Synth and Ptolemy are the only ytubers that give this vibe, wonder if there are more.
Drinker being normie-tier is not really surprising, we have discussed it before. Weird how its easier to tell with videogames than with other mediums.
The problem is these guys treated the new GoW games like they were supposed to be judged as a movie despite how horrible the game's mechanics are.
Matthewmatosis showcases much of this, but what this all comes down to is the following:
*Move assist
*Lock-on mechanic breaks with evasive maneuvers from enemies
*Needless RPG mechanics
*Un-skippable walking sequences
*Un-skippable cutscenes
*Braindead puzzles and constant handholding to solve them.
*Runic attacks operate on exploitable cooldowns
*Limited single-shot camera
*Enemies can level up mid-fight
*High level enemies become immune to juggling, freezing ,tripping etc...
*You cannot swap weapons on the fly
*Platforming is all context sensitive
*Poor camera design requires radial attack indicators
*Wall pins are inconsistent with the environment
*Give me God Of War difficulty is a chore to get through due to the inflated health pools of the enemies and bosses
None of this stuff is even remotely talked about nor addressed in a manner that takes the medium for what it is. GoWR is a video game first and foremost and it's not being judged as such. Drinker and EFAP are making it out like this game really only exists for its cinematic experience and they don't spend any time comparing its mechanics to any other game they've played that does what new GoW does, but better.
Matthew lists games like Bayonetta, Godhand, Devil May Cry, The Wonderful 101, Dead Space, Batman: AA, and others that work on numerous mechanics in ways far superior to these new GoW games.
Funnily, Rags also said the game was great even though he also admitted he never played it. For him, it was also about judging the medium according to its cinematic appeal and not its gameplay. He has no idea how atrocious the gameplay is because he just watched someone else play it. Do their viewers not even care that an "objective" analyst is praising a game he hasn't even played?
The funny thing there is you
can watch the new GoW games like a movie, but that only reveals another problem. The game is on a linear path from start to finish and the cutscenes take control away from the player. This was a specific advantage playing a video-game medium had versus cinema. In a game like Half-Life which came out almost 20 years ago, you're in complete control during the majority of the game's cinematic moments. Point being, the new GoW games never married gameplay elements with their cinematic elements as the art medium
ought to do given what it is.
I've even started a video series covering why the story's structure doesn't work in the format that it currently has.