Dead Space Thread

I started re-playing DS1 yesterday and it's better than I remember it. When I played it back then I was honestly a bit bored. This time around there's actually been 2-3 times where the game scared me.

And let me tell you the joys of PC gaming! To get the game to run I have to use google to find out that I need to create a folder called "Dead_Space" in the Electronic Arts folder located in local. Then I have to create a text file called "settings.txt" and paste a bunch of crap from the EA forum into it. Now it runs. Except one effect is borked and it is giving me late-stage epilepsy, the solution is to turn on vsync but if I do that the game is locked to 30fps!?!? argh
 
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I'm interested in this remake but also wondering what is new. As far as I can tell...

-AI Director should add to replay value or challenge but I am sure its mostly just necro will spawn from 1 of 3 vents
- Interconnected ship with back tracking. Seems like a nice feature but not sure if this will payoff as the maps were not designed this way.
- Side missions. I guess there are added sidequests.

Havent heard anything about redesigned areas or new content.
The Ishimura is being completely rebuilt from the ground up. It isnt a Last of Us remake where they just fiddle with the textures and call it a day.
 
The Ishimura is being completely rebuilt from the ground up. It isnt a Last of Us remake where they just fiddle with the textures and call it a day.
There are new side areas but they are presented as being little different than the side areas from Dead space 3. Minus the co-op requirement. Would it really kill them to make a 4 player co-op Humans vs necromorphs PVE mode?
 
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There are new side areas but they are presented as being little different than the side areas from Dead space 3. Minus the co-op requirement. Would it really kill them to make a 4 player co-op Humans vs necromorphs PVE mode?
Considering multiplayer was one of the most maligned parts of 2 and 3, probably.
 
I'm interested in this remake but also wondering what is new. As far as I can tell...

-AI Director should add to replay value or challenge but I am sure its mostly just necro will spawn from 1 of 3 vents
- Interconnected ship with back tracking. Seems like a nice feature but not sure if this will payoff as the maps were not designed this way.
- Side missions. I guess there are added sidequests.

Havent heard anything about redesigned areas or new content.
The gore system is new and looks really good. The fact that you can literally blast all the flesh off a necromorph with the force gun is really fucking cool.


 
And let me tell you the joys of PC gaming! To get the game to run I have to use google to find out that I need to create a folder called "Dead_Space" in the Electronic Arts folder located in local. Then I have to create a text file called "settings.txt" and paste a bunch of crap from the EA forum into it. Now it runs. Except one effect is borked and it is giving me late-stage epilepsy, the solution is to turn on vsync but if I do that the game is locked to 30fps!?!? argh
Dead Space being such a dog-shit port is one of the reasons I started check PC Gaming Wiki when going back to older games. Having a horror game where the bodies ragdoll around like GMOD when your FPS is too high, or getting stuck at impossible doors, or just not having the mouse work, it's a damn mess. That's one thing I'll give this remake: it (probably) won't have a bunch of 2000s-era jank issues.
 
Dead Space being such a dog-shit port is one of the reasons I started check PC Gaming Wiki when going back to older games. Having a horror game where the bodies ragdoll around like GMOD when your FPS is too high, or getting stuck at impossible doors, or just not having the mouse work, it's a damn mess. That's one thing I'll give this remake: it (probably) won't have a bunch of 2000s-era jank issues.
No, it'll have a bunch of 2020s era jank issues.
 
Dead Space being such a dog-shit port is one of the reasons I started check PC Gaming Wiki when going back to older games. Having a horror game where the bodies ragdoll around like GMOD when your FPS is too high, or getting stuck at impossible doors, or just not having the mouse work, it's a damn mess. That's one thing I'll give this remake: it (probably) won't have a bunch of 2000s-era jank issues.
I checked the stats because it seemed like my GPU was working more than it should. Turns out I averaged 340fps on my 60hz screen, the alternative was turning on vsync and running at 30. This is still a good port/multiplat from that time.
 
I've been replaying DS2 just because I was in the mood and wanted to finally finish a Hardcore run. I was kinda put off from the remake with Isaac throwing around the fuck word since I didn't remember him cursing alot in 2. Somehow I forgot the stomp also doubles as a "make Isaac scream motherfucker" button. I'm on the fence for the remake.

+Gun reworks seem awesome so far
+New damage system for necros looks good
+Getting Gunnar Wright back
+AI director
+DS2 style zeroG
+Generally the graphics and audio seem really good
+/- New side areas, could be good or could be dogshit. I just hope they are more Lisa Trevor and less audiolog fetch quest
+/- Completely interconnected Ishimura, could be great, could drastically fuck the pacing
-Isaac's face. I know it's modeled off of Gunnar Wright but why fucking change this?
-Changes to certain sections like the Infector and Drag Tentacle are completely unnecessary
-Force guns alt fire looks a little too high sci-fi to me

I hope both DS Remake and the Alone In The Dark remake are good.
 
Trophy list for the remake came out and it revealed some more details about the game. The trophy names for the chapters are the same as they were in the original, which tells me that, for the most part, the story beats should be the same as the first game. However, the biggest change is that they've added in an alternate ending, beside the main one. The trophy for it being titled Reunion. In terms of side content, one of the trophies involves finding out how mercer created the Hunter (the regenerating necromorph), while another involves helping Isaac's hallucination of Nicole pursue some investigation. There also appear to be collectible marker fragments throughout the ship.

The gameplay looks good and I really hope the game itself is actually fun. A lot of the woke shit can be removed with mods, though there are some things I doubt can be fixed. If they actually kill off Kendra I'll be impressed. Looks like they're not using Denuvo either so it might be worth pirating.
does it really matter tho? I might be nerd enough to wanna know everything there is to know, but years of fanfiction and shitty hollywood writing also showed me value in "less is more". I rather take ambiguity over whatever possible headcanon shit they could come up with. ancient alien race science experiment gone wrong? religious pursuit of enlightenment and higher being going completely off the rails? ancient evil mastermind working behind the scenes to use the brethren moons as a defense for an even worse cosmic horror?

sometimes you just can't know because it's too long in the past and all you'll ever have are assumption and theories. history channel etc make a lot of money with that...
Eh, that's a good point. Heard Doom Eternal: The Ancient Gods over-explained the absolute fuck out of its story to the point that it just became a mess of shit. So I'll agree with that.
The problem is that in the remake they seem to have de-aged Isaac
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Where the hell did you get that picture of him? He may not look as good as he did in DS2, but this Isaac still looks leagues better than that ginger Adam Sandler looking motherfucker I saw in the videos and the final preview.
 
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I still think the original's visuals hold up. The intro still looks gorgeous.
Absolutely. Even watching it on Youtube, if you told me that it was made in 2020 I wouldn't have blinked an eye. It was made at that era where you really start to see diminishing returns for extra polys.
 
The gore system is new and looks really good. The fact that you can literally blast all the flesh off a necromorph with the force gun is really fucking cool.


This is the first time a developer has actually tried doing anything with the materials system in a contemporary game engine in over a decade.

The only other times were when they were trying to demonstrate how to use the engine for other developers.
 
This is the first time a developer has actually tried doing anything with the materials system in a contemporary game engine in over a decade.

The only other times were when they were trying to demonstrate how to use the engine for other developers.
There are some games that are doing similar things, Warhammer Darktide also has a sort of peeling system on its foes, so if you send a bolter bullet into the chest of a chaos ogryn he'll have a big chunk of his chest blown off while still standing. If you're sending psyker staff blasts into a foe they'll have round chunks of their body removed.
 
Absolutely. Even watching it on Youtube, if you told me that it was made in 2020 I wouldn't have blinked an eye. It was made at that era where you really start to see diminishing returns for extra polys.
I think part of that is that their art style and industrial setting really lends itself to their polygon budget. My only bugbear with the version I originally played was the texture filtering, but that was an almost constant annoyance with almost all console games at the time. Now that I'm playing it on pc it's not a problem, the graphics control panel can force it into 16x anisotropic.
 
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DS1 is one of those odd games that somehow looks better many years later. DS2 didn't age nearly as well. There are plenty of odd out of place textures as early as the first hospital room window exploding if you look over at one of the floor vents. Nothing like that is in DS1.
 
DOOM eternal also used the dismemberment system.

Dead Island originally had a lot of individual damage areas and multiple layers of wounds, but they realised nobody noticed and it was putting a big strain on resources. They're using the system for DI2 though.
 
DS1 is one of those odd games that somehow looks better many years later. DS2 didn't age nearly as well. There are plenty of odd out of place textures as early as the first hospital room window exploding if you look over at one of the floor vents. Nothing like that is in DS1.
DS1 had rather normal texture quality for its era, nothing mindblowing, but whoever worked on the shaders for that game was a genius
 
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