The Last of Us Franchise - Because it's apparently a franchise now. This thread has been double-DMCA’d by Sony Interactive Entertainment.

Bill in the original game also wasn’t what you’d consider to be a “typical gay man” in fiction. If you missed the fact that the porn was naked men and missed the subtext of his relation with the dead man, he just seemed like some anger bitter old guy holed off from the rest of the world.

The tv show essentially made him a typical gay man in fiction, which kinda wrecks his appeal as a character.
 
Bill in the original game also wasn’t what you’d consider to be a “typical gay man” in fiction. If you missed the fact that the porn was naked men and missed the subtext of his relation with the dead man, he just seemed like some anger bitter old guy holed off from the rest of the world.

The tv show essentially made him a typical gay man in fiction, which kinda wrecks his appeal as a character.
Hey everyone, did you notice Bill was gay? No, really, he's gay... GAY GAY GAY. Big gay Bill! GAY!

It bodes poorly for how much they're likely to make Ellie's sexuality part of her character.
 
Hey everyone, did you notice Bill was gay? No, really, he's gay... GAY GAY GAY. Big gay Bill! GAY!

It bodes poorly for how much they're likely to make Ellie's sexuality part of her character.
They might even top how badly part 2 did it?
 
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Bill in the original game also wasn’t what you’d consider to be a “typical gay man” in fiction. If you missed the fact that the porn was naked men and missed the subtext of his relation with the dead man, he just seemed like some anger bitter old guy holed off from the rest of the world.

The tv show essentially made him a typical gay man in fiction, which kinda wrecks his appeal as a character.
That's how I always saw it. It was more of a byproduct of circumstance than anything. Same thing with Ellie.
 
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Now that I've finished it, how is the generator still running days/weeks/months after Bill and Frank can no longer fuel it. I skipped a lot but did they have a giant tanker in the back yard? And as was pointed out after 20 years gasoline will be useless, diesel will be useless, maybe running diesel stuff on vegetable oil if you can get it. At least I have another show to hate watch along with the newer Star Trek garbage.
 
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Now that I've finished it, how is the generator still running days/weeks/months after Bill and Frank can no longer fuel it. I skipped a lot but did they have a giant tanker in the back yard? And as was pointed out after 20 years gasoline will be useless, diesel will be useless, maybe running diesel stuff on vegetable oil if you can get it. At least I have another show to hate watch along with the newer Star Trek garbage.
It's still running because bad writing/bad understating of how gasoline works
 
Now that I've finished it, how is the generator still running days/weeks/months after Bill and Frank can no longer fuel it. I skipped a lot but did they have a giant tanker in the back yard? And as was pointed out after 20 years gasoline will be useless, diesel will be useless, maybe running diesel stuff on vegetable oil if you can get it. At least I have another show to hate watch along with the newer Star Trek garbage.
It's still running because bad writing/bad understating of how gasoline works
apocalypse logic: all gas/diesel mysteriously works no matter how long into the apocalypse it's been
 
I forgot she genders her there. But even still, it's not implied at all they were lezzing out. But of course Druckmann had to subvert that.
Lezzing out, no. But I seem to recall they her and the dead dyke kiss or something in the DLC.
 
Taking this here to stop shitting up the show thread

It didn't just tell the story well, it solved a lot of design issues for narrative games (which doesn't seem interesting now, because it was so influential that some of them are old conventions at this point) and even featured subtle storytelling that's never exposited so a lot of halfwits still don't understand. This isn't revolutionary for films but it's very rare in games and idiots don't understand movies either, so I know bringing this up always results in morons flailing around and insisting there was nothing to get.

It's nothing on the scale of Kojima games having bullshit where you need to go full pepe silvia connecting obscure dots from across the whole series to get what's really going on but you can at least understand most people lacking the necessary autism when they argue about that dumb shit.


TLOU derangement syndrome has reached the point where we're complaining it opted not to include escort missions.

This is the thread for the TV show by the way. See what I mean?
With @Wesker I've already reached an "agree to disagree" point, but I want to poke a bit more at this.

Some context, I don't believe Last of Us deserves as much accolades as it gets, by far, when it's basically just another iteration of the Uncharted formula but with a sad story instead of an adventure one. Wesker and Involuntary disagreed with me and here we are. Wesker stated that it's the most important game from the 2010s to play, I disagree heavily with this, thinking that if anything it would be Dark Souls due to how the thing pretty much created a genre out of thin air and put git gud into the map in a time where games were more and more becoming amusement park rides. One could also state that both were monkey palm games due to how many copycat tendencies they generated in the industry... but I'd say that's a topic for another thread.

So context stated, I don't get what TLoU did that wasn't already a thing. Where did it iterate beyond Uncharted for example? This is an honest question since I've barely played Uncharted. Was it just better presentation? Better seamlessness of narrative and gameplay? What made this one be the jewel of the crown? So for example, @Involuntary Celebrity , what narrative issues did Last of Us solve design wise that were still lingering? Again, for context, I missed out on the PS2 and PS3 generation and played Last of Us on PS4 with the first remaster.

Also, as for the TLOU derangement syndrome I could say the same about the constant dickriding of it as well. But sticking to the point, yes, making it escort missions would probably not be the wisest, but you can't deny that while playing, seeing Ellie go out of cover, spaz out for a bit and the enemy NPCs not even bat an eye wasn't distracting as fuck. This in the super immersive realistic game. It's one of the first things that I noticed when playing, "they didn't even bother tackling the difficulty of having an AI sidekick you have to protect" outside of the few moments where the enemy npcs can interact with her, so it's another shooter with an AI companion, but the companion isn't annoying because it's divorced from the gameplay for the most part outside of giving you some ammo here and there. So that brings me, to what did the gameplay do that was revolutionary? Was the steatlh top notch? Was the gunplay topnotch? Was the AI topnotch? Was the crafting topnotch? Was it that it had all the styles at the same time? (and all of these questions get a "for the time" clause added to them).
 
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9186971E-62F3-4EB9-A058-57E38CFAE5B5.jpeg
Stolen from a clickbait article post on Facebook.

„We LGBTQ+ people suffer“
I fucking hate this world and we deserve a thermonuclear cleansing
 
View attachment 4383688
Stolen from a clickbait article post on Facebook.

„We LGBTQ+ people suffer“
I fucking hate this world and we deserve a thermonuclear cleansing
Western civilization has been a joke for the last decade and it's getting worse and worse and worse.
 
Western civilization has been a joke for the last decade and it's getting worse and worse and worse.
Take comfort in the fact will see it all crumble in our lifetime. This is unsustainable and it has been for a very long time. I think it was MIT or one of the upper end Ivy League schools that predicted the country would fold by 2030. Probably due to inflation and low IQ immigration.
 
Taking this here to stop shitting up the show thread


With @Wesker I've already reached an "agree to disagree" point, but I want to poke a bit more at this.

Some context, I don't believe Last of Us deserves as much accolades as it gets, by far, when it's basically just another iteration of the Uncharted formula but with a sad story instead of an adventure one. Wesker and Involuntary disagreed with me and here we are. Wesker stated that it's the most important game from the 2010s to play, I disagree heavily with this, thinking that if anything it would be Dark Souls due to how the thing pretty much created a genre out of thin air and put git gud into the map in a time where games were more and more becoming amusement park rides. One could also state that both were monkey palm games due to how many copycat tendencies they generated in the industry... but I'd say that's a topic for another thread.

So context stated, I don't get what TLoU did that wasn't already a thing. Where did it iterate beyond Uncharted for example? This is an honest question since I've barely played Uncharted. Was it just better presentation? Better seamlessness of narrative and gameplay? What made this one be the jewel of the crown? So for example, @Involuntary Celebrity , what narrative issues did Last of Us solve design wise that were still lingering? Again, for context, I missed out on the PS2 and PS3 generation and played Last of Us on PS4 with the first remaster.

Also, as for the TLOU derangement syndrome I could say the same about the constant dickriding of it as well. But sticking to the point, yes, making it escort missions would probably not be the wisest, but you can't deny that while playing, seeing Ellie go out of cover, spaz out for a bit and the enemy NPCs not even bat an eye wasn't distracting as fuck. This in the super immersive realistic game. It's one of the first things that I noticed when playing, "they didn't even bother tackling the difficulty of having an AI sidekick you have to protect" outside of the few moments where the enemy npcs can interact with her, so it's another shooter with an AI companion, but the companion isn't annoying because it's divorced from the gameplay for the most part outside of giving you some ammo here and there. So that brings me, to what did the gameplay do that was revolutionary? Was the steatlh top notch? Was the gunplay topnotch? Was the AI topnotch? Was the crafting topnotch? Was it that it had all the styles at the same time? (and all of these questions get a "for the time" clause added to them).

I will just say that for me they are two different games. Uncharted is much more of a full blown shooter. TLOU is a stealth action game. You are often trying to get through a combat encounter with limited resources by using stealth, melee and guns. You never have a enough ammo to just go guns blazing like uncharted.

I also think TLOU is superior in that since resources are limited and you have to craft ammo and health items the exploration of the great environments is much more satisfying and rewarding. Both games seem to be oriented around exploring exotic locations. It is just way more satisfying to me in TLOU than the uncharted games.

If they ever do another uncharted game they should add a survivalist element to it where you are scrounging for resources to survive and not little pointless trinkets like the other uncharted games.
 
I will just say that for me they are two different games. Uncharted is much more of a full blown shooter. TLOU is a stealth action game. You are often trying to get through a combat encounter with limited resources by using stealth, melee and guns. You never have a enough ammo to just go guns blazing like uncharted.

I also think TLOU is superior in that since resources are limited and you have to craft ammo and health items the exploration of the great environments is much more satisfying and rewarding. Both games seem to be oriented around exploring exotic locations. It is just way more satisfying to me in TLOU than the uncharted games.

If they ever do another uncharted game they should add a survivalist element to it where you are scrounging for resources to survive and not little pointless trinkets like the other uncharted games.
The best way to play it is on the upper difficulties like Survivor and Grounded since resources are barely even in the game. It requires you to play almost a perfect game with nothing wasted.
 
The best way to play it is on the upper difficulties like Survivor and Grounded since resources are barely even in the game. It requires you to play almost a perfect game with nothing wasted.
That´s pretty much the case for every game.

Easy & Normal is just Journo mode, Hard is casual and very Hard & above is if you want to play as god intended.

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I´m pretty sure that in the game Bill warned Joel that the people are gonna be really shitty and to never trust anyone out there. Guess what was removed in the show.
 
Take comfort in the fact will see it all crumble in our lifetime. This is unsustainable and it has been for a very long time. I think it was MIT or one of the upper end Ivy League schools that predicted the country would fold by 2030. Probably due to inflation and low IQ immigration.
Goes to show that people will focus way more on capeshit than focusing more about the real picture of these modern day events. If, by any chance, America crumbles seven years from now, it will be more of a consoomer friendly country, unless someone does something about it.
 
Goes to show that people will focus way more on capeshit than focusing more about the real picture of these modern day events. If, by any chance, America crumbles seven years from now, it will be more of a consoomer friendly country, unless someone does something about it.
It's not entirely their fault though. The last three generations have been raised by women, television and now Twitter.

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