Unpopular Opinions about Video Games

You're posting examples of the best it has to offer and not what the general sound was.
And I explained the reason for the "general sound," which was of no fault of the system's, but the composers of American companies using GEMS in the laziest fashion possible. The general feel of the conversation thread I quoted was that the audio quality of the Genesis was absolute garbage that had no redeeming value, which is why I posted the examples that I did.

If you want good music, stick to games made by Japs, or at least games where the music was composed by them, like Sonic 3D Blast.
 
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And I explained the reason for the "general sound," which was of no fault of the system's, but the composers of American companies using GEMS in the laziest fashion possible. The general feel of the conversation thread I quoted was that the audio quality of the Genesis was absolute garbage that had no redeeming value, which is why I posted the examples that I did.

If you want good music, stick to games made by Japs, or at least games where the music was composed by them, like Sonic 3D Blast.
You're not going to find a DKC2 or Chrono Trigger tier OST on Genesis, where virtually all of the songs are not just incredible, but varied too. Streets of Rage and Thunderforce sound good but they're kinda one-note, and I'd really say only a couple songs really stand out.
 
You're not going to find a DKC2 or Chrono Trigger tier OST on Genesis, where virtually all of the songs are not just incredible, but varied too. Streets of Rage and Thunderforce sound good but they're kinda one-note, and I'd really say only a couple songs really stand out.
If I may be granted to offer a counterpoint: Phantasy Star IV. It's a full-length RPG, so naturally it needs a lot of music for different types of scenes, ranging from your peaceful town music (Motavia Town), to your intense and dread-inducing boss music (Laughter), to your sad and emotional themes (Terrible Sight, Pain, Her Last Breath), to your ethereal and mysterious themes (Organic Beat, Rykros Field).

Of course, which sound tracks are "better" is down to personal opinion, and as I originally established, trying to compare their audio quality is a fool's errand due to how different the Genesis and SNES are. As for me, I love the sound of the Genesis in spite of its flaws, whether they be perceived or real. I love the rough synthesized instruments, and the square waves provided by the Master System's PSG give it a deliciously "retro" vibe.
 
And I explained the reason for the "general sound," which was of no fault of the system's, but the composers of American companies using GEMS in the laziest fashion possible. The general feel of the conversation thread I quoted was that the audio quality of the Genesis was absolute garbage that had no redeeming value, which is why I posted the examples that I did.

If you want good music, stick to games made by Japs, or at least games where the music was composed by them, like Sonic 3D Blast.
that's RACIST

 
If I may be granted to offer a counterpoint: Phantasy Star IV. It's a full-length RPG, so naturally it needs a lot of music for different types of scenes, ranging from your peaceful town music (Motavia Town), to your intense and dread-inducing boss music (Laughter), to your sad and emotional themes (Terrible Sight, Pain, Her Last Breath), to your ethereal and mysterious themes (Organic Beat, Rykros Field).

Of course, which sound tracks are "better" is down to personal opinion, and as I originally established, trying to compare their audio quality is a fool's errand due to how different the Genesis and SNES are. As for me, I love the sound of the Genesis in spite of its flaws, whether they be perceived or real. I love the rough synthesized instruments, and the square waves provided by the Master System's PSG give it a deliciously "retro" vibe.
That first song sounds cool, it's got a great vibe, but I kept expecting it to build up, but it didn't (which is more of a compositional issue though). Second one was competent.

Like you said, it's subjective, but I'm definitely not swayed into putting it on CT or FF6's level, for what it's worth.
 
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It sounds scrubby, but I prefer JRPGs that give all of your characters experience points after a battle, even if it's only half of the experience points that the characters that were actually in the battle received. This is especially good in games that cycle characters in and out of your party during various parts of the story, just in case they put you in a situation where you're stuck with characters you don't use.
There's a boss fight in Tales of Vesperia that immediately comes to mind, where you're only given Karol with no backup.

The only games that come to mind where this isn't a good thing are modern Pokémon games. These games are easy enough as is, and shared experience means you won't have any trouble whatsoever unless you're purposefully using bad Pokémon.
Pyre has a compromise where only the party members that fight get experience, but ones that don't get a bonus towards experience gain when they do participate later.
 
Here's a SNES song that also uses the same "bip bip bip blippetiblipp" that Megadrive so often uses but it is not as harsh and I find it way more pleasant.
Another one, also the intro blippeti-blop can easily be imagined as ear-rape megadrive sounds.
The Megadrive isn't bad but it is still a bit screechy.
 
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I had this exact thought when people were circlejerking over the graphics in the Prince of Persia: Sands of Time remake. OK, the graphics weren't super-realistic, but the original game was cartoony and stylized.
I really hate the “graphics” extremes that these tards online sperg about.

If it resembles pong by some shitposting discordnigger its “stylized” but if its anything short of hyper realistic down to the cellular level under a microscope, then it “looks like shit”. While the hypocrite retards dickride games from the early 2000’s.
 
And I explained the reason for the "general sound," which was of no fault of the system's, but the composers of American companies using GEMS in the laziest fashion possible.
I wasn't trying to say that Genesis has shitty sound hardware, I said that I can't believe people think that Genesis games had better music than SNES games.

The argument that it was only because the composers were lazy with the Genesis and not the SNES doesn't change that fact, it reinforces it if anything. Why exactly weren't they just as lazy with SNES soundtracks? Or was it just easier with SNES?
 
f it resembles pong by some shitposting discordnigger its “stylized” but if its anything short of hyper realistic down to the cellular level under a microscope, then it “looks like shit”. While the hypocrite retards dickride games from the early 2000’s
Not understanding the difference between graphics and art direction and discussing it all interchangeably is something that has always plagued gaming, everyone pretends to be an expert and yet don-t figure it out. Quality of animation is also something that never gets brought up, there-s a lot of games that have very high graphical fidelity but still look like shit because everything is badly animated, 9000 fps at 500 mhz is not going to make bad motion capture and wonky ass physics look better than they are
 
I don't think there's anything wrong with having easy mode in videogames.

I play casually, my hand/eye coordination isn't the best, and my reaction time is slow. I was only able to beat modern warfare 2 on normal difficulty, with a lot of practice on easy.

Elden ring and super meat boy and even stuff like later levels of crash bandicoot are prohibitively difficult for me. I don't think that giving me more health or enemies less health in an easy mode would ruin the gaming experience for me, because I suck at videogames baseline.
I needed the easy mode in RE2remake simply because i haven't had played games with twitch gameplay in a long, long time before starting RE2r. Sure, i eventually S+'d all scenarios but i definitly needed the easier mode to get my bearings and not get frustrated in the meantime. Nothing wrong with having Easy mode in games.
 
Here's a SNES song that also uses the same "bip bip bip blippetiblipp" that Megadrive so often uses but it is not as harsh and I find it way more pleasant.
Another one, also the intro blippeti-blop can easily be imagined as ear-rape megadrive sounds.
The Megadrive isn't bad but it is still a bit screechy.
I think you just hit the nail on the head comparing franchises both systems shared. That Genesis song is good, really good, but for some reason that second SNES one really blew me away.

I've played both games a bit but never beat them (they're good but not my cup of tea, too difficult) so I'm pretty impartial too. Genesis just sounds more artificial, idk.
 
Nerds who insist on running pre-HD emulators (or old games generally) at ultra-high 4k+ resolutions are fucking retarded. What exactly are you planning to resolve at those resolutions - the blurry textures or the low-poly models?

Yes, those games inarguably look better above their native resolutions, but there are extremely diminishing returns on that concept. Once again, autists turn visual quality into a dick-measuring contest with their total lack of any sense of proportion.
 

PQ: Practical Intelligence Quotient should have gotten another sequel for the modern day. I miss when brain teasers actually made you think about things.
 
The argument that it was only because the composers were lazy with the Genesis and not the SNES doesn't change that fact, it reinforces it if anything. Why exactly weren't they just as lazy with SNES soundtracks? Or was it just easier with SNES?
Because it was easier with the SNES. As I said earlier, the SNES was a sampler. If you recorded yourself shouting "Fuck!" you could use that as a sample to compose music with it alone, since it can easily pitch the sample up and down.

Because the Genesis uses FM synth and only has one sample channel with strict limitations on volume and pitch, you can't really do that with it unless you do some serious high-level fuckery. To demonstrate this, here's the developer behind Toy Story on the Genesis explaining how he managed to get sampled music playing on the thing:

Here's a SNES song that also uses the same "bip bip bip blippetiblipp" that Megadrive so often uses but it is not as harsh and I find it way more pleasant.

Another one, also the intro blippeti-blop can easily be imagined as ear-rape megadrive sounds.

The Megadrive isn't bad but it is still a bit screechy.
I think you just hit the nail on the head comparing franchises both systems shared. That Genesis song is good, really good, but for some reason that second SNES one really blew me away.

I've played both games a bit but never beat them (they're good but not my cup of tea, too difficult) so I'm pretty impartial too. Genesis just sounds more artificial, idk.
Which one you guys prefer is up to you, but the point I've been trying to make is that you really shouldn't compare the sound capabilities of the SNES to the Genesis, because they're just too different. Complaining that the Genesis can't produce sampled music like the SNES is like complaining that the NES can't play MP3s. It's like asking "What's better, photography or painting?"

Instead, you should focus on what either system can and can't do, and if it's doing what it's able to well. I personally like both the SNES and the Genesis sound quality. I think a lot of songs made by both systems are fantastic and very iconic, since I essentially grew up playing on both. But to debate whether or not one's better than the other is the wrong question in my opinion.

However, your comparison of C4 to BL did inspire me to find this fan-made version of Bloody Tears, which I thought was worth sharing.
 
Instead, you should focus on what either system can and can't do, and if it's doing what it's able to well. I personally like both the SNES and the Genesis sound quality. I think a lot of songs made by both systems are fantastic and very iconic, since I essentially grew up playing on both. But to debate whether or not one's better than the other is the wrong question in my opinion.
That's one way to look at it, but even then I'd say what the SNES can do is generally better than what the Genesis can do, and the games bear that out, even when just looking at the best of both.

I think debating which is better is natural. That doesn't necessarily mean the other is bad anyway, you can appreciate both.
 
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