Unpopular Opinions about Video Games

Here's another hot take. Most "gamers" like to circlejerk each other and gatekeep. In reality, all the new games are really fun but trying to be hip towards obese neckbeards and virgin schoolers online has made every game that isn't a soul or halo knock off stale.
So new games are great but new games are also either stale or knock offs?
 
The Fade was made great because bog witch Morrigan didn't believe in any of that shit.
I really hate RPGs that try to jam materialistic atheism into a setting that explicitly relies on supernatural powers existing.

"So yeah, I just summoned a demigod to smite my enemies with mythic fire, but yeah lol, I don't believe in any superstitious mumbo-jumbo stuff, this world is all there is."
 
Last edited:
Couldn't they just mod a better tutorial?
The mod "skip peragus" is a better tutorial.

It's also a second tutorial as the game actually starts with an actual short tutorial with T3 that only take a few minutes and is explicitly a tutorial.

Every single thing I've ever heard about KOTOR 2 sounds awful, I swear

What kind of game has a popular mod that skips an entire portion? Holy moly
The really good bits of KOTOR2 revolve around the writing, the world building, and the choices you can make in the game - and the combat system when it opens up a bit.

Skipping Peragus doesn't skip any of that as the low level combat is pretty bad, there aren't many interesting choices and it takes a decently long time. It's not bad for a first run as people have pointed out.

Another thing people tend to like about KOTOR2 is that it's pretty cirtical of Star Wars as a whole with a lot examination of Dark Side/Light Side ideas, the world, the force, etc - making it the smartest Star Wars game that will likely ever exist (given the state of Star Wars in 2023, obviously, that shit is never coming back).
 
I really hate RPGs that try to jam materialistic theism into a setting that explicitly relies on supernatural powers existing.

"So yeah, I just summoned a demigod to smite my enemies with mythic fire, but yeah lol, I don't believe in any superstitious mumbo-jumbo stuff, this world is all there is."
Nothing takes me out of a fantasy setting more than that, its so bluntly current year that it just clashes with whatever medieval/fictional/fantastic atmosphere you were trying to create

Id add the typical "Religion is evil/a tool for mass control" and "Kill God" as similar tropes that im a little tired of, but at least those arent *as* clashing as the former reddit moments

Unrelated to those but the "World ends but starts anew" ending is starting to get overdone. It was shocking, impactful and emotional the first times i saw it, but lately it seems like the go-to when people want to end in a bittersweet note
 
I really hate RPGs that try to jam materialistic theism into a setting that explicitly relies on supernatural powers existing.

"So yeah, I just summoned a demigod to smite my enemies with mythic fire, but yeah lol, I don't believe in any superstitious mumbo-jumbo stuff, this world is all there is."
Oh, not like that. Morrigan was fully aware that she was in the fade(due to being a bog witch) so she didn't play ball with the demons attempt to torment her. Most other companions was trapped in their own personal nightmares. Looking at the wiki I see that the dog was just taking a nap, guess he didn't have any fears or worries in life.
 
The mod "skip peragus" is a better tutorial.

It's also a second tutorial as the game actually starts with an actual short tutorial with T3 that only take a few minutes and is explicitly a tutorial.


The really good bits of KOTOR2 revolve around the writing, the world building, and the choices you can make in the game - and the combat system when it opens up a bit.

Skipping Peragus doesn't skip any of that as the low level combat is pretty bad, there aren't many interesting choices and it takes a decently long time. It's not bad for a first run as people have pointed out.

Another thing people tend to like about KOTOR2 is that it's pretty cirtical of Star Wars as a whole with a lot examination of Dark Side/Light Side ideas, the world, the force, etc - making it the smartest Star Wars game that will likely ever exist (given the state of Star Wars in 2023, obviously, that shit is never coming back).

Yeah but you can skip the T3 tutorial entirely and it does cover the DSP tier things like basic controls and opening containers.
The problem is that they re-introduced those same concepts again with another handholding tutorial the moment you step out of the kolto tank on Peragus. "here's how you use a terminal" when you just used one as T3 to get the ebon hawk there in the first place.

It's not that Kotor 2 had the best writing ever despite it being good. Its that no one ever tried to do better. George was right about how purposely cookie cutter and dull the industry is.
 
The worst part of The Last of Us 2 was a bunch of fat retards trying to gaslight me into believing Abby is what a natural woman looks like.

View attachment 4223674
At the risk of dredging it up again this was the most fun I had with this game, watching people bend over backwards to justify Druck and his absurdly ugly muscle girl fetishism. The issue isn't that she is buff, it's that the setting has no place in a setting that is meant to be grounded and realistic.
The only way I see Duke Nukem working now is parodying woke culture. He's the exaggerated physical manifestation of "toxic masculinity", now put him in a world that hates him instead of worships him.
That would pretty much be my plan. You'd have to have the nuts to actually do that though, which means you and your entire dev team would be cancelled and murdered by angry trannies.

Duke is a washed up guy who got cancelled for being a non-PC relic of a different era, after a presidency that could parody Blumpf's a bit he could be a social pariah that the world would rather forget until the aliens return and it is shown that the world still needs Duke, maybe even go like that Stallone movie where the world is so pussified nobody has the balls to fight back except for the man who never forgot his toxic ways.

Doom Eternal actually had shades of this. The demons were pulling typical socjus rhetoric on Earth while simultaneously destroying the planet. Imagine the jokes you could sling if people couldn't stop their babes from being kidnapped because Pig Lives Matter.
 
Dark Souls III is hilariously easy, and half of the bosses are just shitty gimmick fights anyway.

Who the fuck thinks this game has unfair difficult?

And what do you mean with over emphasis on dodges? What's going to be your next complain, to jump way to much on Super Mario Bros?
That's my point, the difficulty is focused on making you die rather than actually challenging you. If the bosses were fair and interesting they wouldn't need to read your inputs and have completely longwinded and contrived movesets. Every boss, even good ones, has the same formula of flashy anime combos that only let you get one or two attacks in. It's not about having a dangerous and exciting adventure anymore, it's about dying so you know how impressive the boss is.

Every attack has the same solution, just dodge. This is why every boss has a fake out move meant for you to mistime your dodge, it wouldn't be a problem if blocking actually worked against them. This has been a problem since the early games but the new solution has just been to make it worse.
 
Nothing takes me out of a fantasy setting more than that, its so bluntly current year that it just clashes with whatever medieval/fictional/fantastic atmosphere you were trying to create

Id add the typical "Religion is evil/a tool for mass control" and "Kill God" as similar tropes that im a little tired of, but at least those arent *as* clashing as the former reddit moments

Unrelated to those but the "World ends but starts anew" ending is starting to get overdone. It was shocking, impactful and emotional the first times i saw it, but lately it seems like the go-to when people want to end in a bittersweet note
It's just usually either some Japanese or similarly-minded reddit atheist weeb mad at Christianity/sky daddy and wallowing in their own materialist misery. I would pay it no mind.
 
The dialog of JRPGs is also garbage too. There are no highs and lows. Its just a consistent mediocre low point of yet another forgettable cast of cookie cutter anime tits spazzing the fuck out over every little thing in forced VN sections. 100+ hours a playthrough of this shit sounds like torture.

These arent 30 second cutscenes, they range from 15 minutes to kojima level hours of nothingburger dialog where nothing gets driven forward in the plot and somehow no depth or personality is ever added to any character.
This had to be said.

I don't care how deep your story is (it's not) or how complex your characters are (they're not) if 99% of your dialogue is "anime, so kawaii" bullshit.

The main gripe I have with JRPGs, VNs or any "story focused" game coming out of Japan, there's 300 pages of this consistent pointless dialogue and writing. If I want to pay attention to the story, I have to read all the pointless "whaa..." and "nyaaa?"s to even get a ounce of story. If I don't, it's pretty generic and I have no involvement in the game.

And most JRPGs are so far up their own asses. I'm sorry, coming up with a unique twist or subversion of a trope is not "groundbreaking", mixmashing some stuff together is not "original", your 'japanese' take on something western is not "so cool and american". Most people liking japanese games (I mean really venerating them) will cling onto something that's just meh because it's japanese, or a story so complex and convoluted that you need a whole chart to keep track of the sequels and where each one comes in.
 
Dark Souls III doesn't suck because it's too hard, it sucks because it's half a Bloodborne game with ill-fitting mechanics, shitty world design, ugly visuals, a nonsensical plot that retroactively ruins Dark Souls, shit build potential, and it's way too fucking linear.

And the worst part is it could have been genuinely amazing. The early concepts were so fascinating, I'd have sucked a trillion tranny girldicks to play it, but it was butchered a hundred times and the DSIII we got was a poorly stitched together Frankenstein's monster of old assets.

Roll and R1 spam is just one symptom of the cancerous hole that is Dark Souls III.
 
Doom Eternal actually had shades of this. The demons were pulling typical socjus rhetoric on Earth while simultaneously destroying the planet. Imagine the jokes you could sling if people couldn't stop their babes from being kidnapped because Pig Lives Matter.
That game deserved an Alex Jones voice DLC, like this video but real
 
Sonic the hedgehog is a bloated mess because Sega focused all their resources and attention to it. They should have done more with clockwork knight and BUG! Which were superior IPs and kept Sonic simple as a cartoon hedgehog who fights a fat robot making jew, looney tunes style.

Banjo nuts and bolts was really good.
I quite enjoyed the game but it felt there was something missing from it. Couldn't put my finger on it.
 
  • Disagree
Reactions: SSj_Ness (Yiffed)
Dark Souls III doesn't suck because it's too hard, it sucks because it's half a Bloodborne game with ill-fitting mechanics, shitty world design, ugly visuals, a nonsensical plot that retroactively ruins Dark Souls, shit build potential, and it's way too fucking linear.

And the worst part is it could have been genuinely amazing. The early concepts were so fascinating, I'd have sucked a trillion tranny girldicks to play it, but it was butchered a hundred times and the DSIII we got was a poorly stitched together Frankenstein's monster of old assets.

Roll and R1 spam is just one symptom of the cancerous hole that is Dark Souls III.
I think they redeemed themselves with the second DLC.

Gael is in my top 3 best bosses not in the series but in all gaming.

The vanilla game is terrible indeed. Fucking shitty game with terrible gimmick bosses and no exploration whatsoever.
 
Back