Unpopular Opinions about Video Games

I'll go as far as to say it shits on DMC3 and accept my trashcans.
I wouldn't agree with that but I feel it's approach to acrobatics is better since it's a built in function and not that style shit that you're locked into at the start of a mission. I also liked DMC2's much larger maps where you don't feel cramped. That's one aspect I hate about most of the series outside of it.

I will say I'm more likely to go back and play that over DMCV. Fucking don't understand why that one got sucked off so hard when it was such nauseating fan service to bring Vergil back because god fucking forbid we tread new ground in that fucking series. It made me appreciate DMC4 so much more. I hate Nero, but I began to like him in 4 after playing the special edition, then I went back to hating him in V.
 
DMC2 isn't as bad as people make it out to be. So many of the little gameplay nuances became mainstay additions that would be repeated in every subsequent game.
There is no challenge in DMC2. That's why it felt pointless and lackluster. And yes, I played it at release so I did not get my opinions from youtube, I was bummed out way before the larger internet.
 
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Reactions: SSj_Ness (Yiffed)
Conker's Bad Fur Day is still quite underrated.

It's a damn shame we'll probably never see a proper new game.
Has better shooter controls than RE4, even, which is only playable because every enemy attack has like five seconds of startup animation and hardly any of them have hitscan weapons. If Leon had fought the Tediz, we'd all be speaking German now.

I think quick time events are fun.
Somebody must like them, since they're in everything from game journo darlings like TLOU2 to normieshit like GoW to /v/-core like Arkham and nu-RE, but you're the only one brave enough to step forward and admit the truth.
 
DmC (the reboot) is a fine game and there's nothing wrong with it. The edginess never bothered me.
I always said it could stand on its own; pretending it's DMC by using its name did more harm than good. Not gonna say it was great or anything, but it was functional and a decent distraction. The main problem was the Director's ego and goading the potential audience into hating his game, that and lifting the combat system straight from their earlier game Heavenly Sword. I get stick to what you know, but try to innovate or something. I unironically enjoyed the night club level; and it was a spectacular WTF when a boss fight is more of a demon fetus still attached to its mom and not the mom who just so happens to be pregnant.
 
Unpopular opinion: it isn't completely unreasonable when women complain there aren't enough female protagonists because men and women are fundamentally different, so a female may not find male protagonists as relatable as female ones, and vice versa. I myself have a hard time relating to female protagonists. This doesn't extend to race though, although you could make an argument on different cultures having different values.

Admittedly, this opinion is probably outdated now that so many games have obnoxious unlikable women protagonists.
 
Unpopular opinion: it isn't completely unreasonable when women complain there aren't enough female protagonists because men and women are fundamentally different, so a female may not find male protagonists as relatable as female ones, and vice versa. I myself have a hard time relating to female protagonists. This doesn't extend to race though, although you could make an argument on different cultures having different values.

Admittedly, this opinion is probably outdated now that so many games have obnoxious unlikable women protagonists.
unpopular opinion indeed
Really, women only complain for the sake of virtue signaling. I doubt they really give a fuck. Can't relate to most female protagonists because they're terribly written, not because they've got vaginas.
 
There is NO challenge in DMC2.
Maybe on normal, but there's other difficulty modes. I've heard Dante Must Die is tough but I'm not masochistic enough to even try it.

I often hear that complaint about MGS:TS but anybody who played it with the hardest settings knows that's bullshit.
 
Conkers Bad Fur Day fucking sucked. Movement sucked, the story was a bunch of endless fetch quests that went on too long and it STANK of that early 00s edginess that has aged like milk. It's cult status seems to be from people who watched clips of the best moments of the game because playing it is a chore.

People love to argue that Rare turned to shit the moment they were bought by Microsoft but honestly the rot started before then, Conker might not have been as bad as Star Fox Adventures but given that this was their last N64 game after the likes of Banjo, Perfect Dark, Goldeneye etc. it shouldn't have been this mediocre.
 
Fuck, that actually is an unpopular opinion.

Also, fuck 'em, I hated them in RE5, and Shenmue 2.
It's sad that we had a whole generation of games using this gimmick without improving on it. It actually got worse till people got tired of it. Every iteration looked at the what previous games did right and said "we'll have none of that".
 
Conkers Bad Fur Day fucking sucked. Movement sucked, the story was a bunch of endless fetch quests that went on too long and it STANK of that early 00s edginess that has aged like milk. It's cult status seems to be from people who watched clips of the best moments of the game because playing it is a chore.
A big part of why the humor doesn't work for me is that Conker isn't remotely likeable. Rare obviously tried to make him relatable with the whole "Ugh, I just want to go home" thing but he's just a complete tool.

Also, Rare chickened out on the surgery scene:
 
Unreal 2 isn't that bad. The tower defense section was frustrating because that was a new concept at the time but overall the game wasn't bad.
 
I'm dumb enough to enjoy most of Conker's humor but I hate how you need to find easter eggs in order to progress. If you want me to gather collectibles, at least do like Spyro and put money everywhere across hubworlds and levels. I'm fucking autistic and the bling bling noises it makes when I pick up gems is satisfying. Or Crash only requires you to pick up the crystal, but you have to go out of your way to miss them. None of that conker's pupils turning into money and "wowzy i foundz moneyz i'll snatch this fat stack of cashz and stuff it in my pocketz after talking to it".
 
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Reactions: Pig Boss
I've gone back and forth over the years on my opinion about this game, but I think this describes it adequately:

Spec Ops: The Line, as a story about a man slowly losing himself in an area that long lost itself... Is pretty good! Nothing too special, but an interesting adventure.

Spec Ops: The Line, as some sort of meta-commentary... Is garbage and has nothing in the game itself to really support that thinking. The White Phosphorus scene works in the lines that the main character mistakenly did something extremely terrible, and caused him to lose his morality. Trying to point at the player and saying "YOU! YOU did this"... Just doesn't work. And if it wasn't for those dumb comments from, I think the main writer (?), nobody would have gotten that impression. "Feel like a hero?" Also works, but against the main character, not the player.

It released at the wrong time, during the "Games as Art" push, with people trying to fit morality where it doesn't belong.
 
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