for its time. It's very basic, but a good introduction for RPG mechanics and the like, for those who weren't familiar with such things.
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What, no mention of the battle music?Mystic Quest (Final Fantasy USA) isn't a bad game for its time. It's very basic, but a good introduction for RPG mechanics and the like, for those who weren't familiar with such things.
Battle music was fine, in fact I enjoyed most of the music in the game. I never understood the hate it gets, without considering that the people bitching about it never played it when it was relevant. Sure I can look at it and be like "Yeah, it's basic, even compared to what came before it." But all the USA had before it was 1 on the NES and 2/4 on the SNES. I dare to say Final Fantasy wasn't a name in the USA until 3/6 came out; but too many zoomers and people who were too cool for gaming back then want to admit it. So they just look back at it and scoff, because 4 and 6 (which didn't exist at the time) is so much better.What, no mention of the battle music?
I'll do you one better, Sonic Frontiers is better than SA2Okay. I'm certainly going to get flamed for this.
The newer Sonic games are not really that bad. (I haven't played Sonic 06) Meh and mediocre at best.
Anyway, does anyone here remember how the Sonic fanboys are raging at IGN over their Sonic Unleashed review?
This feels like a bad and dumb opinion, but I have to agree. Breath of the Wild and Elden Ring were both great games, but I would have rather just had a new traditional zelda and a dark souls 4 instead. Open world was a cool gimmick the first time I played one, but now there's just way too many of them.Open world games are stupid and should have a linear narrative instead.
This was one of the very few open(ish) world games that I really enjoyed. It was immediately accessible, so I wasn't wandering around aimlessly or having to grind for 100 hours to get decent weapons and armour.Breath of the Wild
Open-world games can be cool, but it absolutely requires an entirely different design philosophy that most developers don't bother with. It's similar to how Nintendo realized that the traditional start-point/end-point level design of Mario didn't translate well into 3D and instead created large open levels with multiple objectives in Mario 64.Open world games are stupid and should have a linear narrative instead.
I used to be in this camp until I played a shooter in VR very recently. I don't think it even qualified as a very good VR shooter. It was some Walking Dead game for PS VR. I could line up shots so fast once I got the hang of it. It wasn't as fast as a mouse but definitely quicker than a controller."Motion control bad"
I agree. The hub world parts were tedious and annoying because they weren't skippable, whereas the actual game itself was fantastic.Metro Exodus, which made a big deal in the gaming press of taking the series "open-world" and would've been better without the pointless hub world sections.
Unpopular opinion tax: There's actually more good games now than ever. Stop buying $60 AAA dogshit and start playing indie games that actually have soul and passion put into them.
That's what perplexes me the most, we've seen several people using VR and playing several shooters with great results yet somehow a large majority of the public still insist on using objectively inferior hardware in twin stick aiming that need a crutch to be remotely decent.I used to be in this camp until I played a shooter in VR very recently. I don't think it even qualified as a very good VR shooter. It was some Walking Dead game for PS VR. I could line up shots so fast once I got the hang of it. It wasn't as fast as a mouse but definitely quicker than a controller.
I loved last light and 2033 because of the linearity it felt like a descent to hellI agree. The hub world parts were tedious and annoying because they weren't skippable, whereas the actual game itself was fantastic.
First person shooters are better when they're linear instead of mazes. I don't like having to search for the exit.
Mazes are fine as long as you have an arrow pointing you to objectives and exits. I never cared much for the boomer shooters where you can get easily lost. Totally destroys the flow of the game. You launch it, you blow shit up, you kill some mobs, you have a great time, and then the game SCREEEEEEEEEEEEEEEEEEEECHES to a halt while you run around a lot of corridors that look the same, just looking for the exit and being fucking bored, in your action packed shooter that's supposed to be a blood pumping exciting experience.
and then the game lets you know you didn't find all the secrets and items in a level, after you just scoured the whole thing, and it feels like shit
Yeah, looking at what Genesis had, it did seem to have more of them, or at least of a higher quality anyway. Sonic 3D Blast, Aladdin, and the Ecco the Dolphin, Toejam & Earl, and Vectorman games stand out to me. A few of those might rank pretty highly among people's favorites for Genesis. It's also notable that Sonic 2 & 3 received assistance from western studios.The SNES didn't seem that popular with Western devs in general. Maybe it was a pain to get a game licensed for it?
The best Western games in that era were usually on home computers and the Mega Drive.
The Genesis had the advantage of power, mass appeal and price. SNES had brand recognition and innovation with its games. Genesis had blood and boobies. Which one would you want?Yeah, looking at what Genesis had, it did seem to have more of them, or at least of a higher quality anyway. Sonic 3D Blast, Aladdin, and the Ecco the Dolphin, Toejam & Earl, and Vectorman games stand out to me. A few of those might rank pretty highly among people's favorites for Genesis. It's also notable that Sonic 2 & 3 received assistance from western studios.
Did it have the advantage of power? I think it had a faster processor they dubbed blast processing or something, but overall I'm pretty sure SNES was the stronger system. Maybe each had their own advantages, idk, but SNES games looked better and definitely sounded better with few exceptions.The Genesis had the advantage of power, mass appeal and price. SNES had brand recognition and innovation with its games. Genesis had blood and boobies. Which one would you want?
Although, I will give the N64 props for introducing an analog stick into the mainstream.
The Genesis must have been like the atom bomb competing against the NES but against the SNES it really wasn't all that.I'm also not sure Sega had more mass appeal than Nintendo, pretty sure they just got into next-gen early which propelled them to success. That tactic actually worked for Dreancast at first too, it had a strong launch, but they were running on fumes and couldn't support it properly for long.
N64 also was, I think, the first console to have 4 controller ports by default, at least among the big 3 at the time.
That was definitely part of it, but it was a combination of things including a significantly less restrictive licensing model for publishers and marketing that was pretty successful at capturing '90s x-treme and appealing to an older demographic.I'm also not sure Sega had more mass appeal than Nintendo, pretty sure they just got into next-gen early which propelled them to success.