Unpopular Opinions about Video Games

Probably not an unpopular opinion so much as a "who cares" opinion, but I miss the days when they used game systems in ways they use phones now, with goofy applications like the sewing machine designed around a Game Boy Color:
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and stupid shit like this instantly outdated travel guide that's full of addresses and phone numbers of places in large cities:
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or how you can use your DS to stop smoking
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They're a nice little snapshot of the past, and they're just as playable as the day they came out, thanks to physical mediums + no internet. Everything, and I mean everything like it nowadays is a phone app that probably won't work offline, and will eventually become unusable due to either server shutdowns or OS updates.

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It's too bad the Workboy never came out, I'd have fun playing around with it despite looking way too scrunched to actually use.
 
I fucking hate the Opera House in FF6. I can't really even explain WHY I hate it, it's more like I hate it by default and can't begin to understand why anyone else wouldn't also hate it. It's just so... boring and forever taking.

Great game overall, I just hate the Opera House, specifically.
 
There was a mantra for a while online where the consensus seemed to be that Goldeneye either aged poorly or was never good, but that seems to have faded. I think it was just faggot console warring all along.

In the same vein, online consensus always treated Doom like it's the best game of all time, when it's one of those games you had to grow up playing. If you didn't, it's a lot of repetitive mazes full of cardboard cutouts, and it's really boring.
Well thanks for the objective and neutral assessment, guy who grew up playing Goldeneye. I never got this argument: do you guys not hate half the stuff you played as a kid? If it were all nostalgia, you'd see a lot more Wolfenstein 3D and Quake stans. Rats can solve mazes, zoomers ought to be able to manage. Doom modders will bury us all.

This makes them different from the people who take Tekken seriously how, exactly?
Have you seen a Smash meetup, irl? It's not a thing one easily forgets. Maybe hardcore Tekken players are misusing their time. Maybe we all are. But good god, it's not like that.
 
I fucking hate the Opera House in FF6. I can't really even explain WHY I hate it, it's more like I hate it by default and can't begin to understand why anyone else wouldn't also hate it. It's just so... boring and forever taking.

Great game overall, I just hate the Opera House, specifically.
Yeah, I was surprised people liked that section so much and were emotional over it. I didn't hate it but it felt like filler.
 
  • Agree
Reactions: Lowlife Adventures
Dragon's Dogma is not a good game. It's gameplay is mediocre at best, its story fucking blows when it's not being generic fantasy bullshit, and everything it tries to do other games had done better. I played it when it was brand new and it was nothing special back then. It always surprises me that people hold it up in any kind of regard when other games with more interesting gameplay and/or settings are completely forgotten
 
In the same vein, online consensus always treated Doom like it's the best game of all time, when it's one of those games you had to grow up playing. If you didn't, it's a lot of repetitive mazes full of cardboard cutouts, and it's really boring.
The thing that makes Doom special in my eye is the updated roster in the sequel, and the abundance of user-made content that takes advantage of it.

Doom 1 is kinda weak-sauce, since everything in the enemy roster fits into two categories: goes down in 1-3 shotgun blasts, or tanky as hell. Additionally, all the enemies are in very low numbers and fire a singular aimed projectile, so all you have to do is keep moving and you're basically invincible.

The monsters added in Doom 2 are what make it interesting, since they added a lot of mid-tier enemies, as well as gave them some curve-ball attacks to shake things up. A pity the maps don't really use them to their full advantage, and sometimes fall into "Guide-dang-it" territory. After all, who's going to figure out that you have to enter a teleporter, then enter the exit port again to get a keycard that's in an otherwise inaccessible place?

Meanwhile, I just played through Plutonia, and I can say that it makes for a very adrenaline-rushing experience, primarily because it uses the Doom 2 enemy roster to its fullest potential. Every situation is tailor-made to put you at a severe disadvantage, and it drove me extremely paranoid that at any moment, the walls could open up and twenty chaingunners and archviles would show up. The maps are generally much-better organized and detailed than anything Id pumped out on their own, so that's a plus.

Then, once you start diving into the rabbit hole of the modding community, the sky's the limit. While not everything is a winner, the stuff that rises to the top is generally very, very well-made. I'm always amazing at the amount of detail the community can pump into the environment when they can only operate on 90-degree angles for floors and ceilings.
 
Here's an actually unpopular opinion: The Nintendo 64's controller is not a bad controller.

It was ahead of it's time with the joystick, and when combined with the likes of Super Mario 64 it provided a true 3D experience unlike the Sega Saturn or the original PlayStation's stock controllers.

People have endlessly joked about and complained about the three-pronged nature of the controller and yes while it was strange, a joystick on a controller like that was a rather new thing and they weren't quite sure what to do with it.

Then there's the way you hold it, which people have acted especially retarded about. It's not hard to understand how it works, and when used properly it feels fine.

The one flaw I'll give the controller is that the joystick they did put on there is infamous for breaking down and being rather poor.

Ultimately, it was a fine and unique controller that served it's purpose well and paved the way for other controllers to follow suit, including the later release of the Dualshock in 1997 for the original PlayStation that would end up standardizing the joystick controller design.

God bless the Nintendo 64.
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Here's an actually unpopular opinion: The Nintendo 64's controller is not a bad controller.

It was ahead of it's time with the joystick, and when combined with the likes of Super Mario 64 it provided a true 3D experience unlike the Sega Saturn or the original PlayStation's stock controllers.

People have endlessly joked about and complained about the three-pronged nature of the controller and yes while it was strange, a joystick on a controller like that was a rather new thing and they weren't quite sure what to do with it.

Then there's the way you hold it, which people have acted especially retarded about. It's not hard to understand how it works, and when used properly it feels fine.

The one flaw I'll give the controller is that the joystick they did put on there is infamous for breaking down and being rather poor.

Ultimately, it was a fine and unique controller that served it's purpose well and paved the way for other controllers to follow suit, including the later release of the Dualshock in 1997 for the original PlayStation that would end up standardizing the joystick controller design.

God bless the Nintendo 64.
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People who think the N64 controller is "uncomfortable" and "impossible to hold" have never held the thing before. That thing is perhaps one of the most ergonomic controllers of its era, possibly of all time. It was seriously ahead of its time. Controllers back then were essentially flat blocks of plastic that were perfectly functional, but didn't provide a comfortable hold. The prongs of the N64's controller meanwhile sits neatly and comfortably in the palm of my hand, regardless of whether I'm playing Ocarina of Time or Mischief Makers.

That said, though, don't play Mario Party with it. That game is infamous not only for breaking the controller, but for cutting into kids' palms due to how you have to rock the stick around.

As a minor bit of trivia, as I pointed out in this thread that Nintendo recycled a portion of the controller as blueprint for the Wii's Nunchuck.
 
People have endlessly joked about and complained about the three-pronged nature of the controller and yes while it was strange, a joystick on a controller like that was a rather new thing and they weren't quite sure what to do with it.

Then there's the way you hold it, which people have acted especially retarded about. It's not hard to understand how it works, and when used properly it feels fine.
The problem is that barely any game ever used the dpad configuration, making it pretty pointless.
 
For as rarely used as the N64's D-pad was, it was a really well-made one.
The only issue I have with using the D-pad is trying to get the Gold Gems on that stupid 100m race in Mischief Makers, because you have to mash Right like a motherfucker to get under 11 seconds. But then again, that's hardly the fault of the controller, but rather the game in question.
 
  • Agree
Reactions: D.Angus
There are too many Fighting Games not many of them are any good. I don't think there's been a "great" one since the age of 3rd Strike/Soul Calibur 2/Tekken 3.
The biggest issue is that fighting games are simply being cannibalised by other good fighting games. This isn't 1996 anymore, you can't just master one game for 5 years because the choices are lacking, there's a good 10 games that are popular at any one time that are simply eating at the playerbases of one another.

Plus any new fighting game is essentially competing with the rest of them (including Street Fighter 2 for fucks sake) so there's no real incentive to try and create an AAA fighting game because it'll never gain enough traction to justify it.

Racing games and FPS games mostly don't have this issue because it's possible to create a single player campaign that's adequate even if the online services are dead. If all the Forza services went down tomorrow you could still play the AI, if most FPS games went down tonight then there'd still be a playable enough campaign for them and most games nowadays have bots.

But a fighting game? After a while there's only so many times you can play the CPU before it gets boring.
 
  • Thunk-Provoking
Reactions: SSj_Ness (Yiffed)
Dragon's Dogma is not a good game. It's gameplay is mediocre at best, its story fucking blows when it's not being generic fantasy bullshit, and everything it tries to do other games had done better. I played it when it was brand new and it was nothing special back then. It always surprises me that people hold it up in any kind of regard when other games with more interesting gameplay and/or settings are completely forgotten
Me: Hmm, I've been playing for like 35 hours, and my gear is kind of shit. Shouldn't I have a cool sword or magic armor by now?
*looks at recipes*
Me: OK, so I ultimately need 50 large fish to get this cool sword. Where are the large fish?
*finds a guide*
Guide: A large fish has a 5% chance of spawning in a nearby river. You can eventually farm 50 of them by repeating this monotonous task over and over for, on average, 90 hours.
*shelves Dragon's Dogma, deletes save*
 
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