Let's Sperg Dwarf Fortress Community Succession Fortress 2016 - The Most Autistic Game on the Internet Played by the Most Autistic People on the Internet

Hat

Tranny Sayaka Miki
True & Honest Fan
kiwifarms.net
Joined
Jul 15, 2014
Slaves to Armok: God of Blood
Chapter II: Dwarf Fortress

It's time for round two, folks. Let us embark together to found a mighty fortress destined to stand as a testament to the Dwarven race and hopefully not die within two short years. Take a dwarf, take a turn, and give it your all; as autistic as you might be, you'll still end up acting more neurotypical than some players.

Here is the world at the beginning of the 250th year:
region1-00250-01-01-world_map.png


To those unaware, the concept of a succession fort is simple. We each take a turn at the fortress, lasting exactly one year (with the exception of the first turn, which begins two weeks late). You can really do whatever you want with the fortress, with the exception of intentionally destroying it—key word being "intentionally." After that, take the save file from the data folder, zip it, and post it to the Internet for the next person to use. This process will continue until the fortress is dead.

The last fortress was abandoned due to a lack of dedicated play, thus this time around turns shall be limited to a lenient length of two weeks before the save is reverted and the turn skips ahead to the next player.

Now I'm sure some of you are thinking, oh I can't possibly take a turn I don't even know what a fortress is I'll probably kill everyone. I've got news for you: nobody cares. If you are worried about taking a turn because you fear bringing disaster to everyone else's hard work, you have fundamentally failed to grasp the concept of a succession fortress.

Turn List:
  1. Hat
  2. Randall Fragg
  3. ActualKiwi
  4. AnOminous
  5. Forever Sunrise
  6. Sammy
  7. Catgirls are Love
  8. Dynastia
  9. Online Violence
  10. Strelok
  11. The Master
  12. Randall Fragg
Those who are interested in taking a turn, or those who just want to get in on this shit, should request a name and profession for a dwarf (precedence will be given to those taking turns). Please specify that you want to take a turn when you post.
 
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Is there a char-limit on names? Just shorten it if there is. Hagnath ThighCleaver, Profession:Hunter, and yes I want a turn. Lets get this failboat sailing.
 
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Daffyd Rappaport, Profession: Metalsmithing. Is a subprofession needed? If so, weaponsmithing.

Also is there a crash course worth reading? I have Getting Started with Dwarf Fortress but haven't read most of it. Put my turn off long enough that there's something to accidentally destroy by my turn.
 
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Daffyd Rappaport, Profession: Metalsmithing. Is a subprofession needed? If so, weaponsmithing.

Also is there a crash course worth reading? I have Getting Started with Dwarf Fortress but haven't read most of it. Put my turn off long enough that there's something to accidentally destroy by my turn.
Seconded, anything that makes the massive job that is keeping your dwarves alive marginally longer would be appreciated >.>
 
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Side-notes
- As a result of the whims of the RNG, all of the starting 7 dwarves are female. Check your male privilege and deal with it.
- The remaining, unnamed dwarves are a miner and two farmers.

Prologue

"What are you digging there, prisoner?" the manager asked.

"Silver, tin, nickel. Been the same for three years."

"That's a lie and you know it. I'll tell you something you already know, and that's that what you're digging is your grave, and that's a grave you've been digging since three years ago when you robbed from that caravan. Since that day you've been dead prisoner, and you've been sitting in this mine-shaft ever since working for scrap as you dig yourself a cold, dark grave, and don't you ever forget it. But Queen Zefon is merciful, and she's willing to grant you a new job and another chance at life.

"It's your choice prisoner: do you want to live or do you want to die?"


Expedition Log of Hat, Expedition Leader of The Worthless Waste and Overseer of Birdfarms
15th Granite 250
They told me to begin writing as soon as we arrived; something about "having a record of what went wrong when the scavenger party sorts through the ruins." Whatever the reason is, I have this book, a pen, some ink, and a few moments to scribble down some thoughts.

By some stroke of luck, out of the how many hundred dwarves there are imprisoned and enslaved by the Queen I was the one they approached with the offer of a full pardon, provided that I lead an expedition on behalf of Her Majesty to new, uncivilized territory. It wasn't a hard choice to make, and before I knew it I was thrown into a wagon with six other saps who are now my team and we started off into the wilderness for the glory of the Empire. We were given a military escort for part of the way, probably to make sure that we didn't try to run off, but once we were of considerable distance from any friendly settlements that we could potentially flee to they turned around to return home. Of course, it way also have had something to do with the general atmosphere of the territory that we've entered.
df_01.PNG


I don't know if any of the other six are in a situation similar to mine, but I was able to learn a bit about a few of them over the course of the wagon-ride. One goes by the name RandallJr—whomever RandallSr was did not get mentioned—who spent most of the time eye-balling the copper axe that was packed amongst the supplies. I imagine that she has some experience in using one of them for some purpose or another, and provided she's not some sort of rogue or psychopath, her skills could be of use to the fortress.

RandallJr was actually not the only one on the wagon who seemed to have a focus on weaponry. There was also this hunter with a mouthful of a name: Hagnath Thighcleaver. Brought along a crossbow and a handful of ammunition for it; could be some sort of noble's 2nd daughter who wants to go big game hunting disguised as a peasant.

There's also a weaponsmith named Daffyd Rappaport, who's probably the reason that we had to lug along an anvil on the trip. She seems to have little clue what's going on, so I don't see her as much of a threat at all. The other three dwarves I didn't speak to.

Seeing as this is a somewhat official log, I have recorded all our supplies:
df_02.PNG


Not included in the list above are two dogs, one cat, five geese, and the two animals that pulled the wagon.

We only just arrived at our destination, a deceivingly calm forest at the base of the mountains. Whatever comes out of those woods, I want to be prepared for it. It is time for us to begin.
df_03.PNG
 
"Surroundings: Terrifying"
Well that sounds like a great start. I applaud you for your courage in taking first Turn @Hat
 
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I'm down for a turn. Make me the recordkeeper/appraiser/dude who argues with elves to bring down the prices of their dumb rope reed cloth bins.
 
Daffyd Rappaport, Profession: Metalsmithing. Is a subprofession needed? If so, weaponsmithing.

Also is there a crash course worth reading? I have Getting Started with Dwarf Fortress but haven't read most of it. Put my turn off long enough that there's something to accidentally destroy by my turn.
The wiki is fairly extensive and informative, but there's nothing really like starting up a fortress and failing to understand how the game works. Remember, losing is fun. I'm more familiar with the older versions, so I need to read up and see what's changed. Can't believe trees are more than one space now...

I'm down for a turn. Make me the recordkeeper/appraiser/dude who argues with elves to bring down the prices of their dumb rope reed cloth bins.
You're doing it wrong. Fuck elves. Requesting a turn so I can make unicorn BBQ.
 
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Expedition Log of Hat, Expedition Leader of The Worthless Waste and Overseer of Birdfarms
16th Granite 250
I gave my first orders to the team, and we've officially begun the work on the outpost. I ordered RandallJr to start chopping down the trees closest to the wagon for the wood, and she seemed more than willing to swing the axe around. Meanwhile, I told the two farmers to start building the intial workshops that we'll need to butcher both of the yak bulls that pulled our wagon here without wasting anything. Things the way they are right now, we aren't equipped to keep large livestock inside of the fortress, and I'm not keeping them outside and waiting for them to fall victim to whatever weird shit is in that forest to the south. I have heard stories of strange lands with evil curses on them, curses that turn everything that dies on them into zombies. I don't know if that's the case here, but just in case it is I've given specific instructions that all butchery and corpse storage is to be done on the mountain, not in the forest.
df_02.PNG


Speaking of the farmers, I've had to chance to interact with them now that we're here. One of them is calls herself "Forever Sunrise," and I'm not sure if she's just such a plant-loving hippy or if she was just born to one. The other one seems to have mental issues of some sort; I keep going up to her and asking her name but she just screams "catgirls are love" at me and going back to her work. Because of this, I will just refer to her as such until further notice.

I've also had the chance to get to know the other dwarf that knows how to swing a pick. Calls herself Sammy, and the two of us have been digging out the first chambers of the fortress. One thing's for certain, we need to get ourselves and everything we have inside ASAP.
df_01.PNG


17th Granite 250
Hagnath has grabbed the crossbow and started making pin-cushions out of the local wildlife. I'm frankly not sure how I feel about her roaming out far away from the rest of us, but I suppose if she dies that's her problem.
df_03.PNG

df_04.PNG


18th Granite 250
I got angry today.
df_05.PNG


19th Granite 250
The first of the yak cows has been put down, and the farmers are working on tanning its hide and rendering its fat. The huntress has also finished off her quarry, and is bringing it back to be butchered as well.
df_06.PNG
 
In before we get some sort of eternal-flame-demon that urinates the mot highly corrosive acid possible..
As !!Fun!! as that would be, I think it might actually be impossible with the game mechanics. Unless it's been changed (I'm basing this off of another succession fort, haven't experience it personally; I tend to shoot things that secrete or dust because engaging such creatures in melee is stupid), I think beings that are superheated and boil off surrounding liquids/set everything around them on fire burn away secretions. So it would be forever burning away its own secretions, which we would only notice if it managed to attack something and the syndromes took effect before the creature expired from being beaten to death by a colossus or by simply being on fire.
18th Granite 250
I got angry today.
View attachment 99988
A fine start, though I must admit that I'm slightly disappointed you didn't immediately run into half a dozen skeletal elk that kicked the stuffing out of everyone.
 
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