Most overrated "classic" games (anything before the PS2)

Mega Man. Plain old Mega Man.

This is very likely a product of when I got into gaming, but I got into the series with X and quickly grew used to dashing and wall climbing. When I tried to go back and play Classic Mega Man, it just felt so slow and clunky. I can see how it became a staple franchise for Capcom, but nowadays it feels dated.

Music's not bad, though.
 
I used to rent DK64. Never beat it because either it had been beaten already or it was a rental. That's the problem lol.

I do have both Banjo Kazooie games and I'll keep them forever because they were my childhood.

I want to play Conker though. I never got to because I was not old enough. How is it, compared to BK?
 
The thing that bothers me--and this is something I should use to revive my "astroturfed by the internet" topic... I don't particularly have a memory of Quake and DK64 being revered at the time.

Quake is a funny thing to me. My first exposure to it was just as a demo included with some magazine. It wasn't advertised or anything... I just installed it, played it, beat the demo and went about my day. I liked it well enough but it wouldn't be until a few years later I decided I wanted to own the full game....

But thing is, I actually remember a large contigent of people arguing Quake was kinda disappointing, even at launch, and some magazines I had even had "Quake vs Duke 3D" articles, which usually wound up saying that sure, Quake is technically impressive, but Duke is more colorful (in more ways than one), had a better variety of weapons, etc....

Nowadays I hear that Quake was universally beloved from the word go. Something seems wrong here.

As for Donkey Kong 64, I don't recall anyone praising that when I was a kid. Not just my friend groups but I recall even magazines and such saying it was mid, average or above-average at best, and one of the lesser of Rare's platformers. But again, now it seems like I always hear it described in positive terms.

I actually never played DK64 myself... by the time it came out I had jumped ship to the Playstation, and I just wasn't into collectathon platformers. I was in a snobby phase at the time and saw games like DK64 as beneath me.

I'm mixed on the SNES Donkey Kong Country games. Like, they were neat at the time, but now I find their gameplay a bit too basic. There's a long-debunked rumor that Shigeru Miyamoto once said DKC proved Americans will put up with mediocre gameplay for the sake of graphics. Sad he didn't really say that, because well... it wouldn't have been incorrect.
Quake definitely was, Donkey Kong not so much, it came bundled with an expansion pack which was nice but most people remember it for the dumb rap intro more than anything else.

Donkey Kong 64 was just another Rare platformer. They decided after the first level to end any kind of connection with the DKC games and just make generic desert, ice, etc. levels. Lots of padding added in too. In some ways I liked how Rare pushed the N64 hardware further each game they released. Banjo Tooie was not very fun but it was a technical achievement for the Nintendo 64. Nintendo themselves stopped trying at a certain point, seemed like it was Rare’s job to fill in when Nintendo wouldn’t.

Final Fantasy VII got the hype it did because people were wowed by the idea of pre-rendered backgrounds, full motion video, and that it came on three CDs. Square decided to take all the worst aspects of FF7, add a fourth disc, and turn it into FF8. FF8 got a ton of backlash but I don’t think people realized where Square was going to take it from there.
DK 64 would have been made instantly ten times better if it just let you swap the apes on the fly.
 
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I still wonder how the early Fire Emblem games managed to sell enough copies, that the franchise didn't just disappear back then. Surely, Marth and Roy appearing in Smash Melee helped significantly, but given that the really early games weren't localized, and the very niche gameplay itself, makes me wonder how the series lasted long enough to reach it's 30th anniversary, when other notable game franchises didn't last as long, due to stupid decisions that killed them off.
 
The thing you have to remember is how utterly mind blowing it was to see Nintendo characters in that level of fidelity at the time, as well as it's overall vibe.

But yeah, the actual combat can be janky.
Oh I don't doubt that. I actually did play it back in the day at a friend's house, and it was great. It's just that, with the blessing of hindsight, it's easy to see how much of a fucking trainwreck it really is compared any other game in the series.
 
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Boomer shooters. Terrible mazey level design, weird faux 3D that looks and feels bad, shit story if any. Very few redeeming values. Duke Nukem gets a pass for being funny and cool, but Wolfenstein, Doom, etc? In the dumpster they go, but to be fair the dumpster is full of basically every early genre defining game like Zelda 1 and Street Fighter 1.
some of them are a slog to play, but doom still handles well and it isn't so bad, the weird faux 3d is really just to show off how advanced they were back in the times, reminder that mario for the NES was the most advanced they had in 1993
but wolfenstein is a complete hellfest, bad gameplay and terrible difficulty, bosses can easily destroy you even on the easiest difficulty, the only thing really keeping some boomer shooters like hexen alive is mods, lots of them
besides that, l think diablo 2 is overrated, clunky controls, absolute shitfest to play, and the remake is mediocre at best
 
Thankfully, there's a remake that brings FF7 up to modern standards of quality.
And Calandrino wound up devoured by like half the internet for blaspheming against the Lord of Dorito-Bellies....

I still wonder how the early Fire Emblem games managed to sell enough copies, that the franchise didn't just disappear back then. Surely, Marth and Roy appearing in Smash Melee helped significantly, but given that the really early games weren't localized, and the very niche gameplay itself, makes me wonder how the series lasted long enough to reach it's 30th anniversary, when other notable game franchises didn't last as long, due to stupid decisions that killed them off.
Honestly the answer is probably a mix of "Japan loves boring things" and Nintendo being run sorta like the US government, just doing whatever it wants and basically ignoring the actual desires of the market because its suckers will buy out of "fandom loyalty."

I recall once reading an interview with the creator of the Shining Force games where he shits on Fire Emblem.

Mega Man. Plain old Mega Man.

This is very likely a product of when I got into gaming, but I got into the series with X and quickly grew used to dashing and wall climbing. When I tried to go back and play Classic Mega Man, it just felt so slow and clunky. I can see how it became a staple franchise for Capcom, but nowadays it feels dated.

Music's not bad, though.
When I was young I had the exact same issue--I was so used to how Mega Man X worked that Classic Mega Man was a bit of culture shock. I eventually overcame, but I still basically prefer X's gameplay.

Honestly there's a lot of games named in this topic that I could defend in a similar way. After all "modern conveniences" are themselves a thing you have to adapt to, and aren't necessarily always better experiences... but this is a topic for badmouthing games you don't like, not "Skykiii tells you you're wrong to hate this game: the thread."
 
Not just my friend groups but I recall even magazines and such saying it was mid,
I barely paid any attention to magazines at the time, but I remember a lot of people I knew being excited about the game. Back then things were far more decentralized, so it wouldn't be surprising that the fever around it varied from place to place. I was excited to get it but I can barely remember anything about it.
Thankfully, there's a remake that brings FF7 up to modern standards of quality.
It didn't have nearly enough mictotransactions to truly be groundbreaking and innovative in today's market like it was in yesteryear. Although I do get the impression that it really pushed the envelope with "push forward while characters vomit exposition," which doubtless made even God of Snore take notice and really pump that in their sequel for fear of the jap menace beating them at their own game.
 
I recall once reading an interview with the creator of the Shining Force games where he shits on Fire Emblem.
I remember that interview, the Shining Force brothers said FE was shallow as fuck and they are still right.
I still wonder how the early Fire Emblem games managed to sell enough copies, that the franchise didn't just disappear back then. Surely, Marth and Roy appearing in Smash Melee helped significantly, but given that the really early games weren't localized, and the very niche gameplay itself, makes me wonder how the series lasted long enough to reach it's 30th anniversary, when other notable game franchises didn't last as long, due to stupid decisions that killed them off.
The famicom had fuck all for strategy games and it wouldn't be until several years into the super famicom's life cycle before before Ogre Battle got the ball rolling, giving Intelligent Systems a niche to fill. These laid the foundation and IS realized that their fans are suckers for waifus, leading to the mass international explosion with Fates on the 3DS--it doesn't hurt that the 3DS had jack shit to play for years and FE got attention by default.
 
The famicom had fuck all for strategy games
What? The Famicom had a lot of strategy games.

Unless you mean there weren't that many when FE launched so FE benefited from a filling-in-the-gap situation (like most every one of Nintendo's trendstarters), which I guess could be true.
 
I remember that interview, the Shining Force brothers said FE was shallow as fuck and they are still right.
I could only find this one:
Daring to mention Intelligent Systems’ (ostensibly) similarly structured Fire Emblem series only earns us a humorous retort: “The original Famicom Fire Emblem game? The tempo of that title was so bad that it wasn’t something I even wanted to play. Fire Emblem had zero influence on Shining Force.”
I think even FE fans don't care much for the NES one.
 
There was a great version we played a lot on PC, it was called Western Pong I think? Shared keyboard of course. You could fire one slow moving bullet(until it exited the screen) and if the ball hit it it would gain speed and reflect back, if it hit the opponent they would be stunned for a second or two. It was really fun because it enabled you to corner the opponent in a different way and neat a twist on pong that I never saw before.
Well, we've got one man of culture here at least.
It was the "Old West Pong" subgame in Super Pong 95 and it was indeed great.
 
I used to love the Harvest Moon games for N64 and PS1 as a kid but holy fuck are they a slog now. The remake (Friends of Mineral Town) is a lot more fun and takes out a lot of the monotony but people still hold the classics up like they birthed their firstborn son.

Twisted Metal. Vigilante 8 had far better mechanics yet never took off.

Clock Tower on PS1. I've seen it lauded as one of the best the genre has to offer. Anyone who tells you that is full of shit and should be disregarded.
 
What? The Famicom had a lot of strategy games.

Unless you mean there weren't that many when FE launched so FE benefited from a filling-in-the-gap situation (like most every one of Nintendo's trendstarters), which I guess could be true.
When FE launched. Frankly, the only good thing IS did for the system was Famicom Wars.
I want to say it was a Nintendo Power interview around 2007 or such, back when they had a section dedicated to interviews.
 
I want to play Conker though. I never got to because I was not old enough. How is it, compared to BK?
Personally, I think BK and BT control a lot better. If potty humor isn't your thing, a lot of jokes will fall flat. My biggest complaint would be a lot of the missions involve take thing to location, now repeat two more times. It was very tedious.
 
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