Metal Gear

Why can't they just port the hd collection to current consoles and or pc? Thats all I really want, an easy way to play mgs3 and peace walker on pc tbh. I would also love MGS4, but I doubt that will ever happen, it would take much more money to port that, not to mention that they would have to renew a lot of products licenses or just outright delete them, also music and sony consoles references
 
I don't see what stops Konami to just fuck him over and do it.
Metal Gear Survive was a commercial failure and they've already remade MGS3 into both 3DS and pachinko machine formats.

Konami also hardly makes games anymore (outside of recently repackaging older games into collections for modern platforms) and they haven't been known for having good ideas in a very long time.
 
Thanks, you debby downers. Guess I'm gonna have to learn how to use emulations or some shit at some point I guess

I mean those faggots at konami keep hinting they are going to do it:

 
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Thanks, you debby downers. Guess I'm gonna have to learn how to use emulations or some shit at some point I guess
Imagine being the retard who sold his PS2 and copy of MGS3 (Or PS3/Xbox 360 and his copy of HD collection) and is beholden to Konami to create a remake/remaster/port
 
Thanks, you debby downers. Guess I'm gonna have to learn how to use emulations or some shit at some point I guess

I mean those faggots at konami keep hinting they are going to do it:

That would be neat if it happened, but I wouldn't hold my breath for it.

It's not our fault the current state of affairs is dismal, particularly so when it comes to the Konami department. They haven't been a particularly competent studio in a long, long time.
 
I was thinking, as much as I love MGS2 for what it is, what would a sequel more along the tone of MGS1 have been like without going so metatextual?

MGS1's tone is very special, something was definitely lost from that point on, it struck the best balance of Kojima weirdness with grounded realism, with thought provoking content and Hollywood style drama.

iirc the original idea was the setting was an aircraft carrier (which became the tanker), Liquid was somehow simply alive again (instead of possessing Ocelot) and they even considered a cell shaded style to evoke Shinkawa's art (though I don't know if it was for that version)

What I think happened was for all Kojima knew MGS1 would be his last Metal Gear, there was no reason to assume early on it'd be as massive a success as it was, so Kojima wrote a story that didn't really leave much room open for a sequel, as when you really look at it, MGS1 feels like the end of a trilogy with it's "coming out of retirement for one last job" setup, Big Boss is long dead, Liquid is dead and Snake's a free man to retire once again.

So when the game was a massive success and Kojima had no choice but to make a sequel, he knew he probably couldn't top it head on, so he decided to get really experimental instead, which I think payed off, but one can help but wonder what might have been had he taken a more fan pleasing approach.
 
Metal Gear Survive was a commercial failure and they've already remade MGS3 into both 3DS and pachinko machine formats.

Konami also hardly makes games anymore (outside of recently repackaging older games into collections for modern platforms) and they haven't been known for having good ideas in a very long time.
They went into "gaming," gaming being the industry term for gambling machine. They do pachinko in Japan and slots in the USA. One of the worst things about liking old Konami and working in a casino would be walking by a series of slot machines and seeing their logo on it. Sometimes I'd just stare and do the Contra or MGS1 startup tune in my head.
 
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I was thinking, as much as I love MGS2 for what it is, what would a sequel more along the tone of MGS1 have been like without going so metatextual?

MGS1's tone is very special, something was definitely lost from that point on, it struck the best balance of Kojima weirdness with grounded realism, with thought provoking content and Hollywood style drama.

iirc the original idea was the setting was an aircraft carrier (which became the tanker), Liquid was somehow simply alive again (instead of possessing Ocelot) and they even considered a cell shaded style to evoke Shinkawa's art (though I don't know if it was for that version)

What I think happened was for all Kojima knew MGS1 would be his last Metal Gear, there was no reason to assume early on it'd be as massive a success as it was, so Kojima wrote a story that didn't really leave much room open for a sequel, as when you really look at it, MGS1 feels like the end of a trilogy with it's "coming out of retirement for one last job" setup, Big Boss is long dead, Liquid is dead and Snake's a free man to retire once again.

So when the game was a massive success and Kojima had no choice but to make a sequel, he knew he probably couldn't top it head on, so he decided to get really experimental instead, which I think payed off, but one can help but wonder what might have been had he taken a more fan pleasing approach.
That's really tough to say. Perhaps he might have been better off treating the series more like say Silent Hill where each installment after MGS1 weren't necessarily connected to one another. The problem, however with that is that he set up that little bit at the end of MGS1 with Solidus. Naturally, this would make you think " ok, they'll just get Snake to handle the next guy", but no. Kojima decides instead to get somebody else to do that even though Solid Snake is still in the game, and on top of that introduce this new stupid and annoying amorphous villain in the form of the Patriots. Oh also, Liquid is alive somehow, but then in MGS4 Kojima decided lol no, just kidding he ded it was Ocelot.
 
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They went into "gaming," gaming being the industry term for gambling machine. They do pachinko in Japan and slots in the USA. One of the worst things about liking old Konami and working in a casino would be walking by a series of slot machines and seeing their logo on it. Sometimes I'd just stare and do the Contra or MGS1 startup tune in my head.
Konami was always a weird, heavily bifurcated company, for as many stone cold classics they'd release, they'd release a lot of junk as well like the PS1 Contras.

Focusing on their 2000s output, there was an obvious distinction between "A games" like Metal Gear, Castlevania, Silent Hill, Zone of The Enders and Contra and "B games" like Cy Girls, Firefighter FD 18, Airforce Delta Strike and... Ephemeral Fantasia.

While the B games could have some interesting aspects (like getting a porn artist to do the character portraits for Airforce Delta Strike) the only "B game" that could maybe stand with the big boys was Rumble Roses due to it's characters getting a cameo in Metal Gear Solid 3 Subsistence's multiplayer, the rest were ignored and felt like they came from a different company entirely, it's all pretty weird looking back.

Point is, I think Konami was a company that just so happened to have some strong individual talent that happened to work for it than it was ever a great company as a whole and eventually that bubble burst as the leadership took more direct control.

On a side note I'm honestly surprised Konami hasn't revived Rumble Roses for some gacha game like they did with DOA, it's honestly surprising that ip is so forgotten by Konami.

That's really tough to say. Perhaps he might have been better off treating the series more like say Silent Hill where each installment after MGS1 weren't necessarily connected to one another. The problem, however with that is that he set up that little bit at the end of MGS1 with Solidus. Naturally, this would make you think " ok, they'll just get Snake to handle the next guy", but no. Kojima decides instead to get somebody else to do that even though Solid Snake is still in the game, and on top of that introduce this new stupid and annoying amorphous villain in the form of the Patriots. Oh also, Liquid is alive somehow, but then in MGS4 Kojima decided lol no, just kidding he ded it was Ocelot.
I forgot to mention the Ocelot phone call, was it a sequel hook or one last twist to surprise us?

I do think Kojima wrote Metal Gear Solid in a way to act as a finale while leaving just enough room for a sequel in case he chose to revisit it one day, I think the task to suddenly make a sequel right away caught him off guard and limited for time, decided to really try to surprise everyone like no game had ever before instead of playing it safer.

Your comparison to Silent Hill is interesting, but you could also say he could have taken the Castlevania route, where there's always a vampire to slay, but it's not always the same cast of characters and isn't that kinda sorta what he tried to do with 2? Introducing Raiden, making it clear that we didn't necessarily always have to play as Snake and putting forth the idea that Metal Gear tech could fall into anyone's hands, he got cold feet with that though.

But in fact, I had hoped Phantom Pain would do for MGS what Sympathy of The Night did for Castlevania and that's really breath new life into it, but alas.

It should be said though that if 4 is what it looks like when Kojima "plays it safe" than we should be glad he decided not to do that with 2.
 
I don't.

I just emulate like a real man.

But if you're too stupid for that you probably should have kept your consoles.
Part of me wishes I did just for nostalgia purposes but at the end of the day I don't want to have to make space for all that shit. If I had kept anything, it would have been my Killer Instinct edition SNES. (Which was just a SNES packaged with KI and its soundtrack)
 
I don't.

I just emulate like a real man.

But if you're too stupid for that you probably should have kept your consoles.
The PC port of Substance is the only way to play MGS2. Runs infinitely better than the console version and HD collection. I never ran the ISO of Snake Eater so I wouldn't know how they runs, but I have the HD collection.
 
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The PC port of Substance is the only way to play MGS2. Runs infinitely better than the console version and HD collection. I never ran the ISO of Snake Eater so I wouldn't know how they runs, but I have the HD collection.
My biggest problem with the pc port is that even with the v-fix, a lot of the graphics are still missing and the audio sounds like shit.
Still a good enough option, but if you can run it I still recommend emulating the hd collection version over it.
 
Why can't they just port the hd collection to current consoles and or pc? Thats all I really want, an easy way to play mgs3 and peace walker on pc tbh. I would also love MGS4, but I doubt that will ever happen, it would take much more money to port that, not to mention that they would have to renew a lot of products licenses or just outright delete them, also music and sony consoles references
The "HD collection" was just MGS 2 and 3. I doubt sony would give out a deal as good as the MCC for any of their franchises.
 
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