- Joined
- Dec 16, 2019
Those are actually built in US yards by a local subsidiary. Congress would howl and stamp their feet if they couldn't get any(some US warships are built by Italians)
Rest of your post is good, though.
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Those are actually built in US yards by a local subsidiary. Congress would howl and stamp their feet if they couldn't get any(some US warships are built by Italians)
Not just that but they're also being built in Wisconsin. The great lakes have 3 connections to the Atlantic through the St. Lawrence Seaway in Canada, the Chicago canal leading to the Mississippi and the Erie canal out to NYC. So that poster is making moe sense than they even realize (though I'm not sure you could fit a carrier fleet through those waterways.Those are actually built in US yards by a local subsidiary. Congress would howl and stamp their feet if they couldn't get anyporkjobs for their constituents by having them built here.
Rest of your post is good, though.
I didn't know that the canals were large enough to fit modern warships (much less steamship era warships), but that being the case, a Victoria era game really ought to include the Great Lakes and have Erie, St Lawrence Seaway, and Chicago be buildable (should be represented in those games anyways) in the same way and purpose that Panama and Suez are.Not just that but they're also being built in Wisconsin. The great lakes have 3 connections to the Atlantic through the St. Lawrence Seaway in Canada, the Chicago canal leading to the Mississippi and the Erie canal out to NYC. So that poster is making moe sense than they even realize (though I'm not sure you could fit a carrier fleet through those waterways.
Well, it's lasted from Thanksgiving (how did I miss it earlier?), but I guess the devs could try raising a stink months after the fact, even if there's little room for them to stand on in terms of complaints. Still, just in case:For the dude that was talking about the Elder King devs being butthurt and locking options from view, there's a mod that changes that. I wonder how long it's going to last before the EK devs get it deleted lol
https://en.wikipedia.org/wiki/Soo_LocksI didn't know that the canals were large enough to fit modern warships (much less steamship era warships), but that being the case, a Victoria era game really ought to include the Great Lakes and have Erie, St Lawrence Seaway, and Chicago be buildable (should be represented in those games anyways) in the same way and purpose that Panama and Suez are.
It did occur to me that before steamers the flow of traffic down the Mississippi was pretty much one way, you could pole or row against the current but nothing we'd actually call a warship was ever going to against it. So if riverine combat was introduced, on some rivers it should be inaccessible except to steamships and above. (And as mentioned, perhaps inaccessible to ships that are TOO large.)
Of course canals would be pretty much worthless to anybody actually wanting to invade the US. Britain and America could, by controlling separate routes in (St Lawrence vs Erie/Chicago) get their ships there to fight each other. Historically canals were sometimes intentionally sabotaged (Suez), block it to deny the enemy from using it should it fall into your hands, and to even use something as long as Erie you, well, would have to control pretty much the whole state of New York. Gives me a sense of satisfaction to imagine the Union stowing their warships in the Great Lakes just to hide them from a vengeful post-Trent Affair Britain, though. The AI shouldn't be a problem, you just tell it to completely ignore the lakes = act like they don't exist - unless it has access, maybe also make it aware that if it can secure a route it should try to do so.
Things are lookingFor the dude that was talking about the Elder King devs being butthurt and locking options from view, there's a mod that changes that. I wonder how long it's going to last before the EK devs get it deleted lol
It would be such a pain in the ass to implement because realistically, many rivers would be inaccessible some or most of the year, or inaccessible past a certain point during some seasons, etc.It did occur to me that before steamers the flow of traffic down the Mississippi was pretty much one way, you could pole or row against the current but nothing we'd actually call a warship was ever going to against it. So if riverine combat was introduced, on some rivers it should be inaccessible except to steamships and above. (And as mentioned, perhaps inaccessible to ships that are TOO large.)
Would there really be a point when the winner of the Great Lakes would be whoever can build ships the fastest? That's what it was in the War of 1812 where some of the biggest warships in the Napoleonic Wars were built in fucking Lake Ontario of all places.Of course canals would be pretty much worthless to anybody actually wanting to invade the US. Britain and America could, by controlling separate routes in (St Lawrence vs Erie/Chicago) get their ships there to fight each other. Historically canals were sometimes intentionally sabotaged (Suez), block it to deny the enemy from using it should it fall into your hands, and to even use something as long as Erie you, well, would have to control pretty much the whole state of New York. Gives me a sense of satisfaction to imagine the Union stowing their warships in the Great Lakes just to hide them from a vengeful post-Trent Affair Britain, though. The AI shouldn't be a problem, you just tell it to completely ignore the lakes = act like they don't exist - unless it has access, maybe also make it aware that if it can secure a route it should try to do so.
Is that a... Communist USA? One of the least likely things to ever happen at that point in history?https://forum.paradoxplaza.com/foru...ce=reddit&utm_medium=social&utm_campaign=DD71
Almost end of January, but PDX finally did they are readding feature from over decade old game. /sneed
Great powers in 1908 from their test game . Lol
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It's still Victoria 3, unless they completely unfuck the pop system the game's still going to be a steaming pile of dialectical materialism.Is that a... Communist USA? One of the least likely things to ever happen at that point in history?
Most of the Paradox devs are unabashed tankies that venerate communism at every turn. Whereas in Vic2 there were pros and cons to a capitalist or commie system; in Vic3 being a commie is a massive upgrade over anything else. Same with going multiculty over the others.Is that a... Communist USA? One of the least likely things to ever happen at that point in history?
Isn't that after all the focuses.Most of the Paradox devs are unabashed tankies that venerate communism at every turn. Whereas in Vic2 there were pros and cons to a capitalist or commie system; in Vic3 being a commie is a massive upgrade over anything else. Same with going multiculty over the others.
Just take a look at the USSR in HoI4 after their update too. Turns Stalin into superman, and Mr. Hilter gets like +5 political power
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In Vic 2 most routes are favourable except Liberalism/Ancap.Most of the Paradox devs are unabashed tankies that venerate communism at every turn. Whereas in Vic2 there were pros and cons to a capitalist or commie system; in Vic3 being a commie is a massive upgrade over anything else. Same with going multiculty over the others.
And 20th century A-H is number one great power.Is that a... Communist USA? One of the least likely things to ever happen at that point in history?