The Last of Us Franchise - Because it's apparently a franchise now. This thread has been double-DMCA’d by Sony Interactive Entertainment.

"dont let this apocalypse distract you from the fact that we like to take it up the ass and are extra special because of it"
Welcome to the end of days where people like to shove things up their asses.
 
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Taking this here to stop shitting up the show thread


With @Wesker I've already reached an "agree to disagree" point, but I want to poke a bit more at this.

Some context, I don't believe Last of Us deserves as much accolades as it gets, by far, when it's basically just another iteration of the Uncharted formula but with a sad story instead of an adventure one. Wesker and Involuntary disagreed with me and here we are. Wesker stated that it's the most important game from the 2010s to play, I disagree heavily with this, thinking that if anything it would be Dark Souls due to how the thing pretty much created a genre out of thin air and put git gud into the map in a time where games were more and more becoming amusement park rides. One could also state that both were monkey palm games due to how many copycat tendencies they generated in the industry... but I'd say that's a topic for another thread.

So context stated, I don't get what TLoU did that wasn't already a thing. Where did it iterate beyond Uncharted for example? This is an honest question since I've barely played Uncharted. Was it just better presentation? Better seamlessness of narrative and gameplay? What made this one be the jewel of the crown? So for example, @Involuntary Celebrity , what narrative issues did Last of Us solve design wise that were still lingering? Again, for context, I missed out on the PS2 and PS3 generation and played Last of Us on PS4 with the first remaster.

Also, as for the TLOU derangement syndrome I could say the same about the constant dickriding of it as well. But sticking to the point, yes, making it escort missions would probably not be the wisest, but you can't deny that while playing, seeing Ellie go out of cover, spaz out for a bit and the enemy NPCs not even bat an eye wasn't distracting as fuck. This in the super immersive realistic game. It's one of the first things that I noticed when playing, "they didn't even bother tackling the difficulty of having an AI sidekick you have to protect" outside of the few moments where the enemy npcs can interact with her, so it's another shooter with an AI companion, but the companion isn't annoying because it's divorced from the gameplay for the most part outside of giving you some ammo here and there. So that brings me, to what did the gameplay do that was revolutionary? Was the steatlh top notch? Was the gunplay topnotch? Was the AI topnotch? Was the crafting topnotch? Was it that it had all the styles at the same time? (and all of these questions get a "for the time" clause added to them).
In my experience, TLoU is overrated. It wasn't some amazing "reinvent the wheel" shit that some make it out to be. It was just a game made wirh reasonable competency that blended together elements from other titles that people found appealing, like many other successful AAA games of later generations.

It also happens to be a series that torpedoed its own worth with just one sequel. Unless the multiplayer is something beyond amazing, I suspect it will be memoryholed should a third game ever be released (if not before).
 
In my experience, TLoU is overrated. It wasn't some amazing "reinvent the wheel" shit that some make it out to be. It was just a game made wirh reasonable competency that blended together elements from other titles that people found appealing, like many other successful AAA games of later generations.

It also happens to be a series that torpedoed its own worth with just one sequel. Unless the multiplayer is something beyond amazing, I suspect it will be memoryholed should a third game ever be released (if not before).
I agree, the only people I ever saw caring about TLOU after its release hype died down where Sonydrones and journos salivating at Ellie being gay. TLOU is really just Uncharted with a The Road coat of paint, and I believe NieR Gestalt/Replicant told the story of a man who doomed the world for his loved ones much better, but i still don't think TLOU deserved what Druckmann had in store for it (And funnily enough, NieR Automata also told TLOU2's story of a character who starts cheerful and optimistic despite the state of his world, but turns more ruthless and unhinged as he goes down a path of vengeance, while the person he is trying to get revenge on becomes less cold and cynical after hitting rock bottom EXTREMELY better, even if it isn't that high of a bar to be better than TLOU2)
 
Synthetic Man wasn't too particularly happy about this episode,
No idea how he keeps his channel with how it talks. But as for that episode, it's actually much worse than I imagined. I wouldn't doubt at all with what he said that the viewers will start dropping off after the sodomy episode. And of course they'll astroturf the viewership.
 
Bill in the original game also wasn’t what you’d consider to be a “typical gay man” in fiction. If you missed the fact that the porn was naked men and missed the subtext of his relation with the dead man, he just seemed like some anger bitter old guy holed off from the rest of the world.

The tv show essentially made him a typical gay man in fiction, which kinda wrecks his appeal as a character.
Makes me wonder how the people in charge of this show are going to handle things like Sam and Henry and David when they get around to that whole nightmare of a situation to be caught in. I don't expect them to handle it well.
 
Makes me wonder how the people in charge of this show are going to handle things like Sam and Henry and David when they get around to that whole nightmare of a situation to be caught in. I don't expect them to handle it well.

I wonder how they'll handle Marlene's death at the end of Season 1, as I can see them making it even more brutal, just to make Joel hateable.
 
I wonder how they'll handle Marlene's death at the end of Season 1, as I can see them making it even more brutal, just to make Joel hateable.

In Current Day there's only three things can that can make somebody evil - being a sexist, homophobe, or racist. Joel was cool with running with a woman for years, so that's out. Bill and Frank didn't bother him enough to not trade with them, and the other two couples we know of are straight, so that opportunity probably won't materialize. That only leaves one possibility, and Druckman will probably think it's been enough time since the start of the series for people to forget what Joel's daughter was.
 
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not to be wildly political,but I honestly didn't think the episode was that bad.

edit: on second thought I hadn't considered them using faggots for award bait. I honestly forgot awards existed so maybe I will reconsider after hearing more opinions
 
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not to be wildly political,but I honestly didn't think the episode was that bad.

edit: on second thought I hadn't considered them using faggots for award bait. I honestly forgot awards existed so maybe I will reconsider after hearing more opinions
The episode wasn't bad imo, the only problem was that it wasn't really the Bill and Frank from the game. On its own, as like its own self contained film, it's good. Soft apocalypse stuff is weirdly comforting, the relationship was sweet, and Nick Offerman was absolutely great in his role.

But when you put it into the context of these two characters originally being a jaded, paranoid, but generally reasonable and badass survivalist who closes himself off from relationships to protect himself, and his bitter, suffocated-feeling, long-dead boyfriend who dies in his one attempt at freedom, it all kind of falls apart. Their story is poignant and depressing and wholly in line with the world that the games have built up. This softer, much happier version in the show just isn't them.
 
Makes me wonder how the people in charge of this show are going to handle things like Sam and Henry
They'll be fine until Henry mentions being a former gangbanger which turns Joel's recessive racist genes into dominant ones.
David when they get around to that whole nightmare of a situation to be caught in. I don't expect them to handle it well.
He's not gonna fuck the goblin or be nice to her for man on thing sex.
 
The episode wasn't bad imo, the only problem was that it wasn't really the Bill and Frank from the game. On its own, as like its own self contained film, it's good. Soft apocalypse stuff is weirdly comforting, the relationship was sweet, and Nick Offerman was absolutely great in his role.

But when you put it into the context of these two characters originally being a jaded, paranoid, but generally reasonable and badass survivalist who closes himself off from relationships to protect himself, and his bitter, suffocated-feeling, long-dead boyfriend who dies in his one attempt at freedom, it all kind of falls apart. Their story is poignant and depressing and wholly in line with the world that the games have built up. This softer, much happier version in the show just isn't them.
 
I can't even hate watch it. As soon as they cast a goblino and a potato for both Joel and Ellie is when I had written it off. And you find out Sara is a niglet, Yeah, no.
Hate watching would still give the show way more credit. Remember, people hate-watch Velma just for the show to be successful and not realize that the creator of the show wanted people to do just that.
 
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I don't think the story of the first game was amazing, but the criticisms ring hollow if you can take the story of the game, turn it into a t.v. show and it's still widely praised.
 
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