RSU 1741
kiwifarms.net
- Joined
- Apr 13, 2021
In fairness, that's not a new thing in BT. The Clans were also a textbook example of writing backwards: we want a brand new faction to carve through the Inner Sphere, how do we do it? Although back then even those situations were handled a bit more elegantly.
Clans had a better introduction, they were kinda sorta foreshadowed and , God forbid, they made "sense" in the setting. The fact that mechanically they disassembled the game balance is beyond the point.
The Jihad is the best example: as far as I understand (people can correct me) the desire was to nuke old Btech for Clixtech or whatever so we got the time jump and Devlin Stone messiah/Jihad shenanigans, when they had to recover the old game writers were forced to write the Word of Blake as a superpower that summoned 40 divisions out of thin air, cyborg death squads, Omnimechs and super weapons and they declared war to everyone at once on the flimsiest excuses. Also they could not be defeated by the usual plot-armoured Protagonist Factions because unknown Devlin Stone was needed. Also, laugh at me if you will, I like it. Yes, the writing is cheesy, yes, it often does not make sense, but the WoBbies kicking the teeth hard of the Dragoons, Fochstar and assorted Protagonists feels nice for once, it's not the sensation of boring low-stakes conflict you got from the IlClan trial were Clan Wolfity Wolf won because they're the Protagonist and that's it (of course, Stone was the Protagonist, but he was a unknown nobody).
By reading Field Manual: Comstar I always got the impression the WoBbies were meant at best as a speed bump for Fochstar or some other faction, and they had to improvise. As much as the Jihad is hated, at least it isn't boring as mud. The IlClan feels like they're not even trying.