Most overrated "classic" games (anything before the PS2)

I thought Fallout 2 fell off towards the end. There was a great build up to the Enclave, but once you got to interact with the Enclave, the game didn’t know what to do with it.

When you get to the Navarro base, you tell the guard that you would like to join up at he lets you in. I find it hard to believe that the xenophobic Enclave would allow outsiders to be recruited into their military, unless I missed something about Navarro being a bit more lax on that xenophobia.

The other big let down is that you can just convince Enclave scientists to destroy the Oil Rig. You literally tell the scientist that is designing the virus that will wipe out all irradiated humans that the irradiated humans are just another type of human and that convinces him to rework the virus so that it kills the Enclave instead.

Bad storytelling for a game that had a strong beginning.
Fallout 2 as a whole is just infuriating to me.

Long autistic rant about a 25 year old game:


The tutorial temple was completely unnecessary and you're without a decent gun for a good few hours regardless of your build.

The first game had much better pacing attached to it. You start off with a weapon based on your character's strengths, you go through a small rat filled cave you can easily breeze by, find a nice comfy town to learn the game's mechanics, a simple side quest that gives you multiple options to complete. (Kill all the radscorpions yourself, kill them with Ian's help, or just bomb the opening to the tunnel and save yourself ten minutes). None of the locations overstay their welcome and they all have this sense of cohesiveness from a story telling perspective. It's a very tightly designed game that still allows plenty of room for exploration and side quests. 2 however went in the opposite direction and was an absolutely bloated and unfocused mess. Especially if you're playing the Restoration mod which adds in things that were probably scrapped for a good reason. (The one exception being Sulik's actual side quest which was never finished in the original release. Why do you gotta do my bone nosed friend dirty Black Isle?)

New Vegas, like 2 also had a ton of stuff in it, but it had a more engaging narrative in my eyes and almost every side quest was related to the main story in some way, making the world feel organic, connected and giving your choices that much more meaning. 2's locations and quests mostly have nothing to do with the main plot besides the slavers in Slave's Den and the Mordinos in New Reno. Everything else just feels completely disconnected and simply shows how the world's changed since 1. Which isn't inherently a bad thing, but it makes the game really drag in places as I want to get to the good parts about it.

And might I say that the Oil Rig has got to be the worst designed final area in a Fallout game. If really limits the amount of things you can actually do. If you aren't a fully decked out combat build with a high crit rating or a guy with high speech, (or in the restoration project, high speech AND high science) you're in for a slog. The final area in Fallout 1 gave you the option to directly kill the Master, talk him down or simply set the atomic bomb that's guarded by only two mutants in the bottom floor to explode to complete it. You had several options to get through it.

The Oil Rig gives you some options, but most of it boils down to whether or not you grabbed the Presidential Key off President Richardson. No matter what you do, you either have to kill him, (which alerts the enemies around you) or use an exploit in the game's system that lets you overdose him with Super Stimpacks with absolutely no objection from him or anyone around him. If you don't have the key, you're forced to deal with Frank Horrigan's turrets no matter what you do. If you don't have high speech, you have to kill the Enclave guys by Frank no matter what you do. In that situation, unless if you're exclusively focused on combat, have the high crit perks as well as exploit the AI's pathfinding, you're essentially fucked.

Giving the player options like stealing the key off of Richardson, turning the turrets against Horrigan without the key or not punishing a player to such an unnecessary degree because you didn't have high speech would have substantially improved this section.

There is an option to convince the guy who made the updated FEV virus to spread it amongst the oil rig killing all the uninoculated people there, but that only includes the people dressed up in Vault Suits. The guys in Enclave armor and the President stay alive, which ultimately makes this option completely worthless if you aren't a combat build.

I really can't help but feel that due to the game's rushed development cycle, a lot of potential options are either outright omitted or don't work the way they're supposed to. I've played the game like four times and every time I get to the Oil Rig, I'm reminded as to why I don't play the game nearly as much as 1 or New Vegas.

And that electric floor puzzle room. What in the fuck is a puzzle room that belongs in a fucking platformer doing in my Fallout? All that room serves to do is padding. It makes no use of your character's skills. It just requires memorization and trial and error. The minigames in 3 and New Vegas made better use of character skills than this.

The one thing I feel the game did a great job on was how companions were handled. You had more control of them and you can have a fairly decent sized party depending on your Charisma. Whenever I play New Vegas I always have mods that balance the game so high charisma characters wouldn't be as individually powerful so they have to rely on having lots of companions.

Basically 1>NV>3>>>>>>>>>>>>>>2.

I only placed 3 there because I'm petty.
 
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Honestly, Mechwarrior/Battletech's lore got retarded after MW2. Basically imagine the Chinese classic Romance of the Three Kingdoms, if it had a crack-baby with Dune, and then was raised by suits that forced it to keep going long past any logical stopping point just like various Marvel and DC properties because it was profitable.

Early on the story was just... there's these five great houses and they're fighting for control of the galaxy (called the Inner Sphere, because anything outside IS is regions of space nobody has explored and come back from). For a long time the novels were basically micro-stories about how some merc team or person played a role in this large-scale conflict. Imagine those parts of Romance of the Three Kingdoms where some one-shot character wins an important battle, if all those parts were turned into full novels.

(And if you've never read romance of the three kingdoms, I recommend this translation. Seriously actual good literature is better for your brain than all this corporate shit... even if corporate shit is fun. EDIT: If you go for a Kindle Edition, make sure it specifically says "translated by Moss Roberts." For awhile Amazon was selling a machine-translated version that was basically unreadable gobbledegook).

Then suddenly they did this storyline called "The Clans."

Backstory: The Inner Sphere used to be united under something called the Star League, but it couldn't keep its shit together and split into the five territories. When this happened, a dude named... Kerevsky or something (too lazy to look it up) basically said he was tired of dealing with Inner Sphere manbabies and took whoever would come with him into the unexplored regions of space. This turned out to be a good call--they set up this radically different sort-of warrior culture caste society where lots of people are cloned from DNA of great leaders and getting highly regarded enough to have your DNA stored (called getting a "bloodname") is highly prized. There's sixteen clans, each named after an animal, and each having different goals and values (though there are some major things ALL the clans agree on).

Then the clans decided to invade the Inner Sphere.

Thing is, IS was fucked--the long never-ending war had actually caused their technology to stagnate and even backslide (in this setting, salvaging undamaged mech parts is highly prioritized because they actually can't manufacture replacements, and a lot of roleplay sessions had battles motivated by "Two opposing armies have found an untapped supply of unused mechs and spare parts" type events). The Clans just had better everything.

Somehow though the five houses managed to pull together and beat the Clans off. How? I dunno--I haven't read those novels yet.

After that though it just keeps going in a circle... for awhile there's a new Star League, but the current leaders are just as much manbabies as last time and it winds up splintering. As for things like Word of Blake, I have no fucking clue--I haven't read those novels yet, and to be honest I might lose interest before I get that far.

Mechwarrior 1's plot is entirely incidental in the grand scheme of things--just some small duchy-boy reclaiming his meaningless slice of pie. Mechwarrior 2 is based off an event called the "War of Refusal" where basically two of the Clans went to war because one accused the other of.... something. Here, this guy probably gives a better sum-up than I could. I have no idea about the later Mechwarrior games.

Its because IS fights dirty and while Clanner have superior tech they do go all in on that "honor" bit. It actually comes up in MechWarrior 2 Mercs at some point between missions were simple deception moves (the line is something like pranks people pulled as kids) worked against the Clans since they had no concept of lying on the battlefield . Stupid shit like getting a Clanner to chase a firefly and then lighting him up in a ambush.
 
Tanks are those things with the fan-like rotors that help them fly, right? ;)

But seriously... you press up to move forward, left and right to turn. That sounds like tank controls to me. (I mean unless you wanna go into the literal definition of tanks where they actually require two joysticks, but I think only Battlezone and Cybersled control like that).

...... Man, how many people even *remember* Cybersled?
Left and right don't turn in OoT. You move in the direction you press the analog stick with up being the direction the camera, not Link, is facing. This type of control scheme is very, very common and has never been considered tank controls.
 
Anything Legend of Zelda obviously, my fucking God do I want to start kicking teeth in when you hear normie ass faggots calling it "the greatest series ever". Sure, they're well made games, but they are fucking boring and the older games definitely suffer from "run around aimlessly for hours till you find that one fucking NPC you didn't talk to." Call it a fucking "adventure" game and I don't even have a fuckin' jump button in a 3d environment. Genuinely tired of hearing the OST's in EVERY video game video fucking ever. Good music really loses its appeal when you've heard it unironically a million fucking times because people won't stop forcing it on you. I hate the Okami fan base and definitely feel that game is critically overrated, but it's the best LoZ game I've ever played. Combat was actually fun in that game.


Sonic Adventure 1 & 2. I love these games, but anyone who says they hold up, or ever fucking held up in all honesty, is utterly retarded and delusional. These games are so poorly put together that they are the equivalent of throwing shit at the wall and getting lucky when the splatters actually resemble something. Even Shadow the Hedgehog holds up better on a technical level, and that game is undeniably shit.


Siphon Filter.
Fuck this game, and fuck the absolute mongoloid retards who still call it "good" to this day. It plays like ass, the enemies are all programmed like utter shit making them either a cakewalk or utterly jank (looking at you, fucking helicopter), and I'm almost fucking certain almost no one has played more than the first few levels of this piece of shit. About 60% of the way through the game, you're sneaking around this underground lab facility or something similar, and at one point you're supposed to scare or guide a scientist (I forget which) to this fucking door to open it for you... Except it's a complete and utter crap shoot if this part even processes properly. The vast majority of the time, you are not going to get the scientist to move or do anything, absolutely fucking nothing, straight softlock, and on the VERY rare chance that you do, you are probably getting fucked immediately afterwards by the games bullshit.

I replayed this fucking level for hours trying to get this game to do it's job, only ever getting the cunt to move once, to immediately have my cover blown and killed the next moment. I will never touch that garbage again. If it wasn't for the fact I'm a collector, I would frisbee every copy I could find of this piece of shit into a concrete wall.
 
When you get to the Navarro base, you tell the guard that you would like to join up at he lets you in. I find it hard to believe that the xenophobic Enclave would allow outsiders to be recruited into their military, unless I missed something about Navarro being a bit more lax on that xenophobia.
I always understood it as, the drill sergeant at Navarro was expecting new recruits to arrive, and the base was so out of the way and unknown to most people, just the fact that you were there was convincing enough that you belonged there.

Not the greatest explanation, but it is just a video game. You have to suspend your disbelief a little bit to enjoy them.
 
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MK3: Fucking lol. Sub-Zero is the only human ninja, no female ninjas, kombat is less friendly to beginners, AI still directly reacts to what you do, but now there's a twist. The AI will sometimes just stand still. From this point, if you move towards the AI opponent, it will move backwards. If you walk backwards, the AI will walk towards you until you stop, or it decides to run and attempt a combo. Basically, if you damage the AI opponent and know how to fuck with it, you can easily win rounds via time running out. Until Motaro, now you're probably screwed, but there's ways to mess with it.
only good thing that came out of vanilla MK3 was the cyber ninjas
like, who gave a shit about stryker?, he's generic gun man pushed in with a world of magical fighters and gods
 
I grew up with it and I played it not long ago and immediately turned it off. It's way too dated. I love retro games but it's a bridge too far.
there's a project to remake it in voxel art, if that's still too dated, there's an hd remaster in a new engine with 3d models
 
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Left and right don't turn in OoT. You move in the direction you press the analog stick with up being the direction the camera, not Link, is facing. This type of control scheme is very, very common and has never been considered tank controls.

You're not wrong. But.

When the camera is behind you, pressing left makes Link move left... which causes the camera to re-center to behind you, so now you're pressing up to continue moving forward....

See what I'm getting at?

Yes, you're not rotating in place like Lara. But functionally, its just a slightly smoother version of the same thing. The only time there's a difference is in those bits with a fixed camera (like outside the Temple of Time) where you really can see "where you point is where you go" in play.
 
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Attention spans have been wrecked by people constantly being on their phones so much. And that's just part of it.

Anyways, for me, the series that fits this thread the most is Mortal Kombat.
First game: It was literally meant to be a quick project. The controversy over the violence in the game made it more attractive to young people at arcades, so they had to keep going with it.
MK2: Cheap ass AI ruined the fun. You can't beat this without knowing the AI's direct reactions to what you do (it constantly tries to get close and throw you or throw jabs, don't get cornered or the AI will hit two perfectly timed throws, your jump kicks are your best weapon, just git gud with Kitana if you want to win, etc.,) - I understand that with arcades, you want to make people keep using coins, but the Genesis and SNES ports also had the same AI.
MK3: Fucking lol. Sub-Zero is the only human ninja, no female ninjas, kombat is less friendly to beginners, AI still directly reacts to what you do, but now there's a twist. The AI will sometimes just stand still. From this point, if you move towards the AI opponent, it will move backwards. If you walk backwards, the AI will walk towards you until you stop, or it decides to run and attempt a combo. Basically, if you damage the AI opponent and know how to fuck with it, you can easily win rounds via time running out. Until Motaro, now you're probably screwed, but there's ways to mess with it.

You still can't beat this game without knowing how to mess with the AI.

UMK3/MK Trilogy: Much better rosters, same core problems tho. N64's version of Trilogy made it harder to mess with the AI. Don't confuse this with the idea of the game becoming more fair, it's just more annoying to beat.
Agreed on all points. I downloaded the Arcade MK2 a few years back and immediately deleted it. I was just too young to play that in arcade and I didn't realize just how fucking cheap that AI was to the point you can't get to Shao Kahn without completely cheesing it.

MK3 is an unfinished roster mess. I'm not a Scorpion fanboy but not having him in the roster that game is outright retarded. My memory of it back then is fragmented but I didn't even remember that bit of info until I watched some gameplay of it years back.

UMK3 is the intended MK3 which a much more fleshed out roster. MKT to me is still the best attempt at a KOF level dream match game.

I for one don't mind the palette swap ninjas. I don't know why it causes people to tard rage in hindsight.

only good thing that came out of vanilla MK3 was the cyber ninjas
like, who gave a shit about stryker?, he's generic gun man pushed in with a world of magical fighters and gods

I didn't mind the idea of Stryker but his moveset is nonsense. I like the idea that a random human gets pulled into this and had nothing to do with the tournament originally.

I think it was MKT or maybe even UMK3 that gave his his machinegun move that's completely broken and you can coast all the way through the ladder with it.
 
Donkey Kong Country 2 and 3. The first one was fine, and I don't know what it was, but its two sequels didn't hit the same way to me.

Think most disregard DKC3. It is okay by itself, but as part of DKC1 and DKC3, it stands out like a sore thumb. IMO.

As for DKC2, I think the soundtrack is a significant reason it gets praised. Also, Bonus Levels matter more than in DKC1. In DKC1, they were some bananas or a 1 Up, but in DKC2 you earned currency to access a secret world. I'm sure Dixie Kong jumpstarted a lot of furry awakenings, too.

DKC2 is my favorite of the trilogy, but I can see why players enjoy DKC1 and - to a lesser degree - DKC3.

I disagree with so many of these it's crazy, so I 'm not gonna do the 4chan "quote everybody and call them gay" bullshit and just say some of you have very unique opinions!

Anyway, my hot take entry is Super Mario RPG. I think it's a fine game, but it's also very clearly an attempt to introduce a lot of children into the most popular genre (at the time, anyway) in Japan. It's very simplistic and easy, it's like they took the design documents of Final Fantasy Mystic Quest and made a decent game out of it. It has an interesting story but it does not deserve to be held at the same level as other classic jrpgs of the era (Chrono Trigger, Earthbound, Final Fantasy VI, the Lunar games, Phantasy Star etc.)

I agree, and this comes from someone who was that intended demographic. Super Mario RPG introduced me to RPGs, and encouraged me go back to FF6 and Chrono Trigger. For that, the game deserves praise. But to stand objectively with those other titles you listed, not quite. That said, I want to see the Smithy Gang again.
 
I dont care about the classic and X series of Megaman games. The Zero games perfected everything they were trying to do without overcomplicating the lore or forcing stupid story asspulls like the "zero hid to repair himself" meme.

They also knew when to quit after the third game but were forced to make Z4 to wrap it up. Unlike both of those series going up to 10 and 11 entries without innovating much to the point where even the most diehard fans recognize and acknowledge they were cashgrabs.
 
For me it is Tomb Raider, I hated the controls, the graphics, and the fact enemies take a million bullets to kill.
 
To be fair, the automap in Doom sucks.
Getting lost for any length of time in a game that's supposed to keep your blood pumping and the action flowing is anathema. You can use the map to find your way out, but you shouldn't really have to. Same goes for a lot of shooters of that era. I think Duke Nukem 3D would have been a lot more fun if it were just a linear sequence of Duke saying funny things and blowing up increasingly bigger enemies and buildings. I mean, that's what I would have had more fun with as a child.

I bought DOOM3 BFG Edition last summer, so i was able to play the original DOOM for the first time, it was... fine i guess, i didn't get lost too often i think it ok for what it was, i guess after trying Turok 2, DOOM feel like a bunch of linear corridors by comparison. You know what? fucking Turok series probably fits this thread the best, to me Turok was like "big fish in a small pond" kind of series and sometimes i think saying that is being extremely generous, games that were only fondly remembered for being on the N64 and nothing else.

I did play the first Turok on PC a couple years ago, i did get all achievements and all, but the game never "clicked" with me, the whole time i was like "this feels like Duke3D or Quake, but worse", and the same goes for Turok 2, i couldn't make it past the first map, it truly feels the map layout was made as confusing as posible for the sake of padding, no wonder why barely anybody talks about Turok nowadays, once those games were remastered and made available on new platforms, and having to compete against DOOM, Quake, Duke3D, Blood and the hundreds of boomer shooters that get released nowadays, Turok just doesn't stand out anymore.
 
I bought DOOM3 BFG Edition last summer, so i was able to play the original DOOM for the first time, it was... fine i guess, i didn't get lost too often i think it ok for what it was, i guess after trying Turok 2, DOOM feel like a bunch of linear corridors by comparison. You know what? fucking Turok series probably fits this thread the best, to me Turok was like "big fish in a small pond" kind of series and sometimes i think saying that is being extremely generous, games that were only fondly remembered for being on the N64 and nothing else.

I did play the first Turok on PC a couple years ago, i did get all achievements and all, but the game never "clicked" with me, the whole time i was like "this feels like Duke3D or Quake, but worse", and the same goes for Turok 2, i couldn't make it past the first map, it truly feels the map layout was made as confusing as posible for the sake of padding, no wonder why barely anybody talks about Turok nowadays, once those games were remastered and made available on new platforms, and having to compete against DOOM, Quake, Duke3D, Blood and the hundreds of boomer shooters that get released nowadays, Turok just doesn't stand out anymore.

I had Turok 2 back then, the game gave me nausea, as in, physical nausea. If i played for an hour i would get a headache and feel bad. I thought i was the only one but apparently is a thing, Turok 2 makes some people feel ill. I never beat it normally, ended up using cheatcodes to see all the levels and weapons. The gore was probably the most fun aspect of it, some of the guns were cool but it the game was a drag.
 
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