Unpopular Opinions about Video Games

He wasn't interested in making a console Metroid until Retro started selling 1m+ a game. Wii's success gave him the excuse he needed to take control back.
When it becomes more about money than making something worth buying, you get the shitshow industry grift of the last decade where there is literally nothing worth buying.

Everything inherently bad about modern "design" is hyped up by astroturfing PR companies and shills who then turn right back around, bitch and moan, and then display battered gaymer syndrome where they keep repeating "This one will be the next one that will save HALO guyz!" while banning and censoring everyone who says otherwise to that industry enforced cycle over the last 10+ years.

For Indies, The other threads explain that situation well enough through just existing. Purposely half baked grifting scams and forcefed glownigger propaganda ahoy! If it ain't a 2D pixelshit marioclone or "soulslike" or some other kind of shovelware like a VN, it will not see the lesser darkness of a game store page. They will make sure of that.
 
When it becomes more about money than making something worth buying, you get the shitshow industry grift of the last decade where there is literally nothing worth buying.

Everything inherently bad about modern "design" is hyped up by astroturfing PR companies and shills who then turn right back around, bitch and moan, and then display battered gaymer syndrome where they keep repeating "This one will be the next one that will save HALO guyz!" while banning and censoring everyone who says otherwise to that industry enforced cycle over the last 10+ years.

For Indies, The other threads explain that situation well enough through just existing. Purposely half baked grifting scams and forcefed glownigger propaganda ahoy! If it ain't a 2D pixelshit marioclone or "soulslike" or some other kind of shovelware like a VN, it will not see the lesser darkness of a game store page. They will make sure of that.
That brings me to another unpopular opinion I have: I hate how AAA gaming is now an “experience.” Just give me a game where I can boot it up and be shooting shit (or whatever) in as short of time as possible. I don’t care about the plot, I don’t want to have to download a 10 GB day one patch where the game still runs like shit, and I don’t give a fuck about “immersion.” It’s why I avoid Sony first party titles like the plague. These games often times end up being glorified corridor games or they’re open world titles where anything outside the corridor is absolutely useless. I think part of it is to justify massive budgets they have to make it feel like a movie but they get very boring because these massive budget games play it as safe as possible.
 
The Wii was sort of unique, since dev teams threatened to quit when management told them to make games for it, as most programmers are children.

Reminder that Infinity Ward refused to make Modern Warfare for the Wii, claiming that it was because the sorts of cinematic-style games we'd seen on the PS2 and Xbox for years had magically become impossible on that level of hardware as of 2005. Then Treyarch ported World at War to the Wii (I've heard because some of their guys liked the challenge, plus the chance to show up IW on something), competently enough to sell about a million units, resulting in every COD except MW2 getting a Wii port.

There could have been better games on the Wii, but a combination of devs telling management it couldn't be done, and reviewers agreeing that nothing deserved above a 7.9 unless it could find a way to put a 720p frame buffer in 1 MB of memory and execute complex shaders on a fixed-function GPU made sure that there weren't.
Western devs are crybaby faggots but it's likely they were being given unreasonable demands for Wii ports. You basically have to build the game from the ground up and all your tools were designed with modern hardware in mind. I could see management not understanding that it would be a ton of work and the result would be a game shittier by every metric.

The Wii would've really benefitted from having the low budget/indie game dev scene of today around back then. It was kind of a bad time for underpowered hardware.
 
Western devs are crybaby faggots but it's likely they were being given unreasonable demands for Wii ports. You basically have to build the game from the ground up and all your tools were designed with modern hardware in mind. I could see management not understanding that it would be a ton of work and the result would be a game shittier by every metric.

The Wii would've really benefitted from having the low budget/indie game dev scene of today around back then. It was kind of a bad time for underpowered hardware.
The Wii was basically two GameCubes duct taped together, hardware-wise. I do think that in hindsight, third parties should have focused more on the Wii. Many developers were massacred by the 1-2 punch of The Great Recession and higher budgets with HD gaming. Most of these games could’ve worked with the PS2 or Xbox, just with a coat of 720p/1080p paint on it. Their concepts would’ve worked on the Wii just fine. Instead they went for the brass ring and lost.
 
The Gamecube is not that good
The GameCube is the Mary Pickford of Nintendo consoles. A pioneer of design, originality and risk.

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Other M happened because the co-creator of Metroid, Yoshio Sakamoto, is insane.

I vaguely remember an incident where he infamously did not know what a bounty hunter was, and when finally told said something to the effect of "Samus isn't like that."

Apparently he wanted Samus to be this demure waifu all along.
That would explain why she didn't do any "bounty hunting" in the traditional sense.

Mercenary sounds like a better description based on the games I've played.
 
That brings me to another unpopular opinion I have: I hate how AAA gaming is now an “experience.” Just give me a game where I can boot it up and be shooting shit (or whatever) in as short of time as possible. I don’t care about the plot, I don’t want to have to download a 10 GB day one patch where the game still runs like shit, and I don’t give a fuck about “immersion.” It’s why I avoid Sony first party titles like the plague. These games often times end up being glorified corridor games or they’re open world titles where anything outside the corridor is absolutely useless. I think part of it is to justify massive budgets they have to make it feel like a movie but they get very boring because these massive budget games play it as safe as possible.
I like those kinds of games. I like playing something where I'm playing a story and I get to be some cool action hero or whatever. The problem I have is that everything that comes out of Sony is absolutely dog shit when it comes to writing, and that's started infecting other studios.
 
I like those kinds of games. I like playing something where I'm playing a story and I get to be some cool action hero or whatever. The problem I have is that everything that comes out of Sony is absolutely dog shit when it comes to writing, and that's started infecting other studios.
That's not Sony's fault.

The reality is this, and it needs to be stared at in the face: most up and coming writers, especially video game writers, grew up on anime and bad fanfiction. They were educated in woke institutions.

As time marches on, more and more industry writers will be like this. They will never have to have undergone a period where they had to not just be an auteur writer with a stick up their ass, they had to know how to program, deal with technical limitations, and so on, which kept them somewhat grounded.

And you know what? Here I am bitching about the writers, but the consumers are little different.
 
Massive budgets force developers and publishers to play it safe because the game bombing could sink them. Problem is playing it safe is no longer working either. These games need to sell several million copies at full price just to make their money back. Trying to make these games into movies is going to have limited success because if people wanted a cinematic experience they’ll just stream a movie.
 
Massive budgets force developers and publishers to play it safe because the game bombing could sink them. Problem is playing it safe is no longer working either. These games need to sell several million copies at full price just to make their money back. Trying to make these games into movies is going to have limited success because if people wanted a cinematic experience they’ll just stream a movie.
And the worst part is, you HAVE to buy these games, to keep the industry afloat through this challenging economy.
 
Western devs are crybaby faggots but it's likely they were being given unreasonable demands for Wii ports. You basically have to build the game from the ground up and all your tools were designed with modern hardware in mind. I could see management not understanding that it would be a ton of work and the result would be a game shittier by every metric.

The Wii would've really benefitted from having the low budget/indie game dev scene of today around back then. It was kind of a bad time for underpowered hardware.

They weren't being told to port 360 games to Wii, just to make games...at all. They threw tantrums because nobody wanted to have to keep writing Gamecube code when there were much more entertaining machines to play with.
 
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And the worst part is, you HAVE to buy these games, to keep the industry afloat through this challenging economy.
I don't even want there to be an industry anymore. Burn it all to the ground. If no more video games were ever made from this point forward, we'd all still die with plenty of games still in our backlogs. Elect me as king and I will make all new video games illegal except the Like a Dragon games, which will be distributed for free on the taxpayer's dime to all Americans. Anyone trying to make a new game will be subject to deep background checks and interviews, and if their game turns out to suck, they will be drawn and quartered and called a fag in the town square.
 
They weren't being told to port 360 games to Wii, just to make games...at all. They threw tantrums because nobody wanted to have to keep writing Gamecube code when there were much more entertaining machines to play with.
What a bunch of sexual minorities.
You give that hardware to the Japs and they're like "finarry we can make game where you pray as Johnny Knoxville with lighto saber."

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And it was good.
 
That's not Sony's fault.

The reality is this, and it needs to be stared at in the face: most up and coming writers, especially video game writers, grew up on anime and bad fanfiction. They were educated in woke institutions.

As time marches on, more and more industry writers will be like this. They will never have to have undergone a period where they had to not just be an auteur writer with a stick up their ass, they had to know how to program, deal with technical limitations, and so on, which kept them somewhat grounded.

And you know what? Here I am bitching about the writers, but the consumers are little different.
Here's a question for you, when has game writing overall ever been good?

Personally I can't recall such a time, the quality seems to remain unchanged for decades, it seems to have plateaued. The medium needs writing the least out of anything else, a bad script can kill a movie or a book, but it's yet to kill a game.
 
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