Unpopular Opinions about Video Games

That makes sense. I was always confused by nostalgia-bait callbacks to it in later games and people saying "oh, it's the MGS1 theme!" like I was supposed to be familiar with it.
I'm going to say it, nobody was familiar with it until MGS2 came out. Nobody thinks of the techno styled MGS1 version when they think of *the* theme, they think of the Henry Gregson Williams version. When I first heard the song in VR Missions I just thought it was a new song for the game. I didn't figure out it was *the* theme until MGS2 used it and I looked further into things and saw the theme was only used in MGS1 trailers.

People pointing out its the MGS1 theme are probably try hard faggots that got into the series with MGS4. Sadly that's the majority of the fanbase at this point.
 
Oh, we're talking about MGS and unpopular opinions?

MGS4 was bad. BAD BAD.
I literally do not understand how it has anything resembling a positive reception from the fanbase. Every returning character or plot point was ruined. Meryl, Johnny, the fucking shid fard humor. The literal magic of the series being revealed as fucking nanomachines? Raiden and Vamp's character development turning into a massive pile of cringe? Completely unmemorable gameplay and boss fights trapped between 16 hours of cutscenes?

I played it after loving 1-3, and I knew something was deeply "wrong" within the first 15 minutes of playing it.

I didn't enjoy PW or V much either but 4 is when Kojima fell off. What sucks is that this was 2008, which is more than a few years before I thought video games in general became "bad".
 
Oh, we're talking about MGS and unpopular opinions?

MGS4 was bad. BAD BAD.
I literally do not understand how it has anything resembling a positive reception from the fanbase. Every returning character or plot point was ruined. Meryl, Johnny, the fucking shid fard humor. The literal magic of the series being revealed as fucking nanomachines? Raiden and Vamp's character development turning into a massive pile of cringe? Completely unmemorable gameplay and boss fights trapped between 16 hours of cutscenes?

I played it after loving 1-3, and I knew something was deeply "wrong" within the first 15 minutes of playing it.

I didn't enjoy PW or V much either but 4 is when Kojima fell off. What sucks is that this was 2008, which is more than a few years before I thought video games in general became "bad".
MGS4 should have been a spinoff movie instead and Kojima really needed a tard wrangler. Im convinced that he was just taking credit for people on his team's work while he ran around having schizo fits with an ego.

Could see the need for one even more when it comes to his post-mgs3 storyline. Since when was Portable ops non-canon when MGSV continues several plotlines with Cipher and has a similar level of tech? That retarded name for a gundam with Rex's head would have fit right into the not-MGS1 vibe of portable ops. Versus Peace walker going in a slightly different direction.
 
MGS4 should have been a spinoff movie instead and Kojima really needed a tard wrangler. Im convinced that he was just taking credit for people on his team's work while he ran around having schizo fits with an ego.

Could see the need for one even more when it comes to his post-mgs3 storyline. Since when was Portable ops non-canon when MGSV continues several plotlines with Cipher and has a similar level of tech? That retarded name for a gundam with Rex's head would have fit right into the not-MGS1 vibe of portable ops. Versus Peace walker going in a slightly different direction.
The Metal Gear Acid series felt more like Metal Gear to me than MGS4 and on did. I actually wish that spin-off had become more of a thing...
 
Apparently besides the secret credits music, it was only ever used in trailers for MGS1 and VR Missions, and they just so happened to use the trailer for VR Missions as its intro cutscene after the Konami logo. Sure, the "fanfare" was used during alerts and boss battles, but the actual theme was never present in the main game I'm like 95% sure.

Edit: The version of the theme I'm talking about

This explains why I associate the theme with the game despite never really hearing it when I went back to replay it. I assumed it was removed because of the whole Tappy thing ripping the everlasting fuck out of an established piece of music and forcing it to be removed from future releases.


But nope, it's because I kept watching the Metal Gear Solid 1 trailer off a PS magazine demo disk.

Real talk though, listen to that piece of music because there's absolutely ZERO way you can mark it as just a coincidence when everything is similar up to the actual note changes.
 
I hate the concept of souls games and will never play them (only played the first one for a while). It's literally artificial difficulty. While other games present you with an enemy and you try your best to defeat him inevitably dying in the process, they also give you good checkpoints so you don't have to keep travelling from far away to get back to where you were with all your items missing too. That's what artificial difficulty is. That's why soulsfags claim their games are le HARD!!! Newsflash fags, ANY game is hard if you don't put enough checkpoints in it. This is why NES games and other retro games are infamously hard. Not to mention the fact that soulsgames have notoriously bad hit detection and hitboxes, making it literally not your fault when you lose but also punishing you harshly for it. Also they're games with 0 story just incoherent japanese ramblings. Also they look ugly and brown all the time like fps in consoles 10 years ago. That's it.

Yea, I grew up on Gothic, Severance: Blade of Darkness, Enclave, etc. A dark fantasy world with powerful huge creatures and dragons? Seen it all before.

Dark Souls isn't even hard in the conventional way. You don't die because you entered an encounter 3x your level, you die because either something came behind a wall, or you encountered this new boss that has a 1 hit kill attack that you don't know about (hint, all bosses are like that). Oh or the boss linked two attacks or you're in a funny position where you can't sidestep, which happens more often than you think.

What bothers me is that FromSoft is just churning the same shovelware crap and people by it up. If you look at the release history they've just been putting the same game out over and over again, they really are a one-trick pony.

Elden Ring is just Dark Souls but open world bullshit.

I think somewhere deep in many people's monkey brains is an assumption that if a game is competitive that makes it more like a sport (or a board game treated like a sport, as chess is) and that then makes it a more valuable use of time. People pride themselves on the skill they hone, much moreso than being good at a singleplayer game. Strategy gamers seem prone to similar thinking.
I'm really upset that so many online games meet their demise trying to be competitive eSports.

Overwatch is one example. Loadout is another. Loadout was a really fun TF2 clone. It started dying when the devs made a "moba mode" (in a TF2 clone I know) and neglected the fun buts for trend chasing.

The worst offender is the fighting genre. Name me one fighting game that doesn't aim to be at Evo. I dare you. Everything has to appeal to the hyper-autist combo-masters and it makes fighting games boring and generic, with a huge barrier of entry. Take for example Dem Fightin Herds. I don't care that the game has 9 characters with fully complete movesets (read, clones of other fighters in fighting games), your game has no campaign and the Ai has 2 difficulties: retard and cheese mode.
 
Real talk though, listen to that piece of music because there's absolutely ZERO way you can mark it as just a coincidence when everything is similar up to the actual note changes.
This was just something game composers did before gaming went mainstream.


(Koji Kondo has always been open about his influences)

I'm pretty sure it's just something that happens in music in general, but there are whole series on Youtube about how much old video game music sounds like other popular songs.
 
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The first time, and I do mean FIRST TIME I recall hearing the *actual* MGS theme from MGS1 was in the intro FMV for MGS VR Missions stand alone disk, which I played a year or two after playing MGS 1 (and I spent a ton of time playing MGS1).

Someone can correct me if I'm wrong, but I believe the actual MGS theme was only ever used during the end credits when you beat the game with Tuxedo, Stealth and Infinite Bandana unlocked. This explains why I never heard it, because as a kid I couldn't get through the damn torture sequence to get the Meryl ending for like 3 or 4 years.

Apparently besides the secret credits music, it was only ever used in trailers for MGS1 and VR Missions, and they just so happened to use the trailer for VR Missions as its intro cutscene after the Konami logo. Sure, the "fanfare" was used during alerts and boss battles, but the actual theme was never present in the main game I'm like 95% sure.

Edit: The version of the theme I'm talking about

I mostly associate this song with the MGS2 version heard when you first turn the game on. I don't remember ever hearing this version of the song in full though, with the screaming jap and all. It's pretty cool.
 
MGS4 should have been a spinoff movie instead and Kojima really needed a tard wrangler. Im convinced that he was just taking credit for people on his team's work while he ran around having schizo fits with an ego.

Could see the need for one even more when it comes to his post-mgs3 storyline. Since when was Portable ops non-canon when MGSV continues several plotlines with Cipher and has a similar level of tech? That retarded name for a gundam with Rex's head would have fit right into the not-MGS1 vibe of portable ops. Versus Peace walker going in a slightly different direction.
Redundant to say but Kojima ran MGS1 callbacks ragged.

Between Mantis and Liquid being in MGSV for no other purpose but nostalgia bait as they're not even utilized, the sneaking suit being basically the MGS1 suit, a female sniper that has a Sniper Wolf skin, Otacon's stupid father character being exactly what Otacon looks like, Gundam Gear with the REX head, like come the fuck on already.

MEMBA MGS1, GOY?

Famitsu, Gameinformer, IGN 10/10 etc etc
 
The worst offender is the fighting genre. Name me one fighting game that doesn't aim to be at Evo. I dare you. Everything has to appeal to the hyper-autist combo-masters and it makes fighting games boring and generic, with a huge barrier of entry. Take for example Dem Fightin Herds. I don't care that the game has 9 characters with fully complete movesets (read, clones of other fighters in fighting games), your game has no campaign and the Ai has 2 difficulties: retard and cheese mode.
You're playing a brony fighting game dude.
I hate how fighting games are now all smash bros. Mortal Kombat doesn't need Rambo on it. Tekken doesn't need all the garbage it has. It's disrespectful to the game's universe when all these TV show characters turn up and spoils the world.
Duke Nukem Forever isn't bad. It's so average, it's painful to play. If you removed the Duke Nukem aspects, it'd just be another mediocre set piece FPS.
The gun play is fun, the level design isn't. i don't hate it.
 
The worst offender is the fighting genre. Name me one fighting game that doesn't aim to be at Evo. I dare you. Everything has to appeal to the hyper-autist combo-masters and it makes fighting games boring and generic, with a huge barrier of entry. Take for example Dem Fightin Herds. I don't care that the game has 9 characters with fully complete movesets (read, clones of other fighters in fighting games), your game has no campaign and the Ai has 2 difficulties: retard and cheese mode.
This is why fighting games will never hit the same amount of popularity they had in the 90's.

People loved fighting games because of their simplicity. Any retard could slap some buttons and do something. And you get two of those retards side by side? Cool, pretty fun. This was all ruined when the turbo autists rolled in with their memorized combo lists and just made the games miserable to play.

Now, every single faggot has those combo-lists, and worse, because of the state gaming is today, have downloaded twelve fucking videos flowcharting exact reactions and timings, down to the FUCKING 60TH OF A SECOND, and thinks they're gonna be the next Justin Wong. So, online play doesn't have that 'two retards slap-fighting and having fun' vibe anymore. It's all sweatlord tryhards doing whatever someone on youtube tells them the champs are doing. And that's not fucking fun. Even MOBA's handle that better, since even when playing against sweaty tryhards, you aren't locked down, unable to press a button for the entire game.

You bring up TFH, and I actually love that game unironically. It's fun and charming, and the story behind it is downright touching. But I don't play it, and could care less about any DLC added. Why? Because playing online is a fucking cancer pit, because no one wants to just have fun anymore. Edit: And as you said, their story made is taking a literal decade.

Fuck you Steve Jobs, you killed gaming too. Rot in hell.
 
You bring up TFH, and I actually love that game unironically. It's fun and charming, and the story behind it is downright touching. But I don't play it, and could care less about any DLC added. Why? Because playing online is a fucking cancer pit, because no one wants to just have fun anymore. Edit: And as you said, their story made is taking a literal decade.
Another wild brony appears.

Did you fucking NOT expect a game about fighting ponies to be filled with turbo autists?
 
Did you fucking NOT expect a fighting game about literally anything to be filled with turbo autists?
C'mon man, I know you're a bit slow, but I shouldn't have to fix your posts like this. You're not fresh anymore.

Edit: Also, considering the damn thing has no external connection with anything pony related, you're kinda outing yourself for knowing that connection.

If you're gonna be self hating, at least be fucking clever about it.
 
I agree, but what I don't get is why people in this position consider "skill" or sportiness a more valuable use of time. Playing games and having fun (and having fun in general regardless of what it is you're doing) is a valuable use of time.
Confusing skill with achievement regardless of if the skill is meaningful.

I think a similar mindset also applies in strategy games, and with bad effects on design there too. (Jackasses that aren't happy to just play a game as an experience but instead feel the need to cram their balance into everything to the detriment of everyone else. Things like Europa Universalis powergaming I find ridiculous.)
 
The first time, and I do mean FIRST TIME I recall hearing the *actual* MGS theme from MGS1 was in the intro FMV for MGS VR Missions stand alone disk, which I played a year or two after playing MGS 1 (and I spent a ton of time playing MGS1).

Someone can correct me if I'm wrong, but I believe the actual MGS theme was only ever used during the end credits when you beat the game with Tuxedo, Stealth and Infinite Bandana unlocked. This explains why I never heard it, because as a kid I couldn't get through the damn torture sequence to get the Meryl ending for like 3 or 4 years.

Apparently besides the secret credits music, it was only ever used in trailers for MGS1 and VR Missions, and they just so happened to use the trailer for VR Missions as its intro cutscene after the Konami logo. Sure, the "fanfare" was used during alerts and boss battles, but the actual theme was never present in the main game I'm like 95% sure.

Edit: The version of the theme I'm talking about

Yeah I also remember hearing the theme in VR missions and these trailers




Maybe the song got cut in the American version of MGS1 or just cut out altogether.

Edit : Wow...that 1996 trailer is something else. It does claim in the title it was more a proof of concept than the actual game, so there is that.

Also screw MGS4. That game is just embarrassingly retarded.
 
Oh, we're talking about MGS and unpopular opinions?

MGS4 was bad. BAD BAD.
I literally do not understand how it has anything resembling a positive reception from the fanbase. Every returning character or plot point was ruined. Meryl, Johnny, the fucking shid fard humor. The literal magic of the series being revealed as fucking nanomachines? Raiden and Vamp's character development turning into a massive pile of cringe? Completely unmemorable gameplay and boss fights trapped between 16 hours of cutscenes?

I played it after loving 1-3, and I knew something was deeply "wrong" within the first 15 minutes of playing it.

I didn't enjoy PW or V much either but 4 is when Kojima fell off. What sucks is that this was 2008, which is more than a few years before I thought video games in general became "bad".
My possibly unpopular opinion: MGS5 is worse than MGS4. Just plain unnecessary as a story, a bunch of things cut, environments that make stealth more frustrating than fun, spending more time getting to the fucking mission than playing the damn mission, and dumping Snake's iconic voice actor for a Hollywood guy.

I don't know how unpopular this is, but I don't think I've ever seen anyone else talk about it online, so fuck it:

It's weirdly common for video game soundtracks to feature the stuff the devs/audio production guy liked the best and omit the music that was most prominent in the game. They'll have the end-credits song that everyone hears once, but leave out things like mission select menu or hub world music that you listen to for ten hours straight.

I suspect their logic is that those tracks are designed not to draw too much attention to themselves and just set an atmosphere, but THAT'S the music you hear when you actually play the damn game. I had no clue what the main theme of Metal Gear Solid was and I'm not sure it's ever played in-game (maybe once?), but I'll remember this track for the rest of my life.

There are a lot of games where the official soundtrack left out some of the best music. The Batman games come to mind, especially Arkham Knight, whose OST left out a bunch of good music. Doom Eternal too, but we all know the story behind that one.
 
My possibly unpopular opinion: MGS5 is worse than MGS4. Just plain unnecessary as a story, a bunch of things cut, environments that make stealth more frustrating than fun, spending more time getting to the fucking mission than playing the damn mission, and dumping Snake's iconic voice actor for a Hollywood guy.
MGS4 was bad as a MGS game, but MGS5 was bad period. Tired of big boss, shitty open world slapped on, garbage stealth, just bad all around. Well, graphics and music were incredible as always, but still.
 
I mean, there was a back lash with MGS4, but there was a backlash with MGS2 as well that is almost completely forgotten because a large portion of what I like to call the "original fanbase" that had discovered MGS1 had quit giving a shit about MGS by the time Peace Walker came out.

It's crazy to think, but when MGS1 came out it was actually enjoyed by a lot of what would be considered "normie" gamers by the standards of the time. It wasn't just a bunch of turbo weaboo autists. They seemed to drop off as they grew older and MGS got more and more fruity and the internet took off for all the weirdos with father issues to get together to obsess and create a cult around Kojima.

At least, that's what I've always felt as someone who discovered MGS in 1998 at the age of 10 and followed it up until MGS V.
 
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