Jim Sterling / James "Stephanie" Sterling / James Stanton/Sexton & in memoriam TotalBiscuit (John Bain) - One Gaming Lolcow Thread

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Jim has released a review of some train horror game on his website. (Archive)
Jim Sterling said:
Choo Choo Charles
Released: December 9, 2022
Developer: Two Star Games
Publisher: Two Star Games
Systems: PC

Choo Choo Charles is a real game.

Conventional expectation might lead one to assume its announcement was a joke, but it’s most assuredly no mere goof. Choo Choo Charles is all about a killer train with spider legs and a face that could appropriately be described as “fucking gnarly.” It gained a fair bit of attention when it was first revealed, but indeed the question of whether or not it was a joke hung in the air.

Yes, Choo Choo Charles is a real game. Not a good game, mind.

The problem with Choo Choo Charles is the same one found in goofy titles like Goat Simulator. While the fundamental premise is entertainingly stupid, the premise represents almost the entire experience and there’s precious little else once the novelty wears off. The idea of an arachnid killer train is wonderful and silly, but you can more or less get the exact same enjoyment out of watching a trailer for it as you would playing it. It’s a joke that can be told with thirty seconds of footage, spread out over an entire videogame.
Choo Choo Charles is at least aware enough of its central issue to keep things brief. There’s a single objective involving the collection of three items, and while some basic sidequests are available, you won’t need an entire afternoon to reach the credits. It’s a short, straightforward, remarkably simple affair with not all that much to do.

Obviously everything revolves around the titular Charles, an antagonist capable of showing up at any time with the only warning being his nefarious train whistle. You have a train of your own that's used to travel around the island, upgradeable and combat ready. Improvements can be made to its speed, durability, and attack power with the scrap you’ll be collecting as you orchestrate Charles' downfall.

One's only offensive capabilities are found within the train, as you’re otherwise unarmed beyond a weapon mounted at its rear. If Charles catches you outside, you’re as good as dead. Fighting him requires getting your train moving and opening fire while he gives chase, and until the finale, combat can only temporarily drive him off. Charles doesn’t actually appear all that much, but the specter of his arrival will keep you looking for buildings to hide in whenever you’re away from your locomotive. This balance between seeking shelter and striking out to complete objectives has a ton of potential for tense exploration and strategy, but like all things in Choo Choo Charles, such potential goes unrealized.

The main goal is to explore three mines to retrieve a trio of eggs before placing them in a temple and rendering Charles mortal. You can pretty much do this from the outset, but without collecting enough scrap to upgrade the train, survival is unlikely. Not to worry though, as even the upgrade process won’t take long - scrap is abundant, there are only three stats to improve, and each one can be maxed out fairly swiftly.
Scrap is the only loot on offer, and it’s only used to either upgrade or repair the train. As a result, obtaining the stuff takes no time at all - it’s littering the ground, you get a bunch for doing side missions, and whole piles can be found in boxes via an insipid lockpicking minigame. Other rewards for exploration are thin on the ground - there are a handful of different weapons to replace the train’s default (and usually more effective) machine gun, as well as a few hidden paint cans that change your train’s color. That’s it, really… and the paint jobs don’t even look very good.

Side missions aren’t exactly enriching either, almost entirely taking the form of bog standard fetch quests. Distressingly freakish NPCs whose mouths don’t move are dotted around the map, most of them needing something picked up and brought back to them. Only one of the optional missions stand out, a parody of Slender where you collect eight pages in the woods while chased by a spooky entity. Sadly though, it plays exactly like Slender, itself a one-note game that outstays its welcome in short order.

Collecting eggs requires a little more engagement but this has the effect of exposing how threadbare Choo Choo’s mechanics truly are. Each mine is patrolled by gun-toting guards employed by the island’s corrupt owner, and you’ll need to avoid them while locating each egg helped only by your complete lack of either combat or stealth capabilities. There’s no way to fight an enemy and no real way of sneaking past them either. Your only method of avoidance is peeking around corners and listening out for the guards’ trademark whistling. Guards aren’t exactly smart, but if you cross their line of sight even a little, they’ll get aggressive... and unbelievably persistent.
Once alerted, a guard won’t stop chasing you - ever. He’ll chase you through the mine, he’ll chase you out of the mine, and unless you get into your train and speed off, he’ll chase you around the whole fucking island. Getting spotted isn’t a scary threat - you’ll barely get shot if you run with a slight zigzag - it’s just a bloody hassle. Even if you are killed, dying is punished only with a negligible loss of scrap and a respawn at your train, the latter often being a welcome prospect if you’re already running back to the thing while getting shot at. Stealth is not just a waste of energy, its miniscule inclusion is practically misleading - rather than assume you need to sneak around, your best bet is to just sprint into a mine, grab an egg, and dash for your train.

There’s another way to deal with guards. It’s cheap, it exploits the slapdash game design, and it sure as heck works. Guards (and Charles!) forget where you are if you restart the game from the main menu, and since progress is constantly saved, you can cheese it by fleeing around corners and reloading. A slightly more satisfying, if tediously initiated, tactic is to lure guards behind your train. Once positioned, you can use the train’s gun emplacement to murder the wanker. It might be a laborious way to take revenge, but it’s kinda worth it to bite back at the horribly annoying little shits.

I hate being so consistently negative here because the core idea is so charming I can’t help rooting for Choo Choo Charles in spite of myself. I love the concept, I applaud the ingenuity of its absurd creature design, and as a horror fan I just plain want to like it. I’m somewhat pained that I have very little else I could positively say, but I can’t contrive further critique because Choo Choo Charles is too feature poor to provide more reviewable material.
Oh! It has graphics. That’s another thing I could say. That’s about all I have to say. There is sound, too - some spooky chords, a big train whistle, and voice acting that teeters on “so bad it’s good” but never quite manages it. Once again, that’s about all I have to say about it. That’s all I’ve got for the entire game. It’s given me nothing more to talk about.

I'm sad that I can't praise a horror game about an evil spider train. It's a bloody tragedy.

Choo Choo Charles reminds me of a movie by Full Moon Studios - like Demonic Toys, Hideous, or Head of the Family, it’s an entertaining “what if?” concept that just isn’t enough to support an entire piece of media. With basic gameplay comparable to any number of low budget horror titles, it’s a fun idea and absolutely nothing besides. I wish it had more to offer, but like so many joke games before it, we already got the punchline when we saw the trailer and there’s nothing the gameplay adds on top of it. To be brutally honest, Choo Choo Charles would have been better as a fake game, or at the very least nothing would have changed if it was.

If you're looking for a horror game, choo choo choose something else DO YOU GET WHAT I JUST DID!?!?!?

5/10
What was he expecting? It's a shitty meme horror game designed to be the flavor of the month like Poppy Playtime. How would you even make a game out of the concept in the first place?
 
A lot of trannies do this, I have to assume its because they want to be the girl they got friend zoned over in highschool with the whole troon "Become the girlfriend" bullshit.

As someone who did date a goth girl in high school I fucking wish these people would stop.
My man here living the worst version of J. Geil's Centerfold....
 
Reply button isn't working for the choochoo charles post but from what i've seen of the game it's actually decent and fun but also very clearly mean to be a game playing on the uncanny Thomas memes people have made forever with the title of it literally being a reference to the choochoo charlie song. Best way i can describe the game looking at gameplay is if you took the train combat segments from Zelda Spirit tracks and stretched them into a whole open world game. Everyone else I've seen play the game had a generally fun time. Jim points out basic video game shit like enemy NPCs having an alert radius and acting like it's a flaw rather than a feature which is fucking insane to me. Sorry the game puts obstacles between you and the fucking collectables, some of which have GUNS! oh no! The game's low budget and this isn't a video so I guess that means we get spared from "CAAAAAAAAAAAAPITALISM!!!" derailment for once, as shitty of a take as it is.
Seriously though why the fuck was Jim looking for super dramatic professional level writing and voice acting in a game clearly meant to be funny? The game's name is fucking choo choo charles.
 
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Reply button isn't working for the choochoo charles post but from what i've seen of the game it's actually decent and fun but also very clearly mean to be a game playing on the uncanny Thomas memes people have made forever with the title of it literally being a reference to the choochoo charlie song. Best way i can describe the game looking at gameplay is if you took the train combat segments from Zelda Spirit tracks and stretched them into a whole open world game. Everyone else I've seen play the game had a generally fun time. Jim points out basic video game shit like enemy NPCs having an alert radius and acting like it's a flaw rather than a feature which is fucking insane to me. Sorry the game puts obstacles between you and the fucking collectables, some of which have GUNS! oh no! The game's low budget and this isn't a video so I guess that means we get spared from "CAAAAAAAAAAAAPITALISM!!!" derailment for once, as shitty of a take as it is.
Seriously though why the fuck was Jim looking for super dramatic professional level writing and voice acting in a game clearly meant to be funny? The game's name is fucking choo choo charles.
What makes this worse is if you know fucking anything about the development of this game, this is a game Jim should be tripping over himself to tongue bathe.

It's literally made by one dude who taught himself to make games via youtube tutorials. The fact that it exists at all, let alone is getting as much praise as it is, is proof of how amazing the era we live in is, where any chucklefuck can buck the established publishing system with nothing but an internet connection and a dream. It is literally everything he's been asking for since he was almost entertaining.
 
Once in a while I'll wander by Jim's Twitch just to sample a different kind of cringe for once, and I don't know why we don't spend more time talking about how fucking terrible his numbers are on there:
Jim Twitch 2023.png
For comparison, I picked the first random streamer I could find who was somewhat close to Jim's sub count:
Random Cheeki Breeki Twitch.png
I don't really understand how Twitch clipping works and what actually appeals to people on this shitbox platform, but what we see here is both channels Highlights and Uploads sections aren't exactly fire, but look at the disparity between the Recent Broadcast and Popular Clips sections. Jim Sterling, a man making $100k+ annually, is getting cratered by some random Russian dude who seems to almost exclusively stream a 20-year-old GTA game.

Also, if you're anything like me, a certain 'popular' clip probably caught your eye. Don't you worry your little cotton socks, I made sure to archive it for us all to endure...
 
I don't really understand how Twitch clipping works and what actually appeals to people on this shitbox platform, but what we see here is both channels Highlights and Uploads sections aren't exactly fire, but look at the disparity between the Recent Broadcast and Popular Clips sections.
Aren't Twitch clips done by viewers? If so, I don't see how low views on clips from 10 months ago would mean much. To be honest, I'm actually kind of surprised at the view count for the streams, I would have expected it to be a lot lower. I'm sure there are quite a few streamers who make a living at those numbers.
 
Once in a while I'll wander by Jim's Twitch just to sample a different kind of cringe for once, and I don't know why we don't spend more time talking about how fucking terrible his numbers are on there:
View attachment 4199487
For comparison, I picked the first random streamer I could find who was somewhat close to Jim's sub count:
View attachment 4199486
I don't really understand how Twitch clipping works and what actually appeals to people on this shitbox platform, but what we see here is both channels Highlights and Uploads sections aren't exactly fire, but look at the disparity between the Recent Broadcast and Popular Clips sections. Jim Sterling, a man making $100k+ annually, is getting cratered by some random Russian dude who seems to almost exclusively stream a 20-year-old GTA game.

Also, if you're anything like me, a certain 'popular' clip probably caught your eye. Don't you worry your little cotton socks, I made sure to archive it for us all to endure...
View attachment 4199492
The issue with judging someone on twitch by surface numbers like views is that you can have a reasonably successful twitch account while also having low viewership, it all depends on if people whale for you or not and how many subs you have. I might just be a somewhat poor twitch sleuth but as far as I know beyond visable leaderboards that some streamers have on their page there is no real ways of guessing how much he might earn from twitch.
 
Twitch clips aren't really watched much unless someone really REALLY likes the streamer, or there's a particular entertaining moment that gets passed around. After that, it's just clip recommendations from popular games that end up getting views by having them suggested to you through various metrics.
 
Once in a while I'll wander by Jim's Twitch just to sample a different kind of cringe for once, and I don't know why we don't spend more time talking about how fucking terrible his numbers are on there:
View attachment 4199487
For comparison, I picked the first random streamer I could find who was somewhat close to Jim's sub count:
View attachment 4199486
I don't really understand how Twitch clipping works and what actually appeals to people on this shitbox platform, but what we see here is both channels Highlights and Uploads sections aren't exactly fire, but look at the disparity between the Recent Broadcast and Popular Clips sections. Jim Sterling, a man making $100k+ annually, is getting cratered by some random Russian dude who seems to almost exclusively stream a 20-year-old GTA game.

Also, if you're anything like me, a certain 'popular' clip probably caught your eye. Don't you worry your little cotton socks, I made sure to archive it for us all to endure...
View attachment 4199492

Why does he look so sad in that video? He looks like he has been crying or is about to cry. Also as usual, he has that soulless, dead look in his eyes.
 
Keep in mind, the top 10% most successful streamers on Twitch are people that have more than 10 concurrent viewers (or some similar stat, I can't remember)
I might just be a somewhat poor twitch sleuth but as far as I know beyond visable leaderboards that some streamers have on their page there is no real ways of guessing how much he might earn from twitch.
The only way would be to download the leaked twitch earnings database, and manually search through it to piece together what Twitch pays them, but that excludes donations sent via other platforms (which are private).
 
What makes this worse is if you know fucking anything about the development of this game, this is a game Jim should be tripping over himself to tongue bathe.

It's literally made by one dude who taught himself to make games via youtube tutorials. The fact that it exists at all, let alone is getting as much praise as it is, is proof of how amazing the era we live in is, where any chucklefuck can buck the established publishing system with nothing but an internet connection and a dream. It is literally everything he's been asking for since he was almost entertaining.
Yeah, but dude is white cis-het, isn't a vocal commie, and therefore not a person nor worth praising.
I've not bothered playing the game myself. I've heard good things though.
Aren't Twitch clips done by viewers? If so, I don't see how low views on clips from 10 months ago would mean much. To be honest, I'm actually kind of surprised at the view count for the streams, I would have expected it to be a lot lower. I'm sure there are quite a few streamers who make a living at those numbers.
The thing is is views don't really convert very well to income on twitch. I have never been a big streamer but I have made a couple digits off it before I got bored and dropped it because it was never about the money for me, it was a hobby of mine and I found the act of seeing what it took to get money out of it to be more engaging than having the money, I also knew it wasn't sustainable as an income source and I was not going to go full influencer with 20 different socials and pushing the parasocial relationships like a mother fucker. I can tell you though, his main income isn't something we can easily see if it's making him any money.


Advertisement revenue is terrible and unless you have a lot of viewers and you stream a lot it is never going to be a meaningful part of your income if you're actually looking to make money off of streaming on twitch. Your biggest income is not even going to be subscribers, they can provide a steady trickle of income, but they're never going to be the main stay. Instead the big thing that will bring in the money is going to be a combination of donations, merchandising, and having something that people can throw money at where you get a kickback that does not look like you're being a greedy prick.

Jim's issue is he locks the drive, ruthless instinct, or active explicit greed needed to make good money off of twitch. Because the way you make money off of twitch is drawing attention to the ways people can give you money. Part of how you do that is all of those banners and notices all over the screen telling people how much money somebody else is giving you. The on-stream tip jar it's not there so that people can see how thankful you are, it's there so other people know that they can give you money. Also, having affiliate links for games you play and pushing those helps.
 
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