Most overrated "classic" games (anything before the PS2)

So got the nes/snes/64 emulators on my switch recently. Holy shit the games are not as fun as I remember them being.
I also really don't understand why certain games are represent. Like seriously? Tuff E Nuff wasn't considered good even back in the day, so why does this deserve to be on the service? What the hell even IS "Bombuzal" (or Kablooey as the title screen actually calls it)?

I mean, I know the real answer is they're putting up whatever they could get the rights to, but geez, its seriously at times like they intentionally chose shit games.

And for some reason one of the NES games on offer is something called Daiva... a Japanese game that you can't play without knowing how to read Japanese. What the hell.
 
I also really don't understand why certain games are represent. Like seriously? Tuff E Nuff wasn't considered good even back in the day, so why does this deserve to be on the service? What the hell even IS "Bombuzal" (or Kablooey as the title screen actually calls it)?

I mean, I know the real answer is they're putting up whatever they could get the rights to, but geez, its seriously at times like they intentionally chose shit games.

And for some reason one of the NES games on offer is something called Daiva... a Japanese game that you can't play without knowing how to read Japanese. What the hell.
I was hoping for like mystical ninja or like excitebike 64. Not dr Mario or pokemon puzzle league.
 
Contra Hard Corps - this is actually a very good game with one major problem: the difficulty is so insanely high, even by Contra standards, that you'll never get to see beyond the first few levels.
@Product Placement already mentioned that the jp version was much easier. I'm just amazed I got good enough to play the whole thing and get all the endings.

2 games that come to my mind that get praised to high heaven but I don't get are:

- Star Ocean Second Story. The translation is a mess, very literal, that the translator decided to always go for "I see" instead of permutations was incredibly grating to me. Combat felt clunky as fuck where not paying attention a second would snowball everything to hell. If I hadn't broken the game in half following guides I would have dropped it much earlier. The story is a mess and you need to do a ton of busywork to get actual context for the villians and it's still a pretty retarded plot. Finally, the Sci Fi aspect I was banking on was a lie since it's your standard medieval magic setup with subtle space faring insinuations. I liked the graphics but outside of that I don't get it's cult status at all and how it ends up at the same level as Xenogears, Lunar, Grandia, Wild Arms or Suikoden. Nostalgia may be why I value those more than Star Ocean but I know I would have dropped it like a rock after a few wipes to some spell nuking Rena and revival stuff being prohibitive at the start.

- Planescape Torment, this one I fully take blame. Everybody has told me the narrative is amazing, and I can see that there is love in the writting, but I was a console kid and I honestly am unable to click with the mechanics of the game. I'm told I can avoid combat for everything but I just feel like I'm desperately shift + right clicking randomly all the time and even then fuck my pathing and die half the time. Will end up reading a Lets Play but I just can't get into it after trying 3 times.

As for something more mainstream that I played during it's heyday... Yeah, another vote for Tomb Raider (2 in this case), I just found it boring. Sonic Adventure is another, I got lost looking for the next level in the hub world and dropped it. Liked the actual levels but that hub was cancer. I can think of others like Resident Evil 2 but those are more not being my cup of tea than being overrated since I never enjoyed survival horrors, I can at least recognize that much.
 
Doom must be a game where you had to grow up playing it because the enemies feel like cardboard cutouts, and it's easy to get lost in the maze-like levels, which destroys the pacing
I grew up with it and I played it not long ago and immediately turned it off. It's way too dated. I love retro games but it's a bridge too far.
 
This thread devolved into "old games I don't like cause I'm spoiled by new ones" fast lmao.

Here are mine:
Crash Bandicoot - Compared to other 3D platforms at that time, CB is really underwhelming.
Diablo
- I never found why this was popular, combat is just clicking and you just fight hordes of identical enemies, nothing changes, maybe your character becomes stronger.
Halo - Shit's just Tribes.
 
Doom must be a game where you had to grow up playing it because the enemies feel like cardboard cutouts, and it's easy to get lost in the maze-like levels, which destroys the pacing

You could say the same about pretty much every game mentioned in this thread to be honest. I mean i still like Half Life 1, but i'll admit that's mostly because i played it when i was younger, the gunplay doesn't feel particularly good and the platforming is downright bullshit at times (fuck Zen), it's a game that can be hard to get into if didn't play it when it was new.
 
I disagree with so many of these it's crazy, so I 'm not gonna do the 4chan "quote everybody and call them gay" bullshit and just say some of you have very unique opinions!

Anyway, my hot take entry is Super Mario RPG. I think it's a fine game, but it's also very clearly an attempt to introduce a lot of children into the most popular genre (at the time, anyway) in Japan. It's very simplistic and easy, it's like they took the design documents of Final Fantasy Mystic Quest and made a decent game out of it. It has an interesting story but it does not deserve to be held at the same level as other classic jrpgs of the era (Chrono Trigger, Earthbound, Final Fantasy VI, the Lunar games, Phantasy Star etc.)
 
Doom must be a game where you had to grow up playing it because the enemies feel like cardboard cutouts, and it's easy to get lost in the maze-like levels, which destroys the pacing
I feel the same way about Duke Nukem 3D. Enjoyed the shooting, but navigating the levels to figure out where exactly I needed to go after the shooting stopped was annoying as shit.

Jagged Alliance 2. I read a book on its development history that made it seem like it was this incredibly intricate simulation game, but after the 50th time shouting "HOW THE FUCK DID YOU MISS THAT SHOT?????????" I tossed it in the fucking trash. On paper it's an absolutely fascinating premise, but I don't see any of that represented in the actual game.
 
The Star Wars games on the N64/PS1. I know some of them are considered bad, generally, but I think all of them are. You can have more fun with Star Wars Arcade on the 32X than you can with the Pod Racing game, or the other one, which is just Twisted Metal/Vigilante 8 but worse.
 
The Star Wars games on the N64/PS1. I know some of them are considered bad, generally, but I think all of them are. You can have more fun with Star Wars Arcade on the 32X than you can with the Pod Racing game, or the other one, which is just Twisted Metal/Vigilante 8 but worse.
I always felt the love for podracing was a cope. Like a "well it was the only part of phantom menace anybody liked so we should praise the game accordingly" sort of thing
 
Jagged Alliance 2. I read a book on its development history that made it seem like it was this incredibly intricate simulation game, but after the 50th time shouting "HOW THE FUCK DID YOU MISS THAT SHOT?????????" I tossed it in the fucking trash. On paper it's an absolutely fascinating premise, but I don't see any of that represented in the actual game.
It's a mess because the vast majority of players will just run around with their group of half-blind retards with pistols and that makes the opening maps very very tedious.

The actual way to play is to hire the most expensive mercs for a single day and steal their shit.
 
I always felt the love for podracing was a cope. Like a "well it was the only part of phantom menace anybody liked so we should praise the game accordingly" sort of thing
Episode 1 Podracing for N64 is easily one of the strongest candidates I know of for "this was way better when I was a child". I liked it back in its heyday, but nowadays, it's just the muddiest, ugliest piece of shit.

I grew up with it and I played it not long ago and immediately turned it off. It's way too dated. I love retro games but it's a bridge too far.
Yeah, it's really crazy how admiration for Doom still persists to this day and you never hear criticism of it, like, at all. As if everyone's afraid to criticize it because "OH BUT IT LAID THE PATH FOR FUTURE FPSES!!!!" Yeah, it's great and all, and super solid of Id to release the source code and allow countless mods and shit. Major kudos there. But the game itself just isn't fuckin' fun, and I've given it many, many shots. It is a game I really wish I enjoyed, because Freedoom on my phone works very well, and there are countless mods of all kinds out there. All of this, and I just don't enjoy it because I didn't grow up with it.
 
Doom must be a game where you had to grow up playing it because the enemies feel like cardboard cutouts, and it's easy to get lost in the maze-like levels, which destroys the pacing
While I still think the original Doom is a fine game, (minus rushed development fucking over episode 3) Doom is at its best when you play Custom WADS.

I guess for me, I'll throw in FF6 as well. Great game, just not as good as FF9 in my eyes. One of the best final bosses in the series though.
 
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