Unpopular Opinions about Video Games

Fighting games kinda suck and get boring in a short amount of time.
The best way I've heard it described is that fighting games took a single aspect of every other game, and made it into it's own genre, and that's the most accurate shit I've ever heard.

Not to mention, the vast majority of them have devolved into either straight up flow charts or games of who gets touched first, loses. At least Divekick just ended the round then, rather than making you sit around for two minutes watching the other person play while you wait for the round to end, and see who touches the other first.
 
The biggest issue is that fighting games are simply being cannibalised by other good fighting games. This isn't 1996 anymore, you can't just master one game for 5 years because the choices are lacking, there's a good 10 games that are popular at any one time that are simply eating at the playerbases of one another.
Practically every fighting game franchise that is currently popular already existed in 1996, kinda makes you think
 
90% of Guilty Gear Strive's music (especially the DLC character's themes) is much worse than what came before it (both from Guilty Gear and Blazblue games). Also you can't even hear the fucking lyrics in game unless you have everything but the music turned down AND EVEN THEN you only hear 1\6 of the song before the game is over.
Also I want to punt May with all my retard strength
 
Modern fighting games took the single worst part of Street Fighter II and Mortal Kombat, which was that whichever kid memorized a bunch of combos had a huge advantage over anyone else in the neighborhood, and made that the centerpiece of the entire genre.

The way kids have fun with Smash seems more like how we played SFII back in the day, pretty much any kid who was okay at video games could have a good time with it.
 
Dragon's Dogma is not a good game. It's gameplay is mediocre at best, its story fucking blows when it's not being generic fantasy bullshit, and everything it tries to do other games had done better. I played it when it was brand new and it was nothing special back then. It always surprises me that people hold it up in any kind of regard when other games with more interesting gameplay and/or settings are completely forgotten
I really liked Dragon's Dogma. It's not super amazing, but it scratches some kind of itch.
 
Modern fighting games took the single worst part of Street Fighter II and Mortal Kombat, which was that whichever kid memorized a bunch of combos had a huge advantage over anyone else in the neighborhood, and made that the centerpiece of the entire genre.

The way kids have fun with Smash seems more like how we played SFII back in the day, pretty much any kid who was okay at video games could have a good time with it.
I would agree the over complication of fighting games I don't like. Some complication isn't a bad thing, but there's a limit. MK really started doing that shit in the last trilogy. SF4 wasn't really like that too much but that changed with the V trigger fag stuff in SFV and many of the combos in that are frame perfect shit.

Of all the fighting series out there, KOF is the only one that doesn't feel like it's approach aged much from the 90s honestly. Which is why I still hold it in much higher regard compared to it's competition.
 
Me: Hmm, I've been playing for like 35 hours, and my gear is kind of shit. Shouldn't I have a cool sword or magic armor by now?
*looks at recipes*
Me: OK, so I ultimately need 50 large fish to get this cool sword. Where are the large fish?
*finds a guide*
Guide: A large fish has a 5% chance of spawning in a nearby river. You can eventually farm 50 of them by repeating this monotonous task over and over for, on average, 90 hours.
*shelves Dragon's Dogma, deletes save*
This perfectly encapsulates why I stopped liking certain genres.
 
Me: Hmm, I've been playing for like 35 hours, and my gear is kind of shit. Shouldn't I have a cool sword or magic armor by now?
*looks at recipes*
Me: OK, so I ultimately need 50 large fish to get this cool sword. Where are the large fish?
*finds a guide*
Guide: A large fish has a 5% chance of spawning in a nearby river. You can eventually farm 50 of them by repeating this monotonous task over and over for, on average, 90 hours.
*shelves Dragon's Dogma, deletes save*
All things considered, there is absolutely nothing in any game I've ever played with a single-digit drop rate that was worth the work for. It's either effectively useless, or overpowered. Earthbound's Sword of Kings makes Poo a little stronger, but you'll have him casting magic most of the time. Final Fantasy IV's Adamant Armor makes a character nearly invincible, but you can't even try to get it until the very end of the game. If you're not extremely lucky, you'll level yourself up to the point where you can roflstomp the final boss without it anyway.

If that's really how Dragon's Dogma insists you get better armor, that is just begging to be cheated.
 
I really liked Dragon's Dogma. It's not super amazing, but it scratches some kind of itch.
The combat system was good but the rest of the game was full of Japan dev autism which made it a chore to play.

Here is an unpopular one (for weebs anyway), Japanese made games for the most part are mechanically terrible. They can look good or be aesthetically pleasing but the game part of the game is usually ass. Maybe it's gotten slightly better recently but up until maybe the mid 2010s you could pick up a game and immediately know it was developed in Japan because it played like shit - clunky controls, janky movement, disgusting menus etc. Like come on nip Sama, we figured out camera controls like 15 years ago, what the fuck are you doing?

They had their day in the 16bit era but everything out of Japan since 1995 has been dogshit, with a few notable exceptions.
 
Here is an unpopular one (for weebs anyway), Japanese made games for the most part are mechanically terrible. They can look good or be aesthetically pleasing but the game part of the game is usually ass. Maybe it's gotten slightly better recently but up until maybe the mid 2010s you could pick up a game and immediately know it was developed in Japan because it played like shit - clunky controls, janky movement, disgusting menus etc. Like come on nip Sama, we figured out camera controls like 15 years ago, what the fuck are you doing?
I totally agree with you that japanese game design philosophy stagnated during the PS2 era, but honestly I actually like that. I would take the raw japanese autism over the polished handholding western games.
 
I totally agree with you that japanese game design philosophy stagnated during the PS2 era, but honestly I actually like that. I would take the raw japanese autism over the polished handholding western games.
True, true. I don't play many modern games so maybe things have tipped in the other direction recently.

I played through the new Tomb Raider trilogy recently and you can hardly call those things games (push forward, press A now and then, beat game). I'd rather play Dragons Dogma or some other Japanese jank any day of the week.
 
I would agree the over complication of fighting games I don't like. Some complication isn't a bad thing, but there's a limit. MK really started doing that shit in the last trilogy. SF4 wasn't really like that too much but that changed with the V trigger fag stuff in SFV and many of the combos in that are frame perfect shit.

Of all the fighting series out there, KOF is the only one that doesn't feel like it's approach aged much from the 90s honestly. Which is why I still hold it in much higher regard compared to it's competition.
I think it's a combination of match speed, character speed, and resource management. A lot of SC2/T3/SF2 and 3 matches would be a quick series of fighting - maybe a few quick volleys, a few simple combos (although SF3 has some deeper ones). Most versions of SF2, Tekken 3, and Soul Calibur 2 had no meter to manage and simpler combos. SF4 having a a "super" meter, and an "ultra" meter was the beginning of the end - with the Ultra meter just being a "free comeback" to make the game more "fun" to watch.

When games started investing into "comeback" mechanics for esports - it really ruined the integrity of the game, when you could be blowing someone up 100 to 20 and then you get hit with Focus Attack -> Target Combo -> Ultra Combo for 75% of your health and none of it mattered. Then Rage Arts, X-Factor, "crybaby" meter all turned into the same thing.
 
  • Agree
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