Paradox Studio Thread

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Favorite Paradox Game?


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  • Poll closed .
I have crippling autism and like steam achievements.

It is a shame that Paradox is shifting to most of their achievements being obscenely hard and silly stuff for obscure countries.
Don't worry Vicky3's achievements don't require Ironman at all!
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I have crippling autism and like steam achievements.

It is a shame that Paradox is shifting to most of their achievements being obscenely hard and silly stuff for obscure countries.
It was the achievements that acted as the carrot on the stick to make me play primarily in Ironman. It helped me realize that the stakes being so high was what made it satisfying. I'd say 'RIP' but its Vicky 3 they just want to make sure you make a weirdass historically turbo-liberal paradise of whatever nation you're playing.
 
The first two of those DLCs just consisted of adding things that were in CK3 from the start, and the third was a literal meme DLC in Sunset Invasion. And now that I'm going over CK2's expansions CK3 actually does have a lot of mechanics that were introduced in those expansions as part of the base game which is surprising from Paradox. The game does desperately need playable merchant republics, anti-popes/cardinals and a Byzantine rework though.
It doesn't even have Antipopes and Cardinals at all?
 
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It doesn't even have Antipopes and Cardinals at all?
Not currently, although as you'd expect there's a really good mod that adds them and investiture. I'm not even sure how the Pope's succession is determined, if Paradox is somewhat lazy it randomly selects a realm priest from all the Catholic rulers and makes them the Pope, if Paradox is completely lazy it randomly generates the next one when the old one dies.
 
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Don't worry Vicky3's achievements don't require Ironman at all!
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Idk if they fixed it, but you could unlock all vic3 achievments instantly, by simply removing few lines of texts in game files. Lol.
 
Not currently, although as you'd expect there's a really good mod that adds them and investiture. I'm not even sure how the Pope's succession is determined, if Paradox is somewhat lazy it randomly selects a realm priest from all the Catholic rulers and makes them the Pope, if Paradox is completely lazy it randomly generates the next one when the old one dies.
Honestly, I'm not sure if anyone knows how spiritual heads of faith are selected, outside of maybe one or two people at Paradox, and they sure haven't made it clear in-game. The game and wiki just say it's a "prominent clergy member" which could mean just about anything. Prestige? Fame? Piety? Devotion? Theocratic vassal in a large realm? Court Chaplain of a prestigious realm? A cardinal/papal score like The Catholic Trinity uses? Who knows!
 
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A medieval game that doesn’t have a mechanic for Papal succession and doesn’t attempt to model Mongols or Turks in any half decent way (the closest thing perhaps to a world wars of the period).

Another thing we got jewed out of was playable inland republics and playable theocracy.

Elvain, a user on Paradox Forums (and kind of their resident Islam scholar), had a wonderful idea that dynastic gameplay doesn’t have to be taken literally, as a dynasty in a theocratic setting could be interpreted as a monastic order or a clique. Then playable monastic orders would be analogous to patrician families, building Monastery subholdings across Europe, ruling their independent crusader states, jockeying for bishopric appointments, and ultimately trying to control papal succession. Courting and being courted by noble families for monastic membership for their younger sons, like the clerical version of diplomatic marriage. And within Catholicism there are tons of colorful orders with totally different play styles and flavor: Hospitallers, Templars, Teutonic, Livonian, Dominican, Franciscan, Benedictine, if the game ran much later Jesuit. Or, for Muslims, playing sufis and hashashin.

This is what Monks and Mystics could have been. Instead now we have CK3 and you get to make your own incest heresy.


Edit: By the way, i just want to add that it's kind of gay, though not surprising since it's not well known, that there was never any representation of the Zanj Rebellion in CK2, even in mods. The Medieval Iraqis practiced widespread sugar plantation chattel slavery that made their land look like Haiti, and suffered from a massive slave revolt, largest in history, that for over a decade ruled the land and even ran its own navy before finally being put down. It was MASSIVE, but like Taiping, not a Western event and so mostly overlooked. The reason Iraq isn't Black now is because the slaves were all gelded, so when importation stopped, their numbers shriveled. But EU4 doesn't represent slave populations either, really.
 
I wish Paradox Studious would push Harebrained Schemes to do a sequel to Battletech. But absolutely nothing. I have no Idea what HBS is doing right now.
 
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I wish Paradox Studious would push Harebrained Schemes to do a sequel to Battletech. But absolutely nothing. I have no Idea what HBS is doing right now.
Same with Shadowrun. You'd think a company like Paradox that loves it's DLC/recurring revenue spam would have HBS shitting out new scenarios/missions for both games since it's such easy content.

Careful what you wish for. I don't imagine the HBS staff culture will have gotten any better over the years.
I dunno, I mean it can't have gotten any worse given it was the typical modern day woke shithole from day one.
 
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I wish Paradox Studious would push Harebrained Schemes to do a sequel to Battletech. But absolutely nothing. I have no Idea what HBS is doing right now.
Not quite Paradox, but speaking of other BT stuff I wish PGI would nut up and drop the Clans already.
 

The Grey Eminence-like Victoria competitor has been announced. (Also to go with Espiocracy for Cold War intelligence agencies and Fields of History for WW1. I think someone needs to make a long Interwar/WW2 game, though.)

I think a lot of these games will be victims of their ambition. We don’t need a million hexagon globe maps.


Edit: I hate this "Needs" shit. In economics we call it lexicographic preferences, when you assume that there's like a Maslow's hierarchy of goods that have to be consumed, but only at a specific amount. People don't behave that way in real life and when you build a game on it, like Victoria 2 and seemingly what Gilded Destiny wants to do, you wind up with crises of overproduction because instead of the price falling and people buying more of the good until its exhausted, the good just goes unsold, the firm goes out of business, and the economy crashes for no reason.

There's a better thing called Stone-Geary preferences which give you a simple formula for demand, based on the assumption people HAVE to have a minimum amount of a specific item (like food), but beyond that point they split their income evenly between categories. Granted, there is also a problem often not reflected in economics in that it is possible to satiate on specific things, like food. You can spend more money on higher qualities, but people do approach a maximum quantity they buy due to the sheer limitation of their appetite and the trade-off of overeating versus weight gain. I've played with modeling it and would like it in a modern day game to represent the obesity "epidemic," but it's not a situation that matters in an Industrial Revolution era game.

I appreciate that Gilded Destiny is doing exactly what I said Victoria 3 should have done, having the Ideologies be traits picked up by Pops instead of by leaders (they show Confucianism and Manifest Destiny as ideology traits Pops can acquire). Layer it over basic ideologies (Reactionary, Liberal, etc.) and you'd get way more flexibility for representing political issues that only make sense in certain cultures.
 
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Speaking of Grey Eminence, I have a strong suspicion that we'll see a playable alpha/demo coming up early next month, based on the end of their last blogpost in December, as it's both the anniversary of the game's announcement, as well as the date of Steam's NextFest 2023. Haven't seen it confirmed anywhere, but I'm not on the Discord, so I'm just speculating. Still, I'd keep an eye out.
 
Something I want Gilded Destiny to represent is riverine warfare and gunboat/naval diplomacy. The 1800s was the golden age of that, particularly prominent in the US Civil War (where aside from commerce raiding it's all that really went on after the Confederates got bottled up) and was big in the War of the Triple Alliance with Paraguay fighting for the River Parana. Having some navigable rivers with the ability to stick some shitty monitors and gunboats and such up them, subject to fight enemy land artillery but capable of blocking movements (like you can do with straits and ships in Paradox games) would be enough. With diplomacy, some mechanic to shell cities for intimidation (it happened a LOT) and to contract to sell ships or to rent out your shipbuilding capacity to secondary powers, which was common back then and still happens today (some US warships are built by Italians).

Would also like to see HOI4 style naval warfare, frankly I think it would work better in pretty much every setting. I like that it naturally lends itself to commerce raiding/piracy where you can plop your escorts down but aren't guaranteed to catch their raiders, and just generally more realistic. I think the big difference going from sailing days to modern battleships is that before radio there shouldn't be a Naval Strike mission or reinforcements - ships have no means of communication to call others into a fight - but once you get radio, reinforcement and scouting becomes an option. It would make a lot better piracy game for EU4's time frame (have actual battles break out, occasionally, between buccaneers/privateers and naval escorts) and in Victoria 2's time frame I think submarine warfare is significant enough to represent seriously. Submarine warfare could have also been developed more than it was if the effort had been made; things like CSS Hunley could have been a useful coastal defense weapon to complement artillery batteries, just load it on a train to ship off to another city if you need to move it, otherwise used to torpedo blockading ships.

It's not surprising, such a special rare case, but something that's a bit of a bummer is that I'm not aware of a single strategy game that lets you navally arm the Great Lakes (which only really had naval action in the War of 1812), presumably because it requires building dedicated warships that can't go anywhere else, and for most of history there's only been two credible naval powers (Britain vs France, Britain vs US) capable of fighting each other there and able to get to each other's territory in other ways anyways. Paradox used to refuse to implement ships in the Indian Ocean because they'd have to figure out how to make the AI understand that they can't get to the Mediterranean (lol lazy). Eventually they added it and it works fine. I just think being able to have a few warships on the Great Lakes for a small theater would be good.
 
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