Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

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Apologies if the 1.2 was already brought up but, yet again, they're trying to make sure the hateful conduct bullshit remains firmly in place. It sounds so transparently a nonstarter that it really makes you thunk.



Curious to see the trannies and handmaidens defend this since I think even they know how mercurial their allies are with regard to starting shit oer random perceived slights and the constant changing waters of offense.
 

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Apologies if the 1.2 was already brought up but, yet again, they're trying to make sure the hateful conduct bullshit remains firmly in place. It sounds so transparently a nonstarter that it really makes you thunk.

Curious to see the trannys and handmaidens defend this since I think even they know how mercurial they're allies are with regard to starting shit oer random perceived slights and the constant changing waters of offense.
Damn there goes my Final Solution to the Orc Menace sourcebook (the rightous paladin crushes that orc baby under his heel) as being the first 3rd party supplement to be published i had a deal lined up with antelope hill and everything.
 
You know I've realised something else that will be lost with Wizards ongoing march towards racial conformity where the race no longer makes a difference. Inefficient combinations of race and class.

I've played a lot of 3.5 and between half-orc spellthieves, barbarian elves and of course the ever popular warforged bard I know that people can enjoy unusual race/class combos. Which will disappear as a concept in these newer editions.
It has already been disappearing. The further back you go into D&D history, the more distinct the character types are. In AD&D, a magic-user was very different from a fighter, and while there were in between cases, it was like a bishop and a rook. In the first edition, there is even a rule in the DMG that says you should penalize a player who does not play to type with a character through increased training costs (restricting their level advancement). To be fair, most people never applied this rule because their friends would have flipped the table on them, but at least it shows what the system is meant to do.

As you go forward, however, you get skills almost everyone can take, feats almost everyone can take, overlapping builds, a lot of specialized classes and subclasses, etc. The differences are already a lot more blurry, and you get to late 5th ed where you can be "anyone" but it hardly matters because everyone is essentially the same. You are not playing in a real class system anymore since classes are just one set of abilities your character has. That's a fancy point buy / build based game under the guise of levels and classes.
 
I typically prefer skill-based systems to class-based ones, because I like being able to tweak a character precisely. But typically they have some options like magic gated behind feats/merits/advantages/etc at character creation to force specialization; while in Shadowrun you could make a magic hacking kung-fu demolitionist, they would be shit at everything because there simply aren't enough build points to cover multiple bases like that.

Fantasy Flight's Star Wars is probably my favorite system in that regard. They have classes and each class has a talent tree with unique stuff, but there's nothing stopping you paying the XP to add another class and access its tree, so it's pricey enough that most people probably won't multiclass, but it's at least possible.
 
I had a bad experience with Pathfinder so I’m really wary of everyone fellating Paizo right now.

We were playing those LOL so random Goblin campaigns. Meant to be light hearted and hilarious. I found the DC’s improbably high, the multitudes of abilities really finicky and specific (like, get +1 to your melee attacks in this very narrow circumstance) and it was nearly impossible to do funny stunts because using a skill untrained gave you a hefty penalty.

Or maybe it was my DM? I dunno it left a real sour taste that a system can make even a light-hearted comedy scenario awkward and difficult to support goofy shenanigans. So much “whiff” factor and we spent most of the time mining for any bonuses we could get. It was so fucking boring.
 
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PSA: I idon't have my HTD20 dump anymore. Or if I do it is buried so deep in my degenerate porn artistic, tasteful nudes folder it's lost forever.

I had a bad experience with Pathfinder so I’m really wary of everyone fellating Paizo right now.

We were playing those LOL so random Goblin campaigns. Meant to be light hearted and hilarious. I found the DC’s improbably high, the multitudes of abilities really finicky and specific (like, get +1 to your melee attacks in this very narrow circumstance) and it was nearly impossible to do funny stunts because using a skill untrained gave you a hefty penalty.

Or maybe it was my DM? I dunno it left a real sour taste that a system can make even a light-hearted comedy scenario awkward and difficult to support goofy shenanigans. So much “whiff” factor and we spent most of the time mining for any bonuses we could get. It was so fucking boring.

The answer is "yes".

You should have been min-maxing your wacky shennanigans goblins, because for Pathfinder players scouring obscure books for unintended feat synergies is wacky fun. Thoe impossible DCs are nothing for the average min-maxed PF character.

But your DM was also being a dick (or maybe hadn't read and thought through the math which I've done) if they were running a wacky adventure as a deathgrinder.
 
PSA: I idon't have my HTD20 dump anymore. Or if I do it is buried so deep in my degenerate porn artistic, tasteful nudes folder it's lost forever.



The answer is "yes".

You should have been min-maxing your wacky shennanigans goblins, because for Pathfinder players scouring obscure books for unintended feat synergies is wacky fun. Thoe impossible DCs are nothing for the average min-maxed PF character.

But your DM was also being a dick (or maybe hadn't read and thought through the math which I've done) if they were running a wacky adventure as a deathgrinder.
If he's talking about the We Be Goblins series though, I think the pregens you're using aren't minmaxed.

Also, huh? Assuming you're using a skill that lets you perform it untrained, you don't take any penalty. Granted, you're rolling with your base attribute bonus, so your chances aren't great, but there's no penalty to trying.
 
I’m just going through character creation for myfarog. I’ve left some aspects to chance and chose others for myself. Get really nerdy, listen to dungeon synth tapes and reading up on all the lore and game mechanics.
 
I'll wait until we have the full text. If Paizo isn't trying any sneaky shit, they won't be trying to obfuscate.
It's a license for other people to release their own shit with, so a moral clause wouldn't make sense. Even if they put one in, you could take it right back out
 
Or maybe it was my DM? I dunno it left a real sour taste that a system can make even a light-hearted comedy scenario awkward and difficult to support goofy shenanigans. So much “whiff” factor and we spent most of the time mining for any bonuses we could get. It was so fucking boring.
I think it's Paizo and the DM wasn't ready. Source: That happened to me with my first Starfinder campaign. The DCs are insane past first level. I was told that the adventure path I was running (Against the Aeon Throne) was badly written and thus wasn't balanced, but it seems to be a recurring problem in every Paizo adventure I've run.
 
We were playing those LOL so random Goblin campaigns. Meant to be light hearted and hilarious. I found the DC’s improbably high, the multitudes of abilities really finicky and specific (like, get +1 to your melee attacks in this very narrow circumstance) and it was nearly impossible to do funny stunts because using a skill untrained gave you a hefty penalty.
Steve Jackson Games had an RPG called Toon in which you literally just played a toon. The system was super simple and you could basically just do anything that would happen in a cartoon and then roll a handful of dice for something wacky to happen. It was really lolsorandom but before that style of humor had been beaten to death with a club like a baby seal.
 
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I wonder what type of rogue he was. Maybe a Thief or, a Burglar? No. If he was a wizard of a coast he had some kind of spell casting ability. Must have been an Arcane Trickster.
D&D humour spawned by 5e is legitimately the worst thing I've ever encountered. I've seen it pop up so much on my timelines since this OGL shit on things like Facebook.
 
You should have been min-maxing your wacky shennanigans goblins, because for Pathfinder players scouring obscure books for unintended feat synergies is wacky fun.
LOL that’s the worst part! These “We be Goblins” modules had pre-made characters. They were made by the game writers specifically for this campaign and I remember at least 2 of us had feats or powers that were completely irrelevant or useless in that context.
 
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Steve Jackson Games had an RPG called Toon in which you literally just played a toon. The system was super simple and you could basically just do anything that would happen in a cartoon and then roll a handful of dice for something wacky to happen. It was really lolsorandom but before that style of humor had been beaten to death with a club like a baby seal.
There was a spate of humorous RPGs back in the late 80's. Toon, Teenagers from Outer Space (TFOS), Ghostbusters, and (to an extent) Paranoia.

I admit, I liked TFOS because you could be too good at a skill and it might inconvenience you. Like, being so cool that trying to ask a girl out on a date might cause her to pass out. Whoops.
 

Roll for Combat did a live stream with Paizo's CCO (Chief Creative Officer) Erik Mona.
One of the first things he addresses is the moral clause (multiple times too might I add)

To make It brief Erik claims that having a moral clause in the ORC would simply not make any sense.
Having a moral clause in an open license would contradict it. Erik at one point said that people publishing content with the orc that you don't like is something companies have to "deal with".
Having a moral clause in a contract without a guideline, AN ACTUAL QUANTIFIED GUIDELINE NOT RELYING ON ESOTERIC DEFINITIONS, for what you deem is moral either shows you think your audience is retarded or you are.
As a person currently playing a goblin wizard in Rise of the Runelords I resemble this remark.

Actually I don't because we're playing 5e rules and I didn't know our campaign was set on Golarion until after rolling the character so I'm pretty much a beige colored less-manic gnome by local standards, I've just tried to lean into some mild pyromania and hating dogs/horses to fit in
I'm pissed they revised the voluntary flaw shit.
If they wanted to make all races useable they should've reworked the flaw into a -2, +2 boost thing or made generic race boosts into a +2/+2/+2/-2 thing, since that still means some of the races are inherently better at things.

Kinda like they tried to solve a problem and failed. Cuz they did. Unless they want everyone to be amnesiacs now.
 
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