Unpopular Opinions about Video Games

Every single thing I've ever heard about KOTOR 2 sounds awful, I swear

What kind of game has a popular mod that skips an entire portion? Holy moly
I think for a first run Peragus would be at least okay enough to survive, it does get too damn long as I said. May Jedi Jesus have mercy upon your soul if you want a replay. It's still onerous as fuck.

Edit: I'm stupid and forgot the rest of my post. The rest of the game is excellent, the characters are very enjoyable, the combat improves quite a bit in my eyes. Just stumbles out of the gate.
 
I'm happy it won game of the year, but I was very disappointed with Elden Ring.

I think it sustained way too many bad habits that Bloodborne and Dark Souls 3 started. Over emphasis on dodging, focus on unfairness rather than actual engaging difficulty, and enemies and magic having way more agency than the player.

I don't like to cheese bosses or use broken builds because I respect these games for their gorgeous art direction, and like to be immersed in them. It breaks immersion when the difficulty is blatantly artificial and the only solution is to exploit how artificial it is.

I hope they break from this formula in the next soulslike.
 
Here's 🤪a hot 🥵take 🔥 games aren't getting worse ❤️‍🔥 you're just 🤯getting to🥸 old for games 😱😱😱
1673477831507.jpeg
 
Bayonetta 2 is the best one out of the 3 games we currently have, that's all I will say.

The fact Bayonetta 3 pulled the whole "young replacement for the older hero" thing that people made very clear that they hate it just makes it the worst entry by that alone to me.

Some people agree with me but for different reasons...because Bayonetta is apparently straight because she had a kid in a future timeline.

Its so funny how these people hate stereotypes and labelling until they are the ones doing it. Because a woman as badass and sexually flamboyant like Bayonetta HAS to be LGBT!

They literally act like they have been friendzoned by a fictional character and they are going all incel mode.
 
Holy fuck, it's boring. The pacing is unbearable
I've only ever played KOTOR 1 but the older I get the more I have this feeling about all RPGs.

They are too fucking long and slow. I'm about 20 hours into Dragon Quest 8 and I'd be happy if it ended there but I know I'm not even half way done. Fuck me. I'm on a quest to find a big bad guy but I have to take a break for two hours to help a fat kid hunt lizards. Why do I need to do this to progress the plot? All these games are full of padding.
 
All this to say that I don't think Abby's trans, she's just autistically dedicated to the gym.
Abby only lifts two days a week. Colleen Fotsch, who she's based on, is a real woman that is autistically dedicated to the gym, trained by professionals, has a strict diet, and without a doubt has taken steroids.

big_dawgs.jpg
 
No one should want to play it the first time. It's just terrible design and indicative of much of the game.
The dialog of JRPGs is also garbage too. There are no highs and lows. Its just a consistent mediocre low point of yet another forgettable cast of cookie cutter anime tits spazzing the fuck out over every little thing in forced VN sections. 100+ hours a playthrough of this shit sounds like torture.

These arent 30 second cutscenes, they range from 15 minutes to kojima level hours of nothingburger dialog where nothing gets driven forward in the plot and somehow no depth or personality is ever added to any character.
 
Shovel Knight is mediocre. It's kinda neat, clearly well made, but not really that fun. I never beat it. I just lost interest by the time I got to the Queen's castle or whatever it was and didn't care to even try pushing through.
The main positive about that game is that it looks pretty, good sprite work and use of the colour palette. Gameplay is forgetable.

My unpopular opinion of the day is that pure turn-based will always trump real-time with pause, i'm hesitant trying out a RTWP game even if it generally interests me as i find micro-managing combat in these games just tedious.
 
I'm happy it won game of the year, but I was very disappointed with Elden Ring.

I think it sustained way too many bad habits that Bloodborne and Dark Souls 3 started. Over emphasis on dodging, focus on unfairness rather than actual engaging difficulty, and enemies and magic having way more agency than the player.

I don't like to cheese bosses or use broken builds because I respect these games for their gorgeous art direction, and like to be immersed in them. It breaks immersion when the difficulty is blatantly artificial and the only solution is to exploit how artificial it is.

I hope they break from this formula in the next soulslike.
Dark Souls III is hilariously easy, and half of the bosses are just shitty gimmick fights anyway.

Who the fuck thinks this game has unfair difficult?

And what do you mean with over emphasis on dodges? What's going to be your next complain, to jump way to much on Super Mario Bros?
 
Back